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[Proposed Change] PVP Buffs and Competitive Leaderboards

zbtiqua
zbtiqua
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A hot topic at the Guild Summit was the role of PVP Buffs in PVE content. The team clearly explained that balancing end-game content is a difficult process that they are continuously working to improve. And, they recognized the imperfections with the leaderboard system, in that it is not an appropriate portrayal of performance if teams enter the encounter with different external buffs. In order to solve this problem, provide meaningful leaderboards and competition for everyone, and still preserve the value of PVP Buffs and their bonus impact, I propose the following:

PVP Buffs remain active everywhere. However, in order to qualify for a leaderboard placement upon completion of an event, the group must "Opt-in" to a leaderboard run through an NPC, and doing so removes ALL external buffs while inside that instance only.

This means that groups can still complete all content, including hard modes, with PVP Buffs, and get loot. The only difference is that runs with external buffs wouldn't place them on the competitive leaderboards.

Do you agree?

Edit: I would change the poll options to be more neutral if I could. I shouldn't have worded them this way. Nonetheless, there doesn't seem to be a way to edit poll options after votes are cast. So hopefully, you can just pretend they say Yes, No, or Other :)
Edited by zbtiqua on October 20, 2014 7:02AM
Officer of Da Funk (EP NA)
DSA Vet Fastest Time NA (83 mins)
World 1st AA HM
World 3rd Hel Ra HM

[Proposed Change] PVP Buffs and Competitive Leaderboards 65 votes

Yes, this would clearly be a more fair representation and would improve the value of leaderboards.
67%
Mondrelybunteti_Xunnmichaelb14a_ESO2LtCrunchglakSeliqueGaldorPYusufTehMagnusdavidjournotb16_ESOZaeniddRune_RelicKorprokDhariusAshySamuraiGeneral_Kefkajustin.sniesakub17_ESOBloodfangAldarenns7732425ub17_ESO 44 votes
No, I want my score to count even if I have buffs other teams don't have. It doesn't matter to me that this completely invalidates all concept of meaningful competition.
9%
PolskiBunny_ESOskeletorz_ESOxMovingTargetThatRedguardGuyvd.anageb17_ESOKarraxx 6 votes
Other (Please explain)
23%
ItsMeTooStxSoulshineSublimenukeemstudiosub17_ESOwraithguknub18_ESODSwatloskiMornaBaineDDukePBpsyHookgrinRomoeliisraAeratusMerlight 15 votes
  • GaldorP
    GaldorP
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    Yes, this would clearly be a more fair representation and would improve the value of leaderboards.
    Great suggestion.
  • PBpsy
    PBpsy
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    Other (Please explain)
    Remove PVP buffs from PVE. Introduce medium duration pve only buffs that can be obtained by doing various challenging pve content and allow the pve buffs in leaderboard runs. For example doing some dungeon speed run could give you a couple of days buff depending on what dungeon you have. The buffs should be there but be a reward for pve. At the moment the only thing you do to earn those PVP buffs is to be lucky to fave a faction buff campaign and have 15k ap to change to it.
    Edited by PBpsy on October 3, 2014 8:51PM
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  • DDuke
    DDuke
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    Other (Please explain)
    While I agree with not being able to compete on leaderboard with the buffs, I posted this on another thread, and I feel it'd do good for the PvP in general:
    Another idea would be having the Cyrodiil buffs be based on the guild owning a keep. Your guild would get more buffs the longer it has held on to that keep. This would give keeps in Cyrodiil more meaning and make people really care about them, as well as leave a system that could be greatly expanded upon in the future (think: special siege weapons available from siege vendor if a guild has held on to a keep long enough, or additional player made fortifications to the keep).

    Link to the thread: http://forums.elderscrollsonline.com/discussion/134461/lets-talk-eso-guilds-constructive
  • General_Kefka
    General_Kefka
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    Yes, this would clearly be a more fair representation and would improve the value of leaderboards.
    zbt u are smelly monkey
  • Draconerus
    Draconerus
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    Yes, this would clearly be a more fair representation and would improve the value of leaderboards.
    Agreed!
    Draconerus
    Argonian - Templar Healer
    Da Funk - Officer
  • ItsMeToo
    ItsMeToo
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    Other (Please explain)
    Biased Poll

    A Yes or No would have been better without the biased text put on each.
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • DSwatloski
    DSwatloski
    Soul Shriven
    Other (Please explain)
    Fix the Lag... for my other vote. Make the game work for what we pay our subscription fee for. It is a beautiful game... it needs to work right for the subscription fee paid.
    Edited by DSwatloski on October 18, 2014 1:53PM
  • PolskiBunny_ESO
    PolskiBunny_ESO
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    No, I want my score to count even if I have buffs other teams don't have. It doesn't matter to me that this completely invalidates all concept of meaningful competition.
    I felt compelled to vote for what was being biased against.

    A poll should be written neutrally. Otherwise it's not really a poll.
  • zbtiqua
    zbtiqua
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    Yes, this would clearly be a more fair representation and would improve the value of leaderboards.
    I felt compelled to vote for what was being biased against.

    A poll should be written neutrally. Otherwise it's not really a poll.

