Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Area invisible walls stopping me,...Grrrrr!!!!

Volkodav
Volkodav
✭✭✭✭✭
✭✭
So,I paid $80.00 for ESO,full edition. And I hate,..just absolutely h-a-t-e that there are invisible walls keeping me from the Rift,for instance.If I dont follow their direction,I cant go here,cant go there,cant use what I want till they say I can. It's mine and I paid for it.They didnt say it was linear when they advertized it.
They said I could play as I want,but I cant. They lied. With this new Alt I just made,I planned to hit all the Shards and Wayshrines.All of em,..get them on my map for the future like.Kinda find ways into other areas,but there just are none.
I cant do it unless I do every quest they say I have to do to open up the next area.
I came out of game cos I am mad,frustrated and m-a-d.
X[ #%$&
*Jumps up and down in a tantrum*

(sorry,..just a frustrated little rant.Please dont flame me.)
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Are you... are you playing the right game?

    As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to. And even that may not.

    You can go to any area of the game at any time (except for different factions, which are unlocked after completing the main quest, etc.). Doesn't mean you'll be able to live easily, but that's part of the challenge.
    ----
    Murray?
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    the invisible walls are irritating but you'll get used to them.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    I guess I have on choice but to get used to the damn things.I've been playing since the trials,and always cant seem to find a way over the hugely high craggy walls,unless I go into the castle,do all the quests,etc. And,yes,I am playing the right game.Otherwise why would I be in this forum. :]
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    I guess I have on choice but to get used to the damn things.I've been playing since the trials,and always cant seem to find a way over the hugely high craggy walls,unless I go into the castle,do all the quests,etc. And,yes,I am playing the right game.Otherwise why would I be in this forum. :]

    So you're not talking about invisible walls so much as giant, visible walls?

    Then yes, you'll have trouble getting over those. But there are no quest gates to getting from one area to another, except when it comes to VR content in other factions.
    ----
    Murray?
  • Vizier
    Vizier
    ✭✭✭✭✭
    Agreed-
    The invisible walls they place in Cyrodiil that keep one from some of the rock formations would players the ability to skirt some defensive structures with a bit of effort are annoying and disappointing.
  • Cyhawk
    Cyhawk
    ✭✭✭
    There are invis
    Are you... are you playing the right game?

    As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to. And even that may not.

    You can go to any area of the game at any time (except for different factions, which are unlocked after completing the main quest, etc.). Doesn't mean you'll be able to live easily, but that's part of the challenge.

    There are invis walls everywhere. If you try to navigate in the traditional elder scrolls way (read *** your rock cliffs. I'm going up) you hit them quite frequently. Cyrodill is the worst offender, especially with the slaughterfish (seriously, Argonian's swim passive might actually be useful without them. At least its combined with the strongest passive ;)

    Its really noticeable in Grahtwood. The whole Southwest section of 'tiered' levels is completely blocked off and makes travel from the Southwest corner to the Northeast almost impossible without going through a massive snake pattern through the whole area, but every area suffers from invis walls to some degree. Even worse is the places they forgot where they didn't intend players to go, you get stuck very easily between two large rocks. Compare this with previous ES games where they designed it so that if you can get there, you can traverse it. Lazy/quick level design decisions at play here.

    As far as i'm concerned, this is an ES game. If you can jump it, you should be able to get there with no problem. One of the draws of the games. Area boundaries are one thing, random invis walls is another.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cyhawk wrote: »
    There are invis
    Are you... are you playing the right game?

    As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to. And even that may not.

    You can go to any area of the game at any time (except for different factions, which are unlocked after completing the main quest, etc.). Doesn't mean you'll be able to live easily, but that's part of the challenge.

    There are invis walls everywhere. If you try to navigate in the traditional elder scrolls way (read *** your rock cliffs. I'm going up) you hit them quite frequently. Cyrodill is the worst offender, especially with the slaughterfish (seriously, Argonian's swim passive might actually be useful without them. At least its combined with the strongest passive ;)

    Its really noticeable in Grahtwood. The whole Southwest section of 'tiered' levels is completely blocked off and makes travel from the Southwest corner to the Northeast almost impossible without going through a massive snake pattern through the whole area, but every area suffers from invis walls to some degree. Even worse is the places they forgot where they didn't intend players to go, you get stuck very easily between two large rocks. Compare this with previous ES games where they designed it so that if you can get there, you can traverse it. Lazy/quick level design decisions at play here.

