driosketch wrote: »I helped someone is zone the other day when people were telling them they couldn't without clearing the fort quest first. You want to go right and follow the fort around, counter clock wise, under the bridge, then S turn up the slope with the spiders and you are there in the Rift before you know it.WhiskeyRiver.AZub17_ESO wrote: »Actually,I just tried to get around Fort Virak,and it led me the total other direction from the way i was trying to go.Waaaay the heck off track. I couldnt get around it and into the next area.On the map it showed this.You have to go through the Fort to get into the other area.No, they don't. You can walk around Fort Virak and board ships in Wayrest and Skywatch respectively. Only veteran zones are locked, but you can go anywhere in your alliance with a level 3 character.starkerealm wrote: »nerevarine1138 wrote: »As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to.
Travel from Stonefalls to the Rift requires completing a quest line. Travel to the Alik'r requires completing a quest in Rivenspire, but there might be transit from Stormhaven, I'm not sure. If there is, it might also require a shorter quest.
Transit from Auridon to Grahtwood... you've got me, I'm not sure. I think you need to finish Firsthold, but you might not. Because of how the Dominion plot goes, I kind of think that step is mandatory. Though, I could be wrong.
I don't believe any of the 5 main zones and starter areas in any faction are blocked by quest progression. If you need to cross an ocean, there should be a boat NPC who will take you.
AlexDougherty wrote: »Invisible walls are just meant to stop you going somewhere that isn't in the game or crashing the server. Annoying, but if they had to full build a world without invisible walls it would take far longer, like at least double the time.
At least you get some fun pictures out these ones.
First, I agree with the invisible walls thing, we are supposed to be able to explore but some places we are blocked... At times I thought of this as another quest, looking for the gaps in the walls, finding a way to the areas of the maps we are not supposed to be able to get to...
In this case I was trying walk to Cyrodiil from Reapers March.
I did it this morning before replying to your post, with a character who hasn't done a single quest in Stonefalls. The fort door was locked. I went north around the fort, under the bridge, then up on the other side. I see how you could get lost, I almost thought I wouldn't be able to get back on the road too. But it's possible.WhiskeyRiver.AZub17_ESO wrote: »Actually,I just tried to get around Fort Virak,and it led me the total other direction from the way i was trying to go.Waaaay the heck off track. I couldnt get around it and into the next area.On the map it showed this.You have to go through the Fort to get into the other area.No, they don't. You can walk around Fort Virak and board ships in Wayrest and Skywatch respectively. Only veteran zones are locked, but you can go anywhere in your alliance with a level 3 character.starkerealm wrote: »nerevarine1138 wrote: »As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to.
Travel from Stonefalls to the Rift requires completing a quest line. Travel to the Alik'r requires completing a quest in Rivenspire, but there might be transit from Stormhaven, I'm not sure. If there is, it might also require a shorter quest.
Transit from Auridon to Grahtwood... you've got me, I'm not sure. I think you need to finish Firsthold, but you might not. Because of how the Dominion plot goes, I kind of think that step is mandatory. Though, I could be wrong.
WhiskeyRiver.AZub17_ESO wrote: »AlexDougherty wrote: »Invisible walls are just meant to stop you going somewhere that isn't in the game or crashing the server. Annoying, but if they had to full build a world without invisible walls it would take far longer, like at least double the time.
At least you get some fun pictures out these ones.
But if I can see it on the map,doesnt it exist? I mean,like getting from,.say,Stonefalls to Reaper's March because you have to go through Cryodiil.
I have in the past gotten into a restricted place by the Map,and a guild member,but I shouldnt have to do that.If I want to wander through Cyrodiil,dodging death as I go,I should be able to. I guess I shouldnt have said the Rift,but it was jut an example. When I posted this,it was Fort Virak that had me pissed off.
driosketch told me a way to get around the fort,so I'll try that. I am using a lower level char to run through the world,cos I want to get mostly the shrines activated,and gather soem shards too. I'm pretty good at dodging enemies.:}
WhiskeyRiver.AZub17_ESO wrote: »First, I agree with the invisible walls thing, we are supposed to be able to explore but some places we are blocked... At times I thought of this as another quest, looking for the gaps in the walls, finding a way to the areas of the maps we are not supposed to be able to get to...
In this case I was trying walk to Cyrodiil from Reapers March.
That was the whole point of my post.That there are some things blocked. Why? Why even make a map with other places if they arent going to let you go there until they say you can?
I'm not being a brat here,just wondering why even show us.
This reminds me that ESO is actually quite similar to the single player games in this regard, the difference being that the previous titles made it a priority to have a seamless open world without loading screens while ESO is bigger, but more fragmented.starkerealm wrote: »None of the Elder Scrolls games since Arena have really tried to simulate all of Tamriel. You can't get into, say, Vvardenfell, the Goal Coast or The Reach because there's literally no map of it in game. Some day there might be, but not today.WhiskeyRiver.AZub17_ESO wrote: »First, I agree with the invisible walls thing, we are supposed to be able to explore but some places we are blocked... At times I thought of this as another quest, looking for the gaps in the walls, finding a way to the areas of the maps we are not supposed to be able to get to...
In this case I was trying walk to Cyrodiil from Reapers March.
That was the whole point of my post.That there are some things blocked. Why? Why even make a map with other places if they arent going to let you go there until they say you can?
I'm not being a brat here,just wondering why even show us.
WhiskeyRiver.AZub17_ESO wrote: »Oh,and yes,on the tv commercial for it,ESO DID say you could play as you liked.That the game wasnt linear. I assume you never got to see the commercials way before the game was released.
WhiskeyRiver.AZub17_ESO wrote: »Oh,and yes,on the tv commercial for it,ESO DID say you could play as you liked.That the game wasnt linear. I assume you never got to see the commercials way before the game was released.
Whether you're innocently misremembering or lieing, I'm certain that's not true.
As someone who followed the game pre-launch I know the game design was always linear especially compared to the single-player games. That was an MMO element they incorporated fairly early in development. Like I said earlier, it was a somewhat controversial decision which previewers and reviewers frequently remarked upon.
Maybe what the ad actually said was more generic - like "play how you want" and since you're pro non-linearity you interpreted that as them saying it was non-linear... but that's not what they actually said. And now you're angry with them because of your misinterpretation.
Provide a link to a youtube version of this ad with them promising non-linear gameplay and I might be able to see some justification in your rage. Otherwise...