The_Adoring_Fan wrote: »We have many talented writers that work with us when we make content in order to ensure that the fidelity of each racial language is maintained. This includes everything from creating names for non-player characters, to ensuring Daedric runes on summoning symbols match up properly with the Daedric Prince that is being entreated for aid.
Some of the more complex names and words are nigh unpronounceable, so we avoid using those when actors will be required to speak them, but we have a pronunciation guide that is handled largely by Lawrence and Wynne when those complicated names and words are unavoidable in the script.
Probably the wonderful thing called imagination. With a sprinkle of inspiration from real world naming conventions and/or other works of fiction, of course.
ahaha the adoring fan, nice dudeThe_Adoring_Fan wrote: »We have many talented writers that work with us when we make content in order to ensure that the fidelity of each racial language is maintained. This includes everything from creating names for non-player characters, to ensuring Daedric runes on summoning symbols match up properly with the Daedric Prince that is being entreated for aid.
Some of the more complex names and words are nigh unpronounceable, so we avoid using those when actors will be required to speak them, but we have a pronunciation guide that is handled largely by Lawrence and Wynne when those complicated names and words are unavoidable in the script.
The_Adoring_Fan wrote: »We have many talented writers that work with us when we make content in order to ensure that the fidelity of each racial language is maintained. This includes everything from creating names for non-player characters, to ensuring Daedric runes on summoning symbols match up properly with the Daedric Prince that is being entreated for aid.
Some of the more complex names and words are nigh unpronounceable, so we avoid using those when actors will be required to speak them, but we have a pronunciation guide that is handled largely by Lawrence and Wynne when those complicated names and words are unavoidable in the script.
The_Adoring_Fan wrote: »We have many talented writers that work with us when we make content in order to ensure that the fidelity of each racial language is maintained. This includes everything from creating names for non-player characters, to ensuring Daedric runes on summoning symbols match up properly with the Daedric Prince that is being entreated for aid.
Some of the more complex names and words are nigh unpronounceable, so we avoid using those when actors will be required to speak them, but we have a pronunciation guide that is handled largely by Lawrence and Wynne when those complicated names and words are unavoidable in the script.
The_Adoring_Fan wrote: »We have many talented writers that work with us when we make content in order to ensure that the fidelity of each racial language is maintained. This includes everything from creating names for non-player characters, to ensuring Daedric runes on summoning symbols match up properly with the Daedric Prince that is being entreated for aid.
Some of the more complex names and words are nigh unpronounceable, so we avoid using those when actors will be required to speak them, but we have a pronunciation guide that is handled largely by Lawrence and Wynne when those complicated names and words are unavoidable in the script.