A hot topic at the Guild Summit was the role of PVP Buffs in PVE content. The team clearly explained that balancing end-game content is a difficult process that they are continuously working to improve. And, they recognized the imperfections with the leaderboard system, in that it is not an appropriate portrayal of performance if teams enter the encounter with different external buffs. In order to solve this problem, provide meaningful leaderboards and competition for everyone, and still preserve the value of PVP Buffs and their bonus impact, I propose the following:
PVP Buffs remain active everywhere. However, in order to qualify for a leaderboard placement upon completion of an event, the group must "Opt-in" to a leaderboard run through an NPC, and doing so removes ALL external buffs while inside that instance only.
This means that groups can still complete all content, including hard modes, with PVP Buffs, and get loot. The only difference is that runs with external buffs wouldn't place them on the competitive leaderboards.
Do you agree?
Edit: I would change the poll options to be more neutral if I could. I shouldn't have worded them this way. Nonetheless, there doesn't seem to be a way to edit poll options after votes are cast. So hopefully, you can just pretend they say Yes, No, or Other
Edited by zbtiqua on October 20, 2014 7:02AM Officer of Da Funk (EP NA)
DSA Vet Fastest Time NA (83 mins)
World 1st AA HM
World 3rd Hel Ra HM
[Proposed Change] PVP Buffs and Competitive Leaderboards 65 votes
Yes, this would clearly be a more fair representation and would improve the value of leaderboards.
No, I want my score to count even if I have buffs other teams don't have. It doesn't matter to me that this completely invalidates all concept of meaningful competition.