what is the add on called?
what is the add on called?
what is the add on called?
The two most popular add ons that do this are Foundry Tactical Combat and Srendarr buff tracker.
The issue arises as a result of Vampirism and Werewolf applying to a character as a buff.
The PC buff tracker shows icons of whichever effects the targeted player (enemy or friendly) have active; this also allows sneaking characters to tell from a distance if an enemy player has Magelight active, in the event that the animation does not show up.
To remedy this, ZOS needs to either change how vampirisim and werewolf apply to characters, or change the restrictions on what information addons have access to.
Really?
Srendarr, really?
So, can you point out exactly how it is that Srendarr highlights a vampire character just like Evil Hunter does?
WraithAzraiel wrote: »Srendarr, if it's anything like what it's play-on-words name describes it to be (Srendarr Stendarr - as in Vigilant of, renowned EVIL HUNTERs (You get where I'm going with this?) sounds to be designed around specifically "highlighting" (as in POINTING OUT, ALLOWING YOU AS AN ENEMY PLAYER TO SEE THEIR VAMPIRE OR WEREWOLF SPECIFIC ICON at a glance) enemies vulnerable to Fighter's Guild attacks.
That being said, having looked up the actual add-on it seems to be just a standalone buff tracker, that works for you and on enemies.
So, naming conventions - they dangerous.
what is the add on called?
The two most popular add ons that do this are Foundry Tactical Combat and Srendarr buff tracker.
The issue arises as a result of Vampirism and Werewolf applying to a character as a buff.
The PC buff tracker shows icons of whichever effects the targeted player (enemy or friendly) have active; this also allows sneaking characters to tell from a distance if an enemy player has Magelight active, in the event that the animation does not show up.
To remedy this, ZOS needs to either change how vampirisim and werewolf apply to characters, or change the restrictions on what information addons have access to.
Neither addon actually highlights a character in the way the OP describes. And neither addon provides bonus damage for attacking said highlighted enemies.
WraithAzraiel wrote: »There is no issue with add-ons to my knowledge.
There's issue with toolbag players on the forums bragging that they don't need Evil Hunter cuz they track Vamps with "insert name of add-on here" hue hue hue.
Moral of the story. The interwebs is no excuse to be a toolbag!
what is the add on called?
The two most popular add ons that do this are Foundry Tactical Combat and Srendarr buff tracker.
The issue arises as a result of Vampirism and Werewolf applying to a character as a buff.
The PC buff tracker shows icons of whichever effects the targeted player (enemy or friendly) have active; this also allows sneaking characters to tell from a distance if an enemy player has Magelight active, in the event that the animation does not show up.
To remedy this, ZOS needs to either change how vampirisim and werewolf apply to characters, or change the restrictions on what information addons have access to.
Neither addon actually highlights a character in the way the OP describes. And neither addon provides bonus damage for attacking said highlighted enemies.
Personally do not see any issue with the add ons, nor is it my feelings that these add ons negate any of the skills in game.
My mentioning my use of Srendarr as an add on in another thread is what started OP off on this whole thing though, so felt it fair to clarify what was being objected to.
WraithAzraiel wrote: »There is no issue with add-ons to my knowledge.
There's issue with toolbag players on the forums bragging that they don't need Evil Hunter cuz they track Vamps with "insert name of add-on here" hue hue hue.
Moral of the story. The interwebs is no excuse to be a toolbag!
http://forums.elderscrollsonline.com/discussion/137127/paul-sage-on-vampirism-appearance/p1...
Have no issues with vampires looking like vampires; prefer it in the present format.
In PvP, my Srendarr add on tracks vampires for me. Find it to be a good thing that vampires are identifiable in PvP without it though; it works well with the whole immersive UI that ZOS endeavours to uphold.
WraithAzraiel wrote: »There is no issue with add-ons to my knowledge.
There's issue with toolbag players on the forums bragging that they don't need Evil Hunter cuz they track Vamps with "insert name of add-on here" hue hue hue.
Moral of the story. The interwebs is no excuse to be a toolbag!
I don't understand.
Why would a few posters on these forums trying to rattle people's cages turn into a campaign to remove some of the most useful and inventive pvp/pve/solo questing addons?
onlinegamer1 wrote: »- The TESO API (Application Programming Interface) gives AddOns access to buffs
- Vampirism is coded as a buff
- AddOns can therefore detect that buff and show it on screen
Result: working as designed
what is the add on called?
The two most popular add ons that do this are Foundry Tactical Combat and Srendarr buff tracker.
The issue arises as a result of Vampirism and Werewolf applying to a character as a buff.
