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Purge needs to be a full purge (not just 2)

Huntler
Huntler
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Evening everyone, I interupt your regularly scheduled LOOK AT ME no mercy posts (seriously guys give it a rest, its getting so embarrassing I'm even feeling embarrassed for you) with a short suggestion to a change that I feel should be implemented to the purge support ability.

I feel purge should actually purge you of all negative effects on you, not just 2. For whatever reason, ZOS saw fit (maybe easier coding for all I know) that debuffs/dots/etc. that had multiple effects should each be a unique effect that counts as more than just one effect. (Examples being many dots + heal debuffs, different siege, DK talons, etc.). What this basically means is one purge in many, many cases actually just really removes the effect of one ability. This is, for lack of a better word, stupid. With poor practices such as no immunity to roots and the like, purge is basically one of the only abilities in the game to actually provide a counter to something, yet when you have to spam it 2,3,4 times to remove the amount of debuffs that can be put on you in one global cooldown (at great cost mind you)... its just silly.

Should anyone feel this change is a mistake, by all means say so, but I really don't see the logic by only 2 negatives being removed, especially since many, many abilities in this game count as multiple negatives so 1 purge basically removes nothing.


Thoughts? Maybe I'm biased as a healer, but nothing drives me more insane than having to hit purge 3-4 times to actually remove a heal debuff since everyone has 18 other effects on them because of the gross amount of debuffs that count as multiples in this game.


In addition, the range on purge is pitiful as are many support abilities, you want to help get rid of blobbing, that is one way it could help before you change aoe caps. Purging in blobs works well, spreading out means basically no purge unless everyone runs it themselves, up the range coupled with some blob busters and you're good to go.

Now back to your regularly scheduled programming, attention *** all over the place.

Edited by Huntler on October 27, 2014 3:41AM
  • Asgari
    Asgari
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    I LOVE IT! Keep talking baby boy! Mmm want some more salt for your wounds?

    But seriously, purge shouldn't be a 1 use purges all. It's a support ability so more than one person should be forced to use it like they currently do. In NM we require every player to have it on their bar. I get for some it's a slot they could use for another AoE or single target; but in reality it's so cost effective on efficient purge just spam it.
    Edited by Asgari on October 27, 2014 4:32AM
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
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  • Huntler
    Huntler
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    I LOVE IT! Keep talking baby boy! Mmm want some more salt for your wounds?
    Do me a favor and keep your circle jerking about beating pugs to your own thread please or the like 5 others you B teamers keep making
    I LOVE IT! Keep talking baby boy! Mmm want some more salt for your wounds?

    But seriously, purge shouldn't be a 1 use purges all. It's a support ability so more than one person should be forced to use it like they currently do. In NM we require every player to have it on their bar. I get for some it's a slot they could use for another AoE or single target; but in reality it's so cost effective on efficient purge just spam it.

    I agree it shouldn't be a panacea for everything, but the simple fact is (and I did not know this up until recently) is that everything in this game that has multiple effects in one ability actually counts as multiple different effects that take up those "2 effects purged." Its silly and makes no sense, at least in my opinion after all. Isn't it silly you think that everyone needs to run it? Why even bother it being a group ability? Oh thats right, you guys all run it because the range on it is shorter than Braidas' spear..... If anything as I said the range should be extended, otherwise you're just further promoting blobbing mentality.
    Edited by Huntler on October 27, 2014 4:36AM
  • Karamis_Vimardon
    Karamis_Vimardon
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    *Insert lecture regarding QQing about LOOK AT ME posts causing LOOK AT ME posts to happen*

    I don't agree with purge removing all debuffs, think of organised groups without every/every other player having it slotted in their bar. Just have 2-3 have it and hey-presto! Instant immunity.

    Although that would benefit No Mercy, which would therefore benefit me...why am I against this again?

    PC NA

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  • Roselle
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    I can't tell if you guys are playfully bickering or what...

    /puts on serious face

    They need to implement diminishing returns on CC or CC immunity (latter was apparently looked into but it needs to improve way more) - at this point in time, purge is needed to remove debuffs and CC almost nonstop, and it's even best practice to have purge running before you enter a fight to get the buff (-50% less duration if you have an "oops") on your team for future CC/debuffs.

    Make a huge part of the equation that purge is needed for (CC) become less of a threat if spammed and I think it may be balanced out a bit more.

