I wouldn't even call it a start. It's half-buff, half-nerf... Two steps forward, two steps back.Khivas_Carrick wrote: »It isn't, but it's a start. My thing is what the hell is @ZoS thinking?
Also who moderates these forums so I can tag them and tell them that their Dev team is doing a terrible job. Well not terrible but it could easily be better.
Khivas_Carrick wrote: »Kinda makes you wonder who monitors PvP from the Dev Team.
Khivas_Carrick wrote: »Kinda makes you wonder who monitors PvP from the Dev Team.
These are all combat team changes. Not PvP team.
Funny how most people voted LOVE IT, but all the comments above (except for 1?) HATED IT lol...
For me, it's Good.
Yes, there's some nerf (we all know this skill line shouldn't have any nerf) but they did buff out some other skills/morph that doesn't get used to alot. Who knows, after adjusting and adapting, it could be better.
Thoughts,
- Yes, Carve ulti nerf is sad. But it's Reverse Slice hits up to 6 target, so we do get an extra AoE/cone attack.
- I used to go Stampede, mob immobilized, then the Whip morph to get an extra attack and a heal. Now, I can try Critical Rush instead and switch the whip to the other morph that buff extra fire damage instead.
- The heal I used to get from that Whip I can now get from Momentum (and its morph!), which now adds a steady 20% for 30 sec, which is INSANE.
- Uppercut got a tiny buff, but a buff nonetheless. It's still fun to stealth-one-shot a guy, now it's even better. Yes, it's easy to pull 2k damage from stealth from the back even at VR1.
- Arcane Fight was OP. It was good, but a little too good. 100% proc? Come on. And buggy as hell for some. So I do welcome the 10% extra damage after a heavy hit.
My bread and butter with 2H setup was stampede, 2x whip, heavy, Executioner. Throw in some Carve and Fire Breath for Aoe mob. For gank mode, I start with Uppercut, then stampede, efc...
With this, I can pop Rally, go for Critical Rush instead of Stampede then Uppercut (or vice versa), a Lava whip/ardent flame skill to start DoT, Heavy Attack, then whatever I do the next 7 second will hurt like hell. Including Executioner or Reverse Swing if I do a lot of AoE.
Technically, it's great. It's not a full buff, but it's not just nerf either. We need to adapt and I'm pretty sure in a couple of week, we'll sort things out.
PvE dungeon wise, I even see higher DPS thanks to Rally and the mix of new skills....
So overall, good. Real good. Can't wait to try.
Have you tried Med armor playing stealth and high crit?Khivas_Carrick wrote: »Khivas_Carrick wrote: »Kinda makes you wonder who monitors PvP from the Dev Team.
These are all combat team changes. Not PvP team.
I see, ty.Funny how most people voted LOVE IT, but all the comments above (except for 1?) HATED IT lol...
For me, it's Good.
Yes, there's some nerf (we all know this skill line shouldn't have any nerf) but they did buff out some other skills/morph that doesn't get used to alot. Who knows, after adjusting and adapting, it could be better.
Thoughts,
- Yes, Carve ulti nerf is sad. But it's Reverse Slice hits up to 6 target, so we do get an extra AoE/cone attack.
- I used to go Stampede, mob immobilized, then the Whip morph to get an extra attack and a heal. Now, I can try Critical Rush instead and switch the whip to the other morph that buff extra fire damage instead.
- The heal I used to get from that Whip I can now get from Momentum (and its morph!), which now adds a steady 20% for 30 sec, which is INSANE.
- Uppercut got a tiny buff, but a buff nonetheless. It's still fun to stealth-one-shot a guy, now it's even better. Yes, it's easy to pull 2k damage from stealth from the back even at VR1.
- Arcane Fight was OP. It was good, but a little too good. 100% proc? Come on. And buggy as hell for some. So I do welcome the 10% extra damage after a heavy hit.
My bread and butter with 2H setup was stampede, 2x whip, heavy, Executioner. Throw in some Carve and Fire Breath for Aoe mob. For gank mode, I start with Uppercut, then stampede, efc...
With this, I can pop Rally, go for Critical Rush instead of Stampede then Uppercut (or vice versa), a Lava whip/ardent flame skill to start DoT, Heavy Attack, then whatever I do the next 7 second will hurt like hell. Including Executioner or Reverse Swing if I do a lot of AoE.
Technically, it's great. It's not a full buff, but it's not just nerf either. We need to adapt and I'm pretty sure in a couple of week, we'll sort things out.
PvE dungeon wise, I even see higher DPS thanks to Rally and the mix of new skills....
So overall, good. Real good. Can't wait to try.
You're a Dragon Knight, everything you do or see is good. This is not so for the rest of us, not by a long shot.
All jokes aside, your class really is the OP one, and Arcane Fighter was not that OP if at all, and frankly while things have been buffed and balanced on some ends, it leaves a massive amount left to be desired for everything else.
Or perhaps my issues could be with the fact that I'm a Templar trying to do melee DPS like a crusader type character, because although it's a classic and often favored archetype, it's apparently shunned by ZoS.
Khivas_Carrick wrote: »You're a Dragon Knight, everything you do or see is good. This is not so for the rest of us, not by a long shot.
Yeah. Should've delete all the other classes and add a ranged skill line and heal skill line to DragonKnight and the game is perfect.Khivas_Carrick wrote: »I wear 5 pc medium, 1 light 1 heavy. My class skills do not support 2H use that well, whereas yours do simply for the fact that they hit harder than mine and act much faster, where mine are channels and long winded animations. You're spot on for the Stamina skills though, which are great for PvP but terrible for bosses and trials in PvE, which in fact most stamina builds involving a 2H already are no matter what class you pick.
Frankly, this game is fun but only if you pick the right class, which goes against the entire Elder Scrolls ideal, and frankly I'm getting tired of people not taking me places because I don't heal or getting mad at me for not leveling my resto staff (it's in the process of being leveled anyway for *** and giggles).
I can't begin to tell you how many times I've been called a plethora of bad names because I out DPS'd a Melee Sorc or whatever have you and refused to heal for them when they couldn't produce ***.
Sorry, I'm pretty bitter when it comes to the design of this game overall. It's fun, I want it to succeed so I can stay here, but at this rate I might buy a PS4 and just play Destiny all day or even go back to SWTOR because ZoS can't seem to get their *** together.
Khivas_Carrick wrote: »You heard him boys, punch @ZoS employees until they make that 2% upwards of 10%! Or even 15%!
Wait, this is the gaming industry, we can't legally strongarm like that.
Uhh, nothing to see here folks >_> Nothing at all <_<
Thejollygreenone wrote: »Well, the uppercut 2% is taking into account the 10% damage you'll be getting for preceding said uppercut with a heavy attack. Along with the cast time being reduced to the same as Ambush, the changes were pretty good actually.