I wonder the same but then, I also wonder why I MUST group to do a lot of things.
Can't have it all ways.
Yeah, was also about to say "How about forced group content?" too, because, you know, the same thing.
I don't know. It would be nice if you could always chose whether you go solo or not all the time, except for certain story point where it just doesn't make sense, but I guess it's a tradition and no dev is quite at the breaking point.
ers101284b14_ESO wrote: »It worked for FF14
What worked for FF14?
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »It worked for FF14
What worked for FF14?
Forced Solo and then Forced grouping. That's pretty much the entire game and people eat that crap up.
Yeah, was also about to say "How about forced group content?" too, because, you know, the same thing.
I don't know. It would be nice if you could always chose whether you go solo or not all the time, except for certain story point where it just doesn't make sense, but I guess it's a tradition and no dev is quite at the breaking point.
That's why I referred to SWTOR, you only play in the leaders story, you are just there and doesn't affect you or anything, you're basically just a helper to the main story person.
Yeah, was also about to say "How about forced group content?" too, because, you know, the same thing.
I don't know. It would be nice if you could always chose whether you go solo or not all the time, except for certain story point where it just doesn't make sense, but I guess it's a tradition and no dev is quite at the breaking point.
That's why I referred to SWTOR, you only play in the leaders story, you are just there and doesn't affect you or anything, you're basically just a helper to the main story person.
I know, I played SWTOR and I'd like to go "It didn't allow group all the time either" but in truth, it's been way too long for me to say that with any confidence. Had a mountain of forced grouping tho.
Also, just a note, most of the dungeons (or maybe all of them, actually) in ESO saying "Solo" you can enter with a group. Not sure you know, from your first post. But yeah, forced scaling, if it indeed will be forced, for instanced areas is definitely not making the -situation- any better.
Why forced group too? I mean i understand why they are solo but i dont see any problem to give option to at least some of those...
Now Vampire and Werewolf quests.. They absolutely need to be forced solo to keep number of those smaller. To prevent people just getting them for buff in a whim. I think it is good that those are forced as solo..
Honestly i have much more trouble understanding forced group, i mean that forced solo is available to anyone but forced group is often too difficult to be done solo.
Options is the thing needed in both cases exept vamp, werewolf and such.
You know, pretty much any argument you can make against forced solo content can be just turned around and used as argument against group content, so yeah, it's really both or nothing.Why forced group too? I mean i understand why they are solo but i dont see any problem to give option to at least some of those...
Now Vampire and Werewolf quests.. They absolutely need to be forced solo to keep number of those smaller. To prevent people just getting them for buff in a whim. I think it is good that those are forced as solo..
Honestly i have much more trouble understanding forced group, i mean that forced solo is available to anyone but forced group is often too difficult to be done solo.
Options is the thing needed in both cases exept vamp, werewolf and such.
I can understand forced group content because it's a massively multiplayer online game. Group content should exist in an MMO, it makes sense.
But forced solo content in a massively multiplayer online game with no options at all makes no sense to me.
But I do agree, we need more options for both sides.
ExiledKhallisi wrote: »Forced? What are you forced to do? I'm confused
You know, pretty much any argument you can make against forced solo content can be just turned around and used as argument against group content, so yeah, it's really both or nothing.Why forced group too? I mean i understand why they are solo but i dont see any problem to give option to at least some of those...
Now Vampire and Werewolf quests.. They absolutely need to be forced solo to keep number of those smaller. To prevent people just getting them for buff in a whim. I think it is good that those are forced as solo..
Honestly i have much more trouble understanding forced group, i mean that forced solo is available to anyone but forced group is often too difficult to be done solo.
Options is the thing needed in both cases exept vamp, werewolf and such.
I can understand forced group content because it's a massively multiplayer online game. Group content should exist in an MMO, it makes sense.
But forced solo content in a massively multiplayer online game with no options at all makes no sense to me.
But I do agree, we need more options for both sides.
Either way, as you like to play with a friend all the time, I like to play solo all the time. I like MMOs for the huge worlds and various mixed stories, talking to people, trading with people, dancing with people in the city... But most of the time don't feel like waiting unspecified amount of time to get a group of (often very unstable or unpleasant) people to be able to move forward or see the end of the story.
I get it that it can be tricky to make all the content viable for both parties and singles, but let's hope it's moving that way. I think it might be. Can just wait and hope, at the moment, I'm kinda not convince that Zen know which way they are going either.
The storyline content is solo because of exactly that reason.....it can be solo'd easily.
The group content is also that way for a reason. It can't be solo'd easily, or in some cases, at all.
I don't like forced group content any more than you like forced solo content.
If you havent been following the main story arc it is about YOUR CHARACTER, Not you and all your friends. Since when is a MMO 100% about groups?
MMO = playing online with other people as well..not forced grouping.
If you cant do the solo content alone then skip it!
Safety in numbers for some ppl I guess?
WoW has it
SWTOR has it
EQ1 EQ2 has it
LOTRO has it
Wildstar has it
GW1
GW2
I don't think I need to go on.
The storyline content is solo because of exactly that reason.....it can be solo'd easily.
The group content is also that way for a reason. It can't be solo'd easily, or in some cases, at all.
I don't like forced group content any more than you like forced solo content.
It's not easy for everybody, the mage/fighters guild quests aren't easy for everybody. Some builds/classes find it easy.
The storyline content is solo because of exactly that reason.....it can be solo'd easily.
The group content is also that way for a reason. It can't be solo'd easily, or in some cases, at all.
I don't like forced group content any more than you like forced solo content.
It's not easy for everybody, the mage/fighters guild quests aren't easy for everybody. Some builds/classes find it easy.
One of the first things the devs did was nerf the very first fighter's guild boss, Doshia. I remember thinking to myself why? That fight is about mechanics and the player needs to learn them early in the game.
A story about one person, the player character, needs to be solo.
SW:TOR had their class missions set up to be solo'ed but you could bring friends if they weren't doing their own mission. What's faster? Doing 4 missions with all four people or all four people doing their own class mission?
Most of the classes missions in each area of the zone were near each other.
Do you even know what I was referring to? Forced solo content which ESO has and is just like those games I mentioned, so what are you trying to say?
Do you even know what I was referring to? Forced solo content which ESO has and is just like those games I mentioned, so what are you trying to say?
The point I was trying to make is that it doesn't do any good to compare other games to this one. This one has its own solo and grouping system. Would you rather this game be a cookie cutter clone of every other MMO?
By the way, I'm curious as to which class/build is incapable of solo'ing the storyline content?