    Yes granted I was heated when I wrote this, and I shouldn't have worded it like that. I can't seem to figure out how to change the poll options though. Anyways, I think it would be redundant to repost the whole thing, so hopefully we can still discuss the intended point as well? :p
    Officer of Da Funk (EP NA)
    DSA Vet Fastest Time NA (83 mins)
    World 1st AA HM
    World 3rd Hel Ra HM
  • eliisra
    eliisra
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    Other (Please explain)
    I don't think you should have PvP buffs to begin with, unless you actually helped to obtain them.

    I often encounter leaderboard PvE'ers crying in guild chats because they cant find any buff servers...like wtf? Go help cap the damn keeps and scroll instead of complaining maybe?

    Only signing up to a campaign, one frickin' lazy click, shouldn't grant you a single thing. There should be some sort of requirements to get the buffs on a daily or weekly basis. If you want buffs, go help win the war!

    Or they could just remove PvP buffs from instanced PvE entirely. Buff servers in PvP shouldn't have such impact on PvE leaderboards. Than again, I'm very biased playing EP EU lol. Last time we had a buff server was something like 14 weeks ago when old Wabbajack still existed.
  • Vizier
    Vizier
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    PvP buffs should be limited to the PvP campaign whereas the player made their home campaign. They should not exist outside of the campaign IMO...period.
  • Soulshine
    Soulshine
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    Other (Please explain)
    I have to agree with @Vizier here; I do not think PvP buffs should exist outside of the campaign to which they correspond. There is already way too much faceroll PvE world content for this to be needed in PvE play, and any guilds with skilled players worth their salt in competition for leaderboards placement are easily able to see that PvP buffs are bordering on exploitation of the system to improve your chances. Not cool and highly unnecessary if you ask me.
  • DDuke
    DDuke
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    Other (Please explain)
    What do you all think of the idea I posted above, of having the buffs be tried to keeps & the guilds holding them, instead of campaigns?
    Edited by DDuke on October 18, 2014 7:46PM
  • PolskiBunny_ESO
    PolskiBunny_ESO
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    No, I want my score to count even if I have buffs other teams don't have. It doesn't matter to me that this completely invalidates all concept of meaningful competition.
    zbtiqua wrote: »

    Yes granted I was heated when I wrote this, and I shouldn't have worded it like that. I can't seem to figure out how to change the poll options though. Anyways, I think it would be redundant to repost the whole thing, so hopefully we can still discuss the intended point as well? :p

    I'm satisfied with this :- )

    I'm also in a camp though where I personally don't see the value in leaderboards. It's cool when someone you know is on them, but I've always felt like it's irrelevant to me. I know a lot of people do care.

    Maybe they could implement buff wiping, or some way of having buffs allowed and not allowed separated.

    It doesn't really affect me personally, but I can see others getting unhappy of other people are getting an advantage that isn't balanced and will be ranked higher over something that isn't skill based.

    My vote would probably still be me not caring, but what matters is that it gets fixed for the people that it does affect (and that the vote reflects this is a change that should happen as a majority does care. My opinion isn't as important if it isn't the majority ;- ) ). Hopefully some method is worked out soon; I'm sure end game balancing is hard for them to figure out. Lol.
  • Hookgrin
    Hookgrin
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    Other (Please explain)
    I question the use of buffs as a reward at all. You have highly dedicated, highly capable players getting together to form high powered guilds playing mostly against above average to average and casual players. It is already out of balance. Why provide power buffs to the already powerful? Isn’t the logical path to a fun and meaningful fight to buff the underdog closer to the accomplished players so that there is a more fair fight?

    You know there is a problem when the player base responds by creating their own buffs to go against the buffed leaders of a campaign, by going into another server and taking it over as their own buff server. This is clearly an attempt to overcome the imbalance of the buff system.

    The problem is that now all of the servers are locked down by each alliance as a buff server and the rest of us can’t play the game as it was intended. Any attempt to take a keep on a buff server is met with 6 to 10 players wiping you clean with the power of a full zerg. So many players try to play and after a few wipes they’re done with it. The multiple campaign servers end up just serving the players on Thornblade.

    The buffs need to be replaced with material rewards, gold, AP, your name in lights. But not buffed gear as that would have a similar effect. While some of these elite players may think the rewards are not worth it and maybe even move on to other games, the servers would start to function as intended and more players would be able to play and in more fair and relatively equal fights. Which I think would be better for the ongoing success of the game than this locked down buff server system that we have today.

    I do like the idea discussed above of making rewards for guilds that successfully defend keeps. There could be rewards for the longest undefeated runs as well as the most time in possession for the duration of the campaign (this would allow for the occasional loss and then retaking of a keep). But the rewards should be material, not buffs. The majority of the rewards should go to those who participated in the effort, with lesser rewards going to other members. Perhaps insignias for their tabards and gold into the guild bank.

    This having whole servers locked down by an alliance for the sole purpose of defeated the buff gains of the winning side in Thornblade needs to stop. It is the player base proving that buffing the winning side and allowing carry over buffs is bad game design.
  • Stx
    Stx
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    Other (Please explain)
    I don't like your suggestion, and your poll options are so biased its funny.

