Logically, do you let the dregs of society run rampant in your society, or do you weed them out so that everyone else can live peacefully?
Or should we just be like: "Well, you're a criminal and murderer who ruins the lives of our innocent citizens and destroys their livelihoods, but I see you come from Daggerfall... so it's all good!"
I'm not sure what logic you're following, but my logic tells me that criminals should be punished.
I'm pretty sure that the Nords I made in Skyrim weren't cut any slack when murdering people in town just for being from Skyrim originally.
CapuchinSeven wrote: »david271749 wrote: »Open world pvp against your own faction, but not others? Am I the only one here who sees how logically *** this is?
You confuse me, if I'm English and another Englishman steals my car I'm not allowed justice because we're on the same faction?
david271749 wrote: »@VariciteLogically, do you let the dregs of society run rampant in your society, or do you weed them out so that everyone else can live peacefully?
That's a good question for the guild leaders (not me) who have logged in to see a single player has wiped their bank and received no help getting those items back or punishing the player who took those items.
Or should we just be like: "Well, you're a criminal and murderer who ruins the lives of our innocent citizens and destroys their livelihoods, but I see you come from Daggerfall... so it's all good!"
Never said we should "just be like" that.
I'm not sure what logic you're following, but my logic tells me that criminals should be punished.
I'm pretty sure that the Nords I made in Skyrim weren't cut any slack when murdering people in town just for being from Skyrim originally.
Great point! I'm pretty sure there weren't any enemy redguards or bosmers running the same quests as you, but in a parallel universe only to later meet at a designated area where your universes conveniently intersected for combat.
Skulclutter wrote: »I have absolutely no interest in PVP of any form, so I'm out.
Kewljag_66_ESO wrote: »Skulclutter wrote: »I have absolutely no interest in PVP of any form, so I'm out.
Whats the difference between an AI controlled enemy player and a human controlled enemy player? It shouldn't matter what is controlling it. It is a threat to you eigther way and the design of the game. yes a human opponent is smarter and harder to figure out, but thats the challenge.
Kewljag_66_ESO wrote: »Skulclutter wrote: »I have absolutely no interest in PVP of any form, so I'm out.
Whats the difference between an AI controlled enemy player and a human controlled enemy player? It shouldn't matter what is controlling it. It is a threat to you eigther way and the design of the game. yes a human opponent is smarter and harder to figure out, but thats the challenge.
NPC's are incapable of griefing. Human players are not. IMHO many people will use the Justice System as a way of griefing. Plus, I doubt they will be satisfied and will want more. There will be mission creep.
Kewljag_66_ESO wrote: »Skulclutter wrote: »I have absolutely no interest in PVP of any form, so I'm out.
Whats the difference between an AI controlled enemy player and a human controlled enemy player? It shouldn't matter what is controlling it. It is a threat to you eigther way and the design of the game. yes a human opponent is smarter and harder to figure out, but thats the challenge.
NPC's are incapable of griefing. Human players are not. IMHO many people will use the Justice System as a way of griefing. Plus, I doubt they will be satisfied and will want more. There will be mission creep.
(...)
ever been kicked from a dungeon because someone wanted to invite someone from the guild, because your DPS was low or just because you had a different opinion?
This is griefing and it is very common in MMOs.
(...)
Kewljag_66_ESO wrote: »Skulclutter wrote: »I have absolutely no interest in PVP of any form, so I'm out.
Whats the difference between an AI controlled enemy player and a human controlled enemy player? It shouldn't matter what is controlling it. It is a threat to you eigther way and the design of the game. yes a human opponent is smarter and harder to figure out, but thats the challenge.
NPC's are incapable of griefing. Human players are not. IMHO many people will use the Justice System as a way of griefing. Plus, I doubt they will be satisfied and will want more. There will be mission creep.
People grief in PVE all the time, ever been kicked from a dungeon because someone wanted to invite someone from the guild, because your DPS was low or just because you had a different opinion?
This is griefing and it is very common in MMOs. That whole ... of the poor and innocent PVE player is silly as those people can be the worst in the whole game.
I seldom met someone in PVP who was like that and you also need to understand that someone who kills you does not automatically become a griefer.
Kewljag_66_ESO wrote: »Kewljag_66_ESO wrote: »Skulclutter wrote: »I have absolutely no interest in PVP of any form, so I'm out.
Whats the difference between an AI controlled enemy player and a human controlled enemy player? It shouldn't matter what is controlling it. It is a threat to you eigther way and the design of the game. yes a human opponent is smarter and harder to figure out, but thats the challenge.
NPC's are incapable of griefing. Human players are not. IMHO many people will use the Justice System as a way of griefing. Plus, I doubt they will be satisfied and will want more. There will be mission creep.
