And this is borne out by the fact that once Trials were added, and we did indeed have direct competition between groups, a number of changes have been made or are planned to the game engine as a result. Take how buffs work between campaigns, for example.CapuchinSeven wrote: »If you turned PVE into a competition to see who scores the most points in groups, you'd see just as many buff and nerf threads, there is only one difference between PVP and PVE balance and it's that mobs don't come onto forums and whine when abilities are too powerful.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
What I'm real tired of is people constantly crying that every change made to ESO makes it 'more like WoW'. Even if the OP's premise that PvP drives nerfs were valid, how exactly does that make ESO like WoW? Because that phenomenon reputedly happened there too? Tenuous. Very tenuous.naatokb14_ESO wrote: »I find the "nerf-herder" attempts to justify their complaints more amusing than daunting. The same old, tired excuses from the same old, tired mentalities which, in the end, turn every single MMO I've ever seen into the same old, tired WoW clone.
It would be so refreshing if you folks would simply go back to playing WoW and leave my beloved Tamriel alone. Alas, that didn't happen with my beloved Hyboria or my beloved SWTOR galaxy.
In the end, every MMO touched by these juvenile cry-babies ends up being WoW....with a different name, genre and graphics.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Because PVP players seem like a lot that comes to complain about imbalance when they just need to learn to play. Those who know how to PVP or accept that they cant be as good as others rarely come to complain about people not knowing how to play, they just point it out in occasion..
Some of PVP lot seem also think that game mechanics are there for them alone and do not much care about PVE at all, they might think they are better somehow when they can kick arse in PVP and are just not happy when their own arse gets kicked ^^
I find it quite funny that people think that PVP balance nerfs can drive the game towards PVE balance (whatever that means) or that people that mainly pve are not concerned about OP abilities. The truth is that most PVP related nerfs have been just for pvp balance had a detrimental or no effect on pve.The most popular demands for nerfs are also completely unrelated to pve balance.
Some examples.
-Death stroke sneak attack bonus removal. You could one shot any single basic trash mob with a overcharged ultimate from stealth and do some good damage to delve bosses. Yes terribly OP in pve.
-Annulment changes-In truth this one still functions for almost everything one used it before the changes in PVE. It is however absurd to say that these changes had anything to do with pve balance or that it was in any way OP before the changes in pve.
-The constant demand for armor actives at 5 piece. This one make absolutely no sense coming from a pve standpoint. (or pvp for that matter)
-Two of the most hated DK spells huge nerf cry generators-Reflective Scales and GDB. Absolutely nothing OP about them in PVE.
-Bolt Escape- Who really give a damn how fast and often can these guys zip around in PVE.Don't give me some BS about them farming nodes because there are plenty of ways to do that fast anyway and it isn't like there is now a shortage of freaking nodes.
-The super fast stealth-What was the effect for PVE again?
-The PTS Snipe - I certainly think it needs a nerf for PVP . For PVE it is almost just right.
-The PTS Nerf to impulse- It actually doesn't do anything to PVE damage output if you actually know how to use it. In my opinion the old impulse needed a 15-20% reduction in damage at the same range for pve. The nerf was done strictly for pvp reasons.
I find it quite funny that people think that PVP balance nerfs can drive the game towards PVE balance (whatever that means) or that people that mainly pve are not concerned about OP abilities. The truth is that most PVP related nerfs have been just for pvp balance had a detrimental or no effect on pve.The most popular demands for nerfs are also completely unrelated to pve balance.
Some examples.
-Death stroke sneak attack bonus removal. You could one shot any single basic trash mob with a overcharged ultimate from stealth and do some good damage to delve bosses. Yes terribly OP in pve.
-Annulment changes-In truth this one still functions for almost everything one used it before the changes in PVE. It is however absurd to say that these changes had anything to do with pve balance or that it was in any way OP before the changes in pve.
-The constant demand for armor actives at 5 piece. This one make absolutely no sense coming from a pve standpoint. (or pvp for that matter)
-Two of the most hated DK spells huge nerf cry generators-Reflective Scales and GDB. Absolutely nothing OP about them in PVE.
-Bolt Escape- Who really give a damn how fast and often can these guys zip around in PVE.Don't give me some BS about them farming nodes because there are plenty of ways to do that fast anyway and it isn't like there is now a shortage of freaking nodes.
-The super fast stealth-What was the effect for PVE again?
