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Why are we separated from other factions players?

Tapio75
Tapio75
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Why is that? Why is Cyrodil the only place i can see other factions players?

Why not just make a PVP falg which we could turn on and off and then open the whole world so we can go anywhere and do what ever we want?

I just wish it would truly be an open world experience and not this "people be separated# craå which annoyed me in SWTOR as well.
>>PC-EU Mostly PVE. Played since BETA<<
  • k9mouse
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    I agree with ZOS to keep the faction separated to help to keep faction pride, after all they ARE at war with each other and they should NOT help each other for that reason.

    Also, keeping the faction separated will help the faction mean something, if anyone can be any faction, then what is the purpose of factions? They have lost their meaning then.

    ZOS is doing the right aspect by keeping them separated for those reasons.
  • Esha76
    Esha76
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    Not everyone is involved with the war. From a realistic perspective, many "adventurers" care little about politics. My DC sorc would very much love to run trials/Vet dungeons, etc. with my EP friends I made way after creating her.

    Cross faction PvE dungeons/trials etc. fall just short of being a necessity, but would be a excellent addition. Even within guild members only at the very least.
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  • Tapio75
    Tapio75
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    k9mouse wrote: »
    I agree with ZOS to keep the faction separated to help to keep faction pride, after all they ARE at war with each other and they should NOT help each other for that reason.

    Also, keeping the faction separated will help the faction mean something, if anyone can be any faction, then what is the purpose of factions? They have lost their meaning then.

    ZOS is doing the right aspect by keeping them separated for those reasons.

    Factional pride can not be forced upon people, factional pride is a choice. Faction only means something to those who think that faction matters, this is true as well.

    I cant see this forced separation helping anything on those parts, only it would lessen the meaning as people can not organize war parties against other factions players who choose to be flagged as PVP players as well.

    The world of Tamriel is "Unrealistic" the way it is now.

    I might also add that i can make a character of any race in any faction, it just is my Breton characters choice to side herself with Aldmeri Dominion rather than Daggerfall Covenant.

    A small experience example from WOW where i played at PVP-RP realm.. It was always a thrilling moment to meet player of other faction while you were doing quests. The moment we noticed each other.. The sudden stop of everything that seems to last longer than it really does.. The anticipation, will he attack or not.. Should i engage or not, will i survive? Then we charge, a clash of metal and magick flashing for a moment and then.. Victory or defeat, that does not matter on this example. T

    hese moments are great in open world that do not happen in Tamriel right now. I do not need to be cautious at all, i do not need to fear anything. I do not meet potential threaths.

    All in all, i do not really want to PVP people here, i just want that we are given a choice what to do with other players and where do we pledge our allegiance. I want to choose to help just commoner NPC´s all over Tamriel if i want. I want to help other factions players in quests if i want or i want to try and defeat them if i choose.

    Choice is what makes pride and difference, not forced allegiance.

    >>PC-EU Mostly PVE. Played since BETA<<
  • jambam817_ESO
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    Because MMO = PVP am i rite?!?!

    Its limiting, I wish they would change this, it really doesnt matter in PVE especially when anyone who pre-ordered imperial can make any race in any faction.
  • babylon
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    I never want to see open world pvp, this is a terrible idea and most of us do not want forced pvp maps.

    Cheers, but no thanks.
  • Tapio75
    Tapio75
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    Because MMO = PVP am i rite?!?!

    In my opinion that should be a choice and you should be able to do that anywhere you want with those who opt to participate in it.
    babylon wrote: »
    I never want to see open world pvp, this is a terrible idea and most of us do not want forced pvp maps.

    Cheers, but no thanks.

    I find it a bit tiresome to explain to people that i am not wishing for open world pvp. What i am wishing is that it is a choice which everyone should and could do anywhere they want by flagging themselves for PVP if they want to do PVP.

    PVE players will not have an open world PVP if they dont flag themselves for PVP ^^ They might see people who attack eachother but that should not bother anyone as that should really be a part of natural world which is at war.

    I for one mostly play PVE-RP but i would just like to have more choices and more realistic Tamriel.




