orangeberry4 wrote: »ok so if they do add more skills to the world section then that means you would have to respect a few timed and that costs a lot of money. maybe if they did something about the whole gold in balance then it be different but that's a whole other subject.
i agree with you completely, but since they are not going to do that then i will still wish for a proper stamina based assassin class. that uses invisibility constantly.zakeehamacab16_ESO wrote: »As others have said as well;
Make new skill lines/guilds, not new classes
Personally, I would prefer no classes at all, and be able to mix whatever skill lines
orangeberry4 wrote: »someone posted a thread about a necromancer class and I loved the idea of summoning corpses, performing curses and everything being green. I think the poison making skill coming later would work well with this class.
I was also thinking about a class that could summon pets or be able to tame certain animals in eso, there are a lot of different tamable animals. like the different senchi and wolves. I see npc with the ability to summon pets and that makes sense if your a archer. maybe some spirit skills too for buffs or attacking in the form of animals.
engineer class would be cool since they do have robots in the game. the dwemer use to be really advanced in technology so that's not too far out of the way. maybe the mages guild found the schematics and now everyone is learning to build to stuff and use these robots and new weapons in battle or adventuring.
how about a wood mage that summons wood golems and wood magic. use vines constrict and throwing rocks. maybe can add water magic
these are just some ideas I thought about and read on the forums.
They don't need more classes, they need less. 3 less, to be specific.
But I'm definitely open to new skill lines. (spellcrafting will hopefully take care of all the magic needed for whatever mage type class you want,)
orangeberry4 wrote: »...how about a wood mage...
ers101284b14_ESO wrote: »I personally don't think we need more classes just more skills that would allow more of the play your way thing.
ers101284b14_ESO wrote: »When Spellcrafting comes in I think that will (or at least should) help with some class type magics like the necromancy wihtout making a necromancy class.
thelordoffelines wrote: »How many people are using the clannfear in pvp/ competitive pve?
Pre launch there were at least 5 classes and possibly even a sixth. The fifth was called Warden and was a nature themed defensive spellcaster.
Removed about a year before launch, supposedly due to too much overlap with Templar.