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Suggestion: "Inspect" player feature

  • Zubba
    Zubba
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    no thank you
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • TehMagnus
    TehMagnus
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    No no no and no. Elitism is bad mmk. This game encourages experimenting and inspecting gear would restrict players to community expectations. Its bad enough that non templars aren't allowed to heal and stam builds are frowned upon.

    #1: This game does NOT encourage experimenting AT ALL. For a game to encourage experimenting it requires ways to see if your experiment is actually working which means having at the very least a combat log and a DPS meter which this game doesn't have.
    #2: Sorcs are pretty decent healers but templars ARE the best healers in the game. Why conform with decent or less good when you can have the best?
    #3: Stam builds aren't frowned upon, it's plain and simple math and experimenting that has led to the conclusion that they pure and utterly suck at the moment and even when they fix DW and 2H they will continue to suck since ZOS hasn't been working on BOWs which means that you can't clear content like Arena, sanctum or any Hard Mode which require you to fight far away from your enemies.
    Quite simply, because everything in ESO is already horribly biased and imbalanced, we already have totally "gimped" builds and roles, there is already enough elitism and already enough stupidity with "dps meters" and awesome stuff along the lines "mine is 1 cm longer, 2 grams heavier, I do 0.056785% more".

    So? Not the player's fault if the game is "imbalanced". If you don't have a DPS meter you'll never be accepted in a good raiding guild so Inspect or no Inspect doesn't really change anything for your particular case.
    It is already bad in other MMOs where this "feature" exists and leads to moronic behaviour, even when the balance there is much better and class roles finely tuned and well defined. In ESO it would be the final nail in the coffin.

    So, pretty please, NO, we really do not need one more source of "grief", thank you.

    Lineage 2 has it, never saw people QQing about Elitism. Aion had it, never saw people QQing about Elitism: people teamed up with other players of the same level & skill and where teamed vs similar skilled players. Only game that made it bad was WOW and once again it was because it was mostly played by teenagers (which are the worst of the internet communities) and nubs wanted to be carried by pros and got rejected from groups.
  • Nox_Aeterna
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    magnusnet wrote: »
    Emeliana wrote: »

    LOL - wasting your energy disecting primarily mine and others posts in such details, trying to convince us we're wrong - but sorry - I won't change my mind about it. For me games are for fun, they're not labour or careers...

    In that case, we who take games seriously don't want to play with you, and we need a way to root you out quickly, why not allow inspect? you clearly shouldn't be playing with us anyways and should team up and fail with people who think like you. Then you'll see awesome stamina nightblades using Whirlwing to single target DPS a raid boss and enjoy your fun game as you wipe.

    You know , this is what really annoys me about these people and this is the reason I support kicking without any mercy at all.

    These players openly speak about how they dont want to put effort in this stuff at the same time they talk about how this feature is bad because people will use it to find out and not play with them.

    It is ridiculous.

    This is literally the case of deadweight that wants to be carried to the end goal by those that actually put effort lols.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    Emeliana wrote: »

    LOL - wasting your energy disecting primarily mine and others posts in such details, trying to convince us we're wrong - but sorry - I won't change my mind about it. For me games are for fun, they're not labour or careers...

    In that case, we who take games seriously don't want to play with you, and we need a way to root you out quickly, why not allow inspect? you clearly shouldn't be playing with us anyways and should team up and fail with people who think like you. Then you'll see awesome stamina nightblades using Whirlwing to single target DPS a raid boss and enjoy your fun game as you wipe.

    You know , this is what really annoys me about these people and this is the reason I support kicking without any mercy at all.

    These players openly speak about how they dont want to put effort in this stuff at the same time they talk about how this feature is bad because people will use it to find out and not play with them.

    It is ridiculous.

    This is literally the case of deadweight that wants to be carried to the end goal by those that actually put effort lols.

    Yup and all this is going to do is make us be real jerks and start asking for equipment link from all the PUGs we get in groups, as well as mandatory DPS check on first bosses with autokick after end of raid if value is too low, see how they like it :).
  • PBpsy
    PBpsy
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    If you ask me, a very loud NO, absolutely NO, as far as I am concerned. And why so, you might ask?

    Quite simply, because everything in ESO is already horribly biased and imbalanced, we already have totally "gimped" builds and roles, there is already enough elitism and already enough stupidity with "dps meters" and awesome stuff along the lines "mine is 1 cm longer, 2 grams heavier, I do 0.056785% more".

    Should we really supply the morons with even more tools? I think not.

    It is already bad in other MMOs where this "feature" exists and leads to moronic behaviour, even when the balance there is much better and class roles finely tuned and well defined. In ESO it would be the final nail in the coffin.

    So, pretty please, NO, we really do not need one more source of "grief", thank you.

    In content that is made so that you actually need total of 1.2m or you die without any way to make 1.19m work. If a player has only 9cm the others have to have 10.0909...cm . It is math and how ZOS made a lot of ESO work not stupidity.If that is or not stupid design is another matter but the fact remains sometimes you need 1.2m to actually get trough that content. Not even some fancy speed hard mode run.
    Everyone playing how they want and everyone having fun for the fun of it is a very cute concept but it gets kind of old when you are at your 31th failed AA run because you only had 1.19m.
    Edited by PBpsy on October 17, 2014 9:13AM
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Ninnghizhidda
    Ninnghizhidda
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    There is also a bottom line in any game or in any environment that involves more human beings than just one.

