Reality check; ESO was never on the decline or failing. Angry players during the first few months posting "Goodbye" threads and other related posts on these forums does not equal failure. The same is true for Guild attrition; for example I was in a Guild that largely switched to ArcheAge; but for every player like that more bought and played the ESO.
I love seeing these fan boi threads. They make me laugh.
1. game companies are notorious for paying off reviewers.
2. the super data subscription information is NOTofficial numbers and is highly questionable.
3. eso has hundreds of game altering bugs that have not been fixed since launch. i.e. - memory leaks, desyncs, lag, crashes, inability to interact with environment, weapon swap not working, passive and active skills not working as intended. Animation inconsistencies. etc. Not to mention the exploits.
4. Zos has consistently released updates packed full with bugs that were brought to their attention on the pts server but were never fixed.
5. Zos Customer support is god awful dog (snip).
6. Grouping is a joke.
7. stamina builds are a joke.
8. craglorn is awful.
9. cyrodiil is broken.
10. The game past lvl 50 is just a grindfest. (if I wanted to play another faction i would of rolled one.)
I'll stop at an even 10 because you should get the picture by now.
In the end however, whether your a fan boi or a hater (truth teller) Zos doesn't give a (snip) about you or me. Its a business. the goal of a business is to make money. You either fall under group A or group B. in other words, we are nothing but numbers to be added or subtracted. Zos has a business plan complete with deadlines, budgets, etc etc. and they mean to follow it wether we quit or not.
By now you should see that forums are merely a way to glorify the player and make them feel like they are being heard or make them think they actually have a hand in the creation process. You don't.
Do you honestly feel like you are being heard when you post in these forums?
Wouldn't it make sense to pay people to promote your game in their articles to help push sales for the upcoming holidays?
I wouldn't be surprised if a lot of the positive posters on these forums are actually ZoS employees.
I love seeing these fan boi threads. They make me laugh.
1. game companies are notorious for paying off reviewers.
2. the super data subscription information is NOTofficial numbers and is highly questionable.
3. eso has hundreds of game altering bugs that have not been fixed since launch. i.e. - memory leaks, desyncs, lag, crashes, inability to interact with environment, weapon swap not working, passive and active skills not working as intended. Animation inconsistencies. etc. Not to mention the exploits.
4. Zos has consistently released updates packed full with bugs that were brought to their attention on the pts server but were never fixed.
5. Zos Customer support is god awful dog (snip).
6. Grouping is a joke.
7. stamina builds are a joke.
8. craglorn is awful.
9. cyrodiil is broken.
10. The game past lvl 50 is just a grindfest. (if I wanted to play another faction i would of rolled one.)
I'll stop at an even 10 because you should get the picture by now.
In the end however, whether your a fan boi or a hater (truth teller) Zos doesn't give a (snip) about you or me. Its a business. the goal of a business is to make money. You either fall under group A or group B. in other words, we are nothing but numbers to be added or subtracted. Zos has a business plan complete with deadlines, budgets, etc etc. and they mean to follow it wether we quit or not.
By now you should see that forums are merely a way to glorify the player and make them feel like they are being heard or make them think they actually have a hand in the creation process. You don't.
Do you honestly feel like you are being heard when you post in these forums?
Wouldn't it make sense to pay people to promote your game in their articles to help push sales for the upcoming holidays?
I wouldn't be surprised if a lot of the positive posters on these forums are actually ZoS employees.
I just read this article on MMMORPG.com talking about the state of ESO 6 months on (Even though it's been 7 months since release, but close enough):
mmorpg.com/gamelist.cfm/game/821/feature/9069/How-to-Rebound.html
It talks about ESO's total revenue figures since release (not including box sales) and I myself have also talked about the rough subscription numbers this equates to in this thread (1.2 Million, give or take about 100k.)
It also talks about what Zenimax is doing to improve ESO. They've been honest about the missteps and the mistakes they made pre and post-launch and are working to fix those issues.
