FluffiestOne wrote: »Or you could put camps in your keeps like the rest of us. Those keeps are ment to be like that, they control the flanks of the map, utilize them.
Remove AoE caps, remove FWCs, and increase wall HP 250%. Cyrodiil fixed.
@ZOS_BrianWheeler
Agreed, except: Have a visible indicator for a keep being attacked before transit/spawn is blocked.pretty much agree with this 100%Remove AoE caps, remove FWCs, and increase wall HP 250%. Cyrodiil fixed.
@ZOS_BrianWheeler
Remove AoE caps, remove FWCs, and increase wall HP 250%. Cyrodiil fixed.
@ZOS_BrianWheeler
Remove AoE caps, remove FWCs, and increase wall HP 250%. Cyrodiil fixed.
@ZOS_BrianWheeler
add in a fix to block and spam and I will 100% agree with this
I remember when good raid leaders that had spare people used to rotate scouts in every keep.
They wanted to win the campaign, and they did a killer job of utilizing the tools at hand.
with all the stuff on the forums crying from people willing to utilize the tools given to them it just becomes an unreadable blob of "ITTTTSSSS TOOOOOOO HARDDDDDD"
booksmcread wrote: »Remove AoE caps, remove FWCs, and increase wall HP 250%. Cyrodiil fixed.
@ZOS_BrianWheeler
add in a fix to block and spam and I will 100% agree with this
What about a block of spam?
FluffiestOne wrote: »I want keep walls to be stroker so I can use my op battering ram methods.
I remember when good raid leaders that had spare people used to rotate scouts in every keep.
They wanted to win the campaign, and they did a killer job of utilizing the tools at hand.
with all the stuff on the forums crying from people willing to utilize the tools given to them it just becomes an unreadable blob of "ITTTTSSSS TOOOOOOO HARDDDDDD"