    You can be a jerk (could use other words that would better describe it, but would probably be "offensive") or you can be not. You can be willing to be friendly, compassionate, even willing to go a bit out of your way to help and have fun with other people, yes even those you don't even know. As long as they are "cool" too and returning the favour.

    Because, in my book, activities like games, are all about entertainment and having a good time and fun. Unfortunately, people can be jerks and *** by default, and grab every opportunity to demonstrate it because it is their personal agenta that a game, hobby or entertainment is way too much "life important business". To each their own, they could find like minded individuals and preach their pompous ways and theories any time, day and night.

    For the "average" adult "gamer", games are just that: entertainment time that can be quality time, spent with friends and even strangers that can be potential friends. Go and ask around, but even so, you won't get the real picture, because the "average" people do not care or even have the time to reply or counter any irrelevant pompous horsepoop theories about minutae details. They just want to have some good time.

    And, quite simply, applying more "tools" in a game that can spoil or hinder the good / fun time for more people is just unacceptable, and only serves the tiny minority of "professionals" who seem to spend their own life (good for them, it is their life) about how this and that should be run in order to be "perfect".

    Do your thing, but spare the rest of us the "grief", it is already enough to read and hear all the crapola, never mind experiencing it in-game, even if we, thankfully, still have the freedom to avoid the likes of you, like the plague.
  • Nox_Aeterna
    Nox_Aeterna
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    There is also a bottom line in any game or in any environment that involves more human beings than just one.

    You can be a jerk (could use other words that would better describe it, but would probably be "offensive") or you can be not. You can be willing to be friendly, compassionate, even willing to go a bit out of your way to help and have fun with other people, yes even those you don't even know. As long as they are "cool" too and returning the favour.

    Because, in my book, activities like games, are all about entertainment and having a good time and fun. Unfortunately, people can be jerks and *** by default, and grab every opportunity to demonstrate it because it is their personal agenta that a game, hobby or entertainment is way too much "life important business". To each their own, they could find like minded individuals and preach their pompous ways and theories any time, day and night.

    For the "average" adult "gamer", games are just that: entertainment time that can be quality time, spent with friends and even strangers that can be potential friends. Go and ask around, but even so, you won't get the real picture, because the "average" people do not care or even have the time to reply or counter any irrelevant pompous horsepoop theories about minutae details. They just want to have some good time.

    And, quite simply, applying more "tools" in a game that can spoil or hinder the good / fun time for more people is just unacceptable, and only serves the tiny minority of "professionals" who seem to spend their own life (good for them, it is their life) about how this and that should be run in order to be "perfect".

    Do your thing, but spare the rest of us the "grief", it is already enough to read and hear all the crapola, never mind experiencing it in-game, even if we, thankfully, still have the freedom to avoid the likes of you, like the plague.

    Again , the last part of your post completely contradicts itself.

    Casuals here keep saying they dont want to play with elitists , WHICH ALSO usually dont want to play with casuals.

    This tool serves exactly this purpose , dividing the two sides. Therefore both sides should just agree to add it, there is no down side , elitists will check the gear and wont invite the casuals , the casuals will see the guy checking the gear and will refuse to play with him.

    So one must wonder , why people continue to deny this feature? It will do exactly what they "want". The reason is quite simple , what the casuals really wants is to be carried by others.

    Mind you i can even understand that ,what is annoying is the excuses and stories they keep making up. Just come foward and be honest.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • PBpsy
    PBpsy
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    Wow 'grief'
    There is also a bottom line in any game or in any environment that involves more human beings than just one.

    You can be a jerk (could use other words that would better describe it, but would probably be "offensive") or you can be not. You can be willing to be friendly, compassionate, even willing to go a bit out of your way to help and have fun with other people, yes even those you don't even know. As long as they are "cool" too and returning the favour.

    Because, in my book, activities like games, are all about entertainment and having a good time and fun. Unfortunately, people can be jerks and *** by default, and grab every opportunity to demonstrate it because it is their personal agenta that a game, hobby or entertainment is way too much "life important business". To each their own, they could find like minded individuals and preach their pompous ways and theories any time, day and night.

    For the "average" adult "gamer", games are just that: entertainment time that can be quality time, spent with friends and even strangers that can be potential friends. Go and ask around, but even so, you won't get the real picture, because the "average" people do not care or even have the time to reply or counter any irrelevant pompous horsepoop theories about minutae details. They just want to have some good time.

    And, quite simply, applying more "tools" in a game that can spoil or hinder the good / fun time for more people is just unacceptable, and only serves the tiny minority of "professionals" who seem to spend their own life (good for them, it is their life) about how this and that should be run in order to be "perfect".

    Do your thing, but spare the rest of us the "grief", it is already enough to read and hear all the crapola, never mind experiencing it in-game, even if we, thankfully, still have the freedom to avoid the likes of you, like the plague.

    Again , the last part of your post completely contradicts itself.