-The PTS Snipe - I certainly think it needs a nerf for PVP . For PVE it is almost just right.
-The PTS Nerf to impulse- It actually doesn't do anything to PVE damage output if you actually know how to use it. In my opinion the old impulse needed a 15-20% reduction in damage at the same range for pve. The nerf was done strictly for pvp reasons.
So you list a bunch of changes that dont affect PVE or are ones that you agree with? What exactly was your point?
MornaBaine wrote: »PvP is always the downfall of any good mmorpg in my experience.
Not that I don't enjoy it, just the constant crys for balance in the end ruin both pvp and pve.
QFT. I've seen it happen in just about every MMO out there. I love the IDEA of PvP but the actual experience of it has always been a letdown. I think this is because it primarily attracts the very worst kinds of people. I long for RP PvP wherein groups "go to war" over RP reasons/objectives and create builds consistent with who their characters are rather than just hitting teh interwebs to identify the most "uber" build so they can "own." Alas, I have come to the conclusion that this game will never exist. I had SOME small hope for it when ZoS promised us an RP server/instance choice but since they reneged on that and totally frakked us over I have pretty much completely given up on PvP...or ever having a game that takes RP even remotely into consideration.
DamitJanit wrote: »I don't PVP in this game because honestly, I read the forums before trying it and the PVP community turned me off to it immediately.
Ifthir_ESO wrote: »We don't "think" we are better, we are certain of it.
Happy to prove that to you if you get off that carebear couch and come to PvP.
I find it quite funny that people think that PVP balance nerfs can drive the game towards PVE balance (whatever that means) or that people that mainly pve are not concerned about OP abilities. The truth is that most PVP related nerfs have been just for pvp balance had a detrimental or no effect on pve.The most popular demands for nerfs are also completely unrelated to pve balance.
Some examples.
-Death stroke sneak attack bonus removal. You could one shot any single basic trash mob with a overcharged ultimate from stealth and do some good damage to delve bosses. Yes terribly OP in pve.
-Annulment changes-In truth this one still functions for almost everything one used it before the changes in PVE. It is however absurd to say that these changes had anything to do with pve balance or that it was in any way OP before the changes in pve.
-The constant demand for armor actives at 5 piece. This one make absolutely no sense coming from a pve standpoint. (or pvp for that matter)
-Two of the most hated DK spells huge nerf cry generators-Reflective Scales and GDB. Absolutely nothing OP about them in PVE.
-Bolt Escape- Who really give a damn how fast and often can these guys zip around in PVE.Don't give me some BS about them farming nodes because there are plenty of ways to do that fast anyway and it isn't like there is now a shortage of freaking nodes.
-The super fast stealth-What was the effect for PVE again?
-The PTS Snipe - I certainly think it needs a nerf for PVP . For PVE it is almost just right.
-The PTS Nerf to impulse- It actually doesn't do anything to PVE damage output if you actually know how to use it. In my opinion the old impulse needed a 15-20% reduction in damage at the same range for pve. The nerf was done strictly for pvp reasons.
So you list a bunch of changes that dont affect PVE or are ones that you agree with? What exactly was your point?
But they do affect pve.
Death stroke sneak attack bonus removal -meant I will never actually put this on a bar for pve again.
Any changes they might make to DGB or Reflective Scales will have huge impacts to PVE DKs.
I will not point out how the other things affect pve since I hope that people are mentally equipped to get a point without it being painfully spelled out.
PvP balance nerfs will either affect PVE or not and they will effects mostly be in a bad way since the nerfs were not made with pve in mind.
Any change,even those that have minimal effect on the gameplay will always be a big hit to players enjoyment since that is how humans work.These constant nerfs and the common PVE/PVP skill set will cost them a lot of subs in the long run.

I don't know if I should bother with you since you appear unable to comprehend simple English or are being intentionally dense.I am sorry if you are unable to follow more than one idea at a time but will not bother to draw you a freaking diagram.I find it quite funny that people think that PVP balance nerfs can drive the game towards PVE balance (whatever that means) or that people that mainly pve are not concerned about OP abilities. The truth is that most PVP related nerfs have been just for pvp balance had a detrimental or no effect on pve.The most popular demands for nerfs are also completely unrelated to pve balance.
Some examples.
