DaniAngione wrote: »I dream about the day that an MMO developer will have the courage to add game hindering effects to some regions, like... debuffs or other type of 'punishments' for really bad and inhospitable areas like Alik'r when the sun is high or the freezing, deadly cold of Skyrim. Maybe diseases in Black Marsh?
OrangeTheCat wrote: »Nice idea OP. I like the heavy fog in particular. Imagine if that was in Cyrodiil how it would change the dynamic!
I agree with everyone above me! this could really boost ESO I think. interactive combat weather would be beautiful!. Hopefully someone from Zeni sees this, I would imagine it wouldn't be too hard to implement this.
SoulScream wrote: »I was just thinking this as well. I was looking at some lightning and thought it would be cool if it turned into a big storm.
OrangeTheCat wrote: »Nice idea OP. I like the heavy fog in particular. Imagine if that was in Cyrodiil how it would change the dynamic!
All I can imagine is even more lag.
DaniAngione wrote: »I dream about the day that an MMO developer will have the courage to add game hindering effects to some regions, like... debuffs or other type of 'punishments' for really bad and inhospitable areas like Alik'r when the sun is high or the freezing, deadly cold of Skyrim. Maybe diseases in Black Marsh?
It doesnt have to be just debuffs.
Heavy rain/fog. Any fire/heat spells and abilities dampened some. Any cold/ice abilities on the other hand.......
Out in the desert would be the opposite.
During natural thunder storms (natural only) lightning spells enhance.
Be nifty to add some zone buffs/debuffs based on local conditions.
I bet fire atronachs hiss and steam and shrink in the fog/rain, ice ones get bigger and tougher and/or regenerate.
Lots of ways to work this!
starkerealm wrote: »Of course there's one huge issue with weather having effects on players. Weather is calculated locally, not on the server. Meaning two players standing next to each other can be experiencing completely different weather. It's why you'll sometimes have players asking if anyone can see the moons, and you'll look up to a clear sky. It's not that they're confused or are actually asking about someone dropping their pants: on their screen they're standing in the middle of a thunderstorm, or under a cloudy sky.
Weather really needs to be calculated on the server side and applied to everyone equally before we even think about having weather that actually affects gameplay.
KanedaSyndrome wrote: »Supporting more intense and longer lasting weather. It adds atmosphere. Would honestly also loved for the day/night cycle being closer linked to the real life day night cycle.
DaniAngione wrote: »I dream about the day that an MMO developer will have the courage to add game hindering effects to some regions, like... debuffs or other type of 'punishments' for really bad and inhospitable areas like Alik'r when the sun is high or the freezing, deadly cold of Skyrim. Maybe diseases in Black Marsh?
What about a hurricane or a sand storm that deals damage to players?