    Casuals here keep saying they dont want to play with elitists , WHICH ALSO usually dont want to play with casuals.

    This tool serves exactly this purpose , dividing the two sides. Therefore both sides should just agree to add it, there is no down side , elitists will check the gear and wont invite the casuals , the casuals will see the guy checking the gear and will refuse to play with him.

    So one must wonder , why people continue to deny this feature? It will do exactly what they "want". The reason is quite simple , what the casuals really wants is to be carried by others.

    Mind you i can even understand that ,what is annoying is the excuses and stories they keep making up. Just come foward and be honest.

    Stop causing that player 'grief'!!!
    I mean we have here someone very sensitive since the normal emotional response to getting refused from PUG is grief. That is serious business.
    Edited by PBpsy on October 17, 2014 9:35AM
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • heng14rwb17_ESO
    heng14rwb17_ESO
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    Inspect is good.
    Inspect is needed.
    Inspect is woo la la !
  • Ninnghizhidda
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    The problem with your mindset, is also quite simple, and understandable. You fail to realise that, if ESO has, say, 700000 subscribed players, the vast majority of them are no where near or care any less about your fancy "Trials" or "elite dungeons, whatever".

    And no I do not have any numbers and I do no need to. Fortunately what is still nice about ESO is that, at least, it provides some alternatives for all those who detest exactly THIS kind of "endgame" horsepoop. It might suffer from a myriad other problems, but it hasn't gone there yet.

    On top of that, being stuck in the "elite Trial" mentality, you are also unable to grasp that "being carried" means next to nothing to many people, because it simply does not apply.

    But, sure, go on and argue with the handful of "endgamers" in the Forum, just because you all possess a high pitched voice.

    And, also, by the way, I would personally not care less if I am "being inspected", I play full time in Tera since Betas, and we do have an /inspect function there which is so detailed that you can see the colour of the underpants of the "inspected". Been there, done that, it is every day practice. What we don't have, or to a very minor degree, is self important jerks theorising about their "perfect endgame". These folks are segregated into a few guilds / parties, all know them, they are just isolated, while most of the rest of the playerbase is a lot happier, and friendlier.

    So, yeah, so much about "inspections".
  • pppontus
    pppontus
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    In short: the lack of an inspect feature and group member performance stats is making PUGS unviable in ESO. I don't do it anymore either way, I used to lead pugs to AA because it was fun to help people learn.. but when too many display the attitude in this thread and completely refuse to talk to me about their performance and/or do anything at all to benefit the group, I realised that there are so many who just want to get carried through so they can display their shiny AA achievement like it makes them pro.

    Either way, now I guess I am elitist or whatever but playing with people who are too "casual" to give a *** about the groups performance is not fun. Give us the inspect feature and you shall never have to worry about playing with me. :smile:
  • TehMagnus
    TehMagnus
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    The problem with your mindset, is also quite simple, and understandable. You fail to realise that, if ESO has, say, 700000 subscribed players, the vast majority of them are no where near or care any less about your fancy "Trials" or "elite dungeons, whatever".

    It actually doesn't have that many players. I dare you to link me the original post where that statement was made and I know beforehand that you won't be able to since it was done by a company that came from nowhere, that released data without any proof and that removed the data from the website prolly after being threatened by numerous lawsuits.
    And no I do not have any numbers and I do no need to. Fortunately what is still nice about ESO is that, at least, it provides some alternatives for all those who detest exactly THIS kind of "endgame" horsepoop. It might suffer from a myriad other problems, but it hasn't gone there yet.
    Cool so what is the issue with inspection if you detest "this kind of ""endgame"""? You won't even be inspected :)

    On top of that, being stuck in the "elite Trial" mentality, you are also unable to grasp that "being carried" means next to nothing to many people, because it simply does not apply.

    Then once again, no need to fear gear inspection. I fail to see the point in your comment, you're saying that in any case casuals don't care about trials so they aren't being carried nor want to be carried. xD once again, what do they care about gear inspection?
    And, also, by the way, I would personally not care less if I am "being inspected", I play full time in Tera since Betas, and we do have an /inspect function there which is so detailed that you can see the colour of the underpants of the "inspected". Been there, done that, it is every day practice. What we don't have, or to a very minor degree, is self important jerks theorising about their "perfect endgame". These folks are segregated into a few guilds / parties, all know them, they are just isolated, while most of the rest of the playerbase is a lot happier, and friendlier.

    So, yeah, so much about "inspections".

    Cool so you agree that this game could use inspection (or at least that in fact it doesn't matter if the feature is there or not). You could have said so since the beginning and spared us the drama.
    Edited by TehMagnus on October 17, 2014 12:15PM
  • k9mouse
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    Being "carried" is just a term made up of "Jerks" -- All that is someone is trying, that is good enough. Sometimes a group can beat a certain boss and other times, a group can not. Shocking news, it is OK to come back later and try again after one gain a few more levels or skills. As they are trying that is all that I asked for.

