When did I mention dueling anywhere?
I made my build so OF COURSE I LOVE IT and wanna use it like anyone. I have tried almost all possible NB builds and tested many things (I have everything to 50) my point is this. you can play the way you want or kill many people its simple as that.
My friend Ak'Nur has a amazing stamina build he made we thoerycraft togather I know its good but even he admits that my magicka NB build is more versatile in everyway.
Only other good NB is the heavy armor NB built around sap essence which mojar stalker (I think thats his name) is known for.
I feel you you tried hard to be offend due to the fact you mentioned dueling when I never said a word about dueling in that post.
Tell me other NB builds that I should "acknowledge" because the two I just mentioned are the only ones every single other one has a huge weakness.
I started playing around with my new NB build that's weapon and stam based with a good amount of survivability (perhaps). I only got to use it last night for the first time, but it did pretty well in a a few solo fights, great in small group fights, and moderate in zerg fights, but I don't know if any single player does particularly well against angry streams of impulse (I don't know that they're angry, but I think they have to be at least a little angry).
For its maiden voyage, I felt very... soft at first because I don't have the resto staff or the insta-heals with wards and comfortable distance of crippling grasp and funnel health, but when I started finding a rhythm, it was a good night of pvp. Currently I'd say it's a small step behind the normal LA SnB/resto build, but then again that's just after a couple hours of playing around with it.
So it's 5M/2H with jewelry favoring the heavy armor side of things, and hopefully with a little bit time spent getting to know it's limits, I'd like to try it out with you (assuming you can wait for me to finish the dolmen this time).
As a build it's going to get a lot stronger with the 1.5 updates, so that's something to look forward to as well.
Thats a horrible example because that style of build is the only viable NB DPS build. When I made the class I was sad that I had to write off sooo many things that could help the build because some NB skills are horrible. Yes my build can kill anyclass and it really powerful but does that mean NB is balanced? no it isnt cuz its only 1 playstyle that is working. Templars can kickass being a tank/magickahealer/stamina build.
Thats a horrible example because that style of build is the only viable NB DPS build. When I made the class I was sad that I had to write off sooo many things that could help the build because some NB skills are horrible. Yes my build can kill anyclass and it really powerful but does that mean NB is balanced? no it isnt cuz its only 1 playstyle that is working. Templars can kickass being a tank/magickahealer/stamina build.
I use a Nightblade DPS build that uses completely different gear/skills than your build and have no problems killing people. Also, folks have posted videos of Nightblade tanks putting in work, too. So to say that there is only one viable build is not accurate.
There is not only one viable build for NB.
I got three different builds, working with 4 different set combinations.
Well, one of mine is slightly different from your build, but it's definitely not the only viable build. (watch my both videos.)
There is not only one viable build for NB.
I got three different builds, working with 4 different set combinations.
Well, one of mine is slightly different from your build, but it's definitely not the only viable build. (watch my both videos.)
I corrected myself already lol. I meant viable in the way of "no weakness"
What skills do you use? if your also a magicka NB im pretty sure only like 3 skills at max are diffrent if your a DPS build
Aoe_Barbecue wrote: »If the ZoS AvA crew were as omnipresent and vigilant as their forum police crew this game would be so much better.
From my perspective, the stealth attacks can be countered but nothing I've tried saves me from being pinned in place and destroyed.
I'll state the obvious and say dodge rolling. if you're always too low on stam to roll, you might want to adjust your build/playstyle to give more regen or use less stam. Alternatively you can spend your magicka to purge or cast damage shields on yourself.
There are few things in this game without counters that I've come across
I'm curious, how is dying to a stealth attack instantly any more of a problem or more infuriating than being perma pinned in place and killed without being able to do anything about it? I'm not being cheeky, i'm genuinely interested in how the two situations differ.
From my perspective, the stealth attacks can be countered but nothing I've tried saves me from being pinned in place and destroyed.
It's different, because there's no such thing as the second scenario you described. Not 1v1. Not even 1v3. There is a certain amount of fighting first, you need to run out of stamina (and magicka to for some builds), before "pinned down unable to do anything".
You literally cant die while you still have resources left in ESO. Only if incredibly new to PvP and totally unaware of basic combat mechanics. Or if standing on the railroad track, when the impulse tut-tut train is coming.
But when instagibbed with a bow, than you die with full stamina and magicka, because you where never able to use a single skill. Are you really surprised that infuriates people?
I am a NB, and these are reasonable changes. No class should be able to kill another before they can react. Now can you fix the DK shield bash , talon exploit so that I am not perma stunned?
I'm sorry since when is fire melee damage? A DK doesn't do melee damage unless they choose to. And even if you use sparks that isn't going to do anything against their spells which are far more powerful than any melee ability.mike.gaziotisb16_ESO wrote: »A DK does melee damage. If you play rogue style and have DW trained you can slot Sparks and make the DK miss all his melee attacks. That's also fair.
