If a set, like HR, boosts weapon damage and you're already at softcap, are you seeing only diminishing returns on actual damage dealt?
Does this same issue affect spell damage builds or not since they don't seem to have a cap?
Ultimately, my concern is that due to weapon damage/stamina build softcapping, nothing I do can really boost my weapon/ability damage beyond the current glass ceiling. Maybe I should just suck it up and grab an inferno staff and swap stamina for magicka like everyone else...
Ultimately, my concern is that due to weapon damage/stamina build softcapping, nothing I do can really boost my weapon/ability damage beyond the current glass ceiling. Maybe I should just suck it up and grab an inferno staff and swap stamina for magicka like everyone else...
Hmmmmm no, because eventually your problem would be sustained (spelling?) damage, spike damage is fine and you can do your "assassin" job with a stamina build just fine.
Your stats are very similar to mine, and personally i have much better results with flying blade than with bows, but i didnt try hard enough with bows.
I did several testing runs of HR set, most of them with middle level VR gear so i would not hit the soft cap. First remember that it is 22% of weapon damage for weapon abilities, so you will not see a 22% increase in damage, just the weapons effect to the skill. I found that the set did give me an increase, note that none of the tool tips show this and you need 3rd part mods to see it, but not nearly as much as it should.
I was running my tests with a 134 damage great sword, and I should have seen a 15 or so damage per hit increase, but was only seeing a 5 damage increase. Now, I am not saying like some people that it should be 22% skill damage, all I am saying is that even without the weapon damage soft cap, it inceases it by about a third of what it should.
Now if using a VR12 yellow weapon puts you at the cap without things like jewelry and divines and mundus. Then the cap needs to be raised. If you should have to go out od your way to try and cap something as basic as weapon damage.
Known issue, and they're supposedly looking into it. Don't hold your breath, though... HR has been broken at least since release, and since Weekend Beta folks couldn't do the time investment to get the requirements out of the way to at least craft the minimum...Just pointing out that it seems weapons/stamina have an abrupt cut-off with the softcapping, hence why I think I'm not seeing any return from 22% on Hunding's Rage...
demonlkojipub19_ESO wrote: »Weapon damage softcaps at 198 in PvE and 195 in PvP
demonlkojipub19_ESO wrote: »Weapon damage softcaps at 198 in PvE and 195 in PvP
did you miss the part where it was a month and a half old necro?
AlienDiplomat wrote: »The real question is, why do Nightblade Class skills like Ambush, Surprise Attack, Killer's Blade, etc. us SPELL DAMAGE, when they use weapon CRIT?
HORRIBLE design decision is horrible. No wonder melee sucks.
AlienDiplomat wrote: »The real question is, why do Nightblade Class skills like Ambush, Surprise Attack, Killer's Blade, etc. us SPELL DAMAGE, when they use weapon CRIT?
HORRIBLE design decision is horrible. No wonder melee sucks.
AlienDiplomat wrote: »The real question is, why do Nightblade Class skills like Ambush, Surprise Attack, Killer's Blade, etc. us SPELL DAMAGE, when they use weapon CRIT?
HORRIBLE design decision is horrible. No wonder melee sucks.
LonePirate wrote: »Having someone from ZOS explain or address these questions/concerns and then promise to investigate/fix the oddballs would be a good use of someone's time and it would foster a ton of good will with the community.
Why is weapon damage softcapped so hard yet spell damage/magicka builds are not?
Weapon damage softcaps at 180, right? Why? As far as I can tell, Spell Damage does not have a softcap. Why not?