Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Dungeon incentives only for those at or near the cap. What about the rest of us?

loudent
loudent
✭✭✭
So the new dungeon incentives are only for those level 45 and up? How come no incentive to group up as you're leveling? I don't want to go through the whole game and then run the dungeons when I get to the top, I want to run them at their intended level. How come the incentives start at 45?
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    What incentives?
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • loudent
    loudent
    ✭✭✭
    Nestor wrote: »
    What incentives?

    The Undaunted "guild" will have an expanded role in update 5. They will have two "dailies" which are dungeon quests (one for veteran dungeons and one for normal dungeons) that will be available at level 45. completing these dungeon runs will provide bronze, silver and gold keys which can open the corresponding bronze, silver and gold chests at their new headquarters for loot.

    The idea is to incentivize dungeon runs and make them more popular and easier to find a group for.

  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Oh, those. Up until L45, you have the Group Dungeons for the Undaunted line, so that is probably why the new content was added to post 45 levels. Once you reached L45, there was no reason to chase Undaunted skill points and I don't think you get any points for redoing a grouped dungeon (I usually do them over leveled as it's hard to find groups when I am at the level I should be)
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • loudent
    loudent
    ✭✭✭
    Nestor wrote: »
    (I usually do them over leveled as it's hard to find groups when I am at the level I should be)

    Which is exactly the reason that I was stunned that they didn't address this. Running dungeons should always be a good option. The "run and done" mechanic they have now means people only run it once. Which leads to very few people queuing for dungeons. It's great they did something about this for level 45+ but I was kind of hoping the incentives would be for all levels. A healthy dungeon running community would add a lot to this game (which, honestly, feels like a SP a lot of the time)

  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    The scaling for the dungeons should help with this, at least for loot purposes.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • loudent
    loudent
    ✭✭✭
    Nestor wrote: »
    The scaling for the dungeons should help with this, at least for loot purposes.

    How does dungeon scaling help incentivize running dungeons at the level they are designed for?
    Best case scenario you find someone who wildly outlevels the content and its either impossible (if they're the group leader), or a cake walk (if the lower level is the group leader).

    Scaling is a solution for incentivizing dungeons runs at or near the cap, we also need incentives to run dungeons while we're leveling there.
  • pppontus
    pppontus
    ✭✭✭✭✭
    Because you don't have access to all the normal dungeons before level 45 where you are on level for the last group dungeon (Coldharbour), and group dungeons will NOT scale down in level, so if you could do the dailies they could be for running a dungeon that you can not do which would be even more annoying. You still get skill points, the quest, etc. when running the dungeons before L45 and with the new LFG tool it should hopefully (we'll have to see on live) be easier to find a properly leveled group for all the normal dungeons. And then at 45 there will be incentive to do them again. I think this is the best solution.

    Just imagine the QQ when someone could not do the daily dungeon quest because of their low level.. sadly, it's better to not give the option. You won't have much use for that low level undaunted loot anyway since you'll outlevel it long before gathering even 2 pieces.
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    loudent wrote: »
    So the new dungeon incentives are only for those level 45 and up? How come no incentive to group up as you're leveling? I don't want to go through the whole game and then run the dungeons when I get to the top, I want to run them at their intended level. How come the incentives start at 45?

    It's an Undaunted incentive...one for being close to mastering the Undaunted line - which is likely not going to occur below L45.

    You can still run the group dungeons, over and over, and get great XP's, loot, and experience.

    They're hardly asking you to wait to run the dungeons until L45. If you do wait until then, you're probably not going to be able to complete the dailies anyway.

    The dungeons are still well worth the reward on the way up, the dailies just end up giving a little (and it is little) bonus for repeating what you've already done.

    They figure you're around L45 by the time you finish the Vault's of Madness as it is.

    Run the dungeons, every chance you get. Once you've gotten up there, sign your name on the line, as you will have earned it.
    loudent wrote: »
    Nestor wrote: »
    The scaling for the dungeons should help with this, at least for loot purposes.

    How does dungeon scaling help incentivize running dungeons at the level they are designed for?
    Best case scenario you find someone who wildly outlevels the content and its either impossible (if they're the group leader), or a cake walk (if the lower level is the group leader).

    Scaling is a solution for incentivizing dungeons runs at or near the cap, we also need incentives to run dungeons while we're leveling there.

    Or you find a group that is at or near your level, as intended.

    You get incentives to run dungeons while you're leveling there...they give gold, loot, and XP's!?

    Have you set foot in one to see the rewards, or just preemptively complaining?


    Edited by Merlin13KAGL on October 15, 2014 5:57PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    ^
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    As I see it, before 45 the incentive is doing the quests, getting the skillpoints and leveling Undaunted. This encourages you to run all dungeons at least once at their appropriate level. It isn't until level 45 that you've gained all basic benefits and need additional reasons to go back and run all these dungeons again.
  • Resueht
    Resueht
    ✭✭✭
    Because most of the game has revolved around 1-50 content? Max level needs incentives to replay or revisit older areas.

    Besides, you will level out of gear quickly if below 45, like @pppontus‌ mentioned.
    If she doesn't know the pain of cliffracers, she's too young for you.
  • Nazon_Katts
    Nazon_Katts
    ✭✭✭✭✭
    loudent wrote: »
    So the new dungeon incentives are only for those level 45 and up? How come no incentive to group up as you're leveling? I don't want to go through the whole game and then run the dungeons when I get to the top, I want to run them at their intended level. How come the incentives start at 45?

