This is from "Alliance War future plans and update!".ZOS_BrianWheeler wrote: »We have talked about resurrections only be allowed within the radius of the Forward Camp and shrinking the size of the radius as well with increasing the respawns. This is a bit more tricky than it sounds and the programmers want to make sure it's clean as can be before putting it out there.
Lord_Draevan wrote: »How about ZOS puts a "Special Event" campaign which has no FCs. We try it out for a month, and if people like it, it gets instituted on all campaigns.
This way we can test it out before deciding.
Lord_Draevan wrote: »How about ZOS puts a "Special Event" campaign which has no FCs. We try it out for a month, and if people like it, it gets instituted on all campaigns.
This way we can test it out before deciding.
Well, no one would really go there besides NB stealth builds, just like with the proposed "single target only campaign".
Lord_Draevan wrote: »How about ZOS puts a "Special Event" campaign which has no FCs. We try it out for a month, and if people like it, it gets instituted on all campaigns.
This way we can test it out before deciding.
Lord_Draevan wrote: »How about ZOS puts a "Special Event" campaign which has no FCs. We try it out for a month, and if people like it, it gets instituted on all campaigns.
This way we can test it out before deciding.
Wreuntzylla wrote: »They should make it so that you can destroy the FC....
Taking keeps would be to easy then. If the keep is under attack by an organized group, you can't get there in time.
What it will be like:seancaputo_ESO wrote: »Taking keeps would be to easy then. If the keep is under attack by an organized group, you can't get there in time.
The reason for Defense. It will stop 200+ people navigating the map to attack and defend --- meaning 50 defend Two Fronts - 50 Counter Attack Two Fronts -- Means LOW LAGGGGGG....
Lord_Draevan wrote: »How about ZOS puts a "Special Event" campaign which has no FCs. We try it out for a month, and if people like it, it gets instituted on all campaigns.
This way we can test it out before deciding.
Well, no one would really go there besides NB stealth builds, just like with the proposed "single target only campaign".
People are lazy by nature and especially randoms. They only want to reach the nearest contested keep quickly (w/o getting jumped), than starts shooting or healing at stuff for AP. I'm not judging or anything, I'm often the same when I'm a random solo'er. It's hard riding far into enemy territory and start action, when you're not with an organized raid.
But agreed about the FC. Something needs to be done. Nothing really matters any more when it comes to faction success, only the bloody camps. Fail to place one and you auto loose the battle. You currently need FC in every single faction own keep, castle or fort 24/7 or you cant defend against blitz squads. That's how squishy keeps are. You even need designated players on camp duty, just teleporting around making sure the camps safe. It's messed up.
FCs don't need to be removed in my opinion. not saying cyrodill is a gigantic world the size of Azeroth..... but its big to the point it can get old having to run back and forth.
just change them. spawn in radius.... group only..... things of that nature.

If you are referring to being able to destroy your own faction's camp, then trolls will just change their tactics. Why waste gold or alliance points, when all you have to do is nonchalantly walk over to the camp and burn it.Wreuntzylla wrote: »They should make it so that you can destroy the FC....