    As far as i'm concerned, this is an ES game. If you can jump it, you should be able to get there with no problem. One of the draws of the games. Area boundaries are one thing, random invis walls is another.

    Which is all very eloquent, but for those of us who didn't find the biggest draw in the single-player series to be "Can I bug my jumping enough to get over this mountain that I'm clearly supposed to go around?" it's really not that important.

    And it still has nothing to do with the OP's main assertion: that areas are locked out. You can still get to the Rift (as an EP player) at level 3. You just won't live very long.
    ----
    Murray?
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭✭
    While the OP's rant is not entirely accurate (I've wandered into Bangkorai well before my character should be expected to be there), what's more important is that what he/she's complaining about has been public knowledge well before the game was even released. Every gamer site with reviews mentioned the mechanic, as well every fansite mentioned the mechanic. Everybody walking into the game that has read anything on the game, knows how this mechanic works. Anybody who's played any MMO ever knows how this works.

    Not seeing the problem here.
    Edited by DenverRalphy on October 19, 2014 12:11AM
  • Nerouyn
    Nerouyn
    ✭✭✭✭✭
    ✭✭
    As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to. And even that may not.

    Yes, not needed.

    Instead of catching a boat from Vulkhel Guard at the end of the Auridon quest chain you can catch a boat from Skywatch straight away. I did that with a few low level characters to get them to Reaper's March for crafting. Mostly a risk free run except getting through that first occupied city in Grahtwood.

    For the OP, that means I have characters below level 10 in a level 30+ zone.

    Most wayshrines aren't guarded. You might be able to get all of them on your own.

    Skyshards vary. I'd say more than half would be difficult to impossible to get on your own. If you're really keen though, you could try shadowing other players as they proceed towards skyshards over land and through dungeons. Just be sure to carry filled soul gems so you can rez yourself if needed. The only ones that would be completely impossible without the help of friends / extremely generous strangers would be those in group dungeons and that's only about one or two per map.
    They didnt say it was linear when they advertized it. They said I could play as I want,but I cant. They lied.

    They've never, ever claimed ESO was like the single-player games with (largely) unrestricted exploration. And this notable difference was remarked upon in at least every other review of the game.

    You're not alone in not liking it - though it doesn't bother me personally - but unless you'd care to quote the developers actually saying it wouldn't be this way then I don't think it's fair to accuse them of lieing.
    Edited by Nerouyn on October 19, 2014 2:31AM
  • RSram
    RSram
    ✭✭✭✭✭
    What I hate is the long endless cliffs in many of the zones; you have to navigate around them if you haven't already found a way shrine on the other side.

    One time I saw a mob of NPC's and it was farming time, so I see a short cut and walk down the side of a cliff with the 2 degree gradient (one that OSHA would easily approved for wheelchair patients) and precede with farming; Well things went south quick and I tried to retreat back of the hill, but died because of that stupid invisible (one way) wall?

    The OP's post is wrong about the traveling part of the game, as soon as I got woke up (a level 3 character), I headed straight for Riften to check it out, being the Skyrim fan that I am, I. Yes I made it, but died many times on my way there.

    With the exception of the main, mages, and fighter guild quest lines, all the other quests in a zone can be done in any order.

    The only invisible walls that bother me are the ones that block exploration in this game.
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    The limited exploration is what I mean.There are walls that block you.Yes,some places you can get to,but many you just cant.I too have wandered into places,but I have tried to get past one boundary into another place,and either walls like cliffs,or I just am invisibly stopped from going up a hill I should be able to,as it isnt too high or steep. Anyway,just my rant,as othe people dop their own rants,. :}
    Oh,and yes,on the tv commercial for it,ESO DID say you could play as you liked.That the game wasnt linear. I assume you never got to see the commercials way before the game was released.
  • TheBull
    TheBull
    ✭✭✭✭✭
    It is pretty stupid that you can't go to any zone whenever. I don't understand ZOS's reasoning on this one.

    edit- I know what you mean about the mountain/hill/walls eeer pictures of mountains... It's the new thing. I'm pretty sure it has to do with higher end graphics, or poly counts.
    Edited by TheBull on October 19, 2014 3:43AM
  • Voodoo
    Voodoo
    ✭✭✭✭
    A: Welcome to a MMO

    B: There are some areas you can get to (along roads/paths-you know the normal expected paths ..not f$%^ing mountain climbing) that will get you well into areas much higher than yourself.