    /seriousfaceoff
    This one was rekt by Zenimax
  • Aoe_Barbecue
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    I think it was in the spirit of the Alliance War abilities that more than one person in a large group would be using them. One purge ending all status effects would nullify the effect of many important status effects. I think maybe an increase in the effects purged would be good. But the ability might be a bit too good if it cleansed all. A whole group of 12 purging when someone hollars "purge now!" would effectively be a complete cleanse.
  • Ezareth
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    I don't think purge should be any stronger than it is now to be honest. It is already extremely strong and if anything the ability itself lends far more to clumping than it does spreading out as moving in a ball with a group of players having purge spammed effectively counters most of the negative effects any player in the group experiences and depending on the purge you're running will heal them as well or cost you marginally instead.

    You didn't mention the 50% of *all* other negative effects buff that is added as well.

    To be honest I feel players walking through siege, burning oil, being targetted for debuffs etc. should have feel the consequences. Having some almost spammable ability that completely negates these thing just makes the game more simple and less complicated IMO. Complex to me means more available strategies and thus more enjoyment in the long run.

    The real issue is most of the true support and healing abilities in this game aren't targetable, they just use smart targeting or an AoE radius. If this game allowed you to actively cast the ability on the person you wanted to purge then I would agree it should remove anything and everything in a single cast.

    Nothing says please curse spam me than a group that was just purged. 1.75 second back to back curse explosions are pretty nice. ( =

    Just my 2 cents.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
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  • Lava_Croft
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    Huntler wrote: »
    Do me a favor and keep your circle jerking about beating pugs to your own thread please or the like 5 others you B teamers keep making
    Maybe don't start your own thread with whining about them?

  • Huntler
    Huntler
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    Lava_Croft wrote: »
    Huntler wrote: »
    Do me a favor and keep your circle jerking about beating pugs to your own thread please or the like 5 others you B teamers keep making
    Maybe don't start your own thread with whining about them?

    Twas a joke my friend... sorta


    I think it was in the spirit of the Alliance War abilities that more than one person in a large group would be using them. One purge ending all status effects would nullify the effect of many important status effects. I think maybe an increase in the effects purged would be good. But the ability might be a bit too good if it cleansed all. A whole group of 12 purging when someone hollars "purge now!" would effectively be a complete cleanse.

    I'd be up for that (an increase in number of effects removed, even if it was just by 1). Simply put, no it shouldn't just solve all your debuff problems, but as I stated and others have this game is rampant with so many different debuffs its just ridiculous at this point (added with what I mentioned in the OP of one ability can cause multiple effects that count separately). I don't think an ability should be so relied on that basically everyone has to run it and spam it, thats just poor game design.

    As for making it promote blobbing that Ez brought up, I completely agree, up the range or give healers or someone some way of purging from range and I will be a happy camper.
    Edited by Huntler on October 27, 2014 2:35PM
  • Aoe_Barbecue
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    Well, purify is a nice synergy for those that pay attention to their synergy notifications ...
  • Agrippa_Invisus
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    Well, purify is a nice synergy for those that pay attention to their synergy notifications ...

    People who don't pay attention to their synergy notifications are bad players.

    Those are some of the most powerful abilities in the game.

    Every banner I see without chains off it makes me sad.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Huntler
    Huntler
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    Well, purify is a nice synergy for those that pay attention to their synergy notifications ...

    Extremely powerful and if Zeni actually follows through with the whole synergy priority customization they claimed during the guild summit I'd be all for it, but at the moment synergies just are so unreliable given what other BS synergies overwrite the good ones along with ability lag (basically anywhere in Cyrodiil with 10+ people these days) it can be unreliable to use and kick in fast enough when 1 second is life or death.
  • Aoe_Barbecue
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    Huntler wrote: »
    Well, purify is a nice synergy for those that pay attention to their synergy notifications ...

    Extremely powerful and if Zeni actually follows through with the whole synergy priority customization they claimed during the guild summit I'd be all for it, but at the moment synergies just are so unreliable given what other BS synergies overwrite the good ones along with ability lag (basically anywhere in Cyrodiil with 10+ people these days) it can be unreliable to use and kick in fast enough when 1 second is life or death.

    I have the mouse wheel in both directions as well as block macro'd to send "X" in addition to their present effects. WTS mouse/keyboard macro, PST ;). The synergy system is quite clunky though ... one atro and I'm effed.
  • Huntler
    Huntler
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    Huntler wrote: »
    Well, purify is a nice synergy for those that pay attention to their synergy notifications ...