In other games with open world pvp yes you can follow someone and keep killing them while they are trying to do something. But this isn't that type of game.
if you die in Cyrodiil to an enemy its because of the objectives and goals of owning territory or where you were. and that person who killed you will not even know who you were and even notice you again or probably even see you again any time soon.
For The justice system you have to be doing something "bad" to be attacked. So if you are killed by an enforcer you deserve it. And if you choose to do something "bad" again you deserve to keep being attacked. Its your choice.
Kewljag_66_ESO wrote: »Kewljag_66_ESO wrote: »Skulclutter wrote: »I have absolutely no interest in PVP of any form, so I'm out.
Whats the difference between an AI controlled enemy player and a human controlled enemy player? It shouldn't matter what is controlling it. It is a threat to you eigther way and the design of the game. yes a human opponent is smarter and harder to figure out, but thats the challenge.
NPC's are incapable of griefing. Human players are not. IMHO many people will use the Justice System as a way of griefing. Plus, I doubt they will be satisfied and will want more. There will be mission creep.
In other games with open world pvp yes you can follow someone and keep killing them while they are trying to do something. But this isn't that type of game.
if you die in Cyrodiil to an enemy its because of the objectives and goals of owning territory or where you were. and that person who killed you will not even know who you were and even notice you again or probably even see you again any time soon.
For The justice system you have to be doing something "bad" to be attacked. So if you are killed by an enforcer you deserve it. And if you choose to do something "bad" again you deserve to keep being attacked. Its your choice.
In PvE people role play, read books, enjoy the scenery, purchase items, etc. Then along comes zergs of player vigilantes sorry peace keepers and player "thieves". Its bad enough when random players test their abilities. Can you imagine what it is going to be like with large groups fighting? This is the type of griefing I am talking about.
So we will have to endure zerg fests of impulse spamming, VR14 DK's / Sorcerors in PvE as well as PvP? Marvellous, I can hardly wait..............................NOT.
Kewljag_66_ESO wrote: »Kewljag_66_ESO wrote: »Skulclutter wrote: »I have absolutely no interest in PVP of any form, so I'm out.
Whats the difference between an AI controlled enemy player and a human controlled enemy player? It shouldn't matter what is controlling it. It is a threat to you eigther way and the design of the game. yes a human opponent is smarter and harder to figure out, but thats the challenge.
NPC's are incapable of griefing. Human players are not. IMHO many people will use the Justice System as a way of griefing. Plus, I doubt they will be satisfied and will want more. There will be mission creep.
In other games with open world pvp yes you can follow someone and keep killing them while they are trying to do something. But this isn't that type of game.
if you die in Cyrodiil to an enemy its because of the objectives and goals of owning territory or where you were. and that person who killed you will not even know who you were and even notice you again or probably even see you again any time soon.
For The justice system you have to be doing something "bad" to be attacked. So if you are killed by an enforcer you deserve it. And if you choose to do something "bad" again you deserve to keep being attacked. Its your choice.
In PvE people role play, read books, enjoy the scenery, purchase items, etc. Then along comes zergs of player vigilantes sorry peace keepers and player "thieves". Its bad enough when random players test their abilities. Can you imagine what it is going to be like with large groups fighting? This is the type of griefing I am talking about.
As a RPer myself, I don't really consider people using their abilities in town to be even remotely close to "griefing".
Actively trying to disrupt your session, making fun of you, generally being a jerk, etc. These are things that I'd consider to be griefing.
A guy using his abilities nearby is not griefing; it's a guy using his abilities nearby.
This just seems to be a paper-thin argument to me.
/shrug
david271749 wrote: »@VariciteLogically, do you let the dregs of society run rampant in your society, or do you weed them out so that everyone else can live peacefully?
That's a good question for the guild leaders (not me) who have logged in to see a single player has wiped their bank and received no help getting those items back or punishing the player who took those items.
Or should we just be like: "Well, you're a criminal and murderer who ruins the lives of our innocent citizens and destroys their livelihoods, but I see you come from Daggerfall... so it's all good!"
Never said we should "just be like" that.
I'm not sure what logic you're following, but my logic tells me that criminals should be punished.
I'm pretty sure that the Nords I made in Skyrim weren't cut any slack when murdering people in town just for being from Skyrim originally.
Great point! I'm pretty sure there weren't any enemy redguards or bosmers running the same quests as you, but in a parallel universe only to later meet at a designated area where your universes conveniently intersected for combat.
Yeah, there is absolutely nothing in your post that has anything to do w/ the topic at hand...
Maybe I'm missing it. *checks again*
Nope, not a thing about the Justice system in there at all.
You seem to be upset about guild banks or phasing or something, I'm not really sure what exactly. Maybe you should make your own thread about that stuff?
