What incentives?
(I usually do them over leveled as it's hard to find groups when I am at the level I should be)
The scaling for the dungeons should help with this, at least for loot purposes.
So the new dungeon incentives are only for those level 45 and up? How come no incentive to group up as you're leveling? I don't want to go through the whole game and then run the dungeons when I get to the top, I want to run them at their intended level. How come the incentives start at 45?
The scaling for the dungeons should help with this, at least for loot purposes.
How does dungeon scaling help incentivize running dungeons at the level they are designed for?
Best case scenario you find someone who wildly outlevels the content and its either impossible (if they're the group leader), or a cake walk (if the lower level is the group leader).
Scaling is a solution for incentivizing dungeons runs at or near the cap, we also need incentives to run dungeons while we're leveling there.
Merlin13KAGL wrote: »So the new dungeon incentives are only for those level 45 and up? How come no incentive to group up as you're leveling? I don't want to go through the whole game and then run the dungeons when I get to the top, I want to run them at their intended level. How come the incentives start at 45?
It's an Undaunted incentive...one for being close to mastering the Undaunted line - which is likely not going to occur below L45.
You can still run the group dungeons, over and over, and get great XP's, loot, and experience.
They're hardly asking you to wait to run the dungeons until L45. If you do wait until then, you're probably not going to be able to complete the dailies anyway.
The dungeons are still well worth the reward on the way up, the dailies just end up giving a little (and it is little) bonus for repeating what you've already done.
They figure you're around L45 by the time you finish the Vault's of Madness as it is.
Run the dungeons, every chance you get. Once you've gotten up there, sign your name on the line, as you will have earned it.The scaling for the dungeons should help with this, at least for loot purposes.
How does dungeon scaling help incentivize running dungeons at the level they are designed for?
Best case scenario you find someone who wildly outlevels the content and its either impossible (if they're the group leader), or a cake walk (if the lower level is the group leader).
Scaling is a solution for incentivizing dungeons runs at or near the cap, we also need incentives to run dungeons while we're leveling there.
Or you find a group that is at or near your level, as intended.
You get incentives to run dungeons while you're leveling there...they give gold, loot, and XP's!?
Have you set foot in one to see the rewards, or just preemptively complaining?
Because you don't have access to all the normal dungeons before level 45 where you are on level for the last group dungeon (Coldharbour), and group dungeons will NOT scale down in level, so if you could do the dailies they could be for running a dungeon that you can not do which would be even more annoying. You still get skill points, the quest, etc. when running the dungeons before L45 and with the new LFG tool it should hopefully (we'll have to see on live) be easier to find a properly leveled group for all the normal dungeons. And then at 45 there will be incentive to do them again. I think this is the best solution.
Just imagine the QQ when someone could not do the daily dungeon quest because of their low level.. sadly, it's better to not give the option. You won't have much use for that low level undaunted loot anyway since you'll outlevel it long before gathering even 2 pieces.
Merlin13KAGL wrote: »
You can still run the group dungeons, over and over, and get great XP's, loot, and experience.
<snip>
The dungeons are still well worth the reward on the way up, the dailies just end up giving a little (and it is little) bonus for repeating what you've already done.
Or you find a group that is at or near your level, as intended.
Have you set foot in one to see the rewards, or just preemptively complaining?
As I see it, before 45 the incentive is doing the quests, getting the skillpoints and leveling Undaunted. This encourages you to run all dungeons at least once at their appropriate level. It isn't until level 45 that you've gained all basic benefits and need additional reasons to go back and run all these dungeons again.