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Tired of having cheaters/exploiters taking your Scrolls without taking the necessary Keeps first?

  • stevenskeens_ESO
    No, not even a grey area ZOS has said it before they allow FC to be a certain distance away from the scroll temple. Its not exploiting or cheating if someone decides to wait behind your gate after you all leave and grab it. The only bannable offence is exploiting dragon leap to do it, which they fixed awhile back. Its way more tactical to wait till you all leave when their no caltrops and oils. If you other factions learn not to rush right in with oil in your faces you would be able to successfully cap scrolls with out suffering major casualties and having the scroll returned. DC has the EG Guild which is the most tactical oriented guild, which allows DC to overcome the diversity of the over populated AD, even at the oceanic zone times they are two bars above other factions, which can be blamed on the ESO game review youtubers depicting Admire Dominion as the prime choice for PVP.
  • WraithAzraiel
    WraithAzraiel
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    Oh so tactical.
    Shendell De'Gull - V14 Vampire Nightblade

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  • themizario
    themizario
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    Zubba wrote: »
    I see absolutely no problem with camps after the gates close. It ads flavour to the game.

    Correct me if I'm wrong but isn't taking a scroll from behind a closed gate a ban-able offense?

    It's not ban hammer worthy. You can do whatever you like in this game cheat, Rob guild banks, place camps wherever and it's LEGITIMATE.

    The only thing you can't do is buy gold from gold sellers and power lvl through gold sellers. Everything else...go for it!
  • Zubba
    Zubba
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    NovaShadow wrote: »
    Zubba wrote: »
    I see absolutely no problem with camps after the gates close. It ads flavour to the game.

    We're not talking about gates being open then closed. We're talking about when gates weren't open and yet scrolls are taken. Read properly next time.

    English is not my first language.
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • Lfehova
    Lfehova
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    Zubba wrote: »
    NovaShadow wrote: »
    Zubba wrote: »
    I see absolutely no problem with camps after the gates close. It ads flavour to the game.

    We're not talking about gates being open then closed. We're talking about when gates weren't open and yet scrolls are taken. Read properly next time.

    English is not my first language.

    Zubba you're fine. It's nova shadow who's wrong. Just because the gate has been closed for three hours does not mean you're safe.

    Does AD forget that dc has players determined enough to stay at a single outpost for 12 hours? Three hours behind a gate is chump change.

    No Mercy has personally sat 12 people behind a gate for one hour, just to steal a scroll.

    News flash AD, If your gate opens, you should run a rescue search style sweep through the entire behind the gate area for any stragglers. There's a boatload of determined DC that have the tenacity to wait hours.
    Characters: Hovaling/Lfehova/Hova-kun/Hovalicious
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    Characters after rename: BROVALING/Baka-kun/Brovalicious (Lfehova is now a retired DK and spends his days crafting)
  • Agrippa_Invisus
    Agrippa_Invisus
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    Lfehova wrote: »
    Zubba wrote: »
    NovaShadow wrote: »
    Zubba wrote: »
    I see absolutely no problem with camps after the gates close. It ads flavour to the game.

    We're not talking about gates being open then closed. We're talking about when gates weren't open and yet scrolls are taken. Read properly next time.

    English is not my first language.

    Zubba you're fine. It's nova shadow who's wrong. Just because the gate has been closed for three hours does not mean you're safe.

    Does AD forget that dc has players determined enough to stay at a single outpost for 12 hours? Three hours behind a gate is chump change.

    No Mercy has personally sat 12 people behind a gate for one hour, just to steal a scroll.

    News flash AD, If your gate opens, you should run a rescue search style sweep through the entire behind the gate area for any stragglers. There's a boatload of determined DC that have the tenacity to wait hours.

    It only took about 10-15 minutes for the AD at Haderus Altadoon to get bored and wander off. No sweeps of the area were seen, nothing.

    Ultimate in laziness it seems. We flattened the temple and took that scroll home with almost no resistance because they wanted those phat APs at Bloodmayne.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
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    For Sweetrolls! FOR FIMIAN!
  • Vorpan
    Vorpan
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    Lfehova wrote: »
    Zubba wrote: »
    NovaShadow wrote: »
    Zubba wrote: »
    I see absolutely no problem with camps after the gates close. It ads flavour to the game.

    We're not talking about gates being open then closed. We're talking about when gates weren't open and yet scrolls are taken. Read properly next time.

    English is not my first language.

    Zubba you're fine. It's nova shadow who's wrong. Just because the gate has been closed for three hours does not mean you're safe.

    Does AD forget that dc has players determined enough to stay at a single outpost for 12 hours? Three hours behind a gate is chump change.

    No Mercy has personally sat 12 people behind a gate for one hour, just to steal a scroll.

    News flash AD, If your gate opens, you should run a rescue search style sweep through the entire behind the gate area for any stragglers. There's a boatload of determined DC that have the tenacity to wait hours.

    It only took about 10-15 minutes for the AD at Haderus Altadoon to get bored and wander off. No sweeps of the area were seen, nothing.

    Ultimate in laziness it seems. We flattened the temple and took that scroll home with almost no resistance because they wanted those phat APs at Bloodmayne.

    That's how it usually goes with AD.

    They can have someone sitting behind the gate saying in zone chat that another alliance has a camp up with people re-spawning at it, and maybe a couple AD will come to check it out.

    Or they sit at Fare waiting for their defensive tick. Meanwhile someone is in zone chat spamming in caps that Brindle's outer is down and inner is at 20%. They can't go yet, though, because they are waiting for that tick.

    Honestly, AD doesn't need someone troll camping them cause they are their own worst enemy.
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