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Already sick of the Nirncrux hunt - Relief coming in 1.5!

  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    It is a good thing that nirnhorned armor is useless in pvp anyway else we would have a real problem.

    For a second were worried that the new 9 trait set in 1,5 would be a problem for us pvp'ers but the bonuses on it are really overall bad compared to all the good sets you use now in pvp.

    So us pvp'ers can happily continue to ignore the stupid nirngrind.
  • OtarTheMad
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    Just wait for Update 5, then you'll go into a Dwemer ruin to find probably 10 players in it farming Dwemer scraps to make Dwemer frames. Not to mention find the "lost chapters" and Legendary Motif. I love that things can be rare because it makes it feel real and lore friendly but... it's an insanely boring grind.
  • Maotti
    Maotti
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    OtarTheMad wrote: »
    Just wait for Update 5, then you'll go into a Dwemer ruin to find probably 10 players in it farming Dwemer scraps to make Dwemer frames. Not to mention find the "lost chapters" and Legendary Motif. I love that things can be rare because it makes it feel real and lore friendly but... it's an insanely boring grind.

    Yep, the good thing is that Upper Craglorn may be a little more empty when it's released. Or at least things will even out a bit. :)
    PC EU
  • Cathrin
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    The worst thing about the nirnxrux hunt are the thives. I am killing the mobs around a node and while I am fighting, some thief comes around and harvests the node.

    gg!
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    I normally find 1 or 2 during 1h farm. True that on weekends its impossible to farm.
    Only option is go back to the now empty crows wood get some gold and buy one for 10-12k
  • starkerealm
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    Maotti_Nor wrote: »
    What is the deal with the whole give me the craft stone and i'll craft a nirnhoned item for 5k anyway?

    Maple isn't that expensive.

    There's two sides here. Either, they spent 20k buying the trait, and feel the need to get their money's out... or they already got their money's worth and are now just bleeding you for whatever they can.
  • Gedalya
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    LonePirate wrote: »
    Without them, almost no one would bother completing those quests

    I stopped reading after this comment. I love Craglorn and can't wait for the next Adventure Zone; the addition of Nirncrux is great especially for players like me who enjoy having a crafting alt. This game is intended to have a great deal of content; which is to say alternately that it is not intended to be completed in a Red Bull fueled fortnight.

    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • AlnilamE
    AlnilamE
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    I normally find 1 or 2 during 1h farm. True that on weekends its impossible to farm.
    Only option is go back to the now empty crows wood get some gold and buy one for 10-12k

    I am jealous. I have been in Upper Craglorn many times and I've only found one so far...
    The Moot Councillor
  • TehMagnus
    TehMagnus
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    Rejoice, Dwarwen stones/motifs will be even moar expensive :)
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    If we would remove Kute from hirelings it would be rarer than Nirn. In 1 week i got like 6 or 7 Nirn and only 2 Kute from farming nods so... is that Nirn so rare after all in drop rate?
  • LonePirate
    LonePirate
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    If we would remove Kute from hirelings it would be rarer than Nirn. In 1 week i got like 6 or 7 Nirn and only 2 Kute from farming nods so... is that Nirn so rare after all in drop rate?

    Yes, Nirncrux stones are still very rare. I can spend hours harvesting nodes in Upper Craglorn and never find any. I am almost starting to think people are harvesting nodes and only taking the stones while leaving the mats behind, like some people do with the crawlers and worms found when harvesting plants.

    That being said, Nirncrux stones are going to be considerably more numerous once 1.5 arrives and I welcome the change.
  • Palidon
    Palidon
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    First of all the developer who thought up the rarity of nirncrux and nirnhoned items in ZOS needs their head examined. The trail is almost completely useless. Heck you can craft a glyph that does the same thing. The only reason I can see for making the trait stone and items so rare is to keep folks in the game looking for them in Upper Crag and a reason to complete the quests. I am not going out of my way looking for the stuff don't have a use for it.
  • TRIP233
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    With the awesome skills to lower times for research. Researching the ninth trait should take 25 days and the 8th trait should take 20 days. And these stones need to be found a lot easier via refining the raw material. Just like every other crafting stone. Also.. how are we supposed to research the trait if we only get One item from the main quest? Which, isn't repeatable. I heard they are in the Dragonstar Arena in the last three levels. Is that true? That is very hard I'm scared to even try it on the hard mode.. I've only made it to the 5th level on the easy mode....
  • LonePirate
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    TRIP233 wrote: »
    With the awesome skills to lower times for research. Researching the ninth trait should take 25 days and the 8th trait should take 20 days. And these stones need to be found a lot easier via refining the raw material. Just like every other crafting stone. Also.. how are we supposed to research the trait if we only get One item from the main quest? Which, isn't repeatable. I heard they are in the Dragonstar Arena in the last three levels. Is that true? That is very hard I'm scared to even try it on the hard mode.. I've only made it to the 5th level on the easy mode....

