This. There's no reason whatsoever that ZoS shouldn't allow INSTANCED content to be all Faction. This would be things like Craglorn Delves, all 4 player Dungeons, all Trials and DSA. I mean you get used to running with your Guild mates then when some want to run SO on their EP toons and your VR toons are AD you can't go along, even though it's the Guild you maybe run with on a daily basis.Not everyone is involved with the war. From a realistic perspective, many "adventurers" care little about politics. My DC sorc would very much love to run trials/Vet dungeons, etc. with my EP friends I made way after creating her.
Cross faction PvE dungeons/trials etc. fall just short of being a necessity, but would be a excellent addition. Even within guild members only at the very least.
The Imperial Legions are loyal to Clivia Tharn, and are out in the provinces claiming territory (eg, the Seventh Legion in southern Bangkorai and the Legion of the West Weald in Arenthia Vale), or are camped around the Cyrodiil countryside waiting for the right moment to reclaim territory there.One thing that bugs me, I get that ZOS wanted to dangle the imperials as a bonus race, but lore wise what are they doing while all the other races are trampling their home fighting for the throne. Supposedly the Imperial City for Cyrodiil is finished but with the size of the next main patch they are holding onto it until the following main patch or something.
Still, judging by Abner Tharn and lore, the imperials should be pretty well established in Cyrodiil, at least in Imperial City. The only player Imperials are allied to other alliances. It opens a lot of questions.
I agree with ZOS to keep the faction separated to help to keep faction pride, after all they ARE at war with each other and they should NOT help each other for that reason.
Also, keeping the faction separated will help the faction mean something, if anyone can be any faction, then what is the purpose of factions? They have lost their meaning then.
ZOS is doing the right aspect by keeping them separated for those reasons.
Craglorn is within DC territory, but the Covenant aren't interested in what's going on there and are only using it as a thoroughfare between Bangkorai and Cyrodiil (talk to the soldiers at Bangkorai Gate). Since the Covenant have no interest in helping with the Celestial threat, this renders the zone Alliance-Neutral and is why the Star-Gazers are searching for aid in all the Alliance capitals.However, zones like Craglorn could be common since they don't belong to alliances (not sure though... It should have some DC forces since Cyrodiil is right there)
I agree with the faction zones. Doesn't explain the Neutral zones (Coldharbour and Craglorn) though.The actual reason they split the players in each faction up is because of the zone levels. When you reach the new faction zones, you are Veteran level, which means they need to make all the enemies that level too.
Agreed. You could even choose which version of your home territory to be in using the Normal/Veteran toggle: When the switch is set to Normal, entering your home zones puts you into the 1-43 versions of those zones. (The reason you may want to do this is to finish any quests you skipped and/or to help your lower-level friends.) When the switch is set to Veteran, you enter the Veteran version of the zones with all veterans.Perhaps with the new champion system, they can open the map for everyone who reaches level 50. New players would be in their beginner zones, and veteran players would see all veterans. I imagine if they did this, PvP would still be off in faction territories, but it would at least increase the zone populations.
It wouldn't necessarily be any more crowded than it is now. Say, for example, one shard for Craglorn now has the potential to hold 150 Covenant players. If Craglorn was changed to be cross-faction, this shard would still be 150 players, but they would be from any alliance, averaging at 50 each.I wouldn't mind having a zone where factions could meet with PvP turned off. It would be good for events and trading. Of course, it would be technically challenging, since it would be so crowded.
I think there is no realm pride since we can create new chars at different factions. Also, I don't think fully open world PvP is good idea (even tho i love having it). Starting Zones should be separated.
1. Make faction choice to account bound - one faction per account
2. Open some neutral areas for all factions (i.e. craglorn)
3. Make PvP flag on/off (but dont make it like two of them fighting OH I TURN IT ON AND KILL)
4. Maybe new areas including Fighters/Mages Guild which also neutral.
5. (I am not sure but) Make Imperial City open PvP dungeon with some good drops. If you wanna go there, you can be killed but prize is good. It should be tempting.
6. I believe undaunted is neutral too so well this can be useful too.