    It's an Undaunted incentive...one for being close to mastering the Undaunted line - which is likely not going to occur below L45.

    You can still run the group dungeons, over and over, and get great XP's, loot, and experience.

    They're hardly asking you to wait to run the dungeons until L45. If you do wait until then, you're probably not going to be able to complete the dailies anyway.

    The dungeons are still well worth the reward on the way up, the dailies just end up giving a little (and it is little) bonus for repeating what you've already done.

    They figure you're around L45 by the time you finish the Vault's of Madness as it is.

    Run the dungeons, every chance you get. Once you've gotten up there, sign your name on the line, as you will have earned it.
    loudent wrote: »
    Nestor wrote: »
    The scaling for the dungeons should help with this, at least for loot purposes.

    How does dungeon scaling help incentivize running dungeons at the level they are designed for?
    Best case scenario you find someone who wildly outlevels the content and its either impossible (if they're the group leader), or a cake walk (if the lower level is the group leader).

    Scaling is a solution for incentivizing dungeons runs at or near the cap, we also need incentives to run dungeons while we're leveling there.

    Or you find a group that is at or near your level, as intended.

    You get incentives to run dungeons while you're leveling there...they give gold, loot, and XP's!?

    Have you set foot in one to see the rewards, or just preemptively complaining?


    But chance is you won't find a group, because you get not much gold, the loot isn't anything special and XPs are abyssmal if you already did the quest. So people below 45 will do dungeons just once mostly, if at all. Since it's better to wait till you've hit 45 anyways.

    So this will hurt the low level dungeon game, although it should greatly improve dungeons as an endgame option or means getting there.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Tailger
    Tailger
    ✭✭✭
    If you have a NA server Ebonheart pact character I will gladly do all of the non-vet dungeons with you. I've ran them all multiple times and they are fun every time even if I don't get any XP or loot for it.

    I care only about having fun, not stuff.
  • loudent
    loudent
    ✭✭✭
    pppontus wrote: »
    Because you don't have access to all the normal dungeons before level 45 where you are on level for the last group dungeon (Coldharbour), and group dungeons will NOT scale down in level, so if you could do the dailies they could be for running a dungeon that you can not do which would be even more annoying. You still get skill points, the quest, etc. when running the dungeons before L45 and with the new LFG tool it should hopefully (we'll have to see on live) be easier to find a properly leveled group for all the normal dungeons. And then at 45 there will be incentive to do them again. I think this is the best solution.

    Just imagine the QQ when someone could not do the daily dungeon quest because of their low level.. sadly, it's better to not give the option. You won't have much use for that low level undaunted loot anyway since you'll outlevel it long before gathering even 2 pieces.

    It's really not that hard to adjust the daily by level so every level range gats it's own. Heck, if you look at the dungeon list in the group finder tool,right now, it gives you a filtered list based on your level. Just have it pick one of those.


  • loudent
    loudent
    ✭✭✭

    You can still run the group dungeons, over and over, and get great XP's, loot, and experience.
    <snip>
    The dungeons are still well worth the reward on the way up, the dailies just end up giving a little (and it is little) bonus for repeating what you've already done.

    If they're so great how come everyone just runs them once? Finding a group for a dungeon at a level it's introduced is time consuming and annoying because there are very few people running them. If what you said is true there wouldn't be a problem
    Or you find a group that is at or near your level, as intended.

    Try it. Sometimes it comes together quickly but usually you have to spend several hours /zoning to get a group. If there were incentives to run, that likely won't be a problem.
    Have you set foot in one to see the rewards, or just preemptively complaining?

    I make it a point to run every dungeon at the level it's introduced. so I am very aware of the *fantastic* rewards for the first time you run them and the *lackluster* rewards you get every other time you run them.

    It's the one and done that's the problem. Finding a group at a level appropriate for the dungeon can take several days of checking zone chat. If you incentivize them to encourage more people to run them more often then the grouping issue will resolve itself.
  • loudent
    loudent
    ✭✭✭
    Rosveen wrote: »
    As I see it, before 45 the incentive is doing the quests, getting the skillpoints and leveling Undaunted. This encourages you to run all dungeons at least once at their appropriate level. It isn't until level 45 that you've gained all basic benefits and need additional reasons to go back and run all these dungeons again.

    yes, the first time you run a dungeon it is fantastic. Get some skillpoints, level undaunted, huge XP boost some achievements. Great stuff!

    The next time? The loot is nothing special (and you'll outgrow it in a few hours), the XP is notably worse than just questing so people don't run them. If you want people to run dungeons that has to be a benefit of some sort. They're fun the first time, but after that you know the story and it's just going place to place and fighting the same setup all over again. At least with questing you go to new places and meet new npcs and do different things.

    In the end all my characters will be max level and it won't matter to me, but every day people leave this game for one reason or another and we need new people to join. If they can't find groups as they're leveling up they may not bother to stick with it.
  • Mercurio
    Mercurio
    ✭✭✭
    I believe the reward for low levels is something called "XP". Also, gear. You don't need extra incentive unless you're already beyond use for what normally drops in the dungeons, like at max level.
  • loudent
    loudent
    ✭✭✭
    Mercurio wrote: »
    I believe the reward for low levels is something called "XP". Also, gear.

    both the XP and Gear are subpar to normal adventuring once you've done the dungeons once. That is the reason it is so difficult finding a group. Did you even read past the first post?

Sign In or Register to comment.