krees28b14_ESO wrote: »The PvE argument is going to happen. They will eventually turn off the pvp buffs outside of Cyrodil once people complain about the trial leaderboards being affected by the pvp buffs which give an advantage. The change is intended to make people play on their buff server instead of grabbing the buffs on a low pop server and heading out to a high pop server to cause havoc. I totally support the change but think they should remove the buff from pve and any calculations those buffs affect in pve. They are pvp buffs, leave them where they belong... in pvp.
jkirchner71ub17_ESO2 wrote: »I'd like to see those who reap the benefits of PvP buffs in PvE actually help earn those buffs. I know most, if not ALL, my PvE friends do in fact come out to "earn" those buffs and PvP a good bit but I doubt the majority of the player base actually does this. If it is Zos intentions to maintain the PvP buffs in PvE, which it certainly seems so, then they should be earned by the players & not simply by designating a Home Campaign. Maybe attach a donation to the alliance, via AP, to maintain those buffs on your character in that campaign. I know I'm opening up a can of nasty worms here but it seems many of the hard feelings over PvP buffs being active in PvE revolves around buff servers and also those reaping the benefits the PvP players work hard to earn. And I'm trying to speak from an unbiased perspective here. My home campaign is not Hadaras, despite being AD, it is in TB.
I think we can all agree that in it's current state having PvP buffs in PvE cheapens the hard work ANY alliance does to "earn" those PvP buffs. Really cheapens it when you think those who don't participate in PvP at all can reap the same benefits as those who spend countless hours in PvP simply by designating a campaign as their home campaign. Just some brainstorming and I know there is many good ideas out there.
lol the pve carebears have no chance of keeping their buffs. ive watched them try on haderus, and it isnt until major yellow pvp guilds show up to defend the buff server that red is ever repelled
without those pvp guilds giving a damn, the campaigns will even out
lol the pve carebears have no chance of keeping their buffs. ive watched them try on haderus, and it isnt until major yellow pvp guilds show up to defend the buff server that red is ever repelled
without those pvp guilds giving a damn, the campaigns will even out
Not only this, you also should get buffs only in your home campaign. Meaning, you guest somewhere, you don't get any buffs, neither home nor guest buffs.I believe PvP buffs should stay on your home server.... not go with you to other servers... not go with you to PvE.
I think the buff servers are an abomination, and an embarrassment. Anyone who has played against a buff server knows how much force is ready to fall on that server if you do anything there. However I think there is a way to turn that force around and use it to better the game.
First make home PvP buffs exist only in that home server, not PvE. Second make a new set of PvE only buffs that are based off of total Alliance success rather than server success. Total Resources owned, total OPs owned, total Keeps owned, total Scrolls owned across all servers. Each ownership type provides a different PvE only buff. This would benefit the game in the following ways.
1. Continues to provide an incentive to get more players into PvP extending their interest in the game.
2. Validates each server as equally necessary for optimal success in PvE.
3. Redistributes PvP population more evenly to secure the success of each server due to each server now being necessary for optimal success in PvE.
4. The redistribution of the population leads to less lag and queue times for all affected servers.
5. Strengthens the Alliance meta by making the Alliance about every one of us. All EP, All DC, All AD combined rather than a multiverse of alternate world alliances.
There are two ways in which PvE buffs could go. They could be identical to existing PvP buffs or they could be non performance related buffs. The more these buffs have to do with PvE performance the stronger the value of 1-5 will be. The non performance buffs would very weakly power 1-5, but it would still give you a reward you could "take home" from the battlefield for your efforts in fighting for the alliance.
Examples of non performance PvE buffs.
+gold
+XP
+drop chance
+resource node capacity (example 2 flowers per node)
+Crafting chance (example better improvement chance, better chance at refining yellows)
lol the pve carebears have no chance of keeping their buffs. ive watched them try on haderus, and it isnt until major yellow pvp guilds show up to defend the buff server that red is ever repelled
without those pvp guilds giving a damn, the campaigns will even out
Tell that to the horde of AD that show up when Haderus is threatened.Aoife32001 wrote: »lol the pve carebears have no chance of keeping their buffs. ive watched them try on haderus, and it isnt until major yellow pvp guilds show up to defend the buff server that red is ever repelled
without those pvp guilds giving a damn, the campaigns will even out
You're assuming I cared about them to begin with.
