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Disappointed in VR12-14 content

Otani126
Otani126
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First, I'm not a fair weather fan. I've played every ES game since the first and loved every one. I joined ESO for prior launch and played nearly every day since. I leveled my main (AD Sorc) first, and have leveled one each of the other classes/factions to veteran level. So, why am I disappointed and probably leaving?

V12-14

I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.

Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)

I went from V11 to V14 in one weekend of Boss Grinding. This more than anything is a major disappointment. I did in one weekend what it took me weeks to do. It totally cheapened the experience. What's the point? Get in a grind group, kill the same bosses over and over and over, bam, you're leveled up.

I will wait and see what they do with the upcoming patches, if there is any attempt to introduce story driven questing at the highest levels, but atm, I'm very disappointed.

I don't like pvp, never have, it's just not my thing. Tried it, not for me....

Moderator edit: Changed thread title to facilitate constructive conversation.
Edited by ZOS_TristanK on October 9, 2014 5:16PM
  • æxæ
    æxæ
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    Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?
  • Beesting
    Beesting
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    Try fishing? That way you get to see the best and nicest places of tamriel again.
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • Drazhar14
    Drazhar14
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    æxæ wrote: »
    Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?

    Probably because it is difficult to find a group to do the Craglorn quests. Logging in becomes a chore, searching for players who are at the same quest stage or are willing to help you, and you just end up wasting a lot of time.
    Otani126 wrote: »
    I will wait and see what they do with the upcoming patches, if there is any attempt to introduce story driven questing at the highest levels, but atm, I'm very disappointed.

    Yeah, I'm not sure anyone actually cares about the Craglorn story. When you do finally get a group, everyone rushes through the quests so you don't even have time to follow the story. I would like to see more individual choices in future content, where your decisions have significant impacts on the game world (unlike the other quest choices in the 1-50 experience, which make you feel like your choice is significant but after the quest is complete don't really matter at all).
  • MikeBob
    MikeBob
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    Just a quick 'bye-bye' before they close the thread!

    :)


    EDIT P/S:

    (Oh yeah! And can I have your stuff?)

    :p

    Seriously though: Don't leave - take a break and come back. The state of the game is bound to improve over time.
    Edited by MikeBob on October 9, 2014 3:47PM
  • kewl
    kewl
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    æxæ wrote: »
    Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?

    Otani126 wrote: »
    I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.

    Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)

    This person enjoyed the game they played pre Craglorn because it didn't require grouping. ZOS has already admitted this was a mistake.
    Edited by kewl on October 9, 2014 3:48PM
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    I noticed the OP said they didn't like PvP, neither do I but I went to a "dead" campaign in Cryodiil and did all the quests and dungeons there. It was certainly better and more interesting then the Craglorn grind.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Otani126 wrote: »
    First, I'm not a fair weather fan. I've played every ES game since the first and loved every one. I joined ESO for prior launch and played nearly every day since. I leveled my main (AD Sorc) first, and have leveled one each of the other classes/factions to veteran level. So, why am I disappointed and probably leaving?

    V12-14

    I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.

    Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)

    I went from V11 to V14 in one weekend of Boss Grinding. This more than anything is a major disappointment. I did in one weekend what it took me weeks to do. It totally cheapened the experience. What's the point? Get in a grind group, kill the same bosses over and over and over, bam, you're leveled up.

    I will wait and see what they do with the upcoming patches, if there is any attempt to introduce story driven questing at the highest levels, but atm, I'm very disappointed.

    I don't like pvp, never have, it's just not my thing. Tried it, not for me....
    Here's to hoping they add solo content, but honestly quit threads get deleted per ZOS policy and I actually agree. They are completely useless. Either you will quit, in which case we do not need an exit interview or you're just threatening to quit (which is what I actually think you're doing). If the latter is true then you're efforts would be better to frame the thread in a less hostile manner.
    :trollin:
  • Gulvar
    Gulvar
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    Otani126 wrote: »
    So, why am I disappointed and probably leaving?

    I'm sorry that you're no longer having fun. A good MMO is multifaceted and not every facet appeals to every player. If the solo facet is the only facet you enjoy and you have played it out then hopefully they will add more for solo players to do besides quests and outgearing/outleveling dungeons. To be fair though, having gotten 95% (as you put it) of the leveling/story experience the way you wanted it to be is a lot.
    kewl wrote: »
    This person enjoyed the game they played pre Craglorn because it didn't require grouping. ZOS has already admitted this was a mistake.

