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Sorcerer's Daedric Mines (and morphs) not correctly activating Blood Magic passive.

Samadhi
Samadhi
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Made a /bug report about this, but posting here as well (ticket 141025-001059).

The Sorcerer skill Daedric Mines and its morphs Daedric Tomb and Daedric Minefield are not correctly activating the Sorcerer passive Blood Magic (all skills in Sorcerer's Dark Magic line).

Blood Magic passive makes it so that any time a spell from the Dark Magic line hits an enemy, the Sorcerer receives a small heal for 5% of his or her max Health.

Daedric Mines and its morphs are working correctly, except in one instance. If two or more mines explode simultaneously, the heal only activates for a single Mine.
If each mine activates at seperate times, the heal activates for each individual mine

It is only when multiple mines explode simultaneously that the glitch takes place. Each mine does correctly deal damage individually, even when activated simultaneously, but the heal value does not correctly apply to each instance of damage in the event of simultaneous detonations.
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  • ZOS_GaryA
    ZOS_GaryA
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    Hey there @Samadhi,

    Thank you very much for reporting this here as well as submitting a /bug report. We'll be sure this gets sent along to the correct folks!
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  • Craig.randall55b14_ESO
    Craig.randall55b14_ESO
    Soul Shriven
    Anyone mind if I get an update on this? I'd mainly like to know if AoE abilities under this line actually can proc blood magic on multiple targets? If so, that'd be a nice way to restore health in a huge fight. If not, I'll stick with Dark Ritual.
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