    I play at max level of the zone I am at, so the trash mobs give me nothing most of the time. I also have a crafter who can make anything in the game, so my chars have very best gear. Thus, some might say that I do "carried" some people in dungeons. I really do care if I do or not,

    I am here to have fun, make friends and for the quest story(ies). I am happy to help people, as long they are trying. Let face it, most players in ESO came from single player game called TES and they are not used to MMO way of thinking (that way of thinking sucks BTW) I am not going to demand them to change their build to the cookie one of the month for a certain dungeon. As long they are having fun, that is all that matters. I can try to help with with their build, it is their right to aspect or decline the advise.

    If someone is not trying I will excuses myself from the group and find another group, but that has not happen yet.
    Edited by k9mouse on October 17, 2014 12:19PM
  • Mordria
    Mordria
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    Mordria wrote: »
    For those of you that don't already know this:

    The head game designer of ESO has stated that he really, really wants there to be an "overall character strength" indicator. This is pretty much the same thing as an "inspect" feature because it lets other people know just how strong you are in relation to everyone else in the group. So expect the devs to actually consider adding this and be ready for it.

    Do you have a reference/link?

    I really hope they don't do something like that. It would be extremely disappointing. Better gear doesn't make a better player.

    While true , "Better gear doesn't make a better player" you can just change the words and it will be true:

    Better gear makes a player better.

    Doesnt matter how good or bad you are , the better your gear , the better you will perform. No contesting this.


    Not true. You will just have a bad player with better gear.

    I would much rather play with someone that knows how to play smart and is quick on their feet in a fight than with someone that relies solely on their gear to get them by. Someone that knows their role in a group and knows how to use all of their skills in every situation.

    This game does not need a vanity button.
  • TehMagnus
    TehMagnus
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    k9mouse wrote: »

    I am here to have fun, make friends. I am happy to help people, as long they are trying.

    And I have yet to meet people who don't think that way, I'm always open to sharing builds information, tactics, I've made public the builds I use in forums and I am a member of a casual guild where people are trying hard and getting rewarded for it since they are clearing raids as a guild now.

    There are people though who are in denial, who don't want to change, who don't want to improve since they like their build and it's their right and I'm (or nobody for that matter) not entitled to force them to change.

    Then again, I also don't see why I should waste more time on those people nor why I should bring them along. It if was up to me, I'd be playing a battlemage on Heavy Armor with 2H and Staff like I used to in Oblivion or Skyrim, I'd still be playing my DK with 5M2LA and 2H, but I had to adapt and change my way of playing to be able to clear hard content. Why should I theorycraft, farm, grind for materials & armor and do the hard work while people come with their builds they haven't worked on but like and get carried through the content?

    And yes it is carrying, cuz when you're pulling 400-500 dps on a boss and I'm pulling 1200, I and all the people pulling good DPS are in fact carrying you by putting in extra DPS to cover for your shortcomings. Because of that person who pulls [snip] DPS or does weak heals, the whole group is slower or in danger and it impedes people from achieving good times or clearing content fast (to grind faster for the armor they desire). If everybody was pulling such low DPS, the party would fail the raid.

    Some people's fun is just playing without carrying or trying hard. That's totally fine, but I don't see why I should be forced to play with such people when my fun is into beating scores and clearing hard challenges with people that are equally skilled and put hard work in the game to be good at it.

    It doesn't matter if you know what skills to use or how to move. Most fights are DPS checks and if you don't do enough DPS you will fail, no matter how good your movement is. Gear inspection would allow to quickly find the players who need advise and in case of unwillingness or denial, it would allow to just not play with them until such time as they get better or find people who don't care that they suck.
    Edited by TehMagnus on October 17, 2014 1:03PM
  • AlexDougherty
    AlexDougherty
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    Mordria wrote: »
    Mordria wrote: »
    For those of you that don't already know this:

    The head game designer of ESO has stated that he really, really wants there to be an "overall character strength" indicator. This is pretty much the same thing as an "inspect" feature because it lets other people know just how strong you are in relation to everyone else in the group. So expect the devs to actually consider adding this and be ready for it.

    Do you have a reference/link?

    I really hope they don't do something like that. It would be extremely disappointing. Better gear doesn't make a better player.

    While true , "Better gear doesn't make a better player" you can just change the words and it will be true:

    Better gear makes a player better.

    Doesnt matter how good or bad you are , the better your gear , the better you will perform. No contesting this.


    Not true. You will just have a bad player with better gear.

    I would much rather play with someone that knows how to play smart and is quick on their feet in a fight than with someone that relies solely on their gear to get them by. Someone that knows their role in a group and knows how to use all of their skills in every situation.

    This game does not need a vanity button.

    Agreed, a bad player in good gear is still a flipping idiot, a good player in bad gear can probably outplay them.

    But a Vanity Button sounds cool, maybe a button on your gear that changes colour or shape.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • k9mouse
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    People are liked used cars -- some of lemons and others are high end. Even if they are the same make and model. One is not forced to group with anyone, one can always find another group to do content with.

    If one does not feel like a group up one a your standards, then one can find a group that is up to your standards. There is more to ESO then numbers and timers, BTW. It is not the end of the world if a group is wiped, shocking I know. If a player is below one's standard then may be you can help them? To get better gear, build advise or how to better to use skills or what skills to used where? Most of the time (and with an inspecting tool is made worse), they just get kicked and have no idea why or how to fixed it. How does that help your follow player?