-Death stroke sneak attack bonus removal. You could one shot any single basic trash mob with a overcharged ultimate from stealth and do some good damage to delve bosses. Yes terribly OP in pve.
-Annulment changes-In truth this one still functions for almost everything one used it before the changes in PVE. It is however absurd to say that these changes had anything to do with pve balance or that it was in any way OP before the changes in pve.
-The constant demand for armor actives at 5 piece. This one make absolutely no sense coming from a pve standpoint. (or pvp for that matter)
-Two of the most hated DK spells huge nerf cry generators-Reflective Scales and GDB. Absolutely nothing OP about them in PVE.
-Bolt Escape- Who really give a damn how fast and often can these guys zip around in PVE.Don't give me some BS about them farming nodes because there are plenty of ways to do that fast anyway and it isn't like there is now a shortage of freaking nodes.
-The super fast stealth-What was the effect for PVE again?
-The PTS Snipe - I certainly think it needs a nerf for PVP . For PVE it is almost just right.
-The PTS Nerf to impulse- It actually doesn't do anything to PVE damage output if you actually know how to use it. In my opinion the old impulse needed a 15-20% reduction in damage at the same range for pve. The nerf was done strictly for pvp reasons.
So you list a bunch of changes that dont affect PVE or are ones that you agree with? What exactly was your point?
But they do affect pve.
Death stroke sneak attack bonus removal -meant I will never actually put this on a bar for pve again.
Any changes they might make to DGB or Reflective Scales will have huge impacts to PVE DKs.
I will not point out how the other things affect pve since I hope that people are mentally equipped to get a point without it being painfully spelled out.
PvP balance nerfs will either affect PVE or not and they will effects mostly be in a bad way since the nerfs were not made with pve in mind.
Any change,even those that have minimal effect on the gameplay will always be a big hit to players enjoyment since that is how humans work.These constant nerfs and the common PVE/PVP skill set will cost them a lot of subs in the long run.
So then they were also OP in PVE?
Your argument is all over the place. Get your thoughts together and come back with something that not so nonsensical.
I don't know if I should bother with you since you appear unable to comprehend simple English or are being intentionally dense.I am sorry if you are unable to follow more than one idea at a time but will not bother to draw you a freaking diagram.I find it quite funny that people think that PVP balance nerfs can drive the game towards PVE balance (whatever that means) or that people that mainly pve are not concerned about OP abilities. The truth is that most PVP related nerfs have been just for pvp balance had a detrimental or no effect on pve.The most popular demands for nerfs are also completely unrelated to pve balance.
Some examples.
-Death stroke sneak attack bonus removal. You could one shot any single basic trash mob with a overcharged ultimate from stealth and do some good damage to delve bosses. Yes terribly OP in pve.
-Annulment changes-In truth this one still functions for almost everything one used it before the changes in PVE. It is however absurd to say that these changes had anything to do with pve balance or that it was in any way OP before the changes in pve.
-The constant demand for armor actives at 5 piece. This one make absolutely no sense coming from a pve standpoint. (or pvp for that matter)
-Two of the most hated DK spells huge nerf cry generators-Reflective Scales and GDB. Absolutely nothing OP about them in PVE.
-Bolt Escape- Who really give a damn how fast and often can these guys zip around in PVE.Don't give me some BS about them farming nodes because there are plenty of ways to do that fast anyway and it isn't like there is now a shortage of freaking nodes.
-The super fast stealth-What was the effect for PVE again?
-The PTS Snipe - I certainly think it needs a nerf for PVP . For PVE it is almost just right.
-The PTS Nerf to impulse- It actually doesn't do anything to PVE damage output if you actually know how to use it. In my opinion the old impulse needed a 15-20% reduction in damage at the same range for pve. The nerf was done strictly for pvp reasons.
So you list a bunch of changes that dont affect PVE or are ones that you agree with? What exactly was your point?
But they do affect pve.
Death stroke sneak attack bonus removal -meant I will never actually put this on a bar for pve again.
Any changes they might make to DGB or Reflective Scales will have huge impacts to PVE DKs.
I will not point out how the other things affect pve since I hope that people are mentally equipped to get a point without it being painfully spelled out.
PvP balance nerfs will either affect PVE or not and they will effects mostly be in a bad way since the nerfs were not made with pve in mind.
Any change,even those that have minimal effect on the gameplay will always be a big hit to players enjoyment since that is how humans work.These constant nerfs and the common PVE/PVP skill set will cost them a lot of subs in the long run.
