Can we please get some proper storage?

bedlom
bedlom
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I am getting tired of having to sell/get rid of all my outfits and other things I like to collect, it has always been a big part of elder scrolls for me and with ESO I am struggling here.

I really hope Zeni is working on housing or something because even just for crafting ingredients the storage is poor, even just instanced city housing would be a start.

Can anyone at ZOS offer some info on this? I spend to way much time on my inventory management.
  • Govalon
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    They will move collectibles such as pets out of inventory to their own collections ui. This was stated in the latest road ahead article. Check it out.
  • MornaBaine
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    Govalon wrote: »
    They will move collectibles such as pets out of inventory to their own collections ui. This was stated in the latest road ahead article. Check it out.

    Collectibles and pets being moved to their own storage tab is a good start. But they SERIOUSLY need to consider doing the same thing for crafting mats. I, too, LOVE to collect different outfits and even different weapons and it just KILLS me to have to choose between keeping them or keeping provisioning supplies like tomatoes and onions! C'mon ZoS, help us out here!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • crowfl56
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    NO housing please please no housing.
  • MornaBaine
    MornaBaine
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    crowfl56 wrote: »
    NO housing please please no housing.

    Shush!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Gedalya
    Gedalya
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    crowfl56 wrote: »
    NO housing please please no housing.

    Are you kidding? Housing in the ES franchise has been a feature since Morrowind (to my knowledge) and its proven to be a great feature. I for one can't wait to get my own house in ESO.
    Baskin Robbins always finds out.

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  • Wreuntzylla
    Wreuntzylla
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    The number of provisioning mats is going to be reduced in the provisioning revamp. They are making changes. Just very slowly.
  • MornaBaine
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    The number of provisioning mats is going to be reduced in the provisioning revamp. They are making changes. Just very slowly.

    Sadly, I don't think that's slated to go live with Update 5, is it? This is a fix they could implement NOW. Also, this doesn't just apply to provisioning unfortunately.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • neueregel
    neueregel
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    Just use alts! I have ~1250 slots with my bank and 8 players with horses and upgraded bags... Even just upgrading each alt a couple times wont cost much.
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  • Imryll
    Imryll
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    neueregel wrote: »
    Just use alts! I have ~1250 slots with my bank and 8 players with horses and upgraded bags... Even just upgrading each alt a couple times wont cost much.

    It's not the expense of upgrading alt storage that's the issue. It's not being able to play those characters and the inconvenience of switching items between mules and the bank. Last night someone announced in /zone their desire to buy some motif books I was storing on a mule. I'd have been glad to dispose of the books, but the logistics of the transaction were just too daunting--particularly as they would have required a stranger to wait around while I switched to the alt, had them put the books in the bank, and then switched back to the DC character who could trade with them.
  • Gojak
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    Imryll wrote: »
    neueregel wrote: »
    Just use alts! I have ~1250 slots with my bank and 8 players with horses and upgraded bags... Even just upgrading each alt a couple times wont cost much.

    It's not the expense of upgrading alt storage that's the issue. It's not being able to play those characters and the inconvenience of switching items between mules and the bank. Last night someone announced in /zone their desire to buy some motif books I was storing on a mule. I'd have been glad to dispose of the books, but the logistics of the transaction were just too daunting--particularly as they would have required a stranger to wait around while I switched to the alt, had them put the books in the bank, and then switched back to the DC character who could trade with them.

    Just mail it to the C.O.D.
  • Dominoid
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    MornaBaine wrote: »
    The number of provisioning mats is going to be reduced in the provisioning revamp. They are making changes. Just very slowly.

    Sadly, I don't think that's slated to go live with Update 5, is it? This is a fix they could implement NOW. Also, this doesn't just apply to provisioning unfortunately.

    It's definitely not 1.5 but it is slated for 1.6 per Guild Summit folks and audio.
  • Islyn
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    The number of provisioning mats is going to be reduced in the provisioning revamp. They are making changes. Just very slowly.

    They said they are considering a change but seriously prov mats stack. You only need mats for what you make - not every mat in game.