    It might take them a few times doing hard content to figure what works for them on their own. Most people are used to single games, (aka TES) and they are not used working with others like MMO players are. All the inspecting tool will do make the TES players vs MMO players even more divided then being closer together. For ESO to live, both camps need to understand and live with each other and someday, they will blend into one camp, but that takes time and ESO is very "young" game still.
  • pppontus
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    k9mouse wrote: »
    People are liked used cars -- some of lemons and others are high end. Even if they are the same make and model. One is not forced to group with anyone, one can always find another group to do content with.

    If one does not feel like a group up one a your standards, then one can find a group that is up to your standards. There is more to ESO then numbers and timers, BTW. It is not the end of the world if a group is wiped, shocking I know. If a player is below one's standard then may be you can help them? To get better gear, build advise or how to better to use skills or what skills to used where? Most of the time (and with an inspecting tool is made worse), they just get kicked and have no idea why or how to fixed it. How does that help your follow player?

    It might take them a few times doing hard content to figure what works for them on their own. Most people are used to single games, (aka TES) and they are not used working with others like MMO players are. All the inspecting tool will do make the TES players vs MMO players even more divided then being closer together. For ESO to live, both camps need to understand and live with each other and someday, they will blend into one camp, but that takes time and ESO is very "young" game still.

    And this is why we want player inspection. It's easier to help someone if you can check things out, even better if it included skills. I often times have to check everyones buffs to make sure they have food and inner light on already. I'm not blaming them, it's easy to forget, but why not make the info available.. basically why make it harder for the leaders who still want to help and clear with "casuals".

    Tbh the way things are going now there won't be many left soon, for exactly the reasons stated above. I never have an issue with people coming in undergeared or with the wrong skills/build, I can suggest them what skills to use, gear to craft blablabla and get them in a spot where they are a help rather than a burden.. but given how f*** hard that is with the tools we have and with people just outright refusing to take any help because they want to play "their way" (= using bad skills, weapons, armor that provides no benefits). Who is actually gonna do that?

    Most of the people left doing PUG AA runs already require achievements and will just randomly kick everyone who so much as smells like they might not be good enough. That's not a problem for me, I have my speedruns and good groups I run with.. but it sure as hell should be considered a problem for those "casuals" who want to see trials in the future.

    TLDR: If we had player/group inspection there would probably be more people who were willing to do exactly what you say = help, because then it wouldn't be quite as much banging your head against the wall as it is now.

    (fails Varlariel)
    "Can everyone whisper me DPS? Not gonna kick anyone, just need to know so I can help."
    *silence*

    Oh well, disband then.
  • RoCoL
    RoCoL
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    My experience playing Neverwinter, that has inspect goes something like this:

    Global chat: LFG for "X" dungeon: Must have "x" armor and or armor rating, "y" jewelry and "z" stats. If you dont have it dont have it dont bother.

    Few people want to take the time and help others get that gear. Cliques are created

    So, an average gamer sits wondering how to get in the uber group to even achieve the minimum gear stats the elites demand.

    This gamer, that is a decent player, but plays for fun and entertainment first and foremost, just quit playing.
    Edited by RoCoL on October 17, 2014 1:49PM
  • mousekime111rwb17_ESO
    magnusnet wrote: »
    No no no and no. Elitism is bad mmk. This game encourages experimenting and inspecting gear would restrict players to community expectations. Its bad enough that non templars aren't allowed to heal and stam builds are frowned upon.

    #1: This game does NOT encourage experimenting AT ALL. For a game to encourage experimenting it requires ways to see if your experiment is actually working which means having at the very least a combat log and a DPS meter which this game doesn't have.
    #2: Sorcs are pretty decent healers but templars ARE the best healers in the game. Why conform with decent or less good when you can have the best?
    #3: Stam builds aren't frowned upon, it's plain and simple math and experimenting that has led to the conclusion that they pure and utterly suck at the moment and even when they fix DW and 2H they will continue to suck since ZOS hasn't been working on BOWs which means that you can't clear content like Arena, sanctum or any Hard Mode which require you to fight far away from your enemies.

    1: This game encourages experimenting through not being able to see the + or - .1% difference between optimal and non optimal.
    2: Technically speaking blessing of restoration is a much better heal than breath of life for burst healing as on max targets in a 4 man instance a full weapon damage magicka resto staff heal build can split 3k healing between four targets AND boost their armor and spell resist whereas BoL can Pull 2.8k on maximum targets, blessing of restoration is cheaper, this makes class pretty irrelevant for heals if you're good enough to land resto staff heals properly.
    3: Oh, I'm sorry I didn't realize that I CLEARLY DREAMED IT UP when I got all hardmodes (with the exception of 0 deaths in COH atm) and all speed runs + DSA champion with a stam dps build.
  • TehMagnus
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    RoCoL wrote: »
    My experience playing Neverwinter, that has inspect goes something like this:

    Global chat: LFG for "X" dungeon: Must have "x" armor and or armor rating, "y" jewelry and "z" stats. If you dont have it dont have it dont bother.