So then they were also OP in PVE?
Your argument is all over the place. Get your thoughts together and come back with something that not so nonsensical.
"So then they were also OP in PVE?"
No they were or are effective, useful or at the least functional.
Death stroke - It was useful for something and worth the ultimate slot in some PVE builds. After the nerf it is simply a pvp skill. In pve you can do better with most basic DD skills.
GDB or Reflective Scales- These are two of the skills that receive the most amount of complaints from pvp. They are effective and useful skills for PVE DK and anyone with an ounce of honesty will admit they are not OP for their pve role if they actually take the time to play a DK for a sufficient amount of time. Since they are effective and functional non OP skills in pve any change in power or functionality will be unfair and frustrating for any pve DK. I think it is not that hard to see why.
These are only two examples of skills where PVP balance can mean complete change in functionality of perfectly fine skills for PVE. This is why the skill balance should be either separate for PVP/PVE or much more incremental and less haphazard than ZOS currently does it.
I don't know if I should bother with you since you appear unable to comprehend simple English or are being intentionally dense.I am sorry if you are unable to follow more than one idea at a time but will not bother to draw you a freaking diagram.I find it quite funny that people think that PVP balance nerfs can drive the game towards PVE balance (whatever that means) or that people that mainly pve are not concerned about OP abilities. The truth is that most PVP related nerfs have been just for pvp balance had a detrimental or no effect on pve.The most popular demands for nerfs are also completely unrelated to pve balance.
Some examples.
-Death stroke sneak attack bonus removal. You could one shot any single basic trash mob with a overcharged ultimate from stealth and do some good damage to delve bosses. Yes terribly OP in pve.
-Annulment changes-In truth this one still functions for almost everything one used it before the changes in PVE. It is however absurd to say that these changes had anything to do with pve balance or that it was in any way OP before the changes in pve.
-The constant demand for armor actives at 5 piece. This one make absolutely no sense coming from a pve standpoint. (or pvp for that matter)
-Two of the most hated DK spells huge nerf cry generators-Reflective Scales and GDB. Absolutely nothing OP about them in PVE.
-Bolt Escape- Who really give a damn how fast and often can these guys zip around in PVE.Don't give me some BS about them farming nodes because there are plenty of ways to do that fast anyway and it isn't like there is now a shortage of freaking nodes.
-The super fast stealth-What was the effect for PVE again?
-The PTS Snipe - I certainly think it needs a nerf for PVP . For PVE it is almost just right.
-The PTS Nerf to impulse- It actually doesn't do anything to PVE damage output if you actually know how to use it. In my opinion the old impulse needed a 15-20% reduction in damage at the same range for pve. The nerf was done strictly for pvp reasons.
So you list a bunch of changes that dont affect PVE or are ones that you agree with? What exactly was your point?
But they do affect pve.
Death stroke sneak attack bonus removal -meant I will never actually put this on a bar for pve again.
Any changes they might make to DGB or Reflective Scales will have huge impacts to PVE DKs.
I will not point out how the other things affect pve since I hope that people are mentally equipped to get a point without it being painfully spelled out.
PvP balance nerfs will either affect PVE or not and they will effects mostly be in a bad way since the nerfs were not made with pve in mind.
Any change,even those that have minimal effect on the gameplay will always be a big hit to players enjoyment since that is how humans work.These constant nerfs and the common PVE/PVP skill set will cost them a lot of subs in the long run.
So then they were also OP in PVE?
Your argument is all over the place. Get your thoughts together and come back with something that not so nonsensical.
"So then they were also OP in PVE?"
No they were or are effective, useful or at the least functional.
Death stroke - It was useful for something and worth the ultimate slot in some PVE builds. After the nerf it is simply a pvp skill. In pve you can do better with most basic DD skills.
GDB or Reflective Scales- These are two of the skills that receive the most amount of complaints from pvp. They are effective and useful skills for PVE DK and anyone with an ounce of honesty will admit they are not OP for their pve role if they actually take the time to play a DK for a sufficient amount of time. Since they are effective and functional non OP skills in pve any change in power or functionality will be unfair and frustrating for any pve DK. I think it is not that hard to see why.
These are only two examples of skills where PVP balance can mean complete change in functionality of perfectly fine skills for PVE. This is why the skill balance should be either separate for PVP/PVE or much more incremental and less haphazard than ZOS currently does it.