Duh..really?? Except when your opponent excels with close range combat. No nightblade in their right mind wants to go toe to toe with decent DK in close range. It's a completely one sided fight.When you build for PvP you have to be versatile. You cannot rely solely on the bow for single target damage. you have to have a plan B for when your opponent gets into melee range.
My God you're infuriating. You have obviously never played a nightblade otherwise you would know that our "invisibility" is useless again AoE's. Talons pretty much negate any benefit of going into stealth.That plan might be to simply vanish into the shadows, another option the DK has not. Or it might be to pull out 2H and fight. It's up to you.
Your advice is terrible, and you obviously don't know jack about the nightblade class. None of what you said is even close to a viable option.Just be a bit more versatile. Not taking away from the fact stamina needs more love, of course. Or Columba's point about the stunlock which is not good either.
He said he is a noob with the nightblade class but he sure enjoys dishing out completely unhelpful and useless advice.Ifthir_ESO wrote: »I had to ignore that mike dude he just is rabidly anti-NB
eventide03b14a_ESO wrote: »I'm sorry since when is fire melee damage? A DK doesn't do melee damage unless they choose to. And even if you use sparks that isn't going to do anything against their spells which are far more powerful than any melee ability.
eventide03b14a_ESO wrote: »Duh..really?? Except when your opponent excels with close range combat. No nightblade in their right mind wants to go toe to toe with decent DK in close range. It's a completely one sided fight.
eventide03b14a_ESO wrote: »My God you're infuriating. You have obviously never played a nightblade otherwise you would know that our "invisibility" is useless again AoE's. Talons pretty much negate any benefit of going into stealth.
Melee means close range? Okay. I'll keep that in mind the next time I shoot someone in the face with an arrow. What are you smoking?mike.gaziotisb16_ESO wrote: »Before calling someone wrong, it's good to know waht you're taking about.eventide03b14a_ESO wrote: »I'm sorry since when is fire melee damage? A DK doesn't do melee damage unless they choose to. And even if you use sparks that isn't going to do anything against their spells which are far more powerful than any melee ability.
Since alpha version? Flame Whip and Unstable flame (the main damage dealers of a DK) are melee skills. They get affected by sparks, they ignore harness magicka, they get mitigated by armor and not spell res. It's always been that way. Melle means close range, it doesn't mean weapon only.eventide03b14a_ESO wrote: »Duh..really?? Except when your opponent excels with close range combat. No nightblade in their right mind wants to go toe to toe with decent DK in close range. It's a completely one sided fight.
If you're a magicka NB you can go toe-to-toe absolutely fine. I duel and see it happen everyday. In fact if the DK is not wearing an Arena set, it's a one-sided fight favouring the NB. Stamina NBs have a bit of harder time for sure, especially with damage dealing. Hopefully 1.5 will address some of that.eventide03b14a_ESO wrote: »My God you're infuriating. You have obviously never played a nightblade otherwise you would know that our "invisibility" is useless again AoE's. Talons pretty much negate any benefit of going into stealth.
You didn't understand. I said that if your attempt to kill from range fails, then you can go into hiding. Talons has a 6 meter range. If you snipe from 30 meters but the DK manages to break the stun and put reflect up, then you have penty of time to disappear before he gets close.
eventide03b14a_ESO wrote: »Melee means close range? Okay. I'll keep that in mind the next time I shoot someone in the face with an arrow. What are you smoking?mike.gaziotisb16_ESO wrote: »Before calling someone wrong, it's good to know waht you're taking about.eventide03b14a_ESO wrote: »I'm sorry since when is fire melee damage? A DK doesn't do melee damage unless they choose to. And even if you use sparks that isn't going to do anything against their spells which are far more powerful than any melee ability.
Since alpha version? Flame Whip and Unstable flame (the main damage dealers of a DK) are melee skills. They get affected by sparks, they ignore harness magicka, they get mitigated by armor and not spell res. It's always been that way. Melle means close range, it doesn't mean weapon only.eventide03b14a_ESO wrote: »Duh..really?? Except when your opponent excels with close range combat. No nightblade in their right mind wants to go toe to toe with decent DK in close range. It's a completely one sided fight.
If you're a magicka NB you can go toe-to-toe absolutely fine. I duel and see it happen everyday. In fact if the DK is not wearing an Arena set, it's a one-sided fight favouring the NB. Stamina NBs have a bit of harder time for sure, especially with damage dealing. Hopefully 1.5 will address some of that.eventide03b14a_ESO wrote: »My God you're infuriating. You have obviously never played a nightblade otherwise you would know that our "invisibility" is useless again AoE's. Talons pretty much negate any benefit of going into stealth.
You didn't understand. I said that if your attempt to kill from range fails, then you can go into hiding. Talons has a 6 meter range. If you snipe from 30 meters but the DK manages to break the stun and put reflect up, then you have penty of time to disappear before he gets close.