The PC buff tracker shows icons of whichever effects the targeted player (enemy or friendly) have active; this also allows sneaking characters to tell from a distance if an enemy player has Magelight active, in the event that the animation does not show up.
To remedy this, ZOS needs to either change how vampirisim and werewolf apply to characters, or change the restrictions on what information addons have access to.
WraithAzraiel wrote: »There is no issue with add-ons to my knowledge.
There's issue with toolbag players on the forums bragging that they don't need Evil Hunter cuz they track Vamps with "insert name of add-on here" hue hue hue.
Moral of the story. The interwebs is no excuse to be a toolbag!
I don't understand.
Why would a few posters on these forums trying to rattle people's cages turn into a campaign to remove some of the most useful and inventive pvp/pve/solo questing addons?
Before the changes to Evil Hunter it was entirely possible to go out into Cyrodill and pick off vampires using the very same skill with a bow. To do this people only need to look at who they are going to snipe at. I've done it myself. No add on required.
Obviously I'm getting hot under the collar over this. Not much actually upsets me, but suggesting the removal of great addons because of a few trolls in the forums did the job. I'm stepping out of the forums for a bit. I'm sure I have any number of errands to accomplish.
Forgive me if I don't wish you success in your campaign. But I will wish you a good day. Especially you, Samadhi. I remember you well from DDO.
/micdrop
MornaBaine wrote: »what is the add on called?
The two most popular add ons that do this are Foundry Tactical Combat and Srendarr buff tracker.
The issue arises as a result of Vampirism and Werewolf applying to a character as a buff.
The PC buff tracker shows icons of whichever effects the targeted player (enemy or friendly) have active; this also allows sneaking characters to tell from a distance if an enemy player has Magelight active, in the event that the animation does not show up.
To remedy this, ZOS needs to either change how vampirisim and werewolf apply to characters, or change the restrictions on what information addons have access to.
I'm trying to figure out what LEGITIMATE reason exists for anyone to be able to know what ANYONE'S buffs are. Shouldn't you have to figure out what characters are (class wise) and what they can do by observing and engaging them? Having access to all this data DOES smack of a cheat or an exploit to me.
WraithAzraiel wrote: »There is no issue with add-ons to my knowledge.
There's issue with toolbag players on the forums bragging that they don't need Evil Hunter cuz they track Vamps with "insert name of add-on here" hue hue hue.
Moral of the story. The interwebs is no excuse to be a toolbag!
No bragging was involved, but totally agree that there is no issue with add ons.
The statement that was made was:http://forums.elderscrollsonline.com/discussion/137127/paul-sage-on-vampirism-appearance/p1...
Have no issues with vampires looking like vampires; prefer it in the present format.
In PvP, my Srendarr add on tracks vampires for me. Find it to be a good thing that vampires are identifiable in PvP without it though; it works well with the whole immersive UI that ZOS endeavours to uphold.
WraithAzraiel wrote: »MornaBaine wrote: »what is the add on called?
The two most popular add ons that do this are Foundry Tactical Combat and Srendarr buff tracker.
The issue arises as a result of Vampirism and Werewolf applying to a character as a buff.
The PC buff tracker shows icons of whichever effects the targeted player (enemy or friendly) have active; this also allows sneaking characters to tell from a distance if an enemy player has Magelight active, in the event that the animation does not show up.
To remedy this, ZOS needs to either change how vampirisim and werewolf apply to characters, or change the restrictions on what information addons have access to.
I'm trying to figure out what LEGITIMATE reason exists for anyone to be able to know what ANYONE'S buffs are. Shouldn't you have to figure out what characters are (class wise) and what they can do by observing and engaging them? Having access to all this data DOES smack of a cheat or an exploit to me.
It's actually a fairly typical feature of most MMO's. It's helpful for team play to know what buff icons on your group members looks like. It's helpful for PvP to know how to approach a certain player at a glance.
WraithAzraiel wrote: »People are going to have to choose to either highlight Vampires or do extra damage to Vampires from stealth.
And if people are really that bad at picking out vampires then wasting a skill slot is the least of their worries.
MornaBaine wrote: »what is the add on called?
The two most popular add ons that do this are Foundry Tactical Combat and Srendarr buff tracker.
The issue arises as a result of Vampirism and Werewolf applying to a character as a buff.
The PC buff tracker shows icons of whichever effects the targeted player (enemy or friendly) have active; this also allows sneaking characters to tell from a distance if an enemy player has Magelight active, in the event that the animation does not show up.
To remedy this, ZOS needs to either change how vampirisim and werewolf apply to characters, or change the restrictions on what information addons have access to.
