WhiskeyRiver.AZub17_ESO wrote: »I guess I have on choice but to get used to the damn things.I've been playing since the trials,and always cant seem to find a way over the hugely high craggy walls,unless I go into the castle,do all the quests,etc. And,yes,I am playing the right game.Otherwise why would I be in this forum. :]
nerevarine1138 wrote: »Are you... are you playing the right game?
As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to. And even that may not.
You can go to any area of the game at any time (except for different factions, which are unlocked after completing the main quest, etc.). Doesn't mean you'll be able to live easily, but that's part of the challenge.
There are invisnerevarine1138 wrote: »Are you... are you playing the right game?
As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to. And even that may not.
You can go to any area of the game at any time (except for different factions, which are unlocked after completing the main quest, etc.). Doesn't mean you'll be able to live easily, but that's part of the challenge.
There are invis walls everywhere. If you try to navigate in the traditional elder scrolls way (read *** your rock cliffs. I'm going up) you hit them quite frequently. Cyrodill is the worst offender, especially with the slaughterfish (seriously, Argonian's swim passive might actually be useful without them. At least its combined with the strongest passive
Its really noticeable in Grahtwood. The whole Southwest section of 'tiered' levels is completely blocked off and makes travel from the Southwest corner to the Northeast almost impossible without going through a massive snake pattern through the whole area, but every area suffers from invis walls to some degree. Even worse is the places they forgot where they didn't intend players to go, you get stuck very easily between two large rocks. Compare this with previous ES games where they designed it so that if you can get there, you can traverse it. Lazy/quick level design decisions at play here.
As far as i'm concerned, this is an ES game. If you can jump it, you should be able to get there with no problem. One of the draws of the games. Area boundaries are one thing, random invis walls is another.
nerevarine1138 wrote: »As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to. And even that may not.
WhiskeyRiver.AZub17_ESO wrote: »They didnt say it was linear when they advertized it. They said I could play as I want,but I cant. They lied.
Nah, that's not true man. There are plenty of mmorpgs where the entire world is playable. Anything you see, you can reach. Like I said, I think it's a graphics/memory thing. I once asked a TSW dev if they could make more open buildings. He responded that building actual interiors takes memory. Therefore you end up with painted boxes and walls. It's a trade-off.A: Welcome to a MMO
B: There are some areas you can get to (along roads/paths-you know the normal expected paths ..not f$%^ing mountain climbing) that will get you well into areas much higher than yourself.
C: Welcome to a MMOMMO cannot allow players to climb all over buildings and mountains because in a MMO there are rules that help further the design of the GAME
E: Welcome to a MMO
nerevarine1138 wrote: »As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to.
No, they don't. You can walk around Fort Virak and board ships in Wayrest and Skywatch respectively. Only veteran zones are locked, but you can go anywhere in your alliance with a level 3 character.starkerealm wrote: »nerevarine1138 wrote: »As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to.
Travel from Stonefalls to the Rift requires completing a quest line. Travel to the Alik'r requires completing a quest in Rivenspire, but there might be transit from Stormhaven, I'm not sure. If there is, it might also require a shorter quest.
Transit from Auridon to Grahtwood... you've got me, I'm not sure. I think you need to finish Firsthold, but you might not. Because of how the Dominion plot goes, I kind of think that step is mandatory. Though, I could be wrong.
A: Welcome to a MMO
B: There are some areas you can get to (along roads/paths-you know the normal expected paths ..not f$%^ing mountain climbing) that will get you well into areas much higher than yourself.
C: Welcome to a MMOMMO cannot allow players to climb all over buildings and mountains because in a MMO there are rules that help further the design of the GAME
E: Welcome to a MMO
Actually,I just tried to get around Fort Virak,and it led me the total other direction from the way i was trying to go.Waaaay the heck off track. I couldnt get around it and into the next area.On the map it showed this.You have to go through the Fort to get into the other area.No, they don't. You can walk around Fort Virak and board ships in Wayrest and Skywatch respectively. Only veteran zones are locked, but you can go anywhere in your alliance with a level 3 character.starkerealm wrote: »nerevarine1138 wrote: »As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to.
Travel from Stonefalls to the Rift requires completing a quest line. Travel to the Alik'r requires completing a quest in Rivenspire, but there might be transit from Stormhaven, I'm not sure. If there is, it might also require a shorter quest.
Transit from Auridon to Grahtwood... you've got me, I'm not sure. I think you need to finish Firsthold, but you might not. Because of how the Dominion plot goes, I kind of think that step is mandatory. Though, I could be wrong.