However, it also talks about ESO rebounding, making a comeback.
In their article, they said this:
"The team was honest about having made some missteps, reading certain situations badly, and underestimating player wants and needs in others. The problem with MMORPGs is they don’t often get second reviews or in-depth looks, and while MMORPG.com does do this, the game will still have those critical reviews and scores that, in my opinion, don’t reflect the game as it stands now. While some games trim their update schedules, ESO keeps delivering on both new features, promised post-launch work (like the new facial animations currently on test server and included in the upcoming update), and improvements promised to the community after launch."
"The game is flourishing in spite of the initial issues. In numbers some will surely debate, SuperData Research released its 2015 MMO market report that includes revenue to date in 2014. The Elder Scrolls Online came in in 11th place with $111 million in estimated revenue in player spending this year. That doesn’t seem to include box sales, either. Sure, numbers came from Bethesda in any official way, but there are other ways you can tell the game has been doing well. Even though there is megaserver technology, the game is populated. People run around playing at all times of the day and night. Things feel alive in Tamriel. Like Destiny, a lot of people bought the game and people still play it, but unlike Destiny, there’s a lot to do solo in ESO, and a large world to explore and play in. Sure, Bungie plans to add to its game, but the rebound ZeniMax has seen comes from rolling up its sleeves and digging in."
After reading the whole thing, I absolutely agree with it all. Imo, ESO is making a big comeback. The population seems to be growing based on the influx of players in the starting zones, and the amount of posts, especially on Reddit, about players coming back and coming for the first time, bringing positive reviews. The console launch will only add to this rebound.
But what do you all think? Is ESO making a comeback?
Darklord_Tiberius wrote: »I just read this article on MMMORPG.com talking about the state of ESO 6 months on (Even though it's been 7 months since release, but close enough):
mmorpg.com/gamelist.cfm/game/821/feature/9069/How-to-Rebound.html
It talks about ESO's total revenue figures since release (not including box sales) and I myself have also talked about the rough subscription numbers this equates to in this thread (1.2 Million, give or take about 100k.)
It also talks about what Zenimax is doing to improve ESO. They've been honest about the missteps and the mistakes they made pre and post-launch and are working to fix those issues.
However, it also talks about ESO rebounding, making a comeback.
In their article, they said this:
"The team was honest about having made some missteps, reading certain situations badly, and underestimating player wants and needs in others. The problem with MMORPGs is they don’t often get second reviews or in-depth looks, and while MMORPG.com does do this, the game will still have those critical reviews and scores that, in my opinion, don’t reflect the game as it stands now. While some games trim their update schedules, ESO keeps delivering on both new features, promised post-launch work (like the new facial animations currently on test server and included in the upcoming update), and improvements promised to the community after launch."
"The game is flourishing in spite of the initial issues. In numbers some will surely debate, SuperData Research released its 2015 MMO market report that includes revenue to date in 2014. The Elder Scrolls Online came in in 11th place with $111 million in estimated revenue in player spending this year. That doesn’t seem to include box sales, either. Sure, numbers came from Bethesda in any official way, but there are other ways you can tell the game has been doing well. Even though there is megaserver technology, the game is populated. People run around playing at all times of the day and night. Things feel alive in Tamriel. Like Destiny, a lot of people bought the game and people still play it, but unlike Destiny, there’s a lot to do solo in ESO, and a large world to explore and play in. Sure, Bungie plans to add to its game, but the rebound ZeniMax has seen comes from rolling up its sleeves and digging in."
After reading the whole thing, I absolutely agree with it all. Imo, ESO is making a big comeback. The population seems to be growing based on the influx of players in the starting zones, and the amount of posts, especially on Reddit, about players coming back and coming for the first time, bringing positive reviews. The console launch will only add to this rebound.
But what do you all think? Is ESO making a comeback?