    Your research times are incorrect. With the 4th perk, you now need 24 days to research the 8th trait. This compares to the 32 days needed with no perks or 25.6 days with the 3rd perk. For the 9th trait, you can research it in 30 days with the 4th perk or 51.2 days with the 3rd perk or 64 days with no perks.
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    At the current caps well yes trait is bad. I hope as soon as they remove the soft caps we can truly see this trait and the reinforced one be in use
  • badmojo
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    While I do agree that hirelings should have a chance to send you the stones, I don't think it's a bad thing that they're so rare. I've only spent a few nights farming UC for them and I've found about 5, either it's not as rare as you make it seem, or I'm just very lucky/persistent.

    PVP players have access to them by buying them off other players. There seems to be no shortage of people in Craglorn trying to sell their nirncrux for around 12k each, which isn't that much considering how long a 9th trait will take to research, or how much you can turn around and sell the nirnhoned item for.
    [DC/NA]
  • reften
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    it's the new way MMOs work.

    LAUNCH! MMO launches, getting to end game is very time consuming, enchanting very time consuming

    BIG UPDATE 1 - Big content update happens - Things made easier, except new stuff is really hard.

    BIG UPDATE 2 - Next content update happens -stuff from big update 1 is easier/less time consuming, etc rinse repeat.

    just wait, the drop rates will increase soon, but then there will be a 10th!!!!(*^@^@* trait!!!
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • LonePirate
    LonePirate
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    badmojo wrote: »
    PVP players have access to them by buying them off other players. There seems to be no shortage of people in Craglorn trying to sell their nirncrux for around 12k each, which isn't that much considering how long a 9th trait will take to research, or how much you can turn around and sell the nirnhoned item for.

    You seem to think PVP players are gold rich when in fact most of them are gold poor, especially compared to the PVE crowd. Many PVP players spend what little gold they earn on potions, such as the Bugloss/Columbine/Mountain Flower tri-pot, which can sell for 10K+ a stack. Some players easily burn through a stack of these every night and earning 10K in PVP is no easy task.
  • spryler
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    oren74 wrote: »
    it's the new way MMOs work.

    LAUNCH! MMO launches, getting to end game is very time consuming, enchanting very time consuming

    BIG UPDATE 1 - Big content update happens - Things made easier, except new stuff is really hard.

    BIG UPDATE 2 - Next content update happens -stuff from big update 1 is easier/less time consuming, etc rinse repeat.

    just wait, the drop rates will increase soon, but then there will be a 10th!!!!(*^@^@* trait!!!

    Umm, that is actually EXACTLY how MMO's work. Content gets nerfed after a time to allow the less dedicated to experience everything. I would say it is a defining feature of MMOs.
  • GamerzElite
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    LonePirate wrote: »
    I understand why ZOS put the Nirnhoned armor and weapons as rewards for the final quest(s) in Upper Craglorn. Without them, almost no one would bother completing those quests, just like very few people have completed the quests in Lower Craglorn (which are required to finish the Upper Craglorn quests, btw).

    Anyway, it is the absurd rarity of the two types of Nirncrux stones that really boils my blood. There is absolutely no reason for this rarity. The drop rate for these stones within the harvested nodes is almost as low as the drop rate for the purple recipes before they were made more accessible several weeks back. I have harvested hundreds of nodes and have received one single stone. Prices for these stones are through the roof which is insane.

    Not only that but during peak hours, the competition between players for the harvesting nodes is almost as intense as it was when bots were monopolizing the nodes many months ago. Why did ZOS need to create another situation like that one? Worst of all, a PVP player has no means whatsoever of obtaining these stones. Whose "bright" idea was this?

