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Area invisible walls stopping me,...Grrrrr!!!!

  • Volkodav
    Volkodav
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    driosketch wrote: »
    Rosveen wrote: »
    As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to.

    Travel from Stonefalls to the Rift requires completing a quest line. Travel to the Alik'r requires completing a quest in Rivenspire, but there might be transit from Stormhaven, I'm not sure. If there is, it might also require a shorter quest.

    Transit from Auridon to Grahtwood... you've got me, I'm not sure. I think you need to finish Firsthold, but you might not. Because of how the Dominion plot goes, I kind of think that step is mandatory. Though, I could be wrong.
    No, they don't. You can walk around Fort Virak and board ships in Wayrest and Skywatch respectively. Only veteran zones are locked, but you can go anywhere in your alliance with a level 3 character.
    Actually,I just tried to get around Fort Virak,and it led me the total other direction from the way i was trying to go.Waaaay the heck off track. I couldnt get around it and into the next area.On the map it showed this.You have to go through the Fort to get into the other area.
    I helped someone is zone the other day when people were telling them they couldn't without clearing the fort quest first. You want to go right and follow the fort around, counter clock wise, under the bridge, then S turn up the slope with the spiders and you are there in the Rift before you know it.

    I don't believe any of the 5 main zones and starter areas in any faction are blocked by quest progression. If you need to cross an ocean, there should be a boat NPC who will take you.

    Ooo,thank you! I'll try that when my update is done.It's getting loaded right now.
  • Volkodav
    Volkodav
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    Invisible walls are just meant to stop you going somewhere that isn't in the game or crashing the server. Annoying, but if they had to full build a world without invisible walls it would take far longer, like at least double the time.

    At least you get some fun pictures out these ones.

    But if I can see it on the map,doesnt it exist? I mean,like getting from,.say,Stonefalls to Reaper's March because you have to go through Cryodiil.
    I have in the past gotten into a restricted place by the Map,and a guild member,but I shouldnt have to do that.If I want to wander through Cyrodiil,dodging death as I go,I should be able to. I guess I shouldnt have said the Rift,but it was jut an example. When I posted this,it was Fort Virak that had me pissed off.
    driosketch told me a way to get around the fort,so I'll try that. I am using a lower level char to run through the world,cos I want to get mostly the shrines activated,and gather soem shards too. I'm pretty good at dodging enemies.:}
  • Volkodav
    Volkodav
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    Hamfast wrote: »
    First, I agree with the invisible walls thing, we are supposed to be able to explore but some places we are blocked... At times I thought of this as another quest, looking for the gaps in the walls, finding a way to the areas of the maps we are not supposed to be able to get to...

    Screenshot_20140516_201953%20(1024x576)2754Pop.jpg

    In this case I was trying walk to Cyrodiil from Reapers March.

    That was the whole point of my post.That there are some things blocked. Why? Why even make a map with other places if they arent going to let you go there until they say you can?
    I'm not being a brat here,just wondering why even show us.
  • Volkodav
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    Rosveen wrote: »
    Rosveen wrote: »
    As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to.

    Travel from Stonefalls to the Rift requires completing a quest line. Travel to the Alik'r requires completing a quest in Rivenspire, but there might be transit from Stormhaven, I'm not sure. If there is, it might also require a shorter quest.

    Transit from Auridon to Grahtwood... you've got me, I'm not sure. I think you need to finish Firsthold, but you might not. Because of how the Dominion plot goes, I kind of think that step is mandatory. Though, I could be wrong.
    No, they don't. You can walk around Fort Virak and board ships in Wayrest and Skywatch respectively. Only veteran zones are locked, but you can go anywhere in your alliance with a level 3 character.
    Actually,I just tried to get around Fort Virak,and it led me the total other direction from the way i was trying to go.Waaaay the heck off track. I couldnt get around it and into the next area.On the map it showed this.You have to go through the Fort to get into the other area.
    I did it this morning before replying to your post, with a character who hasn't done a single quest in Stonefalls. The fort door was locked. I went north around the fort, under the bridge, then up on the other side. I see how you could get lost, I almost thought I wouldn't be able to get back on the road too. But it's possible. :)

    Yeah,thanks.I am gonna dod this in a few minutes. :}
  • JKorr
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    Invisible walls are just meant to stop you going somewhere that isn't in the game or crashing the server. Annoying, but if they had to full build a world without invisible walls it would take far longer, like at least double the time.

