Here we go again....Tintinabula wrote: »I have used travel to player in a locked campaign and went directly in..no cue.
Seriously. Pull the rain cover out of your backside, stop that lame excuse with "friends need to be able to play together" and disable it.
that's your problem. the game shouldn't cater to allow you to cross faction and cheat.Sypherpkub17_ESO wrote: »I play on three alliances.
I am not going to spend my day PvPing on a dead/buff server because I can only have one account on thornblade.
that's your problem. the game shouldn't cater to allow you to cross faction and cheat.Sypherpkub17_ESO wrote: »I play on three alliances.
I am not going to spend my day PvPing on a dead/buff server because I can only have one account on thornblade.
sorry. that's highly suspicious behavior.
I don't see why people can't play with 3 factions on a single account on the same campaign.... go ahead.that's your problem. the game shouldn't cater to allow you to cross faction and cheat.Sypherpkub17_ESO wrote: »I play on three alliances.
I am not going to spend my day PvPing on a dead/buff server because I can only have one account on thornblade.
Its like ZOS expects people not to abuse loopholes like this...where have they been for the history of MMOs?
If this mechanic is actually allowing population numbers to remain skewed even when populations are locked, it needs to be removed or fixed.
I really hope this is not the case. Competition in Cyrodiil is already a joke because of ZOS's unwillingness to punish cheaters and exploiters, and the population balance between AD and the other factions. If ZOS is allowing a broken mechanic like this to further exacerbate the population imbalance, I think I am done bothering.
Please tell me this isn't true...
that's your problem. the game shouldn't cater to allow you to cross faction and cheat.Sypherpkub17_ESO wrote: »I play on three alliances.
I am not going to spend my day PvPing on a dead/buff server because I can only have one account on thornblade.
skeletorz_ESO wrote: »Sypherpkub17_ESO wrote: »I play on three alliances.
I am not going to spend my day PvPing on a dead/buff server because I can only have one account on thornblade.
This needs to be stopped too. Accounts should have to pick a faction. Drastically cut down on cheaters.
But yeah, travel to player, for Cyrodiil, needs to go.
I'm sorry but I disagree. That's what you have guesting for. Get you friends to guest on another campaign and put your other faction toon there.I'm sorry but I disagree. Playing with other people and being able to play against the people I usually play with (sometimes just to test myself) is part of what makes this game fun. A different experience from times to time is what keeps me playing.
Sadly, none. Only anecdotal evaluation.
Can't test it by myself. But seeing two full fledged attacks by the same faction with more than 70 players each while having medium population (and two other fights, although I didn't see the numbers involved) seems kind of improbable with maximum population of 200 players for each faction.
It is, I agree. That is why I hesitate to call it "proof".Can you distinguish between 70 attackers and 50 attackers?
From my experience anything above 20-30 becomes a swirling mass blob of players that is virtually impossible to count, especially as they die, respawn, and run back, which creates a seemingly endless stream of players. I know i always tend to overestimate the number of players when i see them in a bob (and adjust downwards when i see them trickle from one resource to another so i am able to get a better count). So what might seem as a 70 player attack might in fact be a 45-50 player attack.
Not saying you are wrong, but i think the evidence is too subjective to be conculsive.
skeletorz_ESO wrote: »Sypherpkub17_ESO wrote: »I play on three alliances.
I am not going to spend my day PvPing on a dead/buff server because I can only have one account on thornblade.
This needs to be stopped too. Accounts should have to pick a faction. Drastically cut down on cheaters.
But yeah, travel to player, for Cyrodiil, needs to go.
I'm sorry but I disagree. Playing with other people and being able to play against the people I usually play with (sometimes just to test myself) is part of what makes this game fun. A different experience from time to time is what keeps me playing.
Joy_Division wrote: »Seriously. Pull the rain cover out of your backside, stop that lame excuse with "friends need to be able to play together" and disable it.
It's not a lame excuse. There is one server with PvP action. Just properly count the population. You don't have to get rid of the intended functionality to play with friends/guildmates.
Still no. Unless you are allowed to have toons of several factions in the same campaign by default, you still need to remove "travel to player" as it still allows circumventing this rule.Finally someone thinks straight. Instead of removing the feature, just fix the fact that it doesn't affect the overall population. Problem solved.