    C: Welcome to a MMO

    D: MMO cannot allow players to climb all over buildings and mountains because in a MMO there are rules that help further the design of the GAME

    E: Welcome to a MMO
  • eNumbra
    eNumbra
    ✭✭✭✭✭
    Maybe it's because I remember how littered with invisible walls Fallout: New Vegas was, but this thread sounds like a troll thread.

    I think I've run into maybe 5 invisible walls - all in places I expected them, Grahtwood was awful with visible walls tiered cliffs, Reaper's March was bad with them as well, but the rest of the game is more than explorable.
  • TheBull
    TheBull
    ✭✭✭✭✭
    Voodoo wrote: »
    A: Welcome to a MMO

    B: There are some areas you can get to (along roads/paths-you know the normal expected paths ..not f$%^ing mountain climbing) that will get you well into areas much higher than yourself.

    C: Welcome to a MMO

    D: MMO cannot allow players to climb all over buildings and mountains because in a MMO there are rules that help further the design of the GAME

    E: Welcome to a MMO
    Nah, that's not true man. There are plenty of mmorpgs where the entire world is playable. Anything you see, you can reach. Like I said, I think it's a graphics/memory thing. I once asked a TSW dev if they could make more open buildings. He responded that building actual interiors takes memory. Therefore you end up with painted boxes and walls. It's a trade-off.
    Edited by TheBull on October 19, 2014 5:14AM
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to.

    Travel from Stonefalls to the Rift requires completing a quest line. Travel to the Alik'r requires completing a quest in Rivenspire, but there might be transit from Stormhaven, I'm not sure. If there is, it might also require a shorter quest.

    Transit from Auridon to Grahtwood... you've got me, I'm not sure. I think you need to finish Firsthold, but you might not. Because of how the Dominion plot goes, I kind of think that step is mandatory. Though, I could be wrong.
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to.

    Travel from Stonefalls to the Rift requires completing a quest line. Travel to the Alik'r requires completing a quest in Rivenspire, but there might be transit from Stormhaven, I'm not sure. If there is, it might also require a shorter quest.

    Transit from Auridon to Grahtwood... you've got me, I'm not sure. I think you need to finish Firsthold, but you might not. Because of how the Dominion plot goes, I kind of think that step is mandatory. Though, I could be wrong.
    No, they don't. You can walk around Fort Virak and board ships in Wayrest and Skywatch respectively. Only veteran zones are locked, but you can go anywhere in your alliance with a level 3 character.
    Edited by Rosveen on October 19, 2014 10:39AM
  • MornaBaine
    MornaBaine
    ✭✭✭✭✭
    ✭✭✭✭✭
    I absolutely detest inviso walls. If it LOOKS like I should be able to go there... I should be able to go there. Giant high rock walls I am forced to go around are ALMOST as annoying but at least make logical sense. Invisio walls do not. I hate them, hate them, HATE THEM. Have I mentioned that I hate them?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Voodoo wrote: »
    A: Welcome to a MMO

    B: There are some areas you can get to (along roads/paths-you know the normal expected paths ..not f$%^ing mountain climbing) that will get you well into areas much higher than yourself.

    C: Welcome to a MMO

    D: MMO cannot allow players to climb all over buildings and mountains because in a MMO there are rules that help further the design of the GAME

    E: Welcome to a MMO

    I have been playing MMOs for nearly 10 years,so no need to welcome me to them. I can climb of any building,or tent I can bounce up to.I am speaking of extremely HIGH cliffs meant to stop you unless you go back and into a fort and do the quests,or when you run forward and up a small incline,you get hit with a solid air wall. An incline that any Char should be able to just run or walk up.
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Rosveen wrote: »
    As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to.