From the moment I first played ESO in beta, I loved this game and realized the potential for greatness. What many young people and players do not understand is that a game like WOW was not built in a day. Its going on 9 long years for that game and ESO is in its infant stage; it has that potential. I started playing MMO's over 12 years ago DAOC, Guild Wars, WOW, Vanguard, Warhammer Online, Guild Wars 2, SWTOR, LOTR and the list goes on. I have played all of these for over a year and some up to 6 years; some until they closed the servers down ie vanguard and warhammer. I have been through countless Beta's and launches and seen some pretty bad game releases; ESO is far from the worst lol.
With that being said, something I have noticed for years, since wotlk days in WOW and it became prominent during GW2 launch. The MMO player base is changing from what it was when I got into gaming. I guess it could best correlate to a crackhead looking for their next fix after a month or two of gaming. Those that quit the game in the first few months, the "RAGE" type are exactly the crowd I am referring too. These types of players actually do more harm than good for any game and honestly I do not want my gaming experience clouded with more trolls and basement warriors. I could care less if some of those people came back.
As far as ESO making a comeback, I would say it never needed a comeback. Yes they lost players initially, but from the recent Meta numbers released ESO is doing extremely well compared to many MMO's 6 months after launch. At this point, ESO will only grow and I think the fair question to ask is; How much do you think ESO will grow? With the updates planned up to 2.0, which logically would be an expansion type of content, I think ESO will grow exponentially. Everyday new people join this community, if you go to the starter zones during prime time or on the weekends, the proof is the abundant of players. With the changes to Veteran levels in 1.5, I think this will help bring even more people back to the game new and old. Grinding to VR14 was not an issue for me due to my gaming experience, but to an average gamer it would seem to be a bit intense. What they talked about during QuakeCon and the Guild Summit, Champion system, Justice system, Thieves Guild/Dark brotherhood, Spell crafting and Imperial City PvP/PvE zone; will only bolster the numbers for ESO. These updates will carry the game through another 6 months and at that point, I feel ESO will be set.
On a final note, I think ZOS is doing a much better job listening to the community which will only add to their success, as long as they continue to do so. They are taking a step in a positive direction. Once PvP is addressed, should be 1.6 (it was supposed to be 1.5) and the next few updates, it will give a good idea as to the future of this game.
Sorry to call you out, but if you label the people quitting in the beginning as "RAGE" quitters then you're top of the fan boy pool. The reason those people quit was because the game was released in a terrible state. They didn't learn from previous MMO's which could of easily pointed out what not to do.
First, if they had actual servers where you could see server population this game would be considered DEAD. They're not dead because they hide those numbers behind a megaserver, but you can easily get a rough estimate of how many people are playing the game. Take PVP for example, you know exactly how many players are on a locked server and they only have 8 campaigns or so? Then go to any VR zones past the first town and it is completely empty. Try finding a quest group for any of the VR content past the first town. Okay, maybe people are not questing? Go to Craglorn and see how many people are questing in Craglorn? None.. Maybe they don't want to quest there, fine, see how many people are raiding or grinding in Craglorn. It is always the same people no matter what account you login or character you login it is only a handful of people playing.
PVP is just horrible. People who play PVP have been complaining since the first month that the game design of AOE abilities is complete trash. Zenimax takes FOREVER to make any adjustments to PVP and these adjustments needed to be made on the first month. Zenimax knows people who Home on a server with all scrolls then guest on another server and keep their buffs is completely *** yet they have still not fixed it. The game is already past 6 months and they still cannot fix simple no brainer issues.
I really hope they turn the game around. When they do I will honestly come back and play it again as I really loved the game and the Elder Scrolls series, but let's be honest.. If they didn't have the Elder Scrolls name behind it this game would of closed. Not fail or made enough money to continue like SWTOR, the game would of closed.
MAIN QUEST LINE BROKEN? Seriously? You had a year of beta testers who told you about these issues and they're still broken when the game went live. THE MAIN QUEST LINE.