So then they are actually non issues then. You're doing nothing but dodging and weaving.
The bit that gets me is that many of the PvPers think themselves 'superior' but fail basic literacy tests.
Learn to read - guys
I don't know if I should bother with you since you appear unable to comprehend simple English or are being intentionally dense.I am sorry if you are unable to follow more than one idea at a time but will not bother to draw you a freaking diagram.I find it quite funny that people think that PVP balance nerfs can drive the game towards PVE balance (whatever that means) or that people that mainly pve are not concerned about OP abilities. The truth is that most PVP related nerfs have been just for pvp balance had a detrimental or no effect on pve.The most popular demands for nerfs are also completely unrelated to pve balance.
Some examples.
-Death stroke sneak attack bonus removal. You could one shot any single basic trash mob with a overcharged ultimate from stealth and do some good damage to delve bosses. Yes terribly OP in pve.
-Annulment changes-In truth this one still functions for almost everything one used it before the changes in PVE. It is however absurd to say that these changes had anything to do with pve balance or that it was in any way OP before the changes in pve.
-The constant demand for armor actives at 5 piece. This one make absolutely no sense coming from a pve standpoint. (or pvp for that matter)
-Two of the most hated DK spells huge nerf cry generators-Reflective Scales and GDB. Absolutely nothing OP about them in PVE.
-Bolt Escape- Who really give a damn how fast and often can these guys zip around in PVE.Don't give me some BS about them farming nodes because there are plenty of ways to do that fast anyway and it isn't like there is now a shortage of freaking nodes.
-The super fast stealth-What was the effect for PVE again?
-The PTS Snipe - I certainly think it needs a nerf for PVP . For PVE it is almost just right.
-The PTS Nerf to impulse- It actually doesn't do anything to PVE damage output if you actually know how to use it. In my opinion the old impulse needed a 15-20% reduction in damage at the same range for pve. The nerf was done strictly for pvp reasons.
So you list a bunch of changes that dont affect PVE or are ones that you agree with? What exactly was your point?
But they do affect pve.
Death stroke sneak attack bonus removal -meant I will never actually put this on a bar for pve again.
Any changes they might make to DGB or Reflective Scales will have huge impacts to PVE DKs.
I will not point out how the other things affect pve since I hope that people are mentally equipped to get a point without it being painfully spelled out.
PvP balance nerfs will either affect PVE or not and they will effects mostly be in a bad way since the nerfs were not made with pve in mind.
Any change,even those that have minimal effect on the gameplay will always be a big hit to players enjoyment since that is how humans work.These constant nerfs and the common PVE/PVP skill set will cost them a lot of subs in the long run.
So then they were also OP in PVE?
Your argument is all over the place. Get your thoughts together and come back with something that not so nonsensical.
"So then they were also OP in PVE?"
No they were or are effective, useful or at the least functional.
Death stroke - It was useful for something and worth the ultimate slot in some PVE builds. After the nerf it is simply a pvp skill. In pve you can do better with most basic DD skills.
GDB or Reflective Scales- These are two of the skills that receive the most amount of complaints from pvp. They are effective and useful skills for PVE DK and anyone with an ounce of honesty will admit they are not OP for their pve role if they actually take the time to play a DK for a sufficient amount of time. Since they are effective and functional non OP skills in pve any change in power or functionality will be unfair and frustrating for any pve DK. I think it is not that hard to see why.
These are only two examples of skills where PVP balance can mean complete change in functionality of perfectly fine skills for PVE. This is why the skill balance should be either separate for PVP/PVE or much more incremental and less haphazard than ZOS currently does it.
So then they are actually non issues then. You're doing nothing but dodging and weaving.The bit that gets me is that many of the PvPers think themselves 'superior' but fail basic literacy tests.
Learn to read - guys
Indeed.
DamitJanit wrote: »DamitJanit wrote: »I don't PVP in this game because honestly, I read the forums before trying it and the PVP community turned me off to it immediately.
Perfect example:Ifthir_ESO wrote: »We don't "think" we are better, we are certain of it.
Happy to prove that to you if you get off that carebear couch and come to PvP.
That attitude is what keeps alot of pve'ers from even thinking about coming to pvp. Every time i think about stepping foot in Cyrodill, i remember things like this and think to myself, i don't want to turn into that guy. No thank you.