    Travel from Stonefalls to the Rift requires completing a quest line. Travel to the Alik'r requires completing a quest in Rivenspire, but there might be transit from Stormhaven, I'm not sure. If there is, it might also require a shorter quest.

    Transit from Auridon to Grahtwood... you've got me, I'm not sure. I think you need to finish Firsthold, but you might not. Because of how the Dominion plot goes, I kind of think that step is mandatory. Though, I could be wrong.
    No, they don't. You can walk around Fort Virak and board ships in Wayrest and Skywatch respectively. Only veteran zones are locked, but you can go anywhere in your alliance with a level 3 character.
    Actually,I just tried to get around Fort Virak,and it led me the total other direction from the way i was trying to go.Waaaay the heck off track. I couldnt get around it and into the next area.On the map it showed this.You have to go through the Fort to get into the other area.

  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    eNumbra wrote: »
    Maybe it's because I remember how littered with invisible walls Fallout: New Vegas was, but this thread sounds like a troll thread.

    I think I've run into maybe 5 invisible walls - all in places I expected them, Grahtwood was awful with visible walls tiered cliffs, Reaper's March was bad with them as well, but the rest of the game is more than explorable.

    That's rather rude.I'm no troll.Just because you havent run into them doesnt mean others,myself included,havent. As you can see by the posts many people HAVE hit those walls.
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    Rosveen wrote: »
    As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to.

    Travel from Stonefalls to the Rift requires completing a quest line. Travel to the Alik'r requires completing a quest in Rivenspire, but there might be transit from Stormhaven, I'm not sure. If there is, it might also require a shorter quest.

    Transit from Auridon to Grahtwood... you've got me, I'm not sure. I think you need to finish Firsthold, but you might not. Because of how the Dominion plot goes, I kind of think that step is mandatory. Though, I could be wrong.
    No, they don't. You can walk around Fort Virak and board ships in Wayrest and Skywatch respectively. Only veteran zones are locked, but you can go anywhere in your alliance with a level 3 character.
    Actually,I just tried to get around Fort Virak,and it led me the total other direction from the way i was trying to go.Waaaay the heck off track. I couldnt get around it and into the next area.On the map it showed this.You have to go through the Fort to get into the other area.
    I did it this morning before replying to your post, with a character who hasn't done a single quest in Stonefalls. The fort door was locked. I went north around the fort, under the bridge, then up on the other side. I see how you could get lost, I almost thought I wouldn't be able to get back on the road too. But it's possible. :)
  • Hamfast
    Hamfast
    ✭✭✭✭✭
    First, I agree with the invisible walls thing, we are supposed to be able to explore but some places we are blocked... At times I thought of this as another quest, looking for the gaps in the walls, finding a way to the areas of the maps we are not supposed to be able to get to...

    Screenshot_20140516_201953%20(1024x576)2754Pop.jpg

    In this case I was trying walk to Cyrodiil from Reapers March.
    Of all the things I have lost, I miss my mind the most...
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Invisible walls are just meant to stop you going somewhere that isn't in the game or crashing the server. Annoying, but if they had to full build a world without invisible walls it would take far longer, like at least double the time.

    At least you get some fun pictures out these ones.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Saet
    Saet
    ✭✭✭
    Invisible walls do *** me off. There are a lot of areas where you can walk around a little further to get to but if I get to a ridge and try to run over that hill then let me do it! I love exploring and finding shortcuts but more often than not my shortcuts run into invisible walls. And I only mean this in PVE lands. I understand them in PVP.
    Saet - stam nb
    Hordak - magicka nb
    Demigorgon - stam sorc
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭✭
    Rosveen wrote: »
    As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to.

    Travel from Stonefalls to the Rift requires completing a quest line. Travel to the Alik'r requires completing a quest in Rivenspire, but there might be transit from Stormhaven, I'm not sure. If there is, it might also require a shorter quest.

