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ZOS: Werewolf changes look great but.....(issues with images)

ExiledKhallisi
ExiledKhallisi
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-Still not addressing the fact that werewolves cant break free from stuns.
-Pack Leader is almost a pointless morph.
-If you happen to be attacking when you click to transform you get stuck in this position and can only move at snail speed and you dont transform:
JSMqKr6.png

Please address these issues.
>>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
― Sun Tzu, The Art of War
  • stumpy999
    stumpy999
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    Just a quick query, are Werewolves undead in ESO? I see the videos and the loader screen and they seem rotting corpse like.

    However the models don't look rotted. So are they undead or something else?

  • starkerealm
    starkerealm
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    stumpy999 wrote: »
    Just a quick query, are Werewolves undead in ESO? I see the videos and the loader screen and they seem rotting corpse like.

    However the models don't look rotted. So are they undead or something else?

    The one on the loading screen is probably an undead werewolf...

    If you've done the Glenumbra content, you'll know who that is supposed to be.
  • stumpy999
    stumpy999
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    There is more than just one of them in the video though, I guess it could be that hombre from flaming glenumra but I didn't get that impression hence the question.
  • Samadhi
    Samadhi
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    -Still not addressing the fact that werewolves cant break free from stuns.
    ...
    ...
    World
    • Werewolf
        ...
      • Fixed an issue where CC break wasn’t working for werewolves.
        ....
    ...

    This fix is not working then?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • stumpy999
    stumpy999
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    however if you are going to modify Lycanthropes then can we have a couple of model changes. I'd love the Argonian werecreature to be like a small scale deadroth, just shrink the model. Khajit should look different also.

    Keep the skills and stuff the same, it's just vanity :)
  • ExiledKhallisi
    ExiledKhallisi
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    Samadhi wrote: »
    -Still not addressing the fact that werewolves cant break free from stuns.
    ...
    ...
    World
    • Werewolf
        ...
      • Fixed an issue where CC break wasn’t working for werewolves.
        ....
    ...

    This fix is not working then?

    correct.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • ExiledKhallisi
    ExiledKhallisi
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    stumpy999 wrote: »
    however if you are going to modify Lycanthropes then can we have a couple of model changes. I'd love the Argonian werecreature to be like a small scale deadroth, just shrink the model. Khajit should look different also.

    Keep the skills and stuff the same, it's just vanity :)

    WereWOLF
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • stumpy999
    stumpy999
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    were
  • ExiledKhallisi
    ExiledKhallisi
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    stumpy999 wrote: »
    were

    were means man or woman in latin.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • stumpy999
    stumpy999
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    yep, so the animal is mutable not simply lupus
  • ExiledKhallisi
    ExiledKhallisi
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    To further clarify... Wer = Man

    Man-Wolf

    If you turned into a daedraoth you would be Weredaedra or Weredroth
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • stumpy999
    stumpy999
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    however, given that werewolves were french originally I doubt that "wir" is the origin
  • ExiledKhallisi
    ExiledKhallisi
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    stumpy999 wrote: »
    however, given that werewolves were french originally I doubt that "wir" is the origin
    Werewolves origin stems from a Proto-Indo-European religion they spoke latin.
    Edited by ExiledKhallisi on October 13, 2014 11:13PM
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • stumpy999
    stumpy999
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    nah, was a a french creation
  • ExiledKhallisi
    ExiledKhallisi
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    stumpy999 wrote: »
    nah, was a a french creation

    source?
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • ExiledKhallisi
    ExiledKhallisi
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    wiki:

    The werewolf folkore found in Europe harks back to a common development during the Middle Ages, arising in the context of Christianisation, and the associated interpretation of pre-Christian mythology in Christian terms. Their underlying common origin can be traced back to Proto-Indo-European mythology, where lycanthropy is reconstructed as an aspect of the initiation of the warrior class. This is reflected in Iron Age Europe in the Tierkrieger depictions from the Germanic sphere, among others. The standard comparative overview of this aspect of Indo-European mythology is McCone (1987)[9] Such transformations of "men into wolves" in pagan cult was associated with the devil from the early medieval perspective.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • stumpy999
    stumpy999
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    altho you can say that all language derives from a proto-indo-euro root but that's stretching it a bit far. The first werewolf story was french
  • Samadhi
    Samadhi
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    Samadhi wrote: »
    -Still not addressing the fact that werewolves cant break free from stuns.
    ...
    ...
    World
    • Werewolf
        ...
      • Fixed an issue where CC break wasn’t working for werewolves.
        ....
    ...

    This fix is not working then?

    correct.

    Bummer.
    Going to have to /bug that when it gets going on my computer.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • stumpy999
    stumpy999
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    however this is hardly the point. Were-creatures should be possible, simply dwelling on wolves ignores other options.

    There are plenty of sources for non-wolf based form shifting.

    So I can have my were-lizard
  • ExiledKhallisi
    ExiledKhallisi
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    stumpy999 wrote: »
    however this is hardly the point. Were-creatures should be possible, simply dwelling on wolves ignores other options.

    There are plenty of sources for non-wolf based form shifting.

    So I can have my were-lizard

    But it wouldnt be a werewolf lol... it would be a completely different thing with different skills.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • stumpy999
    stumpy999
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    why? I would look different. Cool

    So I change howl for roar? somantic change for same thing, it shouts, and FEAR

    etc

    All of the skills I see translate, it's just a skin.
  • stumpy999
    stumpy999
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    it just isn't called wolf. wolf is removed from it.
  • stumpy999
    stumpy999
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    so generally, in game, werewolves become a subset of were's
  • ExiledKhallisi
    ExiledKhallisi
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    stumpy999 wrote: »
    so generally, in game, werewolves become a subset of were's

    d1lzs.jpgvia Imgflip Meme Maker
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • stumpy999
    stumpy999
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    I'll take that as a "yes" then :)
  • starkerealm
    starkerealm
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    stumpy999 wrote: »
    however this is hardly the point. Were-creatures should be possible, simply dwelling on wolves ignores other options.

    There are plenty of sources for non-wolf based form shifting.

    So I can have my were-lizard

    But, if you're already an argonian, how can we tell if you lizarded out?
  • stumpy999
    stumpy999
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    he is bigger and more primal. Like a mini daedroth.

  • ExiledKhallisi
    ExiledKhallisi
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    stumpy999 wrote: »
    he is bigger and more primal. Like a mini daedroth.

    Something about Weregonian just sounds super lame
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • starkerealm
    starkerealm
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    stumpy999 wrote: »
    he is bigger and more primal. Like a mini daedroth.

    Something about Weregonian just sounds super lame

    It beats the pigeon English were-lizard suggests, if you know a certain slang usage of lizard...
  • stumpy999
    stumpy999
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    then call it were-dile, were-crock, or were-lizard. You obsess over branding.

    it's just a name. The model and how it plays is what will be cool

    let's face it folk pay 100k for imperial armour that is exactly the same as your starter armour other than the look.

    Vanity to the max
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