Rune_Relic wrote: »Its a back door to bypass the whole point of the home and guest campaigns.
Its exploiting one mechanic to overcome another mechanic.
Can I travel to anywhere in the map in any campaign instantly with this ?
As it sounds like a great way to bypass the need for forward camps.
Rune_Relic wrote: »Its a back door to bypass the whole point of the home and guest campaigns.
Its exploiting one mechanic to overcome another mechanic.
Can I travel to anywhere in the map in any campaign instantly with this ?
As it sounds like a great way to bypass the need for forward camps.
No you zone in to the starting area just like if you joined regularly.
You have your opinion, I have mine. I know what I saw and it is what I described. I have explained how I came to the numbers and that I don't consider them proof in any perceivable way but a strong indicator, socalled anecdotal confirmation.Sorry OP, but I believe your guesstimates are way off on how many people you are seeing. You have this idea in your mind that people are circumnavigating the player pop counting so automatically you are counting way more people than are actually there. You are right in that if people who travel to player aren't counted towards the overall pop, that needs to be fixed, but you are wrong in everything else. 70 people each in two different fights at the same time? Ssssuuuurrreee buddy. In no way could they have FC ported similar to what you yourself did to see two keeps at once.
FYI, bloodporting will get fixed soon. theyre going to limit the range of it.
Agreed. Too good to be true.Agrippa_Invisus wrote: »
Agreed. Too good to be true.Agrippa_Invisus wrote: »
LOLer: Here's a new post since you seem to have problems of finding others after the 15 LOLs you gave me in the last 10 Minutes.
ZOS_BrianWheeler wrote: »We have talked about resurrections only be allowed within the radius of the Forward Camp and shrinking the size of the radius as well with increasing the respawns. This is a bit more tricky than it sounds and the programmers want to make sure it's clean as can be before putting it out there.
Agreed. Too good to be true.Agrippa_Invisus wrote: »
LOLer: Here's a new post since you seem to have problems of finding others after the 15 LOLs you gave me in the last 10 Minutes.
http://forums.elderscrollsonline.com/discussion/comment/1292002/#Comment_1292002ZOS_BrianWheeler wrote: »We have talked about resurrections only be allowed within the radius of the Forward Camp and shrinking the size of the radius as well with increasing the respawns. This is a bit more tricky than it sounds and the programmers want to make sure it's clean as can be before putting it out there.
I'm assuming "Blood porting" is dying at an enemy resource to spawn at a friendly FC quickly?
Well, they're goin to do something about FC's range....
Indirect, yes. But effective. If they are getting this done.... sometime this decade.
Sadly, none. Only anecdotal evaluation.
Can't test it by myself. But seeing two full fledged attacks by the same faction with more than 70 players each while having medium population (and two other fights, although I didn't see the numbers involved) seems kind of improbable with maximum population of 200 players for each faction.
I've been asking for numbers for population in this thread, sadly without any kind of reply.Not sure from where you got that number of 200 players for each faction at time, as in QA with Matt Firor, game director, is stated that overall pop limit is around 1800 per campaign, which means 600 players per faction.
"We will have two megaservers – one for North American players, and one for European players, although you will be able to create characters on both if you wish. The game's PvP area (Cyrodiil) has a population limit of about 1800 players per campaign, but we'll have many campaigns running simultaneously."
It is, too. Why implement things like population limitations, campaign lockouts to prevent cross faction griefing, and home & guest campaigns that cost AP to change and then invalidate all those by a function like "travel to player"?
You can't convince me in any way that this is an intended functionality.
@Joy_Division You're right on that one. I just cant stand the inherent contradiction in their (ZOS) point of view on this issue.Joy_Division wrote: »I see you have a totally open mind about this and are amenable to actual conversation
Exactly this. Unless someone can mobilize a 400+ player guild all with toons in the same faction and get them to be online at the same time and home/guest on the same campaign, it can't be tested.Do you have any proof of this though? It seems something which players themselves would have a hard time testing to get data.
So no, as also written several times along the discussion, I don't have proof or hard evidence. The only thing I have is my gut, this has given me the same answer time and again: too many! turtle up and use your spears!
If they let everyone join every campaign with as many toons from as many factions as a player wants and remove the necessity to set a guest campaign and have all campaigns treated like the guest campaign is nowadays, it would at least be consistent. I'd stop arguing this point immediately, because at the end it is their decision what to do. I wouldn't like it at all, but I'd keep my mouth shut.
@ratgoddess495
Yes, you and others have stated time and again that I overestimate numbers and can't prove what I say. On the other hand, you can't prove that I overestimate. To use this implication of fallacy as an argument to retain the status quo without being able to prove the opposite any more than I am, does not make your viewpoint any more valid.
Bugs never make sense. Using an argument like "it does not make sense to have it work that way" neither proves nor disproves anything.
Time and again, I will repeat the core of my argument: If this functionality is something that is so highly valued by players and developers alike (as seen in many of the comments and even quotes of official statements), then why the hell do they retain the limitations in place for all other ways?If they let everyone join every campaign with as many toons from as many factions as a player wants and remove the necessity to set a guest campaign and have all campaigns treated like the guest campaign is nowadays, it would at least be consistent. I'd stop arguing this point immediately, because at the end it is their decision what to do. I wouldn't like it at all, but I'd keep my mouth shut.