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new classes needed!!!! just some ideas :)

orangeberry4
orangeberry4
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someone posted a thread about a necromancer class and I loved the idea of summoning corpses, performing curses and everything being green. I think the poison making skill coming later would work well with this class.

I was also thinking about a class that could summon pets or be able to tame certain animals in eso, there are a lot of different tamable animals. like the different senchi and wolves. I see npc with the ability to summon pets and that makes sense if your a archer. maybe some spirit skills too for buffs or attacking in the form of animals.

engineer class would be cool since they do have robots in the game. the dwemer use to be really advanced in technology so that's not too far out of the way. maybe the mages guild found the schematics and now everyone is learning to build to stuff and use these robots and new weapons in battle or adventuring.

how about a wood mage that summons wood golems and wood magic. use vines constrict and throwing rocks. maybe can add water magic

these are just some ideas I thought about and read on the forums.
  • Aett_Thorn
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    Necromancers, Wardens, Spellblades, etc. would all be fine with me. Especially if we got some classes where their class skills were based off of Stamina.

    But Engineers, the way that you are envisioning them, just don't jive with the lore.
  • Armitas
    Armitas
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    I would love a buff/support class like the Lotro Captain. I picked DK cause it fit the role the most but it's still pretty far from a real support role.
    Edited by Armitas on October 31, 2014 7:19PM
    Retired.
    Nord mDK
  • orangeberry4
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    any suggestions would be really cool, I mean maybe someone might have a better way of putting it then me.

    I always see those really cool robots and I would love to make bombs or something, you know things like that.
    Edited by orangeberry4 on October 31, 2014 7:21PM
  • GreyRanger
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    My first preference would be a Bard.

    As far as animal summoning goes, I would prefer to see that as part of a World skill set so that anyone could work that into a class build. A Templar, DK, or NB could have a companion.

    I am of the mind that an Engineer really does not fit with the ESO aesthetic. Please no guns, bombs, and robots.
  • ers101284b14_ESO
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    I personally don't think we need more classes just more skills that would allow more of the play your way thing. When Spellcrafting comes in I think that will (or at least should) help with some class type magics like the necromancy wihtout making a necromancy class.

    I'm not saying that people should not get necromancy or bard type stuff but since we have already been playing the classes we have had I would prefer not to have start a new character to try out a whole new class. Plus if they just add more skills that could be in another class instead of just new classes then everyone could enjoy those skills instead of gating it off anymore than it has been.

    Just my 2 cents.
  • Deheart
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    No, we don't need more classes. Just today I 'discovered' the potential of the mage guild spells. Specifically, entropy and equilibrium. With those two I can change my NB main into a pure leech spell caster/healer class like I was trying to when I created it.

    Like Ers10... etc. said, not more classes, but more spells. You just need to be clever about what spells and skills you put points in. I know someone in my guild who is trying to make a D.O.T character like a wow warlock, which that seems fun to try.
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
  • orangeberry4
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    if they just add the skills which would only be a few then you would need more skill points or have to spend more gold to respect, but in my opinion I don't think that's really fulfilling as a play style. lol I don't want to be a DK necromancer with like 3 likable skills and a few passives, I wanna invest in the class and I think that would be fun, but maybe for a bard class, I can see that as a world skill tree.

    I do understand that with quests being long and tedious and only being 3 fractions it can be time consuming to start all over again. they still do have a lot of area to fill in so maybe they might make another starter zone if they do decide to make more classes.
  • Deheart
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    From what I understand, you will eventually be able to fill up all your skills. So there will be plenty of skill points to go around, you just have to work for it.

    As for classes, if they do add more, they probably will add to the guild classes, for example, Bard guild, with special skills in that tree.
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
  • orangeberry4
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    I'd be happy with a bard guild.
  • orangeberry4
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    ok so if they do add more skills to the world section then that means you would have to respect a few timed and that costs a lot of money. maybe if they did something about the whole gold in balance then it be different but that's a whole other subject.
  • khele23eb17_ESO
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    Id rather they introduced more stamina based skill lines.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Leeric
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    ok so if they do add more skills to the world section then that means you would have to respect a few timed and that costs a lot of money. maybe if they did something about the whole gold in balance then it be different but that's a whole other subject.

    Its cost me around 7500 gold to respect 157 skills...that not a lot.
  • orangeberry4
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    if it costs that much to respect it will ok to invest in new skills in a character you already have.
  • wafcatb14_ESO
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    They need a Bard/Skald etc from DAOC style , buff/debuff, class
  • Ragefist
    Ragefist
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    No
  • SharranAes
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    As others have said as well;
    Make new skill lines/guilds, not new classes

    Personally, I would prefer no classes at all, and be able to mix whatever skill lines
  • Gilvoth
    Gilvoth
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    a new class is needed?
    assassin class indeed!
    yes i agree, we need a proper assassin class that is stamina based that uses daggers as thier primary weapons. and uses invisibility constantly.
    Edited by Gilvoth on November 1, 2014 3:01AM
  • Gilvoth
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    As others have said as well;
    Make new skill lines/guilds, not new classes

    Personally, I would prefer no classes at all, and be able to mix whatever skill lines
    i agree with you completely, but since they are not going to do that then i will still wish for a proper stamina based assassin class. that uses invisibility constantly.

