jelliedsoup wrote: »2 things I've gone on about since day 1.
Stamina equality and in game voice chat. Sure there are some who don't want it so they can stick to their guild TS. It would improve in game friends, grouping for some.
MM no.painsworth01 wrote: »I applaud ESO for most of the changes they have implemented recently or plan to implement in the near future but the changes, though welcome, are limited in scope. All seem to deal with the techie highend of the pvp and raid pve game.
ESO needs to put equal attention to areas where the game is weaker than it should be. It is an excellent RPG but not such a good MMO. The social aspects of the game are awkward:
1) primitive guild structure that makes building a cohesive guild more difficult than necessary
True.painsworth01 wrote: »2) lack of ingame speak that could be used to facilitate contact with other players, including strangers as well as friends rather than being forced to rely on Ventrillo or Teamspeak
Expensive? xD still nameplates would be a nice addition.painsworth01 wrote: »3) inability to identify other players in the field other than for the tabard system which is probably not viable in its present incarnation -- too expensive, obscures gear, no way to identify which tabard goes with which guild, etc.
NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEINNEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEINNEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEINNEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEINNEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEINNEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEINNEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEINNEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEINNEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEINpainsworth01 wrote: »4) consider an auction house system to place more emphasis on guild cohesion by limiting tendency to hop from one trade guild to another looking for the best deals.
They actually allready do but in game surveys would be awesome.painsworth01 wrote: »5) seek periodic input from people who play regularly but are not highend players -- probably the majority of the game's subscribers. These are the game's bread and butter players. Feedback from both the average players and the high end players can provide a balanced view of the game.
stefan.gustavsonb16_ESO wrote: »I don't think it's a good idea to ask ZOS to implement voice chat on top of everything else. We already have server lag and unresponsiveness despite a lower in-game population than they should have prepared for. Adding voice chat to the mix would only make it worse, and it would only distract the developers to implement a feature which not many people are asking for, and which probably few would use.
Voice chat? Hell no.
I don't really want to be wandering through the wilderness and then suddenly hear some randomer who hasn't turned their mic off just randomly coughing.
If people want to use voice chat, the option is there in third party applications
1) Since guilds mostly are there as a poor substitute for a real economy then there's no real need for sophisticated features, few join guilds as social hubs like all other MMOs I play.painsworth01 wrote: »I applaud ESO for most of the changes they have implemented recently or plan to implement in the near future but the changes, though welcome, are limited in scope. All seem to deal with the techie highend of the pvp and raid pve game.
ESO needs to put equal attention to areas where the game is weaker than it should be. It is an excellent RPG but not such a good MMO. The social aspects of the game are awkward:
1) primitive guild structure that makes building a cohesive guild more difficult than necessary
2) lack of ingame speak that could be used to facilitate contact with other players, including strangers as well as friends rather than being forced to rely on Ventrillo or Teamspeak
3) inability to identify other players in the field other than for the tabard system which is probably not viable in its present incarnation -- too expensive, obscures gear, no way to identify which tabard goes with which guild, etc.
4) consider an auction house system to place more emphasis on guild cohesion by limiting tendency to hop from one trade guild to another looking for the best deals.
5) seek periodic input from people who play regularly but are not highend players -- probably the majority of the game's subscribers. These are the game's bread and butter players. Feedback from both the average players and the high end players can provide a balanced view of the game.
fromtesonlineb16_ESO wrote: »painsworth01 wrote: »I applaud ESO for most of the changes they have implemented recently or plan to implement in the near future but the changes, though welcome, are limited in scope. All seem to deal with the techie highend of the pvp and raid pve game.
ESO needs to put equal attention to areas where the game is weaker than it should be. It is an excellent RPG but not such a good MMO. The social aspects of the game are awkward:
1) primitive guild structure that makes building a cohesive guild more difficult than necessary
2) lack of ingame speak that could be used to facilitate contact with other players, including strangers as well as friends rather than being forced to rely on Ventrillo or Teamspeak
3) inability to identify other players in the field other than for the tabard system which is probably not viable in its present incarnation -- too expensive, obscures gear, no way to identify which tabard goes with which guild, etc.
4) consider an auction house system to place more emphasis on guild cohesion by limiting tendency to hop from one trade guild to another looking for the best deals.
5) seek periodic input from people who play regularly but are not highend players -- probably the majority of the game's subscribers. These are the game's bread and butter players. Feedback from both the average players and the high end players can provide a balanced view of the game.
2) Name a game which has in-game speech. Only one I can think of is LOTRO and no-one uses it
sorry, but used it in Lotro just fine..and unless my memory escapes me, in EQ2 as well;
this is just one more example of -insert company name, ZOS included- forgoing something simply because hey, addons, or hey, external software. The rest is gravy on the apologist's pie.