Maybe it's because I remember how littered with invisible walls Fallout: New Vegas was, but this thread sounds like a troll thread.
I think I've run into maybe 5 invisible walls - all in places I expected them, Grahtwood was awful with visible walls tiered cliffs, Reaper's March was bad with them as well, but the rest of the game is more than explorable.
I did it this morning before replying to your post, with a character who hasn't done a single quest in Stonefalls. The fort door was locked. I went north around the fort, under the bridge, then up on the other side. I see how you could get lost, I almost thought I wouldn't be able to get back on the road too. But it's possible.WhiskeyRiver.AZub17_ESO wrote: »Actually,I just tried to get around Fort Virak,and it led me the total other direction from the way i was trying to go.Waaaay the heck off track. I couldnt get around it and into the next area.On the map it showed this.You have to go through the Fort to get into the other area.No, they don't. You can walk around Fort Virak and board ships in Wayrest and Skywatch respectively. Only veteran zones are locked, but you can go anywhere in your alliance with a level 3 character.starkerealm wrote: »nerevarine1138 wrote: »As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to.
Travel from Stonefalls to the Rift requires completing a quest line. Travel to the Alik'r requires completing a quest in Rivenspire, but there might be transit from Stormhaven, I'm not sure. If there is, it might also require a shorter quest.
Transit from Auridon to Grahtwood... you've got me, I'm not sure. I think you need to finish Firsthold, but you might not. Because of how the Dominion plot goes, I kind of think that step is mandatory. Though, I could be wrong.
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I helped someone is zone the other day when people were telling them they couldn't without clearing the fort quest first. You want to go right and follow the fort around, counter clock wise, under the bridge, then S turn up the slope with the spiders and you are there in the Rift before you know it.WhiskeyRiver.AZub17_ESO wrote: »Actually,I just tried to get around Fort Virak,and it led me the total other direction from the way i was trying to go.Waaaay the heck off track. I couldnt get around it and into the next area.On the map it showed this.You have to go through the Fort to get into the other area.No, they don't. You can walk around Fort Virak and board ships in Wayrest and Skywatch respectively. Only veteran zones are locked, but you can go anywhere in your alliance with a level 3 character.starkerealm wrote: »nerevarine1138 wrote: »As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to.
Travel from Stonefalls to the Rift requires completing a quest line. Travel to the Alik'r requires completing a quest in Rivenspire, but there might be transit from Stormhaven, I'm not sure. If there is, it might also require a shorter quest.
Transit from Auridon to Grahtwood... you've got me, I'm not sure. I think you need to finish Firsthold, but you might not. Because of how the Dominion plot goes, I kind of think that step is mandatory. Though, I could be wrong.
Have you met the slaughter fish yet? See an island that looks interesting? Nope. Can't go there.
They should have made the zones grid based like the single player games, with the whole world open and no invisible walls. Then just load the grids around you as you move around. Then they could have kept things like the cliff overlooking eastmarch from the rift. It pisses me off that there is a giant mountain range there for some reason instead of a beautiful cliffside view like in Skyrim.
No, they don't. You can walk around Fort Virak and board ships in Wayrest and Skywatch respectively. Only veteran zones are locked, but you can go anywhere in your alliance with a level 3 character.starkerealm wrote: »nerevarine1138 wrote: »As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to.
Travel from Stonefalls to the Rift requires completing a quest line. Travel to the Alik'r requires completing a quest in Rivenspire, but there might be transit from Stormhaven, I'm not sure. If there is, it might also require a shorter quest.
Transit from Auridon to Grahtwood... you've got me, I'm not sure. I think you need to finish Firsthold, but you might not. Because of how the Dominion plot goes, I kind of think that step is mandatory. Though, I could be wrong.
WhiskeyRiver.AZub17_ESO wrote: »So,I paid $80.00 for ESO,full edition. And I hate,..just absolutely h-a-t-e that there are invisible walls keeping me from the Rift,for instance.If I dont follow their direction,I cant go here,cant go there,cant use what I want till they say I can. It's mine and I paid for it.They didnt say it was linear when they advertized it.
They said I could play as I want,but I cant. They lied. With this new Alt I just made,I planned to hit all the Shards and Wayshrines.All of em,..get them on my map for the future like.Kinda find ways into other areas,but there just are none.
I cant do it unless I do every quest they say I have to do to open up the next area.
I came out of game cos I am mad,frustrated and m-a-d.
X[ #%$&
*Jumps up and down in a tantrum*
(sorry,..just a frustrated little rant.Please dont flame me.)