    I do agree about the storage though.
    Member of the Old Guard - Closed Betas 2013
  • PoseidonEvil
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    crowfl56 wrote: »
    NO housing please please no housing.

    housing has been an ES thing for awhile so i dont see why you wouldnt want it now lol

    In-game ID: alchelvly
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  • Nestor
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    Islyn wrote: »
    You only need mats for what you make - not every mat in game.

    So I am not supposed to craft for anyone else, just myself? How does that create a viable game economy?

    What if I have a low level Alt that I am trying to bring up? Can't craft for them? Or do I have to waste even more time trying to find the mats I need rather than collecting them along the way in the game going from quest to quest?


    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Whisper292
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    crowfl56 wrote: »
    NO housing please please no housing.

    Why don't you want housing?
    ---
    Love all, trust few, do wrong to no one. - William Shakespeare
  • MornaBaine
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    Gojak wrote: »
    Imryll wrote: »
    neueregel wrote: »
    Just use alts! I have ~1250 slots with my bank and 8 players with horses and upgraded bags... Even just upgrading each alt a couple times wont cost much.

    It's not the expense of upgrading alt storage that's the issue. It's not being able to play those characters and the inconvenience of switching items between mules and the bank. Last night someone announced in /zone their desire to buy some motif books I was storing on a mule. I'd have been glad to dispose of the books, but the logistics of the transaction were just too daunting--particularly as they would have required a stranger to wait around while I switched to the alt, had them put the books in the bank, and then switched back to the DC character who could trade with them.

    Just mail it to the C.O.D.

    You clearly did not read the response you were given.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Islyn
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    Nestor wrote: »
    Islyn wrote: »
    You only need mats for what you make - not every mat in game.

    So I am not supposed to craft for anyone else, just myself? How does that create a viable game economy?

    What if I have a low level Alt that I am trying to bring up? Can't craft for them? Or do I have to waste even more time trying to find the mats I need rather than collecting them along the way in the game going from quest to quest?


    Aw hey - do whatever you like (no need for histrionics - i am not bossing you around or anything).

    However, do you really consistently make every recipe in game?

    I happen to know that you might need ingreds for more than one thing but I also know that a lot of people hoard a lot of stuff they never actually use.

    That's fine - but you have to manage your own habit or find a way to streamline. Do you really need 3 stacks of goat bits?

    I would not bank (haha! Pun!) on this OP generating any more changes in game inventory than all the many posts on the same topic before.

    Let's face it: you have more slots you will just fill them up with more stuff.

    It's just how it is if you like to hoard mats.
    Member of the Old Guard - Closed Betas 2013
  • mad.ferretb16_ESO
    Mats are always an issue in games, having players able to keep everything wrecks the economy. Disposing of too many mats also wrecks the economy by creating too much demand.

    It's a balancing act I guess, but this game seems to have way more mats than most.

    I have a problem with rings personally I seem to have quite a few that I want to keep for alts but that's just me. I'm a hoarder.
  • neueregel
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    Imryll wrote: »
    neueregel wrote: »
    Just use alts! I have ~1250 slots with my bank and 8 players with horses and upgraded bags... Even just upgrading each alt a couple times wont cost much.

    It's not the expense of upgrading alt storage that's the issue. It's not being able to play those characters and the inconvenience of switching items between mules and the bank. Last night someone announced in /zone their desire to buy some motif books I was storing on a mule. I'd have been glad to dispose of the books, but the logistics of the transaction were just too daunting--particularly as they would have required a stranger to wait around while I switched to the alt, had them put the books in the bank, and then switched back to the DC character who could trade with them.

    I understand. What I do is I have certain alts that hold certain categories of items so it makes it easier for me to know where my items are. I have one alt that holds all my provisioning, another that holds extra mats (styles, traits and so on) he also holds all the extra motifs I have. Another alt holds my items I am saving (armor/weapons/jewelry and so on). Another alt hold my enchanting items as well as potions/food/drinks. then I have a alt that holds all my alchemy items. The other three I use to swap things around if I want to play any of these players. It doesn't take that long to swap...2 min and I am playing my alts.
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  • Nestor
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    Islyn wrote: »
    Aw hey - do whatever you like (no need for histrionics - i am not bossing you around or anything).

    However, do you really consistently make every recipe in game?