    Would you mind linking that? I'm curious to read what they said. Thanks :)
    Edited by Gulvar on October 9, 2014 4:08PM
  • æxæ
    æxæ
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    kewl wrote: »
    æxæ wrote: »
    Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?

    Otani126 wrote: »
    I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.

    Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)

    This person enjoyed the game they played pre Craglorn because it didn't require grouping. ZOS has already admitted this was a mistake.

    Oh, right that part I never understood why people play MMOs to experience single player for the most part of the game. Thanks for clarifying.

  • eventide03b14a_ESO
    eventide03b14a_ESO
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    æxæ wrote: »
    kewl wrote: »
    æxæ wrote: »
    Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?

    Otani126 wrote: »
    I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.

    Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)

    This person enjoyed the game they played pre Craglorn because it didn't require grouping. ZOS has already admitted this was a mistake.

    Oh, right that part I never understood why people play MMOs to experience single player for the most part of the game. Thanks for clarifying.
    Different people get different things out of MMOs. I enjoy solo content because I don't always have large blocks of time to play and forming groups can be time consuming especially at certain times of day. I suspect your question was rhetorical though and you don't actually care why other people enjoy solo content in an MMO.
    :trollin:
  • Heishi
    Heishi
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    æxæ wrote: »
    kewl wrote: »
    æxæ wrote: »
    Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?

    Otani126 wrote: »
    I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.

    Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)

    This person enjoyed the game they played pre Craglorn because it didn't require grouping. ZOS has already admitted this was a mistake.

    Oh, right that part I never understood why people play MMOs to experience single player for the most part of the game. Thanks for clarifying.

    A lot of MMOs give a more expansive and open world than is usually found in single player game since the world gets hosted on remote servers.

    Additionally, just because a person wants to experience quests solo doesn't mean they don't like having the option to get other people to help occasionally.

    Some people like the idea of an mmo but would rather play solo than deal with absurd social requirements like "if you don't use cloth and staff you can't group".

    Some people like to read and enjoy the quests, lore, and story of the game without feeling like the have to burn through the text because the group who burned it is waiting and complaining for them to hurry up.

    Keep in mind, this is a MMO based on an old long running single player game, so there's a lot of player base who like the single player of TES but still want to experience more story. Especially considering this game lets you venture into a lot of areas previously unexplored, or haven't been a part of TES in over a decade, parts of the continent. This mmo also takes place in an important time frame with a lot of content showing how content in the single player games came to be.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Heishi wrote: »
    æxæ wrote: »
    kewl wrote: »
    æxæ wrote: »
    Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?

    Otani126 wrote: »
    I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.

    Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)

    This person enjoyed the game they played pre Craglorn because it didn't require grouping. ZOS has already admitted this was a mistake.

    Oh, right that part I never understood why people play MMOs to experience single player for the most part of the game. Thanks for clarifying.

    A lot of MMOs give a more expansive and open world than is usually found in single player game since the world gets hosted on remote servers.

    Additionally, just because a person wants to experience quests solo doesn't mean they don't like having the option to get other people to help occasionally.

    Some people like the idea of an mmo but would rather play solo than deal with absurd social requirements like "if you don't use cloth and staff you can't group".

    Some people like to read and enjoy the quests, lore, and story of the game without feeling like the have to burn through the text because the group who burned it is waiting and complaining for them to hurry up.

    Keep in mind, this is a MMO based on an old long running single player game, so there's a lot of player base who like the single player of TES but still want to experience more story. Especially considering this game lets you venture into a lot of areas previously unexplored, or haven't been a part of TES in over a decade, parts of the continent. This mmo also takes place in an important time frame with a lot of content showing how content in the single player games came to be.
    ^ What he said.
    :trollin:
  • æxæ
    æxæ
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    Heishi wrote: »
    æxæ wrote: »
    kewl wrote: »
    æxæ wrote: »
    Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?

    Otani126 wrote: »
    I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.

    Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)

    This person enjoyed the game they played pre Craglorn because it didn't require grouping. ZOS has already admitted this was a mistake.

    Oh, right that part I never understood why people play MMOs to experience single player for the most part of the game. Thanks for clarifying.

    A lot of MMOs give a more expansive and open world than is usually found in single player game since the world gets hosted on remote servers.

    Additionally, just because a person wants to experience quests solo doesn't mean they don't like having the option to get other people to help occasionally.

    Some people like the idea of an mmo but would rather play solo than deal with absurd social requirements like "if you don't use cloth and staff you can't group".