    At least you get some fun pictures out these ones.

    But if I can see it on the map,doesnt it exist? I mean,like getting from,.say,Stonefalls to Reaper's March because you have to go through Cryodiil.
    I have in the past gotten into a restricted place by the Map,and a guild member,but I shouldnt have to do that.If I want to wander through Cyrodiil,dodging death as I go,I should be able to. I guess I shouldnt have said the Rift,but it was jut an example. When I posted this,it was Fort Virak that had me pissed off.
    driosketch told me a way to get around the fort,so I'll try that. I am using a lower level char to run through the world,cos I want to get mostly the shrines activated,and gather soem shards too. I'm pretty good at dodging enemies.:}

    You can get around the fort. My very first character was exploring without doing quests. I got around the fort and headed up the road. "Oh. A new zone." And ran into a high level sabercat that shredded my character in two claw swipes.

    I went back.

  • starkerealm
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    Hamfast wrote: »
    First, I agree with the invisible walls thing, we are supposed to be able to explore but some places we are blocked... At times I thought of this as another quest, looking for the gaps in the walls, finding a way to the areas of the maps we are not supposed to be able to get to...

    Screenshot_20140516_201953%20(1024x576)2754Pop.jpg

    In this case I was trying walk to Cyrodiil from Reapers March.

    That was the whole point of my post.That there are some things blocked. Why? Why even make a map with other places if they arent going to let you go there until they say you can?
    I'm not being a brat here,just wondering why even show us.

    Because the game isn't a complete map of the continent?

    None of the Elder Scrolls games since Arena have really tried to simulate all of Tamriel. You can't get into, say, Vvardenfell, the Goal Coast or The Reach because there's literally no map of it in game. Some day there might be, but not today.

    Cyrodiil is a slightly different animal. Because it needs to be segregated off from the rest of the game world. The issue is that all of the basic zones are non-instanced. That is if you're in a non-vet Glenumbra, then so is every other Covenant player in Glenumbra (this isn't quite true, but bare with me). But, there's five or six different Cyrodiils based on which campaign you've picked. If you choose, say, Thornblade, then your Cryodiil campaign will be different from someone who picked Chrysamere (I'm not even sure if that campaign still exists, but anyway.) So there isn't a smooth transition into Cyrodiil.

    That means it exists separate from the world. Also, you don't share your world with the other factions, not really. Your map includes the vet zones for your faction. So if you're Covenant, you'll never be in the same world as your friend that rolled up a Dominion character, unless you travel to the same Cyrodiil and try to kill each other.

    Even your Cold Harbour and Craglorn maps aren't shared, though given the context, Cold Harbour should be shared across alliances, as a non-pvp zone.
  • Rosveen
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    Hamfast wrote: »
    First, I agree with the invisible walls thing, we are supposed to be able to explore but some places we are blocked... At times I thought of this as another quest, looking for the gaps in the walls, finding a way to the areas of the maps we are not supposed to be able to get to...

    Screenshot_20140516_201953%20(1024x576)2754Pop.jpg

    In this case I was trying walk to Cyrodiil from Reapers March.

    That was the whole point of my post.That there are some things blocked. Why? Why even make a map with other places if they arent going to let you go there until they say you can?
    I'm not being a brat here,just wondering why even show us.
    None of the Elder Scrolls games since Arena have really tried to simulate all of Tamriel. You can't get into, say, Vvardenfell, the Goal Coast or The Reach because there's literally no map of it in game. Some day there might be, but not today.
    This reminds me that ESO is actually quite similar to the single player games in this regard, the difference being that the previous titles made it a priority to have a seamless open world without loading screens while ESO is bigger, but more fragmented.