Kewljag_66_ESO wrote: »Kewljag_66_ESO wrote: »Skulclutter wrote: »I have absolutely no interest in PVP of any form, so I'm out.
Whats the difference between an AI controlled enemy player and a human controlled enemy player? It shouldn't matter what is controlling it. It is a threat to you eigther way and the design of the game. yes a human opponent is smarter and harder to figure out, but thats the challenge.
NPC's are incapable of griefing. Human players are not. IMHO many people will use the Justice System as a way of griefing. Plus, I doubt they will be satisfied and will want more. There will be mission creep.
In other games with open world pvp yes you can follow someone and keep killing them while they are trying to do something. But this isn't that type of game.
if you die in Cyrodiil to an enemy its because of the objectives and goals of owning territory or where you were. and that person who killed you will not even know who you were and even notice you again or probably even see you again any time soon.
For The justice system you have to be doing something "bad" to be attacked. So if you are killed by an enforcer you deserve it. And if you choose to do something "bad" again you deserve to keep being attacked. Its your choice.
In PvE people role play, read books, enjoy the scenery, purchase items, etc. Then along comes zergs of player vigilantes sorry peace keepers and player "thieves". Its bad enough when random players test their abilities. Can you imagine what it is going to be like with large groups fighting? This is the type of griefing I am talking about.
As a RPer myself, I don't really consider people using their abilities in town to be even remotely close to "griefing".
Actively trying to disrupt your session, making fun of you, generally being a jerk, etc. These are things that I'd consider to be griefing.
A guy using his abilities nearby is not griefing; it's a guy using his abilities nearby.
This just seems to be a paper-thin argument to me.
/shrug
Nox_Aeterna wrote: »Kewljag_66_ESO wrote: »Kewljag_66_ESO wrote: »Skulclutter wrote: »I have absolutely no interest in PVP of any form, so I'm out.
Whats the difference between an AI controlled enemy player and a human controlled enemy player? It shouldn't matter what is controlling it. It is a threat to you eigther way and the design of the game. yes a human opponent is smarter and harder to figure out, but thats the challenge.
NPC's are incapable of griefing. Human players are not. IMHO many people will use the Justice System as a way of griefing. Plus, I doubt they will be satisfied and will want more. There will be mission creep.
In other games with open world pvp yes you can follow someone and keep killing them while they are trying to do something. But this isn't that type of game.
if you die in Cyrodiil to an enemy its because of the objectives and goals of owning territory or where you were. and that person who killed you will not even know who you were and even notice you again or probably even see you again any time soon.
For The justice system you have to be doing something "bad" to be attacked. So if you are killed by an enforcer you deserve it. And if you choose to do something "bad" again you deserve to keep being attacked. Its your choice.
In PvE people role play, read books, enjoy the scenery, purchase items, etc. Then along comes zergs of player vigilantes sorry peace keepers and player "thieves". Its bad enough when random players test their abilities. Can you imagine what it is going to be like with large groups fighting? This is the type of griefing I am talking about.
As a RPer myself, I don't really consider people using their abilities in town to be even remotely close to "griefing".
Actively trying to disrupt your session, making fun of you, generally being a jerk, etc. These are things that I'd consider to be griefing.
A guy using his abilities nearby is not griefing; it's a guy using his abilities nearby.
This just seems to be a paper-thin argument to me.
/shrug
Heh is that so :P?
I wonder , do people have bad memories or maybe they are in denial?
Oh well , guess it falls to some who chose not to forget to speak up.
Lets go back just a bit , to the dye system update.
At which point people would literally keep spamming skills over the stations so others couldnt actually dye their armor right.
There was nothing to be gained from this , people actually went out of their way just to grief others over a dye system without ever getting nothing out of this other than the pleasure of being a jerk. :P .
Hehe , there is a good chance there will be more than enough grief when this system arrives people , maybe the system wont be at fault , but it will allow players to use it in such way.
There is a chance ofc this time zen will catch the issue before it gets to the live server , but since they are really bad at this i wouldnt count on it.
(...)
ever been kicked from a dungeon because someone wanted to invite someone from the guild, because your DPS was low or just because you had a different opinion?
This is griefing and it is very common in MMOs.
(...)
It may be common - and it's very definitely obnoxious, rude, and elitist behavior - but it isn't griefing.
From Wikipedia:
"A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways. A griefer derives pleasure primarily or exclusively from the act of annoying other users (...)"
I don't see PvE griefing going on in ESO at all.
Kewljag_66_ESO wrote: »Skulclutter wrote: »I have absolutely no interest in PVP of any form, so I'm out.
Whats the difference between an AI controlled enemy player and a human controlled enemy player? It shouldn't matter what is controlling it. It is a threat to you eigther way and the design of the game. yes a human opponent is smarter and harder to figure out, but thats the challenge.