I'm trying to figure out what LEGITIMATE reason exists for anyone to be able to know what ANYONE'S buffs are. Shouldn't you have to figure out what characters are (class wise) and what they can do by observing and engaging them? Having access to all this data DOES smack of a cheat or an exploit to me.
WraithAzraiel wrote: »WraithAzraiel wrote: »There is no issue with add-ons to my knowledge.
There's issue with toolbag players on the forums bragging that they don't need Evil Hunter cuz they track Vamps with "insert name of add-on here" hue hue hue.
Moral of the story. The interwebs is no excuse to be a toolbag!
No bragging was involved, but totally agree that there is no issue with add ons.
The statement that was made was:http://forums.elderscrollsonline.com/discussion/137127/paul-sage-on-vampirism-appearance/p1...
Have no issues with vampires looking like vampires; prefer it in the present format.
In PvP, my Srendarr add on tracks vampires for me. Find it to be a good thing that vampires are identifiable in PvP without it though; it works well with the whole immersive UI that ZOS endeavours to uphold.
Not you, some toolbag on another thread that descended into "VAMPS R 2 OP NUF DEM hue hue hue" with Soul Shriven next to his forum handle name thing.
Characters wearing the skeleton or goblin costumes to hide their identity as a vampire are arguably manipulating game content to achieve unintended results; Paul Sage has mentioned that it is intended in game that players be able to visibly tell when someone is a vampire, so using in-game costumes for the unintended purpose of hiding that status from other players is problematic.
MornaBaine wrote: »what is the add on called?
The two most popular add ons that do this are Foundry Tactical Combat and Srendarr buff tracker.
The issue arises as a result of Vampirism and Werewolf applying to a character as a buff.
The PC buff tracker shows icons of whichever effects the targeted player (enemy or friendly) have active; this also allows sneaking characters to tell from a distance if an enemy player has Magelight active, in the event that the animation does not show up.
To remedy this, ZOS needs to either change how vampirisim and werewolf apply to characters, or change the restrictions on what information addons have access to.
I'm trying to figure out what LEGITIMATE reason exists for anyone to be able to know what ANYONE'S buffs are. Shouldn't you have to figure out what characters are (class wise) and what they can do by observing and engaging them? Having access to all this data DOES smack of a cheat or an exploit to me.
Some buffs make intuitive sense to be shown, others do not.
The add ons show when another player has eaten a food buff, and how long that buff lasts. This does not make a lot of sense. There is no reasonable way a character could know that by looking at another character.
The add ons show when another player is a vampire or has magelight running. This does make sense. These are supposed to be things that can be noticed by looking at the other character. A target buff tracker is a UI representation of what the character notices while observing someone else.
What is interesting is that such add ons can also be used to view a character's vampire status, even while they are attempting to hide their identity.
Characters wearing the skeleton or goblin costumes to hide their identity as a vampire are arguably manipulating game content to achieve unintended results; Paul Sage has mentioned that it is intended in game that players be able to visibly tell when someone is a vampire, so using in-game costumes for the unintended purpose of hiding that status from other players is problematic.WraithAzraiel wrote: »WraithAzraiel wrote: »There is no issue with add-ons to my knowledge.
There's issue with toolbag players on the forums bragging that they don't need Evil Hunter cuz they track Vamps with "insert name of add-on here" hue hue hue.
Moral of the story. The interwebs is no excuse to be a toolbag!
No bragging was involved, but totally agree that there is no issue with add ons.
The statement that was made was:http://forums.elderscrollsonline.com/discussion/137127/paul-sage-on-vampirism-appearance/p1...
Have no issues with vampires looking like vampires; prefer it in the present format.
In PvP, my Srendarr add on tracks vampires for me. Find it to be a good thing that vampires are identifiable in PvP without it though; it works well with the whole immersive UI that ZOS endeavours to uphold.
Not you, some toolbag on another thread that descended into "VAMPS R 2 OP NUF DEM hue hue hue" with Soul Shriven next to his forum handle name thing.
Ah, my error.
phreatophile wrote: »I am hoping for an explicit answer regarding Add-ons that identify Vampires in PvP, especially since the upcoming Justice system will throw all vampires into PvP weather they like it or not sooner or later if they go into town at stage 4 or feed on a townsperson.
MornaBaine wrote: »I guess the thing I am REALLY stuck on is that NO ONE seems willing or able to tell me WHY it is necessary or desirable to be able to tell who the vampires are at all times. But this add-on really makes no sense to me as an allowable thing. What you can know about any opponent facing you should be limited to what you can SEE with your own eyes and what you can observe of their behavior knowing what you do of the various classes and skill lines and equipment in the game.