    There are no histrionics, it is simply a reaction to the statement, You only need mats for what you make - not every mat in game.. Well, this is exactly what I am talking about, I can't store the mats for the things I make.

    Do I only have one level of character? Do I only have characters in one Alliance? Do I have no friends in the game? No Guild mates? No one to sell things to?

    And, why would I keep 3 stacks of goat bits? That would be just silly. I have one partial stack of the the ingredients for the recipes I know how to make, that's it, and it takes one mule to carry just that. The number of recipes adds up, along with the number of ingredients needed.

    And, Provisioning is not the only craft, but it is one that requires more than 60 slots to make things for all levels. In fact, I don't provision right now due to lack of skill points, not bag space. I am gathering mats for recipes that I do know and will use. Still requires one entire Mule to store those, and it has expanded bag space. That is just provisioning.

    There is also Enchanting (40 plus spaces), Alchemy (about 40 spaces also, maybe more depending on who you are making things for) the list can go on and on for each crafting line. And, before you say just max out your bank space, a solution that costs 800,000 gold is not a solution, if I had that much money, I would not need to make anything.

    The game is set up for one person to have one maybe two craft lines for their one character. Any more than that requires Alts and or Mules.

    Thing is, there is no reason for a shortage in storage. None at all. It serves no game purpose, it serves no social purpose, it serves no tactical purpose it serves no strategic purpose.

    If you want to go around carrying less things than the storage gives you, then great you can do that. If you want to craft effectively in more than two lines, then no, it will not work unless there are mules and inventory shuffling.

    However, the final point is, what reasonable reason is there to limit bag space? I have yet to see anyone give a good reason as to why bag space should be limited. It serves no benefit to the game or community or the social aspect of the game.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Islyn
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    Nestor wrote: »
    Islyn wrote: »
    Aw hey - do whatever you like (no need for histrionics - i am not bossing you around or anything).

    However, do you really consistently make every recipe in game?

    There are no histrionics, it is simply a reaction to the statement, You only need mats for what you make - not every mat in game..

    So you use every provisioning mat in game enough to keep stacks of it - although each 1 makes 4 if you have it leveled.

    Okay, my bad.

    I know who I'll hit up for Guar Quiche, Liver and Lights and Dark Meat beer then ;-)
    Member of the Old Guard - Closed Betas 2013
  • Vizier
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    You should be good to go after investing 200-300k GP. What's the problem? :wink:
  • Moonshadow66
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    Imryll wrote: »
    neueregel wrote: »
    Just use alts! I have ~1250 slots with my bank and 8 players with horses and upgraded bags... Even just upgrading each alt a couple times wont cost much.

    It's not the expense of upgrading alt storage that's the issue. It's not being able to play those characters and the inconvenience of switching items between mules and the bank. Last night someone announced in /zone their desire to buy some motif books I was storing on a mule. I'd have been glad to dispose of the books, but the logistics of the transaction were just too daunting--particularly as they would have required a stranger to wait around while I switched to the alt, had them put the books in the bank, and then switched back to the DC character who could trade with them.

    I couldn't have said it any better. Just a few days ago, I had the very same problem when I saw someone typing in the chat searching for certain things, and I thought, dammit, I have these in one of my other character's inventory. And I didn't want them to wait for my other character to "arrive", so I just didn't say anything.

    Plus, I really would love to continue playing with some characters as well, but their inventories are full, I can't.

    Although they all have maxed bag and inventory upgrade for a long time already, it's never being enough, since I also keep all my self-crafted armor/weapon sets for later characters to use. They are just "too good" to sell to a standard merchant or to deconstruct them for the slight chance to get a handful of materials back.
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  • Qhival
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    upgrade your pack horse, upgrade your bank, create mule characters... and sell your craftings mats that you outlevel. There is no need to horde 10,000 silk when your character is veteran rank 14. Some people argue they save it for their future mules, but honestly thats just silly. at any given level you can find the mats you need in 10 minutes for a full suit of crafted armor. Also learn what provision mats are trash.

    following the above scenario, I have plenty of space on 1 character. I use 1 mule for the outfits and that's it.
    -Archival -Templar, NA
  • CoolsHisHands
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    Stop being a hoarder and you'll have plenty of slots.

