lecarcajou_ESO wrote: »Points for effort, but it's the if clause that really shouldn't have the conditional.
Of course I realize that without offering an insightful correction, my above comment is supercilious and snide, possibly glib. So here goes (using a purely hypothetical statement as an example). Proper syntax would be:
"If I had enjoyed the game more, I would not have cancelled my subscription."
OR:
"Had I enjoyed the game more, I would not have cancelled my subscription."
Thanks Sheldon Cooper.
terrible poll, running under assumption that the world agrees with your opinion that ESO is not a sandbox game
terrible poll, running under assumption that the world agrees with your opinion that ESO is not a sandbox game
kevlarto_ESO wrote: »
It's funny you mention SWG because that was one of my all-time favorite games. Despite the massive IP (much bigger than ES, probably the biggest single IP in human history) it couldn't bring in and retain more than 250k players at its peak. Because it was heavy on sandbox, players got bored, and only a handful of players per server were ever truly masters of their craft, be it in the economy or in PVP or PVE, because so few players were willing to learn the more complex nuances of the game.
Funny thing is, Cyrodiil, which most people use only for pvp, is probably the closest to original TES games. Lots of unmarked locations, fun hidden easter eggs, unmarked caves and tunnels, settlements etc. It looks like it was made by a different group of devs.I don't know that I'd love a true sandbox game but I do wish there were more open elements. There really isn't enough of the world that I'm used to from TES in this game that is open or available to explore. I guess there needs to have been a maybe option? lol
Don't get me wrong wrong , I like the normal zones too but I do miss the unmarked and hidden stuffs. Even if they serve no practical purpose.
But seriously, if you are bored just go out and explore. There was one time when I thought I fell through the map: I was climbing a mountain with guildmates and I fell into a hole on the mountain, then I was falling down, then hit a loading screen. Great, I thought, I am stuck. But then, I realised I was in a delve's end. I looked up and saw the hole, checked my map and saw guildmates entering on the far end. It was epic.
@Csub Cyrodil is great zone for exploration, i love the tension and atmosphere that fear of other players killing me adds to it, even without that aspect, it feels great to explore there..
I for one, am not exactly bored.. I cant really say the exact mood im in when playing but it feels like game is somehow held back from its potential.
For open world PVP aspect, it has good and bad sides to it.. If done correctly, it can add much to atmosphere and experience. Like in EVE where it basically is PVP everywhere if you wish but the enforcement of peace in higher status areas makes it practically non existant there. I dont see why same cant go for other MMORPG.. Different areas with different safety status and the higher the status, the more guards and for example, wizards that teleport to distiurbance enforce. With severe enough death penalty like losing some of your stuff and gold, it could work well..
In open world PVP aspect, it is either that or option to flag yourself in and out of PVP.
Considering i am pro open world PVP, it is funny that i actually hate fighting other players and avoid that as long as i can, i rather run away. Still i love the threat that gives and i can defend myself if it comes to that but at heart i hate PVP
lecarcajou_ESO wrote: »Ok, so for the record, I think it's a beautiful game, really, but the fighting can get a little clunky sometimes. Hey, nobody's perfect, right?
lecarcajou_ESO wrote: »Ok, so for the record, I think it's a beautiful game, really, but the fighting can get a little clunky sometimes. Hey, nobody's perfect, right?
Have you played the single player ES games? Clunky combat is a hallmark and frequent complaint but that hasn't diminished the love for ES games. ESO combat is rather tight in comparison (most of the time).
lecarcajou_ESO wrote: »Points for effort, but it's the if clause that really shouldn't have the conditional.
Of course I realize that without offering an insightful correction, my above comment is supercilious and snide, possibly glib. So here goes (using a purely hypothetical statement as an example). Proper syntax would be:
"If I had enjoyed the game more, I would not have cancelled my subscription."
OR:
"Had I enjoyed the game more, I would not have cancelled my subscription."