no weapon critical. whip is spell damage and weapon critical crushing shock weapon damage and spell damage.....
Ya the entire system needs to stick with magicka for spell crit abilities and stamina use for weapon crit abilities. Even staves IMO should be based on spell crit because it is technically a spell projected from the staff. Bows should use weapon crit etc. It's confusing when trying to build your character because you need to cross check which abilities you are going to use and if they run off spell or weapon crit. Grr.
LonePirate wrote: »*snip*
Ya the entire system needs to stick with magicka for spell crit abilities and stamina use for weapon crit abilities. Even staves IMO should be based on spell crit because it is technically a spell projected from the staff.
The reason staves are designed to use weapon damage is probably that when any weapon is upgraded, it increases in weapon damage. This is because there is only one "damage" type across all types of weapons.Ya the entire system needs to stick with magicka for spell crit abilities and stamina use for weapon crit abilities. Even staves IMO should be based on spell crit because it is technically a spell projected from the staff.
Staves are using spell crit. The thing with staves is that they are using weapon damage and not spell damage.
khele23eb17_ESO wrote: »Ya the entire system needs to stick with magicka for spell crit abilities and stamina use for weapon crit abilities. Even staves IMO should be based on spell crit because it is technically a spell projected from the staff. Bows should use weapon crit etc. It's confusing when trying to build your character because you need to cross check which abilities you are going to use and if they run off spell or weapon crit. Grr.
Isnt it quite simple in fact? Close range magicka abilities use weapon crit, long range spells use spell crit. No confusion here.
The reason staves are designed to use weapon damage is probably that when any weapon is upgraded, it increases in weapon damage. This is because there is only one "damage" type across all types of weapons.Ya the entire system needs to stick with magicka for spell crit abilities and stamina use for weapon crit abilities. Even staves IMO should be based on spell crit because it is technically a spell projected from the staff.
Staves are using spell crit. The thing with staves is that they are using weapon damage and not spell damage.
What I propose is that stave attacks (both basic and skills) should be based on a separate damage value that is based on (spell damage + x), where x is the value that increases when the quality of the staff improves. So staves are scaled at (spell damage + x) while class skills remain scaled to just spell damage.
LonePirate wrote: »khele23eb17_ESO wrote: »Ya the entire system needs to stick with magicka for spell crit abilities and stamina use for weapon crit abilities. Even staves IMO should be based on spell crit because it is technically a spell projected from the staff. Bows should use weapon crit etc. It's confusing when trying to build your character because you need to cross check which abilities you are going to use and if they run off spell or weapon crit. Grr.
Isnt it quite simple in fact? Close range magicka abilities use weapon crit, long range spells use spell crit. No confusion here.
I'm sorry but there is plenty of confusion here. If I use a skill that requires Magicka, then I am casting a spell so that skill should use Spell Damage and Spell Crit. There is absolutely no need for the extra and ridiculous condition of if the skill has a range less than X meters, then it uses Weapon Crit instead of Spell Crit. That extra condition is nonsensical and completely counter-intuitive. Not only that but what if I use a long range ability at close range? Why does it still use Spell Crit? How are players to know where the dividing line is?
Plain and simple, ZOS needs to fix these items and make them consistent and make them meet common sense expectations.
khele23eb17_ESO wrote: »Close range attacks with summoned weapons you physically swing - weapon crit, long range magickal projectile attacks - spell crit. That IS consistent. Not the way you personally wish it were, but still plenty consistent. And its a balance thing.
Even the devs themselves are confused apparantly.
If you look at the new patch 1.4 set called Destruction Mastery, which gives bonuses while carrying a destro staff, the set has a bonus to SPELL damage. The only problem is that destro staff spells use WEAPON damage.