    Edited by Tapio75 on October 9, 2014 1:37PM
    >>PC-EU Mostly PVE. Played since BETA<<
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    k9mouse wrote: »
    I agree with ZOS to keep the faction separated to help to keep faction pride, after all they ARE at war with each other and they should NOT help each other for that reason.

    Also, keeping the faction separated will help the faction mean something, if anyone can be any faction, then what is the purpose of factions? They have lost their meaning then.

    ZOS is doing the right aspect by keeping them separated for those reasons.
    Yeah that would be a great reason if it made any sense at all. My Pact sorcerer is currently working for High King Emeric when he is not busy killing Daggerfall Covenant members. You see ZOS already ruined factions having any meaning.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    babylon wrote: »
    I never want to see open world pvp, this is a terrible idea and most of us do not want forced pvp maps.

    Cheers, but no thanks.
    We can open up the whole world to allow grouping between factions and keep PvP only in Cyrodiil. It would be a horrible idea to have PvP in every zone.


    :trollin:
  • CapuchinSeven
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    k9mouse wrote: »
    I agree with ZOS to keep the faction separated to help to keep faction pride, after all they ARE at war with each other and they should NOT help each other for that reason.

    Also, keeping the faction separated will help the faction mean something, if anyone can be any faction, then what is the purpose of factions? They have lost their meaning then.

    ZOS is doing the right aspect by keeping them separated for those reasons.

    Faction pride means jack when you're forced into this lame "oh oh yeah errm right yeah you gotta go and er do the other factions stuff now ermm... yeah yeah magic, that's it, it's magic time travel slash erm not time travel magic something... yeah... bye, peace out *poof* " storyline.

    First I'm the hero of DC and now I'm being asked to trot around killing my own faction for the other faction.

    I know a ton of guild players that quit when they were still VR1 while they waited for Craglorn so they could level there and it turned out to be for VR12's only.
  • Tapio75
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    Yes, factions mean nothing right now since we are made to either betray our own faction or to grind in Craplorn.

    I also FULLY agree that FULL open world PVP is a bad bad idea.

    What i really wish is fully open world without stupid borders and separations that do not make sense and i wish that PVP would be optional in every zone if we flag ourselves for participants

    >>PC-EU Mostly PVE. Played since BETA<<
  • Merlin13KAGL
    Merlin13KAGL
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    Interactive world. If you can physically get there, you should be able to go there.

    If you step in it once you get there, well, I guess you'll know not to go back.

    While I understand the reasoning, from a design and customer politics perspective, I liked the older style where everything was mixed up.

    You learned quickly to avoid that tower/camp/cave while you were underleveled. You didn't have to have a this-level-zone to tell you this.

    It keeps L50's from sucking up kills from level 10's. It keeps level 10's from wandering into L45 boss lairs.

    Immersiveness, I understand the use of walls, blockades, gates, guard check points, etc. However, the idea that there are never breeches in this, that they are full and complete throughout the entire border is absurd.

    You should be able to wander onto the battlefield...into outer Craglorn, etc. You'll quickly realize you've taken a wrong turn.

    It irritates me, for instance the two wonderfully large gates East Bankorai that beg to be walked through...

    War is war on the battlefield. People forget that, while racial/regional tensions have always been there, racial/regional alliances (beyond the current designated ones) have been, as well.

    Alliance/Allegiance should be chosen through your actions. Sign up for the infantry, great. Choose to be neutral or self serving, fine as well. They're missing some opportunities here.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • SantieClaws
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    I would like them to start introducing one or two freindly areas where all factions can play together. I suspect there is some really deep game structure mechanic that may make this impossible though.

    We need this so guilds can get together with all members being able to attend, so people can meet up with freinds, for festivals and fishing contests and all the little social stuff that makes an online game tick.
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  • Sleep
    Sleep
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    I think they should have make Craglorn a neutral zone that players from all alliances could meet up but no PvP. So it could be easier to find others to play with.
  • Gedalya
    Gedalya
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    I've never even given this any thought while playing; with one exception: when playing Cadwell's Silver and your in another zone, not seeing anyone native to that Alliance. I do understand why this is; I just have thought that if they found a way to make it work that it would feel more realistic that you were supporting that Alliance.
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  • Mondo
    Mondo
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    That sucks badly, we really should get a neutral Zone for RP and Trading whatever
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  • Tapio75
    Tapio75
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    True open world with choices that determine your characters allegiance and all that stuff. These all should be choices you make, not something determined by allegiance.