    110 slots per fully upgraded character + 59 per pack horse = 169

    169 x 8 characters = 1352

    + 240 fully upgraded bank slots = 1592

    + join 5 guilds and put 30 items in each guild store: 150 => 1742 (granted these slots only hold your items for 30 days)

    There's really no reason you should be running out of inventory space in this game, and IMHO no reason for ZoS to make getting more any cheaper or easier.

    The reason bag space is limited is because it forces players to place subjective value on resources in game. If an item is worth less to you than an open bag slot, you're going to destroy it, vendor it or try selling it. This encourages trade, and a social economy, especially concerning items of lower value. If there was no limit to what anyone could store, everyone would just keep everything, and trading would die down MUCH more quickly after every new content release. Most of what you'd see in the guild stores would be high priced consumables, like legendary tempers/runestones, blue/purple trial drops and purple recipes. Very little else would sell, since virtually everyone would have their own stockpile.

    Limits on bag space are for your own good. Complain about them if you like, but they exist for a reason, and that reason is to help keep the economy* active.

    * as flawed as it is
    Edited by CoolsHisHands on October 20, 2014 5:19PM
    Vokundein
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  • Sagorn
    Sagorn
    Soul Shriven
    People who don't craft a lot or play multiple characters don't get it. I have 8 characters with every inventory upgrade. I have a max sized bank. If I want to switch the character I am playing.. it is a major pain to move all my stuff from the character I want to play to the character I *was* playing.

    I sell 95% of the stuff I find. I do like to keep some set items for characters who are leveling up. Yes I have a bunch of extra provisioning mats, and other crafting materials. I should be able to have several stacks of crafting materials without maxing out 8 characters, which is the case. Believe it or not naysayers, this is a problem.

    While changes have been bandied about in some forum posts, none of these are officially slotted to be coming anytime soon. I won't get into the provisioning forum suggested changes, but I will say that simple solutions exist for temporary relief that do not require massive coding changes and QA testing which I know is a rare resource. Simply stack ALL crafting items to 1000. This would free up quite a few slots for crafters and while I know myself and other packrats would eventually fill up again, it would take some of the pressure off for a little while at least.

    I am sure when the powers that be decided how big stack sizes would be and how much inventory space exists they felt they were helping create a robust economy. Hey.. if people don't have the room for stuff.. they'll sell it right? Sure.. sometimes, but the guild store system is terrible and while I do sell things on my guild store I still only have 30 slots and that's not much at all if you play a lot.. which I do.

    Perhaps I am a 1%er. Perhaps most people do not play as much as I do... or how I do. Perhaps this is not a problem for most players who pretty much just want to kill things and level and vendor everything they find, don't craft, and don't loot any crates/sacks/etc... For those players that do like to save some extra mats for a rainy day or gear for an alt they plan on leveling, the inventory situation is something that needs some attention.
    Edited by Sagorn on October 20, 2014 5:28PM
  • CoolsHisHands
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    Sagorn wrote: »
    Perhaps I am a 1%er. Perhaps most people do not play as much as I do... or how I do. Perhaps this is not a problem for most players who pretty much just want to kill things and level and vendor everything they find, don't craft, and don't loot any crates/sacks/etc... For those players that do like to save some extra mats for a rainy day or gear for an alt they plan on leveling, the inventory situation is something that needs some attention.

    I loot all crates. I'm maxed in every crafting profession. The only thing I don't keep stock of in my bank and single mule alt is runestones. So I'm not sure how you're using more than 1500 slots without calling it "hoarding".
    Vokundein
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  • Nestor
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    The reason bag space is limited is because it forces players to place subjective value on resources in game. If an item is worth less to you than an open bag slot, you're going to destroy it, vendor it or try selling it. This encourages trade, and a social economy, especially concerning items of lower value. If there was no limit to what anyone could store, everyone would just keep everything,

    Limits on bag space are for your own good. Complain about them if you like, but they exist for a reason, and that reason is to help keep the economy* active.

