ZOS_GinaBruno wrote: »Hey guys! Just wanted to let you know that many of these issues will be addressed when we release our next iterative patch on the PTS. We'll post all the details in the patch notes as soon as we have them ready to go! Thank you all very much for your reports on these issues, and please let us know if you continue to see any problems after 1.5.1 is released.
Hypertionb14_ESO wrote: »i would like to add a new observation that has been nagging in my head..
the change to Feral pounce is preventing duration from being added no matter what range you use the ability at.
According to notes, this is limited to you haveing to be at least 10m away form the target to get the bonus duration, however even at max range you get no bonus time.
Hey guys, I did a Test on PTS myself: Here are the Results:
- I would like to be able to rearrange the skills on my WW bar
- Savage Strengh: Increases weapondamage by 18% in WW form.
I am ok with that, because i dont want to have player choosing WW only because of the passives in human form.
- Call of the Pack: need to be improved, since you wont have more than 3 Werewolfs in smaller dungeons.
- Devour CD: ~4 sec = very good, but during long bossfight of no use. Especially, if there are no critters around. Beside the low damage, de overall dps is low enough due to breaks (like devour, way to pray, etc. )
- In PVP ww time is too short too.
- I took the time!!! 47 sec. in WW form. (Without Animations)... Way to short.
- Pack leader; Doesn`t work properly. The Ultimates gained are still deleted if changing back to human. Precious Ultimate!! And as i see it, you dont gain more WW time, only your fellow wolves? This should also work on self!
- Damage: Way too low. I was overcapped at stamina, weaponpower, staminaregg and had the right enchantements... i even let go of surviability... the damage is still to low... to low to low to low.
I dont mention the claw- poison- bug and the other bugs mentioned by fellow wolves here i the forum.
One Pic i have to show you...: Look in to my eyes baby...
@Zenimax: Hope you see this...
Hypertionb14_ESO wrote: »1.5 is a failure for Werewolfs
The bad-
on live, light attack spam will hold 800dps
on PTS it will drop below 600dps.. getting only 530 or so.
no amount of new abilities can make up for the DPS loss caused by the change to the berserker morph, which destroys the most defining aspect of WW dps, the high attack speed in favor of a buff to the bleed which doesn't even work on live let alone PTS.
the new aoe "infectious claws" has a horrible animation and cool down timing and can be over quoed to the point you will be wasting stam swiping already dead enemies untill you block to clear the que. the dot is not worth the slow and horribly clunky animation
the good-
the new self heal and the CC break are good enough... the heal can be fired almost instantly in combat in between light attacks, letting you heal without really stopping attacks. the ranged "howl" attack is also really fast and can be spliced into light attacks (doesnt help wtih DPS at all tho)
overall-
i was really waiting for the buffs to WW. but the nerfs that have come with 1.5 have utterly ruined how WW plays and how it is useful in combat. I would rather them completely scrap all changes and leave the DPS than ruin what little good werewolf currently has.
Why it doesnt work-
the bleed bonus is very high, the bleed does 200 on crits now, but in order to get any bleed damage you have to COMPLETELY STOP ATTACKING WITH LIGHT ATTACKS.. this is not a option at all. if they actually made it so the bleed worked through the light attack spam it will still be a nerf since ALOT of mobs cant be damaged by bleeds.
Sad Video -
https://www.youtube.com/watch?v=JTvtcVCjFqc
lets do some math,
10k @ 1.2k dps = 8 second fight apx
10k @ 900dps avg = 11 second fight apx
7k @ 900dps avg = 7 second fight apx
7k @ 650dps avg = 10 second fight apx.
as you can see im taking almost as long to kill a mob with 30% less health, indicating a 30% average differance in how much damage is done during the actual fight.
if i had the 1.4 dps on a 1.5 mob..
7k @ 1.2k dps avg = 5 second fight apx
longer fights give greater chance for dps drops and create a longer baseline when determining sustain.
some additonal math finds the average damage per hit between crit and non crit at 330.47 on fight 2, the DPS is 862, and compaire the hits per second result to fight 4 calculated in the same way, where the average damage per hit is 340
Fight 2 = 2.6 hits per second.
Fight 4 = 1.8 hits per second.
around 44% faster hit rate on the 1.4 version.
i am not going to do the haste buffed versions to highlight the baseline difference in attack speed between the 1.4 and 1.5 versions of werewolf berserker.
Hypertionb14_ESO wrote: »i would like to add a new observation that has been nagging in my head..
the change to Feral pounce is preventing duration from being added no matter what range you use the ability at.
According to notes, this is limited to you haveing to be at least 10m away form the target to get the bonus duration, however even at max range you get no bonus time.
ExiledKhallisi wrote: »#141014-001978
PTS TESTING - WEREWOLF PROBLEMS
-Not receiving Stamina increase from passive when transforming into werewolf. Both the Passive increase and the innate increase of stamina for being in werewolf are not working.
-The light attack bleed damage reapplies itself every attack and since it takes time to tick does not actually do any damage unless I stop attacking.
-Werewolf still glitches out occasionally when attacking and trying to transform it sometimes wont transform you or you get stuck. Problem can easily be reproduced by simply attacking an enemy and trying to transform while performing another action.
-Removal of haste from Werewolf Light attacks results in overall DPS loss no matter what combination of the new skills I attempt. I have tested Multiple combinations and compared my DPS to the live server in werewolf form.
Is anyone from ZOS going to comment on the WW BLEED BEING 100% USELESS??? a WW attacks with light attack spam and the bleed is resetting everytime. This is not hard to fix...
@ZOS_GinaBruno
kaorunandrak wrote: »The heal could be better however I am finding the morphed form to be very good.
I tested it again; Pack leader doesn`t work (the part with Ultimate > Werewolftime (Testet with 3 Wolves in the group)
And the synergy of the morph (where your allys gain higher weaponattacks) doesn`t work either.