    Few people want to take the time and help others get that gear. Cliques are created

    So, an average gamer sits wondering how to get in the uber group to even achieve the minimum gear stats the elites demand.

    This gamer, that is a decent player, but plays for fun and entertainment first and foremost, just quit playing.

    The thing you don't understand, is that people who play for fun and entertainment and don't put hours in the game just can't compete in uber groups. It's not the player's fault, it's the way MMORPGs are, especially subscription MMORPGs. There are many F2P/Pay2Win [snip]ty games out there where you can buy gear to be on par with people who spend hours grinding to get it and that's where those players should head to.

    Regarding the global chat messages, it's just elite groups trying to find elite players, it's not aimed at people who don't have that gear. If they want to grind the dungeons, all they need to do is put a message: "LFG for X dungeon experienced people only" and go ahead and clear it with people that are in the same situation.

    As for "helping you getting that gear": Nobody helped me, why should I help others? (not that I don't, but why should anyone help you?).

    When I hit VR12 I joined a PUG guild, began raiding, failing but also succeeding sometimes, slowly getting that Aether Set pieces. I looked for builds on the net, asked questions to people who where pulling nice DPS who where very nice to point me to forums where I learned the basics, then I applied those basics, then I got into a Hardcore PVE guild since I was pulling decent DPS and didn't die all the time. Nowadays, I'm theorycrafting new builds, pulling insane DPS and linking reading material to other players, got best times in AA & Hel RA EU.

    When I began raiding, I pulled ~600 DPS on good days with my 2H build on first boss of AA. Nowadays I can reach 1900 DPS without PVP buffs.

    Hard Work. Hours. Nobody carrying me, nobody helping me get that gear. Hard Work.

    Granted, I have a heavy MMORPG past and I'm not a bad player in general, but if I did it alone nobody holding my hand don't see why it should be different for others nor why others couldn't become good raiders if they so choose to and invest time into it.

    Not enough time cuz real life? Totally understandable, then again, you can't hope to compete in most subscription based MMORPGs.
    Edited by TehMagnus on October 17, 2014 2:28PM
  • Nox_Aeterna
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    The problem with your mindset, is also quite simple, and understandable. You fail to realise that, if ESO has, say, 700000 subscribed players, the vast majority of them are no where near or care any less about your fancy "Trials" or "elite dungeons, whatever".

    And no I do not have any numbers and I do no need to. Fortunately what is still nice about ESO is that, at least, it provides some alternatives for all those who detest exactly THIS kind of "endgame" horsepoop. It might suffer from a myriad other problems, but it hasn't gone there yet.

    On top of that, being stuck in the "elite Trial" mentality, you are also unable to grasp that "being carried" means next to nothing to many people, because it simply does not apply.

    But, sure, go on and argue with the handful of "endgamers" in the Forum, just because you all possess a high pitched voice.

    And, also, by the way, I would personally not care less if I am "being inspected", I play full time in Tera since Betas, and we do have an /inspect function there which is so detailed that you can see the colour of the underpants of the "inspected". Been there, done that, it is every day practice. What we don't have, or to a very minor degree, is self important jerks theorising about their "perfect endgame". These folks are segregated into a few guilds / parties, all know them, they are just isolated, while most of the rest of the playerbase is a lot happier, and friendlier.

    So, yeah, so much about "inspections".

    And again no reason to not add it for those that actually want to play said endgame.

    Im willing to bet the amount of players that want to play the endgame content is actually large enough any day to warrant the creation of such feature , even if there are ofc large numbers also doing other things.

    I can say that in WoW for sure the vast majority used gear score and such atleast on endgame PUGs back in the days i played , therefore i can present this being a another game with inspect feature where if anything the opposite happens.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Nox_Aeterna
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    Mordria wrote: »
    Mordria wrote: »
    For those of you that don't already know this:

    The head game designer of ESO has stated that he really, really wants there to be an "overall character strength" indicator. This is pretty much the same thing as an "inspect" feature because it lets other people know just how strong you are in relation to everyone else in the group. So expect the devs to actually consider adding this and be ready for it.

    Do you have a reference/link?

    I really hope they don't do something like that. It would be extremely disappointing. Better gear doesn't make a better player.

    While true , "Better gear doesn't make a better player" you can just change the words and it will be true:

    Better gear makes a player better.

    Doesnt matter how good or bad you are , the better your gear , the better you will perform. No contesting this.


    Not true. You will just have a bad player with better gear.

    I would much rather play with someone that knows how to play smart and is quick on their feet in a fight than with someone that relies solely on their gear to get them by. Someone that knows their role in a group and knows how to use all of their skills in every situation.

    This game does not need a vanity button.

    That is EXACTLY the point , let me make it even simpler:

    Bad player + Good gear is 100 time better than bad player + bad gear.

    And yes , i agree and think we all would rather have a good player in the party , but allow me to repeat the same thing again to see if people will understand it now.

    This is a PUG tool and there is no magic number to say how skilled is a player that you never even saw playing, BUT you can see and understand how good gear is without having to see it in action.

    Again this is a tool for PUGs to save time , because gear CAN make up for skill at certain times. Maybe the guy is really good in green gear with a neat rotation , BUT the less skilled player in full epic might keep up just because each skills he uses just gives more damage.