NPC's are incapable of griefing. Human players are not. IMHO many people will use the Justice System as a way of griefing. Plus, I doubt they will be satisfied and will want more. There will be mission creep.
People grief in PVE all the time, ever been kicked from a dungeon because someone wanted to invite someone from the guild, because your DPS was low or just because you had a different opinion?
This is griefing and it is very common in MMOs. That whole ... of the poor and innocent PVE player is silly as those people can be the worst in the whole game.
I seldom met someone in PVP who was like that and you also need to understand that someone who kills you does not automatically become a griefer.
2) IMHO the Justice System has a great potential to cause grief for PvE players not taking part. In PvE people role play, read books, enjoy the scenery, purchase items, etc. Then along comes zergs of player vigilantes sorry peace keepers and player "thieves". Its bad enough when random players test their abilities. Can you imagine what it is going to be like with large groups fighting?
david271749 wrote: »Open world pvp against your own faction, but not others? Am I the only one here who sees how logically *** this is?
They are thieves, stealing from your faction. Outlaws, bandits, ne'er do wells.
Logically, do you let the dregs of society run rampant in your society, or do you weed them out so that everyone else can live peacefully?
Just because they live in your faction's lands does not mean they are on your side.
Or should we just be like: "Well, you're a criminal and murderer who ruins the lives of our innocent citizens and destroys their livelihoods, but I see you come from Daggerfall... so it's all good!"
...
david271749 wrote: »david271749 wrote: »@VariciteLogically, do you let the dregs of society run rampant in your society, or do you weed them out so that everyone else can live peacefully?
That's a good question for the guild leaders (not me) who have logged in to see a single player has wiped their bank and received no help getting those items back or punishing the player who took those items.
Or should we just be like: "Well, you're a criminal and murderer who ruins the lives of our innocent citizens and destroys their livelihoods, but I see you come from Daggerfall... so it's all good!"
Never said we should "just be like" that.
I'm not sure what logic you're following, but my logic tells me that criminals should be punished.
I'm pretty sure that the Nords I made in Skyrim weren't cut any slack when murdering people in town just for being from Skyrim originally.
Great point! I'm pretty sure there weren't any enemy redguards or bosmers running the same quests as you, but in a parallel universe only to later meet at a designated area where your universes conveniently intersected for combat.
Yeah, there is absolutely nothing in your post that has anything to do w/ the topic at hand...
Maybe I'm missing it. *checks again*
Nope, not a thing about the Justice system in there at all.
You seem to be upset about guild banks or phasing or something, I'm not really sure what exactly. Maybe you should make your own thread about that stuff?
I use your own argument against you, and all you can do is pretend to ignore my original point, and ask me to go to another thread to prevent you from further embarrassment? Fair enough.
david271749 wrote: »david271749 wrote: »@VariciteLogically, do you let the dregs of society run rampant in your society, or do you weed them out so that everyone else can live peacefully?
That's a good question for the guild leaders (not me) who have logged in to see a single player has wiped their bank and received no help getting those items back or punishing the player who took those items.
Or should we just be like: "Well, you're a criminal and murderer who ruins the lives of our innocent citizens and destroys their livelihoods, but I see you come from Daggerfall... so it's all good!"
Never said we should "just be like" that.
I'm not sure what logic you're following, but my logic tells me that criminals should be punished.
I'm pretty sure that the Nords I made in Skyrim weren't cut any slack when murdering people in town just for being from Skyrim originally.
Great point! I'm pretty sure there weren't any enemy redguards or bosmers running the same quests as you, but in a parallel universe only to later meet at a designated area where your universes conveniently intersected for combat.
Yeah, there is absolutely nothing in your post that has anything to do w/ the topic at hand...
Maybe I'm missing it. *checks again*
Nope, not a thing about the Justice system in there at all.
You seem to be upset about guild banks or phasing or something, I'm not really sure what exactly. Maybe you should make your own thread about that stuff?
I use your own argument against you, and all you can do is pretend to ignore my original point, and ask me to go to another thread to prevent you from further embarrassment? Fair enough.
Do you always make a habit of making up random arguments and then debating against them? Seems a bit silly, if you ask me.
All that I said was that I don't feel that players attacking one another in the cities is something that I'd justifiably call griefing, as I don't feel those players are purposely doing anything to harass you personally. They just happen to be in the same city that you are.
Your retort was a mix of complaints about guild bank issues, zone phasing, and what seems like a general complaint about having others in the game at all. I'm not sure what part of any of that you feel is a reply to anything that I said.
I definitely have no idea what part of your post you feel is using my argument against me, as none of it seems to be even remotely relevant to what we were discussing.