    Transit from Auridon to Grahtwood... you've got me, I'm not sure. I think you need to finish Firsthold, but you might not. Because of how the Dominion plot goes, I kind of think that step is mandatory. Though, I could be wrong.
    No, they don't. You can walk around Fort Virak and board ships in Wayrest and Skywatch respectively. Only veteran zones are locked, but you can go anywhere in your alliance with a level 3 character.
    Actually,I just tried to get around Fort Virak,and it led me the total other direction from the way i was trying to go.Waaaay the heck off track. I couldnt get around it and into the next area.On the map it showed this.You have to go through the Fort to get into the other area.
    I helped someone is zone the other day when people were telling them they couldn't without clearing the fort quest first. You want to go right and follow the fort around, counter clock wise, under the bridge, then S turn up the slope with the spiders and you are there in the Rift before you know it.

    I don't believe any of the 5 main zones and starter areas in any faction are blocked by quest progression. If you need to cross an ocean, there should be a boat NPC who will take you.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Drazhar14
    Drazhar14
    ✭✭✭✭✭
    Have you met the slaughter fish yet? See an island that looks interesting? Nope. Can't go there.

    They should have made the zones grid based like the single player games, with the whole world open and no invisible walls. Then just load the grids around you as you move around. Then they could have kept things like the cliff overlooking eastmarch from the rift. It pisses me off that there is a giant mountain range there for some reason instead of a beautiful cliffside view like in Skyrim.
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭✭
    Drazhar14 wrote: »
    Have you met the slaughter fish yet? See an island that looks interesting? Nope. Can't go there.

    They should have made the zones grid based like the single player games, with the whole world open and no invisible walls. Then just load the grids around you as you move around. Then they could have kept things like the cliff overlooking eastmarch from the rift. It pisses me off that there is a giant mountain range there for some reason instead of a beautiful cliffside view like in Skyrim.

    Single player game did this too. Turn back messages in Oblivion trying to get to Valenwood or Hammerfall. Skyrim is surrounded by a mountain range, and there are 3-4 archways leading to the other provinces but you can't progress through. You probably don't notice because the single player games encompass a whole province rather than breaking them up into parts.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rosveen wrote: »
    As far as I remember (granted, it's been a while since I've gone through the main questlines for all three factions), only the passage from Auridon to Grahtwood requires any kind of quest to get to.

    Travel from Stonefalls to the Rift requires completing a quest line. Travel to the Alik'r requires completing a quest in Rivenspire, but there might be transit from Stormhaven, I'm not sure. If there is, it might also require a shorter quest.

    Transit from Auridon to Grahtwood... you've got me, I'm not sure. I think you need to finish Firsthold, but you might not. Because of how the Dominion plot goes, I kind of think that step is mandatory. Though, I could be wrong.
    No, they don't. You can walk around Fort Virak and board ships in Wayrest and Skywatch respectively. Only veteran zones are locked, but you can go anywhere in your alliance with a level 3 character.

    I could have sworn, from where Virak is situated, that you needed to actually go through it to get into the Rift. Though, maybe if you start out by that Nord's plantation and head up the coast? Either way, you can always port to The Rift or Eastmarch via guild members and your contacts list, but still. I wasn't sure about ships though.
  • Khami
    Khami
    ✭✭✭✭
    So,I paid $80.00 for ESO,full edition. And I hate,..just absolutely h-a-t-e that there are invisible walls keeping me from the Rift,for instance.If I dont follow their direction,I cant go here,cant go there,cant use what I want till they say I can. It's mine and I paid for it.They didnt say it was linear when they advertized it.
    They said I could play as I want,but I cant. They lied. With this new Alt I just made,I planned to hit all the Shards and Wayshrines.All of em,..get them on my map for the future like.Kinda find ways into other areas,but there just are none.
    I cant do it unless I do every quest they say I have to do to open up the next area.
    I came out of game cos I am mad,frustrated and m-a-d.
    X[ #%$&
    *Jumps up and down in a tantrum*

    (sorry,..just a frustrated little rant.Please dont flame me.)

    I took my EP lowbie to The Rift from Stonefalls by walking to it. No invisible walls blocking other zones. That alt is level 25 and the only zone I've been been in before leaving Stonefalls is Eastmarch. Taking a character that is low, below 15 to The Rift is asking to be killed quickly if you do too much roaming around.



Sign In or Register to comment.