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Leader bug since beta - When are you going to fix this?

tordr86b16_ESO
tordr86b16_ESO
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Absolutely ridiculous persistent bug, and I'm gobsmacked that you don't have a fix for it after what? 10+ months?
  • ers101284b14_ESO
    ers101284b14_ESO
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    Are you talking about no party leader? Cause the games only been out 6 months as of now and I think they are pushing that fix in the ext patch. Can't remember though. I haven't had that problem in months so I don't keep track of that bug.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Are you talking about no party leader? Cause the games only been out 6 months as of now and I think they are pushing that fix in the ext patch. Can't remember though. I haven't had that problem in months so I don't keep track of that bug.

    It's been around forever and I remember it was in the beta.
  • nerevarine1138
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    Are you talking about no party leader? Cause the games only been out 6 months as of now and I think they are pushing that fix in the ext patch. Can't remember though. I haven't had that problem in months so I don't keep track of that bug.

    It's been around forever and I remember it was in the beta.

    While some version of the bug may have been in beta, it isn't the exact same bug we're seeing now (for example, I know that entering a new instance didn't fix the issue in beta). They have been working on this, and it's been one of those issues that keeps popping up. So presumably they'll keep working on it until it's fixed, or until the community has accepted that the code just doesn't want to cooperate.
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    Murray?
  • tordr86b16_ESO
    tordr86b16_ESO
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    So presumably they'll keep working on it until it's fixed, or until the community has accepted that the code just doesn't want to cooperate.

    We shouldn't accept sub-par coding from a subscription based, aaa mmorpg title.
  • ers101284b14_ESO
    ers101284b14_ESO
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    So presumably they'll keep working on it until it's fixed, or until the community has accepted that the code just doesn't want to cooperate.

    We shouldn't accept sub-par coding from a subscription based, aaa mmorpg title.

    Who says it's the coding? Maybe its the Engine, maybe its visual scripting and not coding itself, maybe it's the servers, maybe its @ZOS_GaryA‌. Gary is always screwing something up. Way to go Gary.

    /Sarcasm about Gary
    Edited by ers101284b14_ESO on October 16, 2014 1:52AM
  • nerevarine1138
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    So presumably they'll keep working on it until it's fixed, or until the community has accepted that the code just doesn't want to cooperate.

    We shouldn't accept sub-par coding from a subscription based, aaa mmorpg title.

    And yet "sub-par" coding happens in all levels of every tech industry. Bugs exist. People fix them, and new bugs (or new versions of the same bug) crop up.

    I'm not saying that's a good thing; it's just a reality.
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    Murray?
  • Gillysan
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    This happened today. I gave up reporting it awhile ago.
  • Welka
    Welka
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    Being fixed in 1.5. Read the patch notes...
  • ZOS_GaryA
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    @ers101284b14_ESO :(.

    Sadness aside, as @Welka mentioned, there are a TON of improvements for grouping coming in patch 1.5, including a fix for the issue described in this topic. Here's the section of the PTS patch notes related to grouping;
    • Grouping and Grouping Tools
    • Created an entirely new backend system for the Grouping Tools to help you get into groups much faster.
    • When searching for Dungeons, Veteran Dungeons, and Dragonstar Arena, the group will only form once a full group is found.
    • When searching for a medium sized Trial, a group will only form once 8 members of required roles are found. The system will continue to search for more player characters once the group is formed.
    • Added the location “All” for Activity Types (Dungeon, Veteran Dungeons and Trials). This will allow you to group for any of these activities that you meet the minimum requirements for.
    • The activities will scale to the group leader.
    • The grouping tool will place you in a group within five levels or ranks of each other.
    • Fixed an issue where a group leader’s group UI would get out of sync and visually lose group members after jumping to a member in dungeons.
    • Fixed many issues where the group leader’s UI was lost or hidden due to loading into dungeons.
    • Fixed an issue where a group leader who changed the size of the group could not start a new search.
    • Fixed an issue where disbanding a group while another player character was loading would leave that player character in the group.
    • Added messaging if the group difficulty changed while you were logged out.
    • Fixed an issue where your UI would not update if the Dungeon Mode was switched while you were in the middle of loading.
    • Reopening the LFG window after starting a search will now correctly show the previously selected location in the dropdown.
    • Fixed an issue that caused a 24-person group to be formed by the Looking for Group tool when a large number of player characters tried to form 4-player groups.
    • Fixed an issue that caused it to appear as if group members had lost health when switching zones.
    • Fixed an issue that caused group members to appear offline in the UI when they were still online.
    • Fixed an issue that would remove group members from the group UI when they transitioned between zones.
    • Fixed an issue where the UI would not show anyone as the group leader.
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  • tengri
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    Welka wrote: »
    Being fixed in 1.5. Read the patch notes...

    Yeah, that would be a new one.
    I mean writing in patch notes that something is fixed and then... well... actually deliver, too.

  • Welka
    Welka
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    tengri wrote: »
    Welka wrote: »
    Being fixed in 1.5. Read the patch notes...

    Yeah, that would be a new one.
    I mean writing in patch notes that something is fixed and then... well... actually deliver, too.

    Yeah whatever man. Hitting below the belt is so easy when you're comfy sat on your gaming chair ;)
  • stefan.gustavsonb16_ESO
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    Instead of making assumptions that it isn't fixed, you could, you know, go and actually check it out on the PTS. I'm not saying it works, just that it is available for testing.
  • tengri
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    Instead of making assumptions that it isn't fixed, you could, you know, go and actually check it out on the PTS. I'm not saying it works, just that it is available for testing.
    I could. But I wont.
    I dont subscribe to waste my playing time as their free beta tester.

    Unless something actually works on Live (and not only in the Live patch notes, in game for everyone to experience and witness) I dont believe anything Z promises upfront anymore.
    They've already disappointed one time too often there...
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