    That is the point of this tool: Bad player + Good gear = Average result.
    Edited by Nox_Aeterna on October 17, 2014 2:30PM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • TehMagnus
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    What you have to understand is that this game not only doesn't have many players, it also doesn't have many good raiders.

    If we want to play with good players, we need good players, and if there aren't enough good players we need to at least point them to the correct reading material and hope they try hard and become good player (which is why my build is available in Tamriel Foundry btw, if there where enough competitive players in the game I wouldn't bother sharing my tactics and builds that could help people in different alliances beat or be on par with me ;) ).

    Gear inspection will allow us to rapidly check what players have build issues when we raid with pugs and if we feel they have potential we will /w them and give them tips/reading material as long as they want to listen because we need more people to play with. And yes, if any guy that is not in a raiders guild but has a correct set, wants to organize a speed run for weekly, he will most likely use inspection to make sure at least the party members don't have horrible builds, which is totally understandable since he wants to achieve something and is looking for people to help him, not delay him.

    Just as an example, you can't pretend to be a good DragonKnight end game pve player who understands the mechanics behind group raids and use a seducer armor. Seducer is very good for PVP, it's useless in PVE. A good player knows that. A good player will have something else than Seducer that increases his crit/spell damage and magicka.

    WOW has been around for a decade now, it's mostly populated by immature teenagers and a lot of hardcore raiders which is why the "inspect" prolly became a nightmare for casual players. Then again, hardcore raiders usually don't want anything to do with PUGs unless they are bored or are just going for minor achievements or a spot in weekly.
  • TehMagnus
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    That is the point of this tool: Bad player + Good gear = Average result.

    Totally agree. Even a bad player with the correct armor & skills can pull the basic needed DPS to clear hard content.

    1: This game encourages experimenting through not being able to see the + or - .1% difference between optimal and non optimal.
    2: Technically speaking blessing of restoration is a much better heal than breath of life for burst healing as on max targets in a 4 man instance a full weapon damage magicka resto staff heal build can split 3k healing between four targets AND boost their armor and spell resist whereas BoL can Pull 2.8k on maximum targets, blessing of restoration is cheaper, this makes class pretty irrelevant for heals if you're good enough to land resto staff heals properly.
    3: Oh, I'm sorry I didn't realize that I CLEARLY DREAMED IT UP when I got all hardmodes (with the exception of 0 deaths in COH atm) and all speed runs + DSA champion with a stam dps build.

    1: Not even going to waste more time answering to this. You "argument" makes no sense and any theorycrafter that actually designed a good build will tell you this game is not experiment friendly.

    2: 4man instances? No challenge except for Arena Hard Mode, even COH is easy with magicka builds, got all the achievements after 3 tries. As for Breath of life it is necessary for almost any hard content in the game. You need it on Arena, you need it on Sanctum, you need it in AA HM. BoR also implies your party is stacking: GL doing that in VR City of Ash or Sanctum or Arena or any future hard content for that matter since ZOS doesn't want us stacking and DPSing anymore.

    3: I highly doubt so but if it's the case, you got carried Hard Mode Time :). I understand you're against inspect. I wouldn't want to carry you.
    Edited by TehMagnus on October 17, 2014 2:51PM
  • KhajitFurTrader
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    That is EXACTLY the point , let me make it even simpler:

    Bad player + Good gear is 100 time better than bad player + bad gear.
    [...]
    That is the point of this tool: Bad player + Good gear = Average result.

    I disagree. A "bad" player wouldn't know how to utilize the good gear he has. He will always be playing subpar, because he doesn't know or care about skill rotations, skill synergies, timing, movement, etc.

    The only way to avoid inviting rotten eggs into your party is to know the player well. A gear score/inspection feature will never be a shortcut for socializing. At least not in a game I still want to play.
    Edited by KhajitFurTrader on October 17, 2014 3:22PM
  • AlexDougherty
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    That is EXACTLY the point , let me make it even simpler:

    Bad player + Good gear is 100 time better than bad player + bad gear.
    [...]
    That is the point of this tool: Bad player + Good gear = Average result.

    I disagree. A "bad" player wouldn't know how to utilize the good gear he has. He will alway be playing subpar, because he doesn't know or care about skill rotations, skill synergies, timing, movement, etc.

    Um, you wear gear, how exactly will a bad player mess THAT up.

    I agree a bad player won't know how to play properly though.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • k9mouse
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    That is EXACTLY the point , let me make it even simpler:

    Bad player + Good gear is 100 time better than bad player + bad gear.
    [...]
    That is the point of this tool: Bad player + Good gear = Average result.

    I disagree. A "bad" player wouldn't know how to utilize the good gear he has. He will always be playing subpar, because he doesn't know or care about skill rotations, skill synergies, timing, movement, etc.

    The only way to avoid inviting rotten eggs into your party is to know the player well. A gear score/inspection feature will never be a shortcut for socializing. At least not in a game I still want to play.


    Use a Guild then -- one gets to know others that way. PUG groups are the luck of the drawn and random -- adds it own layer of challenge. If player thinks he / she is "good", then let that player help others instead of bashing them.

