Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?
I will wait and see what they do with the upcoming patches, if there is any attempt to introduce story driven questing at the highest levels, but atm, I'm very disappointed.
Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?
I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.
Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)
Here's to hoping they add solo content, but honestly quit threads get deleted per ZOS policy and I actually agree. They are completely useless. Either you will quit, in which case we do not need an exit interview or you're just threatening to quit (which is what I actually think you're doing). If the latter is true then you're efforts would be better to frame the thread in a less hostile manner.First, I'm not a fair weather fan. I've played every ES game since the first and loved every one. I joined ESO for prior launch and played nearly every day since. I leveled my main (AD Sorc) first, and have leveled one each of the other classes/factions to veteran level. So, why am I disappointed and probably leaving?
V12-14
I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.
Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)
I went from V11 to V14 in one weekend of Boss Grinding. This more than anything is a major disappointment. I did in one weekend what it took me weeks to do. It totally cheapened the experience. What's the point? Get in a grind group, kill the same bosses over and over and over, bam, you're leveled up.
I will wait and see what they do with the upcoming patches, if there is any attempt to introduce story driven questing at the highest levels, but atm, I'm very disappointed.
I don't like pvp, never have, it's just not my thing. Tried it, not for me....
So, why am I disappointed and probably leaving?
This person enjoyed the game they played pre Craglorn because it didn't require grouping. ZOS has already admitted this was a mistake.
Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.
Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)
This person enjoyed the game they played pre Craglorn because it didn't require grouping. ZOS has already admitted this was a mistake.
Different people get different things out of MMOs. I enjoy solo content because I don't always have large blocks of time to play and forming groups can be time consuming especially at certain times of day. I suspect your question was rhetorical though and you don't actually care why other people enjoy solo content in an MMO.Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.
Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)
This person enjoyed the game they played pre Craglorn because it didn't require grouping. ZOS has already admitted this was a mistake.
Oh, right that part I never understood why people play MMOs to experience single player for the most part of the game. Thanks for clarifying.
Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.
Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)
This person enjoyed the game they played pre Craglorn because it didn't require grouping. ZOS has already admitted this was a mistake.
Oh, right that part I never understood why people play MMOs to experience single player for the most part of the game. Thanks for clarifying.
^ What he said.Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.
Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)
This person enjoyed the game they played pre Craglorn because it didn't require grouping. ZOS has already admitted this was a mistake.
Oh, right that part I never understood why people play MMOs to experience single player for the most part of the game. Thanks for clarifying.
A lot of MMOs give a more expansive and open world than is usually found in single player game since the world gets hosted on remote servers.
Additionally, just because a person wants to experience quests solo doesn't mean they don't like having the option to get other people to help occasionally.
Some people like the idea of an mmo but would rather play solo than deal with absurd social requirements like "if you don't use cloth and staff you can't group".
Some people like to read and enjoy the quests, lore, and story of the game without feeling like the have to burn through the text because the group who burned it is waiting and complaining for them to hurry up.
Keep in mind, this is a MMO based on an old long running single player game, so there's a lot of player base who like the single player of TES but still want to experience more story. Especially considering this game lets you venture into a lot of areas previously unexplored, or haven't been a part of TES in over a decade, parts of the continent. This mmo also takes place in an important time frame with a lot of content showing how content in the single player games came to be.
Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.
Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)
This person enjoyed the game they played pre Craglorn because it didn't require grouping. ZOS has already admitted this was a mistake.
Oh, right that part I never understood why people play MMOs to experience single player for the most part of the game. Thanks for clarifying.
A lot of MMOs give a more expansive and open world than is usually found in single player game since the world gets hosted on remote servers.
Additionally, just because a person wants to experience quests solo doesn't mean they don't like having the option to get other people to help occasionally.
Some people like the idea of an mmo but would rather play solo than deal with absurd social requirements like "if you don't use cloth and staff you can't group".
Some people like to read and enjoy the quests, lore, and story of the game without feeling like the have to burn through the text because the group who burned it is waiting and complaining for them to hurry up.
Keep in mind, this is a MMO based on an old long running single player game, so there's a lot of player base who like the single player of TES but still want to experience more story. Especially considering this game lets you venture into a lot of areas previously unexplored, or haven't been a part of TES in over a decade, parts of the continent. This mmo also takes place in an important time frame with a lot of content showing how content in the single player games came to be.
Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?I got my sorc to V11, finishing all three faction's content, and loved every minute of it. I get to V11, go to Craglorn (finally) and discover it's an entirely different game.
Nearly everything requires a group to do. (unlike 95% of the content prior to Craglorn)
This person enjoyed the game they played pre Craglorn because it didn't require grouping. ZOS has already admitted this was a mistake.
Oh, right that part I never understood why people play MMOs to experience single player for the most part of the game. Thanks for clarifying.
A lot of MMOs give a more expansive and open world than is usually found in single player game since the world gets hosted on remote servers.
Additionally, just because a person wants to experience quests solo doesn't mean they don't like having the option to get other people to help occasionally.
Some people like the idea of an mmo but would rather play solo than deal with absurd social requirements like "if you don't use cloth and staff you can't group".
Some people like to read and enjoy the quests, lore, and story of the game without feeling like the have to burn through the text because the group who burned it is waiting and complaining for them to hurry up.
Keep in mind, this is a MMO based on an old long running single player game, so there's a lot of player base who like the single player of TES but still want to experience more story. Especially considering this game lets you venture into a lot of areas previously unexplored, or haven't been a part of TES in over a decade, parts of the continent. This mmo also takes place in an important time frame with a lot of content showing how content in the single player games came to be.
I can relate to this more. Then again, why not find players that play like you do? That's what I did. My friend's list isn't huge and I've been playing for 6 months now (since March 30th) and anyone who is on that list shares the same interest on how to play this game.
I would hate to have played the content in this game mostly by myself. I just have a different approach when playing an MMO but I can relate to the ES approach to this game, yet I feel there is already too much content that is solo'able and somewhat destroys the concept of an MMO and discourages the meaning of a community.
As a dps, it is damn near impossible to get a viable group to do the quests. And, as stated, when I did, people just wanted to run through them. I like to read the text, hear the story. I'm the guy people are yelling at to hurry up !Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?
https://www.youtube.com/watch?v=qwZsIUn_g6oLonePirate wrote: »Craglorn has been available for almost five months. If ZOS hasn't realized by now how much the questing in that zone is such an unmitigated disaster, then they never will come to that conclusion. In fact, they decided to double down on that failure with more of the same in the 1.4 Craglorn expansion. I wonder how many more times they need to touch that flame before they realize that it burns.
Mothers of baby mules send their offspring to the ZOS office so they can learn stubbornness from the masters of that behavior.
Most of the questing problems should correct itself after they fix phasing.
As a dps, it is damn near impossible to get a viable group to do the quests. And, as stated, when I did, people just wanted to run through them. I like to read the text, hear the story. I'm the guy people are yelling at to hurry up !Don't get me wrong but I wonder why you grinded and flawed the experience for yourself in Craglorn instead of following the quest line and explore (like you did prior to Craglorn)? Or did I misunderstand something?
I am aware that this was 'my choice'. I am saying that after having done it, I was disappointed in the experience. It felt like I hadn't really earned the levels....Hi Otani,
And complaining about grinding ruining the experience - that was your choice to partake in. People will ALWAYS find the most efficient way to level up, they want to play with friends or guilds at the max level for DSA, PvP or Trials. Some people are not interested in experiencing the entire game for a second, third or even fourth time. I played my first character from 1-V14 legit questing, all three factions. I did not do that a second time, and grinded from 1-V14.
It wasn't a 'surprise' per se, but with phasing of quests, and odd schedules of playtime, it is difficult to get groups as a dps to finish quests. I have tried, and done a couple of them, but it's annoying as heck to spam the zone " LFG for ppl at such and such point in a quest line....."bosmern_ESO wrote: »https://www.youtube.com/watch?v=qwZsIUn_g6o
Craglorn is and was advertised as a group level zone, how is this a surprise to you? Do you not understand what the word Group and the word leveling mean?
I am aware that this was 'my choice'. I am saying that after having done it, I was disappointed in the experience. It felt like I hadn't really earned the levels....Hi Otani,
And complaining about grinding ruining the experience - that was your choice to partake in. People will ALWAYS find the most efficient way to level up, they want to play with friends or guilds at the max level for DSA, PvP or Trials. Some people are not interested in experiencing the entire game for a second, third or even fourth time. I played my first character from 1-V14 legit questing, all three factions. I did not do that a second time, and grinded from 1-V14.