    I dumped skill points in the hirelings for Blacksmithing, Clothing and Woodworking so they would gather items like these Nirncrux stones and send them to me. There is no reason why these stones cannot be sent by hirelings or obtained by refining materials. ZOS needs to change how these Nirncrux stones are obtained as the current methods are nonsensical to say the least.

    It feel like "I wasted my skill points on hirelings ". Its unfair for level 50 Blacksmith, Woodworker and Clothing. On the other hand, It looks like ZOS is promoting farming instead of Playing.
    Edited by GamerzElite on October 27, 2014 9:31PM
    . . . .., . ., Looking for PVX Guild in EP/DC
    Warden: GEonWAR (DC) Lvl in progress
    Sorcerer: Jaadugar (EP)
    Dragon Knight: Altep (EP) Unknown DK (DC)
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  • gunplummer
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    How stupid is this... I have a dwarven ingot for crafting gear 35-44, but no freaking dwarven motif. I don't even know where I picked it up. I'm VR14 for crying out loud, what good will this do me?

    Usually you can somewhat figure out which direction the game maker is going to move in, but not with ZoS. It boggles the mind and makes me think they are using the "magic 8 ball" to make decisions.

    Trying to stimulate the economy by introducing a few pieces of some kind of unpronounceable rock does not help just encourages more of the rare motif and vamp/bite bite fiasco.

    Now they tell us they're not tracking xp beyond VR14 to convert to the new champion points. I still have 3 zones plus craglorn to finish and have barely touched PvP. What's the point of completing quests until the champ system is out.
  • badmojo
    badmojo
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    LonePirate wrote: »
    badmojo wrote: »
    PVP players have access to them by buying them off other players. There seems to be no shortage of people in Craglorn trying to sell their nirncrux for around 12k each, which isn't that much considering how long a 9th trait will take to research, or how much you can turn around and sell the nirnhoned item for.

    You seem to think PVP players are gold rich when in fact most of them are gold poor, especially compared to the PVE crowd. Many PVP players spend what little gold they earn on potions, such as the Bugloss/Columbine/Mountain Flower tri-pot, which can sell for 10K+ a stack. Some players easily burn through a stack of these every night and earning 10K in PVP is no easy task.

    I didn't say PVP players could easily afford to pay 12k for nirncrux. I simply said the price for nirncrux isn't that bad. The OP said nirncrux was not available to PVP players, which just isn't the case. I can't exactly afford a daedric motif at this time, that doesn't make it not available to me, I just choose to spend my gold elsewhere in the game, the same goes for PVP'ers and nirncrux, if they spend all their gold on potions, or they don't want to leave cyrodiil to farm some nirncrux, that's their choice.
    [DC/NA]
  • Gyudan
    Gyudan
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    LonePirate wrote: »
    badmojo wrote: »
    PVP players have access to them by buying them off other players. There seems to be no shortage of people in Craglorn trying to sell their nirncrux for around 12k each, which isn't that much considering how long a 9th trait will take to research, or how much you can turn around and sell the nirnhoned item for.

    You seem to think PVP players are gold rich when in fact most of them are gold poor, especially compared to the PVE crowd. Many PVP players spend what little gold they earn on potions, such as the Bugloss/Columbine/Mountain Flower tri-pot, which can sell for 10K+ a stack. Some players easily burn through a stack of these every night and earning 10K in PVP is no easy task.
    Please, you get tons of gold items at the end of each campaign. We only get 1/week from weekly trial leaderboards.

    Maotti_Nor wrote: »
    What is the deal with the whole give me the craft stone and i'll craft a nirnhoned item for 5k anyway?