    Extremely powerful and if Zeni actually follows through with the whole synergy priority customization they claimed during the guild summit I'd be all for it, but at the moment synergies just are so unreliable given what other BS synergies overwrite the good ones along with ability lag (basically anywhere in Cyrodiil with 10+ people these days) it can be unreliable to use and kick in fast enough when 1 second is life or death.

    I have the mouse wheel in both directions as well as block macro'd to send "X" in addition to their present effects. WTS mouse/keyboard macro, PST ;). The synergy system is quite clunky though ... one atro and I'm effed.

    Bought!!! And yeah I'm just laughing at the idea of an atro being dropped or... hell someone users inner fire in pvp :p
  • Aoe_Barbecue
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    I become visibly shaken when I'm getting gangbanged by a dozen agitated bananas and I'm sitting there firing muh lazorz at some jerk's Storm Atronach.
  • Tankqull
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    I LOVE IT! Keep talking baby boy! Mmm want some more salt for your wounds?

    But seriously, purge shouldn't be a 1 use purges all. It's a support ability so more than one person should be forced to use it like they currently do. In NM we require every player to have it on their bar. I get for some it's a slot they could use for another AoE or single target; but in reality it's so cost effective on efficient purge just spam it.

    well from my perspective it should be cleans all self but only 2 on allies.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Asgari
    Asgari
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    Well, purify is a nice synergy for those that pay attention to their synergy notifications ...

    People who don't pay attention to their synergy notifications are bad players.

    Those are some of the most powerful abilities in the game.

    Every banner I see without chains off it makes me sad.

    Can't agree more. Jones and I freak out when not seeing shackles.


    I still feel a one purge all is a terrible idea, oil is going to be more rare in fights so your going to be using things like meat bag and oil cats much more often. Without those healing debuffs stacked ontop of others applied debuffs the zergs will last much much longer.

    As it sits now I think it works flawlessly, for group play and solo play. Efficient purge is on both my sorc and dk bar for all aspects of pvp. It's just important to know when to use it and not to use it.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Huntler
    Huntler
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    Well, purify is a nice synergy for those that pay attention to their synergy notifications ...

    People who don't pay attention to their synergy notifications are bad players.

    Those are some of the most powerful abilities in the game.

    Every banner I see without chains off it makes me sad.

    Can't agree more. Jones and I freak out when not seeing shackles.


    I still feel a one purge all is a terrible idea, oil is going to be more rare in fights so your going to be using things like meat bag and oil cats much more often.

    Make purge works on oil pot snare and I'll die happy.
  • Asgari
    Asgari
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    Huntler wrote: »
    Well, purify is a nice synergy for those that pay attention to their synergy notifications ...

    People who don't pay attention to their synergy notifications are bad players.

    Those are some of the most powerful abilities in the game.

    Every banner I see without chains off it makes me sad.

    Can't agree more. Jones and I freak out when not seeing shackles.


    I still feel a one purge all is a terrible idea, oil is going to be more rare in fights so your going to be using things like meat bag and oil cats much more often.

    Make purge works on oil pot snare and I'll die happy.

    It does work, you need to use it more than once to remove all of the debuffs on you as well.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Aoe_Barbecue
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    Oil pot snare is not able to be purged, sadly. One used to be able to use maneuvers to get out of it ... which was "fixed". Seriously being oil pot snared is the most irritating thing in the game bar none.
  • Huntler
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    Oil pot snare is not able to be purged, sadly. One used to be able to use maneuvers to get out of it ... which was "fixed". Seriously being oil pot snared is the most irritating thing in the game bar none.

    Agreed
  • booksmcread
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    Interesting idea. I'd be all for them adding an additional negative effect removal for Cleanse, but not Efficient Purge. Cleanse seems a tiny bit under powered considering its cost. This might make it a slightly more attractive morph.
  • Cody
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    well for starters, we need some kind of root immunity. im tired of having to expend all my stamina ROLLING all because some DK has to hold up block and spam talons like there is no tomorrow, instead of doing what is called FIGHTING<insert whatever insult or trash talk comment y'all will>

    2nd. with regards to purge..... I am actually afraid to take a stance:/ the way ZOS has designed this game, every possible solution/stance simply leads to about 5 or more problems. if purge were to become an "end all" type of purge, then DoTs would be utterly useless in PvP if even ONE player had it with them(for groups. would still be a pain in the behind in a 1v1). making it about 5X harder to play the NB and whatever other class/build that relies on DoTs.

    if it is kept the way it is.... then the problem you listed will continue.... and may even contribute to the blob up and spam lagpulse mentality.

    lets wait for AOE caps to be fixed before talking about fixes to things like purge.