Darklord_Tiberius wrote: »I just read this article on MMMORPG.com talking about the state of ESO 6 months on (Even though it's been 7 months since release, but close enough):
mmorpg.com/gamelist.cfm/game/821/feature/9069/How-to-Rebound.html
It talks about ESO's total revenue figures since release (not including box sales) and I myself have also talked about the rough subscription numbers this equates to in this thread (1.2 Million, give or take about 100k.)
It also talks about what Zenimax is doing to improve ESO. They've been honest about the missteps and the mistakes they made pre and post-launch and are working to fix those issues.
However, it also talks about ESO rebounding, making a comeback.
In their article, they said this:
"The team was honest about having made some missteps, reading certain situations badly, and underestimating player wants and needs in others. The problem with MMORPGs is they don’t often get second reviews or in-depth looks, and while MMORPG.com does do this, the game will still have those critical reviews and scores that, in my opinion, don’t reflect the game as it stands now. While some games trim their update schedules, ESO keeps delivering on both new features, promised post-launch work (like the new facial animations currently on test server and included in the upcoming update), and improvements promised to the community after launch."
"The game is flourishing in spite of the initial issues. In numbers some will surely debate, SuperData Research released its 2015 MMO market report that includes revenue to date in 2014. The Elder Scrolls Online came in in 11th place with $111 million in estimated revenue in player spending this year. That doesn’t seem to include box sales, either. Sure, numbers came from Bethesda in any official way, but there are other ways you can tell the game has been doing well. Even though there is megaserver technology, the game is populated. People run around playing at all times of the day and night. Things feel alive in Tamriel. Like Destiny, a lot of people bought the game and people still play it, but unlike Destiny, there’s a lot to do solo in ESO, and a large world to explore and play in. Sure, Bungie plans to add to its game, but the rebound ZeniMax has seen comes from rolling up its sleeves and digging in."
After reading the whole thing, I absolutely agree with it all. Imo, ESO is making a big comeback. The population seems to be growing based on the influx of players in the starting zones, and the amount of posts, especially on Reddit, about players coming back and coming for the first time, bringing positive reviews. The console launch will only add to this rebound.
But what do you all think? Is ESO making a comeback?
From the moment I first played ESO in beta, I loved this game and realized the potential for greatness. What many young people and players do not understand is that a game like WOW was not built in a day. Its going on 9 long years for that game and ESO is in its infant stage; it has that potential. I started playing MMO's over 12 years ago DAOC, Guild Wars, WOW, Vanguard, Warhammer Online, Guild Wars 2, SWTOR, LOTR and the list goes on. I have played all of these for over a year and some up to 6 years; some until they closed the servers down ie vanguard and warhammer. I have been through countless Beta's and launches and seen some pretty bad game releases; ESO is far from the worst lol.
With that being said, something I have noticed for years, since wotlk days in WOW and it became prominent during GW2 launch. The MMO player base is changing from what it was when I got into gaming. I guess it could best correlate to a crackhead looking for their next fix after a month or two of gaming. Those that quit the game in the first few months, the "RAGE" type are exactly the crowd I am referring too. These types of players actually do more harm than good for any game and honestly I do not want my gaming experience clouded with more trolls and basement warriors. I could care less if some of those people came back.
As far as ESO making a comeback, I would say it never needed a comeback. Yes they lost players initially, but from the recent Meta numbers released ESO is doing extremely well compared to many MMO's 6 months after launch. At this point, ESO will only grow and I think the fair question to ask is; How much do you think ESO will grow? With the updates planned up to 2.0, which logically would be an expansion type of content, I think ESO will grow exponentially. Everyday new people join this community, if you go to the starter zones during prime time or on the weekends, the proof is the abundant of players. With the changes to Veteran levels in 1.5, I think this will help bring even more people back to the game new and old. Grinding to VR14 was not an issue for me due to my gaming experience, but to an average gamer it would seem to be a bit intense. What they talked about during QuakeCon and the Guild Summit, Champion system, Justice system, Thieves Guild/Dark brotherhood, Spell crafting and Imperial City PvP/PvE zone; will only bolster the numbers for ESO. These updates will carry the game through another 6 months and at that point, I feel ESO will be set.
