FluffiestOne wrote: »Let me get this straight, to fix the zergballs they will add an ability that has no aoe cap? But... the aoe cap gives
Hate player based AOE instant damage period .....requires no target nothing should be all dots instead burst dps..
Possible solution: Have the suicide morph also do friendly fire and kill yourself in the process. This skill could be built in a way to not make it usefull for zergballs. Here's to hoping they manage that.Yolokin_Swagonborn wrote: »Yeah that's not going to get exploited by zerg balls. Everyone casts barrier, then casts magicka explode on self and dives into defenders all while spamming impulse and batwarm. If you time it right, the defenders will all be dead before their magic bomb on your zergball even goes off.
Also may work. But from my experience, in a heavy defense battle, the groups on the walls are much more dense due to the little real estate available. Especially those niches on the parapet that are so favored by the snipers.How about something like:
"Does 200 Damage to every enemy in a radius of 6 meters (based on the player the skill is casted on). Damage is increased by 100 for each enemy in this area."
Means, if you cast it on someone in a bombgroup, there will be maybe 10 more guys in range, so it does 200 + 10*100 = 1200 damage.
If they all ball up on a flag, it would hit maybe 20 of them, so 200 + 20*100 = 2200.
If you cast it on a small group of defenders at some wall, it might hit 4 ppl, so it would do 200 + 4*100 = 600 damage.
Izanagi.Xiiib16_ESO wrote: »Feel sorry for the guys running in through a breach if you cast it on one in the front, root them with catapult then they explode on their friends running in behind lol wonder if it stacks on a single person
Izanagi.Xiiib16_ESO wrote: »Jimmy instantly kicked from group for being a casual ^
mike.gaziotisb16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Jimmy instantly kicked from group for being a casual ^
If casual means he can't keep eyes on the animations on 15+ players, then we're all casuals.
Izanagi.Xiiib16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Jimmy instantly kicked from group for being a casual ^
If casual means he can't keep eyes on the animations on 15+ players, then we're all casuals.
Speak for yourself, some of us are professionals
How about cast it on the guards in the flag room and kill all the defenders
Princess_Asgari wrote: »If it can be purged like Velicious Curse can be then it will only make it worse for everyone because the time for it to explode will be cut in half and then can be reapplied again.
However, many organized groups have purges going off so often i dont see this working on them.
Yolokin_Swagonborn wrote: »We had a great zerg buster. It was called oils.
We don't know what the skill will look like.Its a skill meant to counter zergs, so maybe it won't be effective unless you hit a tightly stacked group with it.Really, this zerj buster wont do anything. What will people put on their aoe bar when they run with the zerj ball? The AoE with no cap... Genius thinking really, lets make a skill that is supposed to bust zerjes but makes zerjes that use the skill stronger...................................
My take on this is sure. Put it in. But watch how you won't be able to get it cast on anyone in a zergball on the freakin' Keep Flag, because of the LAGgGgggGgg.
Need to fix that shite first before anything worthwhile is put in. Also...will DK's be able to reflect that? Muahahah, now THAT would be hilarious.