I agree with ZOS to keep the faction separated to help to keep faction pride, after all they ARE at war with each other and they should NOT help each other for that reason.
Also, keeping the faction separated will help the faction mean something, if anyone can be any faction, then what is the purpose of factions? They have lost their meaning then.
ZOS is doing the right aspect by keeping them separated for those reasons.
Those are points in opposition of open-world PvP, but what's your opinion on cross-faction PvE?There are two main reasons that ZOS devs have stated for the separation of factions in PvE zones.
1. To increase/encourage participation in Cyrodiil. They worry that allowing cross-faction PvP in other zones will take away from the experience in Cyrodiil. They want to keep the cross-faction PvP focus on Cyrodiil.
2. To prevent griefing in low level zones. If you can't take your VR14 character to other faction zones and see players of the opposite faction, you can't annoy players who are trying to level. They want to make sure that players who don't want to PvP are not forced to do so.
Or to have cross-faction PvE in Neutral Zones.It sounds like the main reason for this idea (which I abhor so far as it relates to open world PvP) is to allow cross-faction guilds to get together.
An alternative solution would be for guild membership to be restricted to a single faction. Problem solved.
Those are points in opposition of open-world PvP, but what's your opinion on cross-faction PvE?There are two main reasons that ZOS devs have stated for the separation of factions in PvE zones.
1. To increase/encourage participation in Cyrodiil. They worry that allowing cross-faction PvP in other zones will take away from the experience in Cyrodiil. They want to keep the cross-faction PvP focus on Cyrodiil.
2. To prevent griefing in low level zones. If you can't take your VR14 character to other faction zones and see players of the opposite faction, you can't annoy players who are trying to level. They want to make sure that players who don't want to PvP are not forced to do so.Or to have cross-faction PvE in Neutral Zones.It sounds like the main reason for this idea (which I abhor so far as it relates to open world PvP) is to allow cross-faction guilds to get together.
An alternative solution would be for guild membership to be restricted to a single faction. Problem solved.
Game will not be a real MMO until World PVP. The justice system looks promising though and we will be able to hunt down other players who receive large enough bounties which then become kill on site. ZOS said we will get quests to kill them pretty much so I am excited for that. Personally Cyrodill is not the kind of PVP I like and the fact Cyrodill is pretty bland compared o the real questing zones and so forth. Hopefully the justice system does a good job at world pvp though later on down the road and of course only those who want to attack towns / NPCs will get big bounties and be subject to any form of world PVP. Of coure leaving out players who want nothing to do with it as in they cannot be targeted.I never want to see open world pvp, this is a terrible idea and most of us do not want forced pvp maps.
Cheers, but no thanks.
I would've rather not joined any alliance when I rolled my character.. So I agree.
I understand that the alliances are in war with each other, but this doesn't mean there isn't the "neutral" 4th party who doesn't give a hoot about silly wars.
Still think it would be fun to run a bandit group made from different characters and races in Cyrodiil, attacking anyone who comes in our way.
@Heishi, @Zeg0ta, @lordrichter, putting open-world PvP aside, what's your opinion on cross-faction PvE in the existing neutral locations?
Why not? Lore-wise, the Star-Gazer Herald is seeking aid in all alliance capitals, meaning that people from all alliances will be going there to help out. The Celestial threat is much more of a threat than the Alliance War and would affect the whole of Tamriel if left unchecked. Despite being in Covenant territory, the Covenant themselves are not interested in the Celestial threat, leaving it wide open for cross-faction cooperation. No Alliance interests conflict here.lordrichter wrote: »Craglorn? No.
I agree with ZOS to keep the faction separated to help to keep faction pride, after all they ARE at war with each other and they should NOT help each other for that reason.
Also, keeping the faction separated will help the faction mean something, if anyone can be any faction, then what is the purpose of factions? They have lost their meaning then.
ZOS is doing the right aspect by keeping them separated for those reasons.
lordrichter wrote: »@Enodoc -
I prefer no action that further blurs the line between Alliances. They can exist together, but they should be like oil and water, fire and dynamite. I would certainly like to see all of the other factions in these places, but I am on the fence regarding open PVP vs flagged PVP in neutral areas of Tamriel.
Make no mistake, though, PVP should be an option. If it is not the default, it should be as easy to turn it on. There should be no Configuration Setting that you turn on that puts an anti-PVP shield around you.
Just to be clear, in Alliance areas it is PVP or nothing. My idea of opting-out of PVP in opposing Alliance areas is "opt not to go there" and, for the natives, stay away from the big bad guys.
Cadwell's stupid quests would be the only exception, and only during the quest.
Yeah. You might die at the hands of some other player. The world is a cruel place and there is a war going on. A world where people "just get along" is boring. There needs to be death. Mayhem. Disorder. Danger. Conflict. Pestilence. ZOS does not have the resources to build enough to support this. This has to come, in part, from the players opposing each other.
Of course, this all stands against anything resembling cross-faction grouping in Tamriel. I am more opposed to that than I am most other things about the game. It trivializes a major source of conflict in the game that could be used to build more end-game content.
Now... on Oblivion planes where the threat can be common and no Tamrielic Alliance interests conflict... yeah, cross faction cooperation in places like Coldharbour and Eyevea are not out of the question.
Craglorn? No.