I almost exclusively play PvE, and only have a home PvP campaign (Blackwater Blade and then we'll see) for when I rarely want to do PvP. I couldn't give two *** about PvP buffs, and I can guarantee you the vast majority of PvE players don't care either.
The only ones who do are "competitive" PvE players who do trails/etc, but that is a tiny minority of PvE players.
Tell that to the horde of AD that show up when Haderus is threatened.Aoife32001 wrote: »lol the pve carebears have no chance of keeping their buffs. ive watched them try on haderus, and it isnt until major yellow pvp guilds show up to defend the buff server that red is ever repelled
without those pvp guilds giving a damn, the campaigns will even out
You're assuming I cared about them to begin with.
I almost exclusively play PvE, and only have a home PvP campaign (Blackwater Blade and then we'll see) for when I rarely want to do PvP. I couldn't give two *** about PvP buffs, and I can guarantee you the vast majority of PvE players don't care either.
The only ones who do are "competitive" PvE players who do trails/etc, but that is a tiny minority of PvE players.
I'm thinking they should probably just get rid of most of the buffs all together. The power gap they create is too much for most low pop campaigns. It just ends up boosting the side that least needs it. Maybe increase the quality of the reward mail for holding scrolls. There doesn't need to be any extra incentive for holding keeps than what the gameplay already provides.Not only this, you also should get buffs only in your home campaign. Meaning, you guest somewhere, you don't get any buffs, neither home nor guest buffs.I believe PvP buffs should stay on your home server.... not go with you to other servers... not go with you to PvE.
Buffs are an incentive. Make them work for the right thing. But in the end, it's again going to be "but frieeeeends!"-whining by the devs.
Tell that to the horde of AD that show up when Haderus is threatened.Aoife32001 wrote: »lol the pve carebears have no chance of keeping their buffs. ive watched them try on haderus, and it isnt until major yellow pvp guilds show up to defend the buff server that red is ever repelled
without those pvp guilds giving a damn, the campaigns will even out
You're assuming I cared about them to begin with.
I almost exclusively play PvE, and only have a home PvP campaign (Blackwater Blade and then we'll see) for when I rarely want to do PvP. I couldn't give two *** about PvP buffs, and I can guarantee you the vast majority of PvE players don't care either.
The only ones who do are "competitive" PvE players who do trails/etc, but that is a tiny minority of PvE players.
Agrippa_Invisus wrote: »Tell that to the horde of AD that show up when Haderus is threatened.Aoife32001 wrote: »lol the pve carebears have no chance of keeping their buffs. ive watched them try on haderus, and it isnt until major yellow pvp guilds show up to defend the buff server that red is ever repelled
without those pvp guilds giving a damn, the campaigns will even out
You're assuming I cared about them to begin with.
I almost exclusively play PvE, and only have a home PvP campaign (Blackwater Blade and then we'll see) for when I rarely want to do PvP. I couldn't give two *** about PvP buffs, and I can guarantee you the vast majority of PvE players don't care either.
The only ones who do are "competitive" PvE players who do trails/etc, but that is a tiny minority of PvE players.
And they're usually good eatin'. OMNOMNOM.
ezareth_ESO wrote: »Please don't insult PvP players in general by calling the players who come to Haderus to defend PvP players. 90 Percent of them are rank sergeant and below and they all attack front gates unless someone with the presence of mind starts opening a hole in a wall elsewhere, that hardly screams PvP to me.
ezareth_ESO wrote: »Please don't insult PvP players in general by calling the players who come to Haderus to defend PvP players. 90 Percent of them are rank sergeant and below and they all attack front gates unless someone with the presence of mind starts opening a hole in a wall elsewhere, that hardly screams PvP to me.
ezareth_ESO wrote: »Please don't insult PvP players in general by calling the players who come to Haderus to defend PvP players. 90 Percent of them are rank sergeant and below and they all attack front gates unless someone with the presence of mind starts opening a hole in a wall elsewhere, that hardly screams PvP to me.