    Some people like to read and enjoy the quests, lore, and story of the game without feeling like the have to burn through the text because the group who burned it is waiting and complaining for them to hurry up.

    Keep in mind, this is a MMO based on an old long running single player game, so there's a lot of player base who like the single player of TES but still want to experience more story. Especially considering this game lets you venture into a lot of areas previously unexplored, or haven't been a part of TES in over a decade, parts of the continent. This mmo also takes place in an important time frame with a lot of content showing how content in the single player games came to be.

    I can relate to this more. Then again, why not find players that play like you do? That's what I did. My friend's list isn't huge and I've been playing for 6 months now (since March 30th) and anyone who is on that list shares the same interest on how to play this game.

    I would hate to have played the content in this game mostly by myself. I just have a different approach when playing an MMO but I can relate to the ES approach to this game, yet I feel there is already too much content that is solo'able and somewhat destroys the concept of an MMO and discourages the meaning of a community.
  • AlnilamE
    AlnilamE
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    If you are EP on the NA server, my guild has been grouping up for some of the quests, and we tend to be the kind that spends their time reading the dialogues and such.
    I've had better luck with the dungeons, as some of the quest fights are really tough, but then, I just hit vr7 yesterday...
    The Moot Councillor
  • Heishi
    Heishi
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    æxæ wrote: »
    Heishi wrote: »
    æxæ wrote: »
    kewl wrote: »
    æxæ wrote: »
    Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?

    Otani126 wrote: »
    I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.

    Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)

    This person enjoyed the game they played pre Craglorn because it didn't require grouping. ZOS has already admitted this was a mistake.

    Oh, right that part I never understood why people play MMOs to experience single player for the most part of the game. Thanks for clarifying.

    A lot of MMOs give a more expansive and open world than is usually found in single player game since the world gets hosted on remote servers.

    Additionally, just because a person wants to experience quests solo doesn't mean they don't like having the option to get other people to help occasionally.

    Some people like the idea of an mmo but would rather play solo than deal with absurd social requirements like "if you don't use cloth and staff you can't group".

    Some people like to read and enjoy the quests, lore, and story of the game without feeling like the have to burn through the text because the group who burned it is waiting and complaining for them to hurry up.

    Keep in mind, this is a MMO based on an old long running single player game, so there's a lot of player base who like the single player of TES but still want to experience more story. Especially considering this game lets you venture into a lot of areas previously unexplored, or haven't been a part of TES in over a decade, parts of the continent. This mmo also takes place in an important time frame with a lot of content showing how content in the single player games came to be.

    I can relate to this more. Then again, why not find players that play like you do? That's what I did. My friend's list isn't huge and I've been playing for 6 months now (since March 30th) and anyone who is on that list shares the same interest on how to play this game.

    I would hate to have played the content in this game mostly by myself. I just have a different approach when playing an MMO but I can relate to the ES approach to this game, yet I feel there is already too much content that is solo'able and somewhat destroys the concept of an MMO and discourages the meaning of a community.

    Fair enough. For me I weave solo and group playing usually in pugs. I mostly avoid group dungeons because the same issue as Craiglorn. Most of the quests I will do myself or pug work with someone else who happens to be doing the same thing I am and split ways after.

    Occasionally I take a break from quests and chat while I'm in town doing things, work with some groups on dolmens or world bosses. Sometimes I'll take a break and do a public dungeon or the little dungeons (not group) and pug through them.

    In part this comes from a somewhat chaotic life. Sometimes I can sit and play for hours with no interruption, sometimes I get interrupted a lot. It's not exactly planned so there's no real way to know. It's easy for me to do dolmens and little short group things then zip back to town or something.

    In say a group dungeon that may take an hour or so to do, I don't want to constantly make a group (who may be relying on the skills I have) constantly wait. Alternatively, I don't like grouping with someone we have to keep stopping for. I figure it's a fair trade. I don't do it to others because I don't like when they do it.

    I also don't like teamspeak/voice chat. There are both personal and practical reasons I won't go into. But a lot of groups/guilds/ect want to use voice and or won't allow you to join if you don't.

    Really it's also pretty common MMO practice that if you raise the level cap, you create an area comparable to the rest of the game (ie: a solo questable area with group dungeons). Sometimes raid/group areas are added, but those are in addition to main areas, not THE main area for that level group.

