Just a quick query, are Werewolves undead in ESO? I see the videos and the loader screen and they seem rotting corpse like.
However the models don't look rotted. So are they undead or something else?
ExiledKhallisi wrote: »-Still not addressing the fact that werewolves cant break free from stuns.
...
ZOS_GinaBruno wrote: »...
World...
- Werewolf
...
- Fixed an issue where CC break wasn’t working for werewolves.
....
ExiledKhallisi wrote: »-Still not addressing the fact that werewolves cant break free from stuns.
...ZOS_GinaBruno wrote: »...
World...
- Werewolf
...
- Fixed an issue where CC break wasn’t working for werewolves.
....
This fix is not working then?
however if you are going to modify Lycanthropes then can we have a couple of model changes. I'd love the Argonian werecreature to be like a small scale deadroth, just shrink the model. Khajit should look different also.
Keep the skills and stuff the same, it's just vanity
Werewolves origin stems from a Proto-Indo-European religion they spoke latin.however, given that werewolves were french originally I doubt that "wir" is the origin
ExiledKhallisi wrote: »ExiledKhallisi wrote: »-Still not addressing the fact that werewolves cant break free from stuns.
...ZOS_GinaBruno wrote: »...
World...
- Werewolf
...
- Fixed an issue where CC break wasn’t working for werewolves.
....
This fix is not working then?
correct.
however this is hardly the point. Were-creatures should be possible, simply dwelling on wolves ignores other options.
There are plenty of sources for non-wolf based form shifting.
So I can have my were-lizard
however this is hardly the point. Were-creatures should be possible, simply dwelling on wolves ignores other options.
There are plenty of sources for non-wolf based form shifting.
So I can have my were-lizard
he is bigger and more primal. Like a mini daedroth.
ExiledKhallisi wrote: »