    Maple isn't that expensive.
    Let's say a nirncrux stone is worth 15k.
    If a player researchs a nirnhoned item for 6 hours on an alt that he'll never use again for actual crafting, he will have "wasted" something at least as valuable as the stone. Let's say 15k as well.
    Now, if he re-sells that item for 5k + stone after research, he will need to make at least 3 sales to be even, otherwise he'll have lost value.
    From my experience, making over 3 sales for each "wasted" nirnhoned item is out of reach of most players. The only solution would be spamming Craglorn and guild chat all day, waiting for players who need your researchs.
    That's why the items remain expensive. Most of the players who put some effort into researching nirn traits on alts have wasted gold, even more now that the first waves of 30 days researchs are completed.
    I researched 10 items on alts myself to trade with guildies and other crafters in the early 1.4 days and I stopped when I considered the numbers.
    TL;DR: Nirn traders are not here to scam you, just trying to break even and failing.
    Wololo.
  • LonePirate
    LonePirate
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    Gyudan wrote: »
    LonePirate wrote: »
    badmojo wrote: »
    PVP players have access to them by buying them off other players. There seems to be no shortage of people in Craglorn trying to sell their nirncrux for around 12k each, which isn't that much considering how long a 9th trait will take to research, or how much you can turn around and sell the nirnhoned item for.

    You seem to think PVP players are gold rich when in fact most of them are gold poor, especially compared to the PVE crowd. Many PVP players spend what little gold they earn on potions, such as the Bugloss/Columbine/Mountain Flower tri-pot, which can sell for 10K+ a stack. Some players easily burn through a stack of these every night and earning 10K in PVP is no easy task.
    Please, you get tons of gold items at the end of each campaign. We only get 1/week from weekly trial leaderboards.

    You obviously do not PVP much when you make statements like that.

    In order to receive a gold item, you need to rank in the top 2% of players at the end of the campaign. For the 1 week Haderus campaign, you will receive exactly 1 gold item if you are in the top 2% when the campaign ends. How is that any better than the Trials leaderboards, especially when the Trials gear is better than the PVP gear.

    Wait, there's more. Now in order to reach the top 2%, you will need to devote numerous hours to the campaign. You can't rely on a lucky first or second time run of 10 minutes or less in order to land in the top 2%. You need to be dedicated to the cause. That is even more true for the 30 day campaign where you typically need 1M or more AP to reach the top 2% which is no easy task at all.

    About the only slight benefit to receiving the gold PVP items is that you receive 5 of them from the 30 day campaign whereas you would only receive a maximum of 4 from 28 days worth of Trials leaderboards. Of course, it is far easier to obtain 1 gold item from the Trials leaderboard than it is to gain 1 gold item from the 30 day PVP campaigns.

  • helediron
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    My summary of the nirncrux fever:
    I have been doing serious farming in upper craglorn for a month.
    - I have found over 50 nirncruxes. That makes two crux per day on average. I play almost daily but trials, DSA etc. take away some days from farming. Tsk tsk...
    - With dedicated farming, one crux drops roughly once per hour or two. This is from very unscientific statistics. No less than hour, no more than two hours per crux on average.
    - The drops are usual RNG drops with very big variation. There are golden days and, uh, not so golden. Best streak has been five cruxes in one hour and worst was seven hours finding none.
    - Weapon crux seem to drop somewhat more often than armor crux. But this may still be just RNG acting funny.
    - All nirncruxes have dropped from void bloom, void ore and nightwood in upper craglorn.
    - After killing few thousand welvas, no crux have dropped.
    - After three farming "raids", lasting hours, repeatedly to the five mines, no nirncrux nor nirnhoned weapon has dropped from the end box. Only the end reward of the main quest chain gives nirnhoned weapon or armor.

    I don't believe any sane farmer would pick just the crux and leave the resources behind. Just collecting them give income of few thousand gold from vendors plus good chance of few legendary mats per day.

    At the end of a usual day i had between 500 and 1000 mats to refine. I never counted the nodes, but i think it means 300-400 nodes to harvest.

    The early start and having good connections in guilds and among other crafters allowed me to get the items by trading. I am not selling traits, but i can understand the prices. There is alot of work behind every single nirnhoned item.

    Yes, this is your average MMO hamster wheel. When the 1.5 patch comes, i can craft one almost good set armor and sell it 444444g per set. Deffinitely brag around as a worst kind of 7eet. Or maybe i make just one set for meself, then forget it all and move on to dwemer wheel.

    BTW: a nirnhoned vr14 legendary destro staff increases focus rating by circa 200, which would be nice, except we have the sharpened. With light armor spell resistance is pushed from the 2020 soft cap to over 2200, which IS nice.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
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