    Even if they mentioned "Hey guys, we're going to make solo area ______ in the next main patch" I'm sure people would be fine with waiting, but ZOS hasn't even mentioned new solo content.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • æxæ
    æxæ
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    Sounds plausible to me but also exotic without meaning to insult you, friend.
    Thanks, guess I better understand a motivation to have more solo time to yourself while hoping you are a rarer breed than people willing to group up more, ya know? And again, no pun intended ;)
  • ZOS_TristanK
    ZOS_TristanK
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    Thank you for your feedback about end-game content, @Otani126. We wanted to let everyone know that we have edited the thread's title to reflect the feedback rather than emphasize your potential departure, as we think this could be a valuable conversation. We have also removed several comments to facilitate constructive discussion about end-game content. Thank you for your understanding!
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Maotti
    Maotti
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    I completed "The gray passage" quest in Craglorn yesterday and got 0 veteran points upon completing it. VR6 then btw.

    Gives very little incentive do stuff when you're not rewarded.
    Edited by Maotti on October 9, 2014 6:17PM
    PC EU
  • Otani126
    Otani126
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    Let me try and clear a few points up:

    I didn't mean for my original title to be 'hostile', it was only intended to express my current frame of mind.

    Second, I don't think I stated that I don't like group content. I do. But, the game is not structured to be a group game. It is structured as a solo game. When that structure is suddenly changed in 'end game' content, it is difficult sometimes to adjust. Solo play is very different from group play, as anyone who has played WoW or EQ will agree with (I've done both to end game content in a heavy raiding guild).

    My major beef is with being able to grind the last 3 veteran levels in a weekend. This totally trivialized the experience for me. There was absolutely no feeling of accomplishment in attaining those levels...not like when I finished all 3 of the story lines...

  • Otani126
    Otani126
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    æxæ wrote: »
    Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?
    As a dps, it is damn near impossible to get a viable group to do the quests. And, as stated, when I did, people just wanted to run through them. I like to read the text, hear the story. I'm the guy people are yelling at to hurry up !


  • LonePirate
    LonePirate
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    Craglorn has been available for almost five months. If ZOS hasn't realized by now how much the questing in that zone is such an unmitigated disaster, then they never will come to that conclusion. In fact, they decided to double down on that failure with more of the same in the 1.4 Craglorn expansion. I wonder how many more times they need to touch that flame before they realize that it burns.

    Mothers of baby mules send their offspring to the ZOS office so they can learn stubbornness from the masters of that behavior.
    Edited by LonePirate on October 9, 2014 6:29PM
  • LunaRae
    LunaRae
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    Hi Otani,

    Unfortunately I don't understand your disappointment or issues. If you were well-informed, or chose to be, you would already know that Craglorn was built ground-up for parties of four.

    Craglorn
    • An Adventure Zone designed for groups of four Veteran Rank characters to explore
    http://www.elderscrollsonline.com/en-us/news/post/2014/05/22/patch-notes-v112?_ga=1.202653713.122849437.1412611540

    And complaining about grinding ruining the experience - that was your choice to partake in. People will ALWAYS find the most efficient way to level up, they want to play with friends or guilds at the max level for DSA, PvP or Trials. Some people are not interested in experiencing the entire game for a second, third or even fourth time. I played my first character from 1-V14 legit questing, all three factions. I did not do that a second time, and grinded from 1-V14.

    And with the current system(s) in place it is very challenging to find groups in Craglorn. You got people who already compelted Lower Crag ages ago, people who are half-way through other quests, people only looking to grind, etc... which makes it challenging to find groups without some time/effort. Definitely I'm sure Zeni will continue to work towards making the system better, but I think you should self-reflect on the efforts you've made to play how you want and what you can do better for yourself to enjoy the game more. Plenty of guilds help out new recruits, questing together (pick up skyshards, completes for dyes, or upper-crag for nirnhon trait, etc...). As others have said the game will be better in the near future, but I don't think you need to leave - enjoy what exists in the mean time.
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
    Ytheri ~ Argonian Nightblade EP Thornblade NA V14
    Heals-All-Colours ~ Argonian Templar EP Thornblade NA V14
    Stands-In-Still-Waters~ Argonian Sorcerer EP Thornblade NA V2
  • bosmern_ESO
    bosmern_ESO
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    https://www.youtube.com/watch?v=qwZsIUn_g6o
    Craglorn is and was advertised as a group level zone, how is this a surprise to you? Do you not understand what the word Group and the word leveling mean?
    Edited by bosmern_ESO on October 9, 2014 6:37PM
    ~Thallen~
  • Khami
    Khami
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    LonePirate wrote: »
    Craglorn has been available for almost five months. If ZOS hasn't realized by now how much the questing in that zone is such an unmitigated disaster, then they never will come to that conclusion. In fact, they decided to double down on that failure with more of the same in the 1.4 Craglorn expansion. I wonder how many more times they need to touch that flame before they realize that it burns.