    Edited by Cody on October 27, 2014 8:05PM
  • Huntler
    Huntler
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    Cody wrote: »
    well for starters, we need some kind of root immunity. im tired of having to expend all my stamina ROLLING all because some DK has to hold up block and spam talons like there is no tomorrow, instead of doing what is called FIGHTING<insert whatever insult or trash talk comment y'all will>

    2nd. with regards to purge..... I am actually afraid to take a stance:/ the way ZOS has designed this game, every possible solution/stance simply leads to about 5 or more problems. if purge were to become an "end all" type of purge, then DoTs would be utterly useless in PvP if even ONE player had it with them(for groups. would still be a apin on the behind in a 1v1). making it about 5X harder to play the NB and whatever other class/build that relies on DoTs.

    if it is kept the way it is.... then the problem you listed will continue.... and may even contribute to the blob up and spam lagpulse mentality.

    lets wait for AOE caps to be fixed before talking about fixes to things like purge.

    Damn I agree with Cody.... did hell freeze over?
  • Cody
    Cody
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    Huntler wrote: »
    Cody wrote: »
    well for starters, we need some kind of root immunity. im tired of having to expend all my stamina ROLLING all because some DK has to hold up block and spam talons like there is no tomorrow, instead of doing what is called FIGHTING<insert whatever insult or trash talk comment y'all will>

    2nd. with regards to purge..... I am actually afraid to take a stance:/ the way ZOS has designed this game, every possible solution/stance simply leads to about 5 or more problems. if purge were to become an "end all" type of purge, then DoTs would be utterly useless in PvP if even ONE player had it with them(for groups. would still be a apin on the behind in a 1v1). making it about 5X harder to play the NB and whatever other class/build that relies on DoTs.

    if it is kept the way it is.... then the problem you listed will continue.... and may even contribute to the blob up and spam lagpulse mentality.

    lets wait for AOE caps to be fixed before talking about fixes to things like purge.

    Damn I agree with Cody.... did hell freeze over?

    you should see me in EP PvP zone chat. im almost the opposite of how I am on these forums. if you get to know me, im a nice guy:)now... I have to do a f*** ton of homework. adios
  • Huntler
    Huntler
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    Cody wrote: »
    Huntler wrote: »
    Cody wrote: »
    well for starters, we need some kind of root immunity. im tired of having to expend all my stamina ROLLING all because some DK has to hold up block and spam talons like there is no tomorrow, instead of doing what is called FIGHTING<insert whatever insult or trash talk comment y'all will>

    2nd. with regards to purge..... I am actually afraid to take a stance:/ the way ZOS has designed this game, every possible solution/stance simply leads to about 5 or more problems. if purge were to become an "end all" type of purge, then DoTs would be utterly useless in PvP if even ONE player had it with them(for groups. would still be a apin on the behind in a 1v1). making it about 5X harder to play the NB and whatever other class/build that relies on DoTs.

    if it is kept the way it is.... then the problem you listed will continue.... and may even contribute to the blob up and spam lagpulse mentality.

    lets wait for AOE caps to be fixed before talking about fixes to things like purge.

    Damn I agree with Cody.... did hell freeze over?

    you should see me in EP PvP zone chat. im almost the opposite of how I am on these forums. if you get to know me, im a nice guy:)now... I have to do a f*** ton of homework. adios

    Enjoy, adios my amigo
  • krim
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    It would be to strong if it purged all effects. Although It is annoying as hell when i get oiled spam cleanse twice and still die from oil.
  • Huntler
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    I'll definitely admit I may have been overzealous with the initial suggestion, but I do think there should be some tweak to it, whether it removes 1 additional effect, increased range, etc.
  • Cody
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    krim wrote: »
    It would be to strong if it purged all effects. Although It is annoying as hell when i get oiled spam cleanse twice and still die from oil.

    ah yes.... oilfalls.... what a glorious site they are. lol
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