  • GnatB
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    They don't need more classes, they need less. 3 less, to be specific.

    But I'm definitely open to new skill lines. (spellcrafting will hopefully take care of all the magic needed for whatever mage type class you want,)
    Achievements Suck
  • AlexDougherty
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    someone posted a thread about a necromancer class and I loved the idea of summoning corpses, performing curses and everything being green. I think the poison making skill coming later would work well with this class.

    I was also thinking about a class that could summon pets or be able to tame certain animals in eso, there are a lot of different tamable animals. like the different senchi and wolves. I see npc with the ability to summon pets and that makes sense if your a archer. maybe some spirit skills too for buffs or attacking in the form of animals.

    engineer class would be cool since they do have robots in the game. the dwemer use to be really advanced in technology so that's not too far out of the way. maybe the mages guild found the schematics and now everyone is learning to build to stuff and use these robots and new weapons in battle or adventuring.

    how about a wood mage that summons wood golems and wood magic. use vines constrict and throwing rocks. maybe can add water magic

    these are just some ideas I thought about and read on the forums.

    Dwemer Constructs are not Robots!!
    They are essentially Golems, advanced and powered by quasi-technology, but still golems.

    And they might add a new summoning class one day, but only one, and it won't be a necromancer. Necromancers are always the enemy, you can't join them.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • AlexDougherty
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    GnatB wrote: »
    They don't need more classes, they need less. 3 less, to be specific.

    But I'm definitely open to new skill lines. (spellcrafting will hopefully take care of all the magic needed for whatever mage type class you want,)

    As someone who has played all the classes, i will say you are completely and utterly wrong. Each class has it's own feel, and I like them all.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • astro74
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    Dragon trainer that can mindcontrol dragons and DKs :D
  • CapuchinSeven
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    They can barely get the classes they do have right, while I think you mean for in the future I can't help but feel like if they added a pet class right now, given the way they build Sorcs and DK's I wouldn't be shocked if it wasn't the, summon the Gozer the Gozerian class in the form of the Stay Puft Marshmallow Man.
  • The_Sadist
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    I made a Necromancer concept a few months back.. but have yet to finish it. I personally can see a few new classes appearing, once the current classes are balanced and whatnot.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • thelordoffelines
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    I think we can all agree- before making a summoning based class, first make summoning useful. How many people are using the clannfear in pvp/ competitive pve?
  • iliatha
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    need panzer general
  • starkerealm
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    I could go for the Monk class back. Especially if it gave you light armor and unarmed focused perks.

    That said, there's a deliberate design element in the game that avoids throwing those kinds of choices onto the class trees.

    So... no.
  • Nerouyn
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    ...how about a wood mage...

    Been and gone.

    Pre launch there were at least 5 classes and possibly even a sixth. The fifth was called Warden and was a nature themed defensive spellcaster.

    Removed about a year before launch, supposedly due to too much overlap with Templar.
    I personally don't think we need more classes just more skills that would allow more of the play your way thing.

    I mostly agree with this. Like, I would prefer ESO not to have classes at all. But since they're there I'm stuck with trying to pick one and I'm not a big fan of any of them.

    I'm not much into melee so DK and NB don't appeal, plus I'm not much into the darkness theme of NB. I normally play healers but I'm not a fan of the templar designed for melee pbaoe type heals. I'm also a bit indifferent about the light theme.

    So I'm left with the sorc by default. Sure I normally play casters and I don't hate pets but I don't particularly love any of their skill lines. The upside is they are 3 thematically completely unrelated skill lines (unlike other classes) so it feels less like a class and more like the single-player games.

    But it's a marriage of necessity. I'd divorce it in a heatbeat given a better alternative (for my tastes) like the Warden.
    When Spellcrafting comes in I think that will (or at least should) help with some class type magics like the necromancy wihtout making a necromancy class.

    I don't know about necromancy but those of us wanting nature themed spells will be getting our wish with spellcrafting. They've shown animal summoning and an alteration school barkskin spell. I'm hopeful there's more.

    In fact I'm hoping there's enough that we can - if so inclined - ignore our class abilities entirely.
  • Nerouyn
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    How many people are using the clannfear in pvp/ competitive pve?

    What do you mean by competitive pve?

    Personally I think the clanfear is very useful. My sorcerer has solo'ed same and slightly higher level world bosses effectively naked. That's how good the pets are. I don't waste money repairing my armour because I almost never get hit. So there I am wearing armour that's 10 levels behind and completely broken... and still solo'ing the big boys.

    Even when he was a baby - about level 15, my sorc solo'ed a same level dolmen thanks to the pets. The only context in which they're seemingly useless is against same level normal PvE mobs because those you can normally kill before pets have much chance to hit them.
  • AngryNord
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    Nerouyn wrote: »
    Pre launch there were at least 5 classes and possibly even a sixth. The fifth was called Warden and was a nature themed defensive spellcaster.

    Removed about a year before launch, supposedly due to too much overlap with Templar.

    Wasn't in fact the Warden class modified into the Templar, I Wonder?

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