Thejollygreenone wrote: »Well, the uppercut 2% is taking into account the 10% damage you'll be getting for preceding said uppercut with a heavy attack. Along with the cast time being reduced to the same as Ambush, the changes were pretty good actually.
My biggest concern is that I use uppercut (Wrecking Blow) to (almost) one-shot a guy from stealth from behind. Can't start with a heavy since that'll break my stealth.
Imagine, with stealth, i hit around 2k. without it, i hit around 450. you're saying, if i start with heavy, now i got 500? Whoopie!
First, they only increase 2%, then they're nerfing stealth dmg bonus.
Yeah..... not good.
Thejollygreenone wrote: »Well, the uppercut 2% is taking into account the 10% damage you'll be getting for preceding said uppercut with a heavy attack. Along with the cast time being reduced to the same as Ambush, the changes were pretty good actually.
My biggest concern is that I use uppercut (Wrecking Blow) to (almost) one-shot a guy from stealth from behind. Can't start with a heavy since that'll break my stealth.
Imagine, with stealth, i hit around 2k. without it, i hit around 450. you're saying, if i start with heavy, now i got 500? Whoopie!
First, they only increase 2%, then they're nerfing stealth dmg bonus.
Yeah..... not good.
Thejollygreenone wrote: »Thejollygreenone wrote: »Well, the uppercut 2% is taking into account the 10% damage you'll be getting for preceding said uppercut with a heavy attack. Along with the cast time being reduced to the same as Ambush, the changes were pretty good actually.
My biggest concern is that I use uppercut (Wrecking Blow) to (almost) one-shot a guy from stealth from behind. Can't start with a heavy since that'll break my stealth.
Imagine, with stealth, i hit around 2k. without it, i hit around 450. you're saying, if i start with heavy, now i got 500? Whoopie!
First, they only increase 2%, then they're nerfing stealth dmg bonus.
Yeah..... not good.
It's odd most people don't seem to notice the the passive is mainly geared towards pve (i.e. single target against trial bosses) where the effect fits perfectly with 2h's ideal sustained rotation:
Wrecking Blow-Heavy Attack-rinse repeat (until low enough for efficient executing) (My Wrecking Blows regularly crit for 1k-1.2k in my regular buffs, a bit more of a bonus than from 450-500)
While the change doesn't put it in line with bows new pve dps, and I feel it will still behind dual wields pve dps as well but don't have the numbers to compare to.
The point is, heavy attacks aren't implied in pvp like they are in pve. Similar to the DW ideal rotation which rotates flurry with heavy attacks, but you wont see anyone doing this in pvp.
Although since Arcane Fighter generally was a pvp oriented passive, being changed for a pve oriented passive is a bit off, so there is a point to be made there.
I can do a bit over 600 a pop with impulse (optimal circumstances) and I can do around 260 using a master sword and carve. Carve doesn't need a nerf it needs a huge buff.
Get rid of the bleed. Putting a bleed on a spamable aoe makes no sense. You are spamming it for ultimate and AOE damage so what the heck is the point of a 10 second bleed?
Drop the pointless bleed and give it upfront damage.
Khivas_Carrick wrote: »I do like how he called his weapon a master sword though lol
Thejollygreenone wrote: »I can do a bit over 600 a pop with impulse (optimal circumstances) and I can do around 260 using a master sword and carve. Carve doesn't need a nerf it needs a huge buff.
Get rid of the bleed. Putting a bleed on a spamable aoe makes no sense. You are spamming it for ultimate and AOE damage so what the heck is the point of a 10 second bleed?
Drop the pointless bleed and give it upfront damage.
Saying Cleave is supposed to be a spammable AoE is debatable. As of now (1.5), Reverse Slice might better fit that role, while peppering in Carve every 10 seconds.
The ult gen on Carve fits with the bleed because DoTs allow for amazing ult gen when they crit, so it sort of fits with a benefit the ability is supposed to present. Not so that you can spam the hell out of it and get crazy ult gen, that's probably a reason why they nerfed it from 3 to 2 per hit.
Likewise I feel Brawler fits with it being a 10 second DoT as well, as when you hit 6 people with it the bubble is pretty damn strong, and paired with other bubbles and defensive mechanics should be able to last you between 5-10 seconds.
I doubt the morph was meant to be spammed over and over, as refreshing a strong damage shield over and over is a lot of the times pointless, but the times it wouldn't be pointless it would just be too strong to spam it if used with bubblestacking to possibly be intended.
The way they set the ability and the morphs up, and this recent change to Reverse Slice and Carve's ult gen, I personally see Cleave more as an AoE DoT than as a spammable. Though that doesn't mean I think it's an effective AoE DoT, I would say they should go one way or another with it.
Just wanted to bring up that what you say isn't necessarily how everyone else feels.
Thejollygreenone wrote: »The ult gen on Carve fits with the bleed because DoTs allow for amazing ult gen when they crit, so it sort of fits with a benefit the ability is supposed to present. Not so that you can spam the hell out of it and get crazy ult gen, that's probably a reason why they nerfed it from 3 to 2 per hit.
Brasseurfb16_ESO wrote: »Thejollygreenone wrote: »The ult gen on Carve fits with the bleed because DoTs allow for amazing ult gen when they crit, so it sort of fits with a benefit the ability is supposed to present. Not so that you can spam the hell out of it and get crazy ult gen, that's probably a reason why they nerfed it from 3 to 2 per hit.
Haven't been on PTS, but I'm pretty sure Carve DoT doesn't crit on Live.
i started with reverse slash as i level up, but tried n stuck with executioner. to be honest, you are completely correct, and i'll switch back again in v1.5.Khivas_Carrick wrote: »I already changed to Reverse Slice. Simply put it's better than executioner anyway because once a boss is within execute range I don't spam anything else but Reverse Slash.
Khivas_Carrick wrote: »Also to add to the wishlist, 2H Weapons need higher damage. While Dual Wielding, my two blue swords have higher weapon damage on my character sheet than my Purple 2H. Heavy attacks do as much damage while also swinging faster, and Flurry deals a great deal more damage than Uppercut based on the fact that
1) It has more hits that do higher overall damage.
2) And each hit has a chance to crit on it's own.
It's discouraging as all hell truth be told when DW has a better chance to deal better DPS with a simple glance on paper, but I'm told 2H parses higher since Uppercut has a shorter cast time, so who knows, may not even matter because I still love rocking my giant spiked log.
ArcVelarian wrote: »Not sorry to say it, whoever is in charge of weapon skill lines is an idiot. 2h needs a massive overall damage buff and cost reduction for its abilities, not this garbage.
Khivas_Carrick wrote: »That seems extreme, that would actually put it a wee bit too overpoweringly high imho. 25% seems like a good increase at max.
"While 2H Mace equipped, ignore %50 of target's block."
I'd very like to see this on patch notes!
Khivas_Carrick wrote: »That seems extreme, that would actually put it a wee bit too overpoweringly high imho. 25% seems like a good increase at max.
compared to Dual Wield or Destro? You kidding?
No, 25% won't be enough.
25% on top of the proposed v1.5 changes, however.... would fit the bill.
i retract what i said. I'm vr6 and I'm using both 2h weapon buff and the DK buff+fire, putting weapon damage at 216 (+2% increase per second until 20 sec) and i changed executioner into the other morph and stampede into critical charge... And use strictly 2h skills in cyro....
And I'm blowing people off left and right lol