    Zones in ESO are separated, so they built (very visible) walls not to show two at once and keep us from moving freely between them. Closed cities in single player games work much the same way: you can get in only through the gate, even if you tcl over the walls the cell won't load properly.

    Then there are maps beyong the border of the province. Gates out of Skyrim that stop you with a literal invisible wall after a few steps. You can disable collision and walk past them - to the poorly rendered Red Mountain or the City Isle on Lake Rumare. The maps are there (though pretty bare-bones), but we aren't allowed to enter them.

    And then the cherry on top: Solstheim. It's there, you know it's there. Ever tried to swim to it from Skyrim? Yeah... Didn't work out so well. Same with reaching Mournhold from Vvardenfell.
  • Merlin13KAGL
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    Even the standalone's had load screens. Not always as explicit as they are here, but they were zoned as well.

    I'd rather see the invisible walls replaced by the physical barriers they love so much. At least it would be more immersive.

    Bear in mind, they could limit your access indirectly half a dozen other ways. Throw some level 40 enemies near the Wayshrine and the level 3 character that can walk there now would cease to survive.

    You can't wander into Cyrodiil through Craglorn because of the nice larger gates, etc that your kingdom has put into place to keep you from injuring yourself.

    I understand you wish to have the open-world exploration features of the standalone games. From a programming/MMO standpoint, it's easier for them to compartmentalize it.

    Should be no invisible walls - if you can get there, you should be able to go there. Just understand that they would simply revert to making it impossible for your to get there. (Bigger rocks, steeper cliffs, meaner mobs.)

    Beyond that, you can pretty well still go everywhere, with very few exceptions.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Nerouyn
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    Oh,and yes,on the tv commercial for it,ESO DID say you could play as you liked.That the game wasnt linear. I assume you never got to see the commercials way before the game was released.

    Whether you're innocently misremembering or lieing, I'm certain that's not true.

    As someone who followed the game pre-launch I know the game design was always linear especially compared to the single-player games. That was an MMO element they incorporated fairly early in development. Like I said earlier, it was a somewhat controversial decision which previewers and reviewers frequently remarked upon.

    Maybe what the ad actually said was more generic - like "play how you want" and since you're pro non-linearity you interpreted that as them saying it was non-linear... but that's not what they actually said. And now you're angry with them because of your misinterpretation.

    Provide a link to a youtube version of this ad with them promising non-linear gameplay and I might be able to see some justification in your rage. Otherwise...
  • Volkodav
    Volkodav
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    Nerouyn wrote: »
    Oh,and yes,on the tv commercial for it,ESO DID say you could play as you liked.That the game wasnt linear. I assume you never got to see the commercials way before the game was released.

    Whether you're innocently misremembering or lieing, I'm certain that's not true.

    As someone who followed the game pre-launch I know the game design was always linear especially compared to the single-player games. That was an MMO element they incorporated fairly early in development. Like I said earlier, it was a somewhat controversial decision which previewers and reviewers frequently remarked upon.

    Maybe what the ad actually said was more generic - like "play how you want" and since you're pro non-linearity you interpreted that as them saying it was non-linear... but that's not what they actually said. And now you're angry with them because of your misinterpretation.

    Provide a link to a youtube version of this ad with them promising non-linear gameplay and I might be able to see some justification in your rage. Otherwise...

    I dont have rage,just frustration .I didnt lie either. "Play how you want" and "play as you like" are actually the same thing. Please dont add me into some pro anything,as I am just a player who doesnt like that there are places which show up on the ingame map that I cannot get to.I,too,followed the Game Pre-launch,watched every little mention like a hawk,because I had wanted it so much for so long.
    As to me giving you anything so you can see some justification. I dont wish to take the time to go hunt for something on y outube.No one here should have to prove anything to anyone.This is just a game,you know. Besides I dont care if you believe me or not,really.
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