On a final note, I think ZOS is doing a much better job listening to the community which will only add to their success, as long as they continue to do so. They are taking a step in a positive direction. Once PvP is addressed, should be 1.6 (it was supposed to be 1.5) and the next few updates, it will give a good idea as to the future of this game.
Sorry to call you out, but if you label the people quitting in the beginning as "RAGE" quitters then you're top of the fan boy pool. The reason those people quit was because the game was released in a terrible state. They didn't learn from previous MMO's which could of easily pointed out what not to do.
First, if they had actual servers where you could see server population this game would be considered DEAD. They're not dead because they hide those numbers behind a megaserver, but you can easily get a rough estimate of how many people are playing the game. Take PVP for example, you know exactly how many players are on a locked server and they only have 8 campaigns or so? Then go to any VR zones past the first town and it is completely empty. Try finding a quest group for any of the VR content past the first town. Okay, maybe people are not questing? Go to Craglorn and see how many people are questing in Craglorn? None.. Maybe they don't want to quest there, fine, see how many people are raiding or grinding in Craglorn. It is always the same people no matter what account you login or character you login it is only a handful of people playing.
PVP is just horrible. People who play PVP have been complaining since the first month that the game design of AOE abilities is complete trash. Zenimax takes FOREVER to make any adjustments to PVP and these adjustments needed to be made on the first month. Zenimax knows people who Home on a server with all scrolls then guest on another server and keep their buffs is completely *** yet they have still not fixed it. The game is already past 6 months and they still cannot fix simple no brainer issues.
I really hope they turn the game around. When they do I will honestly come back and play it again as I really loved the game and the Elder Scrolls series, but let's be honest.. If they didn't have the Elder Scrolls name behind it this game would of closed. Not fail or made enough money to continue like SWTOR, the game would of closed.
MAIN QUEST LINE BROKEN? Seriously? You had a year of beta testers who told you about these issues and they're still broken when the game went live. THE MAIN QUEST LINE.
Lord_Draevan wrote: »
Fun fact: to post on these forums, you need an active account.
Lord_Draevan wrote: »
MAIN QUEST LINE BROKEN? Seriously? You had a year of beta testers who told you about these issues and they're still broken when the game went live. THE MAIN QUEST LINE.
Was that an issue for everyone or just a small-moderate percentage? I remember playing through 2 characters in the first month and never ran accross an uncompletable main quest mission. Only problem I had was with Balreth's quest in Stonefalls in early access, and ZOS fixed in the next day and I was able to progress.
Oh come on, all the early April veterans remember the time spent naked in the Coldharbour library trying to jump from a bookshelf to light the unreachable brazier.
Good memories


DragonWitch wrote: »Lord_Draevan wrote: »
Fun fact: to post on these forums, you need an active account.
No you don't...
Then, where does this game shine at all?CapuchinSeven wrote: »I don't think it was ever failing, I've been critical of their quality control and on two occasions I've come THIS close to quitting but over all the game has been and is doing well.
PVP is suffering though, that's clear.
Lord_Draevan wrote: »
MAIN QUEST LINE BROKEN? Seriously? You had a year of beta testers who told you about these issues and they're still broken when the game went live. THE MAIN QUEST LINE.
Was that an issue for everyone or just a small-moderate percentage? I remember playing through 2 characters in the first month and never ran accross an uncompletable main quest mission. Only problem I had was with Balreth's quest in Stonefalls in early access, and ZOS fixed in the next day and I was able to progress.
Oh come on, all the early April veterans remember the time spent naked in the Coldharbour library trying to jump from a bookshelf to light the unreachable brazier.
