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Keeps need to have more health on walls
No keep should be capable of being capped in less than the time it takes to run from the nearest possible port. If you don't have the nearest port then fine. But if you have literally the next closest port, a keep should not be claimed faster than you can run from the nearest location.
Brindle, Drakelowe and Dragonclaw cannot be saved with 20/20 siege if you're running from the closest possible port (outposts).
All keeps should be fights. And should be hard fight.
Increase wall health of keeps please.
Venatus