    Mothers of baby mules send their offspring to the ZOS office so they can learn stubbornness from the masters of that behavior.

    If they were to change upper Craglorn, then they would have needed to change lower. They're tied to one another story-wise.

    It was originally part of the update in May. The glyphs from there were 10-14. That got changed to 10-12 shortly after it went live.

    Most of the questing problems should correct itself after they fix phasing.

  • LonePirate
    LonePirate
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    Khami wrote: »
    Most of the questing problems should correct itself after they fix phasing.

    Do you mean like how and when they fixed grouping and phasing in Update 1 and again in Update 2 and again in Update 3 and again in Update 4 and allegedly again in Update 5? The fifth time's the charm, right?

    ZOS needs to step up and admit their failure here. I can respect and forgive that admission more than I can their continued incompetence and poor design decisions.
    Edited by LonePirate on October 9, 2014 6:45PM
  • CapuchinSeven
    CapuchinSeven
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    Otani126 wrote: »
    æxæ wrote: »
    Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?
    As a dps, it is damn near impossible to get a viable group to do the quests. And, as stated, when I did, people just wanted to run through them. I like to read the text, hear the story. I'm the guy people are yelling at to hurry up !


    I can understand this, I hate, HATE rushers. These are likely the same people that moan they have nothing to do.

    It was like that in TOR as well.
  • Cysapper
    Cysapper
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    The main problem with craglorn is that you have to be on the same part of the quest or your stuck. If your ahead you can't help others catch up cause of phasing. So, if you don't play with the same people everyday you can't do the quest at all.
  • Otani126
    Otani126
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    LunaRae wrote: »
    Hi Otani,

    And complaining about grinding ruining the experience - that was your choice to partake in. People will ALWAYS find the most efficient way to level up, they want to play with friends or guilds at the max level for DSA, PvP or Trials. Some people are not interested in experiencing the entire game for a second, third or even fourth time. I played my first character from 1-V14 legit questing, all three factions. I did not do that a second time, and grinded from 1-V14.
    I am aware that this was 'my choice'. I am saying that after having done it, I was disappointed in the experience. It felt like I hadn't really earned the levels....

  • Otani126
    Otani126
    ✭✭
    https://www.youtube.com/watch?v=qwZsIUn_g6o
    Craglorn is and was advertised as a group level zone, how is this a surprise to you? Do you not understand what the word Group and the word leveling mean?
    It wasn't a 'surprise' per se, but with phasing of quests, and odd schedules of playtime, it is difficult to get groups as a dps to finish quests. I have tried, and done a couple of them, but it's annoying as heck to spam the zone " LFG for ppl at such and such point in a quest line....."

    And as stated, this structure is a complete departure from the rest of the game. The lack of consistency is frustrating. It would have been much better if the content were mixed solo/group right from the start.
  • LunaRae
    LunaRae
    ✭✭✭✭
    Otani126 wrote: »
    LunaRae wrote: »
    Hi Otani,

    And complaining about grinding ruining the experience - that was your choice to partake in. People will ALWAYS find the most efficient way to level up, they want to play with friends or guilds at the max level for DSA, PvP or Trials. Some people are not interested in experiencing the entire game for a second, third or even fourth time. I played my first character from 1-V14 legit questing, all three factions. I did not do that a second time, and grinded from 1-V14.
    I am aware that this was 'my choice'. I am saying that after having done it, I was disappointed in the experience. It felt like I hadn't really earned the levels....

    Mmm I see - I don't think many people enjoy the grind ride, most are in it for what's at the end :smile: There are other grind options that aren't "kill x boss rinse and repeat".

    For instance when I was V12 and V14 came out my guildmates and I go to V14 from doing all of Craglorn dolmens/delves together. I understand you had a hard time finding people to group with, I feel this would have made your experience a much more enjoyable one
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
    Ytheri ~ Argonian Nightblade EP Thornblade NA V14
    Heals-All-Colours ~ Argonian Templar EP Thornblade NA V14
    Stands-In-Still-Waters~ Argonian Sorcerer EP Thornblade NA V2
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