Good memories
Then, where does this game shine at all?CapuchinSeven wrote: »I don't think it was ever failing, I've been critical of their quality control and on two occasions I've come THIS close to quitting but over all the game has been and is doing well.
PVP is suffering though, that's clear.
It is clearly not PvE, cause PvE is so meaningless in this game. Leaves it with a bad PvP and a huge Grindfest up to VR14.
No wonder that all of our ~80 Member from our Multi-Gaming Guild moved back to their old MMOs. I was the last and I switched the lights off.
Darklord_Tiberius wrote: »I just read this article on MMMORPG.com talking about the state of ESO 6 months on (Even though it's been 7 months since release, but close enough):
mmorpg.com/gamelist.cfm/game/821/feature/9069/How-to-Rebound.html
It talks about ESO's total revenue figures since release (not including box sales) and I myself have also talked about the rough subscription numbers this equates to in this thread (1.2 Million, give or take about 100k.)
It also talks about what Zenimax is doing to improve ESO. They've been honest about the missteps and the mistakes they made pre and post-launch and are working to fix those issues.
However, it also talks about ESO rebounding, making a comeback.
In their article, they said this:
"The team was honest about having made some missteps, reading certain situations badly, and underestimating player wants and needs in others. The problem with MMORPGs is they don’t often get second reviews or in-depth looks, and while MMORPG.com does do this, the game will still have those critical reviews and scores that, in my opinion, don’t reflect the game as it stands now. While some games trim their update schedules, ESO keeps delivering on both new features, promised post-launch work (like the new facial animations currently on test server and included in the upcoming update), and improvements promised to the community after launch."
"The game is flourishing in spite of the initial issues. In numbers some will surely debate, SuperData Research released its 2015 MMO market report that includes revenue to date in 2014. The Elder Scrolls Online came in in 11th place with $111 million in estimated revenue in player spending this year. That doesn’t seem to include box sales, either. Sure, numbers came from Bethesda in any official way, but there are other ways you can tell the game has been doing well. Even though there is megaserver technology, the game is populated. People run around playing at all times of the day and night. Things feel alive in Tamriel. Like Destiny, a lot of people bought the game and people still play it, but unlike Destiny, there’s a lot to do solo in ESO, and a large world to explore and play in. Sure, Bungie plans to add to its game, but the rebound ZeniMax has seen comes from rolling up its sleeves and digging in."
After reading the whole thing, I absolutely agree with it all. Imo, ESO is making a big comeback. The population seems to be growing based on the influx of players in the starting zones, and the amount of posts, especially on Reddit, about players coming back and coming for the first time, bringing positive reviews. The console launch will only add to this rebound.
But what do you all think? Is ESO making a comeback?
From the moment I first played ESO in beta, I loved this game and realized the potential for greatness. What many young people and players do not understand is that a game like WOW was not built in a day. Its going on 9 long years for that game and ESO is in its infant stage; it has that potential. I started playing MMO's over 12 years ago DAOC, Guild Wars, WOW, Vanguard, Warhammer Online, Guild Wars 2, SWTOR, LOTR and the list goes on. I have played all of these for over a year and some up to 6 years; some until they closed the servers down ie vanguard and warhammer. I have been through countless Beta's and launches and seen some pretty bad game releases; ESO is far from the worst lol.
With that being said, something I have noticed for years, since wotlk days in WOW and it became prominent during GW2 launch. The MMO player base is changing from what it was when I got into gaming. I guess it could best correlate to a crackhead looking for their next fix after a month or two of gaming. Those that quit the game in the first few months, the "RAGE" type are exactly the crowd I am referring too. These types of players actually do more harm than good for any game and honestly I do not want my gaming experience clouded with more trolls and basement warriors. I could care less if some of those people came back.