    Just remove PvP buffs from PvE, simple as that.
  • Merlight
    Merlight
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    Other (Please explain)
    Stx wrote: »
    Just remove PvP buffs from PvE, simple as that.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • nukeemstudiosub17_ESO
    Other (Please explain)
    Simply you need to make the buffs work only on the server they are earned on. Ad Ep And now DC are all trading emp and going to unpop servers to get the scroll buffs and use them on main campaign which gives an unfair advantage!
  • zbtiqua
    zbtiqua
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    Yes, this would clearly be a more fair representation and would improve the value of leaderboards.
    Stx wrote: »
    I don't like your suggestion, and your poll options are so biased its funny.

    Just remove PvP buffs from PvE, simple as that.

    Yes yes you are correct I addressed that above.

    I personally agree with you, but the Dev's pushed back very hard against the idea of removing PVP Buffs from PvE at the Guild Summit. And so, this was an attempt at a compromise they might consider.
    Officer of Da Funk (EP NA)
    DSA Vet Fastest Time NA (83 mins)
    World 1st AA HM
    World 3rd Hel Ra HM
  • TehMagnus
    TehMagnus
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    Yes, this would clearly be a more fair representation and would improve the value of leaderboards.
    Being in the Alliance that never has buffs because because AD and Smurfs allways work together, I support this message.
  • Gyudan
    Gyudan
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    Yes, this would clearly be a more fair representation and would improve the value of leaderboards.
    zbtiqua wrote: »
    I propose the following:

    PVP Buffs remain active everywhere. However, in order to qualify for a leaderboard placement upon completion of an event, the group must "Opt-in" to a leaderboard run through an NPC, and doing so removes ALL external buffs while inside that instance only.

    This means that groups can still complete all content, including hard modes, with PVP Buffs, and get loot. The only difference is that runs with external buffs wouldn't place them on the competitive leaderboards.

    Great suggestion!
    Wololo.
  • shadowz081
    shadowz081
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    Yes, this would clearly be a more fair representation and would improve the value of leaderboards.
    Or since nobody like getting straight out 'nerfed' give a free 5% stat increase to everyone matching scroll bonus and a +250hp in place of emp buffs, than reserve the 'actual' buffs, for people in pvp, than 'adjust'(Nerf) where needed. Everyone is happy.
  • kevlarto_ESO
    kevlarto_ESO
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    Vizier wrote: »
    PvP buffs should be limited to the PvP campaign whereas the player made their home campaign. They should not exist outside of the campaign IMO...period.

    I agree, I understand where they are coming from with the buffs it is suppose to be a faction pride thing, and some pve people will take part to help get those buffs, but I don't think it is working out like that, pvp buffs in you home campaign and that's it.

  • Rune_Relic
    Rune_Relic
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    Yes, this would clearly be a more fair representation and would improve the value of leaderboards.
    I am sick to death in PVE my combat vs NPCs swings from easy to hard. Mostly hard because of war in some distant land with population bias. And no I don't do buff server or I wouldn't have homes or Azura EU with no guest.

    So yes....give me an opt out on PVE buffs so I can have "consistant" combat..thanks.
    Anything that can be exploited will be exploited
  • Merlight
    Merlight
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    Other (Please explain)
    zbtiqua wrote: »
    I personally agree with you, but the Dev's pushed back very hard against the idea of removing PVP Buffs from PvE at the Guild Summit. And so, this was an attempt at a compromise they might consider.

    Is there a transcript or something? I'd like to read their arguments against removing PvP buffs from PvE.
    zbtiqua wrote: »
    The team clearly explained that balancing end-game content is a difficult process that they are continuously working to improve. And, they recognized the imperfections with the leaderboard system, in that it is not an appropriate portrayal of performance if teams enter the encounter with different external buffs.

    As I see it, all PvP buffs do is unnecessarily complicate these two things for them. Lock PvP buffs to the campaign they were earned in, and you have 1) less difficulties balancing content, 2) fair leaderboards, and as a bonus 3) vanquished the deranged idea of buff campaigns.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • Mondrely
    Mondrely
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    Yes, this would clearly be a more fair representation and would improve the value of leaderboards.
    Good suggestion. I've always thought, at the very least, that people should have to earn a minimum number of alliance points in their home campaign for the buffs to apply outside of Cyrodiil. I bet many of the people in AD homed on Haderus have never stepped foot in PvP. It's unfair that the same people go in there and maintain the buffs for people that are too lazy to help out.
  • TehMagnus
    TehMagnus
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    Yes, this would clearly be a more fair representation and would improve the value of leaderboards.
    They don't want to remove PVP buffs from PVE because there would be even less people in PVP if they did I suppose. It's not like the only thing that brings many PVEr's there is the promise of Buffs... Maybe when Imperial city comes and if it makes PVP more interesting, they won't need a carrot to make people go PVP...
  • justin.sniesakub17_ESO
    Yes, this would clearly be a more fair representation and would improve the value of leaderboards.
    I want the buff system gutted to the point the Emperor system goes away. Great idea, broken implementation.
    For the night is dark and full of terrors.
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