    It is easy to run with known "good" players, the real challenge, helping "bad" players with their content. Not everyone can do that. :o
  • DDuke
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    k9mouse wrote: »
    That is EXACTLY the point , let me make it even simpler:

    Bad player + Good gear is 100 time better than bad player + bad gear.
    [...]
    That is the point of this tool: Bad player + Good gear = Average result.

    I disagree. A "bad" player wouldn't know how to utilize the good gear he has. He will always be playing subpar, because he doesn't know or care about skill rotations, skill synergies, timing, movement, etc.

    The only way to avoid inviting rotten eggs into your party is to know the player well. A gear score/inspection feature will never be a shortcut for socializing. At least not in a game I still want to play.


    Use a Guild then -- one gets to know others that way. PUG groups are the luck of the drawn and random -- adds it own layer of challenge. If player thinks he / she is "good", then let that player help others instead of bashing them.

    It is easy to run with known "good" players, the real challenge, helping "bad" players with their content. Not everyone can do that. :o

    People already do that, which is the exact reason why PUGs can be hard to find sometimes. If there was some way to measure the competence of a PUG, before being half way through the dungeon, that'd lead to more people going PUG and less frustration to those who do not like disbanding/kicking someone mid-run & then adding to their ignore list (along with other negative social impacts which may apply).
    You'd still have the current PUG groups that don't care about gear/competence.


    Sorry, but you can't win this argument. It's not based on opinions, but cold hard facts.
    Edited by DDuke on October 17, 2014 4:43PM
  • mousekime111rwb17_ESO
    magnusnet wrote: »

    That is the point of this tool: Bad player + Good gear = Average result.

    Totally agree. Even a bad player with the correct armor & skills can pull the basic needed DPS to clear hard content.

    1: This game encourages experimenting through not being able to see the + or - .1% difference between optimal and non optimal.
    2: Technically speaking blessing of restoration is a much better heal than breath of life for burst healing as on max targets in a 4 man instance a full weapon damage magicka resto staff heal build can split 3k healing between four targets AND boost their armor and spell resist whereas BoL can Pull 2.8k on maximum targets, blessing of restoration is cheaper, this makes class pretty irrelevant for heals if you're good enough to land resto staff heals properly.
    3: Oh, I'm sorry I didn't realize that I CLEARLY DREAMED IT UP when I got all hardmodes (with the exception of 0 deaths in COH atm) and all speed runs + DSA champion with a stam dps build.

    1: Not even going to waste more time answering to this. You "argument" makes no sense and any theorycrafter that actually designed a good build will tell you this game is not experiment friendly.

    2: 4man instances? No challenge except for Arena Hard Mode, even COH is easy with magicka builds, got all the achievements after 3 tries. As for Breath of life it is necessary for almost any hard content in the game. You need it on Arena, you need it on Sanctum, you need it in AA HM. BoR also implies your party is stacking: GL doing that in VR City of Ash or Sanctum or Arena or any future hard content for that matter since ZOS doesn't want us stacking and DPSing anymore.

    3: I highly doubt so but if it's the case, you got carried Hard Mode Time :). I understand you're against inspect. I wouldn't want to carry you.

    1: to explain myself more clearly, by not showing clear numbers as to the effects of your changes to your build the difference between 1.5 and 1.4k dps isn't really all that noticeable. This means that in a 'blind' environment several builds could be popular and accepted because they feel just as fast as each other, but once you can visually see one is performing 5% better that all falls apart.

    2: Yes, most 4 man instances are pretty easy, but then again so are AA and HRC, looking at DSA, I can honestly say that on a smooth run there is never a time where I wouldn't be able to position myself on my healer to effectively heal the whole group with just resto staff heals. As for SO, you normally run 3 healers for that thus could for the more split intensive mechanics have your templar(s) doing work, and have a resto staff based healer amongst those who aren't splitting as frequently. #tactics.

    3: I wouldn't want you to carry me, I rather just push out my 1k single target dps (yeah falling short of the potential dps magicka builds push out, but plenty enough for all achievements and content in general) and plenty strong aoe dps in order to pull my own weight.

    But hey what would I know, I'm deliberately running a character that is a little bit sub-optimal, I'm clearly an incompetent dead weight in all pve endeavours that I undertake. /sarcasm. I mean think about it for a second, you can't carry a dead-weight dps through a normal DSA run in 90 minutes flat, which is a good indicator that when I was in a group that breezed through it that quickly that I was at least pulling most of my weight.

    Pulling this back to the original argument however... Gear inspection is folly as it will result in the community railroading itself into (on a relative scale) a very small number of acceptable builds. Fact of the matter is if you want to run a weekly hrc speed run with a pug, all you need to do is get a linked achievement - if they've done it before I'm sure they can do it again.

    In advance to counter your argument 'but people with the achievements may have been carried' I'll say this. At least they were able to be carried, at least they didn't find so many ways to die that it drove the timer past 30 minutes every single time they ran it which is more than you can expect from some guy who's never got a speed run but is toting around in a full Aether set.

    Once again I will state my main point against gear inspections. The community will just run the game into the ground under the presumption that 5% less than the best can never even work.
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