As far as ESO making a comeback, I would say it never needed a comeback. Yes they lost players initially, but from the recent Meta numbers released ESO is doing extremely well compared to many MMO's 6 months after launch. At this point, ESO will only grow and I think the fair question to ask is; How much do you think ESO will grow? With the updates planned up to 2.0, which logically would be an expansion type of content, I think ESO will grow exponentially. Everyday new people join this community, if you go to the starter zones during prime time or on the weekends, the proof is the abundant of players. With the changes to Veteran levels in 1.5, I think this will help bring even more people back to the game new and old. Grinding to VR14 was not an issue for me due to my gaming experience, but to an average gamer it would seem to be a bit intense. What they talked about during QuakeCon and the Guild Summit, Champion system, Justice system, Thieves Guild/Dark brotherhood, Spell crafting and Imperial City PvP/PvE zone; will only bolster the numbers for ESO. These updates will carry the game through another 6 months and at that point, I feel ESO will be set.
On a final note, I think ZOS is doing a much better job listening to the community which will only add to their success, as long as they continue to do so. They are taking a step in a positive direction. Once PvP is addressed, should be 1.6 (it was supposed to be 1.5) and the next few updates, it will give a good idea as to the future of this game.
Sorry to call you out, but if you label the people quitting in the beginning as "RAGE" quitters then you're top of the fan boy pool. The reason those people quit was because the game was released in a terrible state. They didn't learn from previous MMO's which could of easily pointed out what not to do.
First, if they had actual servers where you could see server population this game would be considered DEAD. They're not dead because they hide those numbers behind a megaserver, but you can easily get a rough estimate of how many people are playing the game. Take PVP for example, you know exactly how many players are on a locked server and they only have 8 campaigns or so? Then go to any VR zones past the first town and it is completely empty. Try finding a quest group for any of the VR content past the first town. Okay, maybe people are not questing? Go to Craglorn and see how many people are questing in Craglorn? None.. Maybe they don't want to quest there, fine, see how many people are raiding or grinding in Craglorn. It is always the same people no matter what account you login or character you login it is only a handful of people playing.
PVP is just horrible. People who play PVP have been complaining since the first month that the game design of AOE abilities is complete trash. Zenimax takes FOREVER to make any adjustments to PVP and these adjustments needed to be made on the first month. Zenimax knows people who Home on a server with all scrolls then guest on another server and keep their buffs is completely *** yet they have still not fixed it. The game is already past 6 months and they still cannot fix simple no brainer issues.
I really hope they turn the game around. When they do I will honestly come back and play it again as I really loved the game and the Elder Scrolls series, but let's be honest.. If they didn't have the Elder Scrolls name behind it this game would of closed. Not fail or made enough money to continue like SWTOR, the game would of closed.
MAIN QUEST LINE BROKEN? Seriously? You had a year of beta testers who told you about these issues and they're still broken when the game went live. THE MAIN QUEST LINE.
Wow, another poster who complains endlessly about how horrible the game is, yet still seems to be here every month. [Yawn]

Then, where does this game shine at all?CapuchinSeven wrote: »I don't think it was ever failing, I've been critical of their quality control and on two occasions I've come THIS close to quitting but over all the game has been and is doing well.
PVP is suffering though, that's clear.
It is clearly not PvE, cause PvE is so meaningless in this game. Leaves it with a bad PvP and a huge Grindfest up to VR14.
No wonder that all of our ~80 Member from our Multi-Gaming Guild moved back to their old MMOs. I was the last and I switched the lights off.
Then, where does this game shine at all?CapuchinSeven wrote: »I don't think it was ever failing, I've been critical of their quality control and on two occasions I've come THIS close to quitting but over all the game has been and is doing well.
PVP is suffering though, that's clear.
It is clearly not PvE, cause PvE is so meaningless in this game. Leaves it with a bad PvP and a huge Grindfest up to VR14.
No wonder that all of our ~80 Member from our Multi-Gaming Guild moved back to their old MMOs. I was the last and I switched the lights off.