    * as flawed as it is

    Your assumptions are flawed. First, we are not asking for unlimited storage. We are asking for storage that we don't have to spend half our login time maintaining. Some people will horde, but they do that now. The rest of us want a working inventory to support the game activities, not play the game to keep our inventory supported. That does not do me any good.

    Someone in Chat wanted something that I had a few minutes ago that I deconstructed because I did not have room to keep it. How does that support a game economy? That does neither me or them any good, so it's not for my own good nor theirs.

    I want to play a game, I don't want to manage inventory. But, we have to have an inventory to play the game, so we have to manage it, and that means spending more time on inventory than playing the game. Saying that limited storage is for my own good is a crock. All it does is make me spend more time doing things that are not playing the game to take advantage of the systems that are built into the game that require storage.





    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • CoolsHisHands
    CoolsHisHands
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    Nestor wrote: »
    Your assumptions are flawed.
    I didn't make any assumptions.

    Nestor wrote: »
    First, we are not asking for unlimited storage. We are asking for storage that we don't have to spend half our login time maintaining.
    The amount of time you spend managing your inventory is directly a function of how much you value it. Obviously you value yours very much, and whether it's because you have big plans for it, or you just have OCD, doesn't matter in the slightest. Putting subjective value on things begets an economy.

    Nestor wrote: »
    Someone in Chat wanted something that I had a few minutes ago that I deconstructed because I did not have room to keep it. How does that support a game economy?
    Apparently the subjective value of the item was not enough for you to allow it to continue using one of your bag slots, rather than keeping it for someone who asked for it later in chat. Friend, you are exactly describing the ebbs and flows of a real economy. You have limited bag slots, and because of that, those bag slots have value. If something in that bag slot is worth less to you than an open bag slot, you're going to get rid of it.

    Because you destroyed your item, the subjective value of that same item held by everyone else goes up by some small unspecified amount. Your pal in chat will now have to find the item somewhere else by engaging in the market. Because you weren't able to give/trade/sell him the item doesn't mean an economy isn't happening, it just isn't happening to you, simply because you made a value judgment about your inventory. Isn't the market wonderful? :)

    It's funny because you're using these examples to describe why you need more inventory slots, yet you are describing exactly the situation I originally stated here as to why limits are necessary to keep up an active economy.

    Nestor wrote: »
    That does neither me or them any good, so it's not for my own good nor theirs.
    When your friend goes to buy that same item from Bob down the road, the decision you made does Bob plenty of good. Bob sends you his thanks for helping to create a vibrant economy.

    Bottom line: If you find you're spending too much time managing your inventory and not enough time playing the game, you should realise two things:

    1) Managing your inventory is playing the game.

    2) Perhaps you should place less subjective value on your inventory if you aren't having as much fun dealing with that aspect of the game.
    Edited by CoolsHisHands on October 20, 2014 6:08PM
    Vokundein
    Cools-His-Hands - Argonian Extraordinaire - Legend Gaming Webmaster
    www.legend-gaming.net
  • Sagorn
    Sagorn
    Soul Shriven
    Sagorn wrote: »
    Perhaps I am a 1%er. Perhaps most people do not play as much as I do... or how I do. Perhaps this is not a problem for most players who pretty much just want to kill things and level and vendor everything they find, don't craft, and don't loot any crates/sacks/etc... For those players that do like to save some extra mats for a rainy day or gear for an alt they plan on leveling, the inventory situation is something that needs some attention.

    I loot all crates. I'm maxed in every crafting profession. The only thing I don't keep stock of in my bank and single mule alt is runestones. So I'm not sure how you're using more than 1500 slots without calling it "hoarding".

    What you consider "hoarding" and what I consider "hoarding" are clearly different. I do also keep every runestone and I have an entire mule completely full of just runestones and herbs. Yes, I could destroy a lot of things I don't need today.. and might not need tomorrow, but why should I spend the time to gather all these items only to toss them when a new patch might add something that requires tons of them? I don't know how you play.. or what you keep. I'm not telling you how to play... or what to keep either.

    I don't understand why other players have such a problem with people asking for a change that doesn't effect them, or how the play at all. It happens with this topic, and LFG topics, and solo vs group topics. I can assure you that myself, and the other players who do have inventory issues are not trying to offend the people who have tons of space and aren't having issues.
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