    I hope that some day these borders will just disapear one by one and we can walk or ride to places. I remember my disappointment when i reached my first level 10 and started traveling towards a point where i assumed, would be a gate to Cyrodil. I was going to go and explore the place, not participate in PVP but when i reached that point and there was nothing there, i started traveling across the border and the seamless mountain range that made me frustrated and majorly disappointed at world design.

    From a game which traditionally had no such borders, landscape made actual sense and borders were just invisible ones where lanscape still continued.. I expected that world would be open.

    Next time i was like scratching my head.. What is this stupid wall between Deshaan and Blackmarsh? It looked temporarily, something they added "For the time being" for reasons unknown to me.. I mean when i am close to that wall.. I can hear the soundscape of Blackmarsh... I can see actual Landscape of Blackmarsh and i even have seen some players at other side of that wall..

    While in Blackmarsh.. I can see to actual Deshaan, i can see that Dunmer tower on that village near the wall and trees that exist in Deshaan..

    Why are these borders there if the lanscape continues? Zones surrounded by mountains feel strange somehow.. There are gates in Cyrodil to Factional zones, why not make those gates actual working gates where you can walk through and travel where ever you want...

    I guess partial reason is that current engine is made in a way that makes all players flagged for PVP by default or something.. i hope if this is so that they will someday fix this and really open the world..

    I am totally fine if we can only PVP in Cyrodil.. That does not bother me at all but i think choice is better there than just one place.. Just my point of wiev which i dont wont to push to people.

    Heck if they would just open the whole world and all i can see is still my own factions players i would be glad for that but i just think that factions should be mixed like in older MMORPG´s
    >>PC-EU Mostly PVE. Played since BETA<<
  • Drazhar14
    Drazhar14
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    They should have made all group dungeons and all adventure zones open to members of all 3 alliances. The undaunted are a guild, and not sworn to one specific alliance, just like the fighters and mages guilds. Dungeon delving for adventures who just want to explore and not be stuck in the alliance war, open to all players. The island you unlock after the mages guild quest line that the mages retreat to in order to get away from the fighting and study in peace; why isn't that open to all 3 alliances? Adventure zones like Craglorn are a completely separate conflict and should call out to warriors from across the land to assist in. No reason they should be faction locked.
  • Slurg
    Slurg
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    Faction pride means nothing when you hit VR levels and have to quest in other alliance's zones to do Cadwell's silver and gold to progress any further in PVE questing.

    I'm not a fan of the full world PVP idea but having group dungeons, Craglorn, and future adventure zones be multi faction sounds great. It would be nice to be able to get together and do things with guild mates from cross faction guilds without having to be on an alt of the same alliance.
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    PvP arena !!!! Allows ya to mingle with other factions WHILE still killing each other.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Sleep wrote: »
    I think they should have make Craglorn a neutral zone that players from all alliances could meet up but no PvP. So it could be easier to find others to play with.

    Don't forget to find quest/arena/dungeon groups instead off all these non-stop grind groups. spellscar, shadow, UC boss grind ect ect blah blah blah...... Just stop it and let me find a arena or quest group already.
  • bellanca6561n
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    What Merlin said, as usual.

    I know the original poster was not referring to open world PvP but it brings up the issue. Mostly because when it was commonplace the term, PvP, had not yet been coined, nor had the term MMO. Feel lucky. As juvenile as MMO sounds the term that nearly caught on in its place was MegaPlayer Online Game.

    In short that was long ago. The audience was very different then but mostly it was much, much smaller.

    But I digress. Each of us reacts to that resource driven shattering of willing suspension of disbelief differently. That's what this is. Many parts simply don't make sense and result in poor social engineering.

    And now that big "oops!" that is VR play has to be fixed. An online game in many ways begins development when it launches.

    The real awakening will come when all those players who have treated ESO as a stand alone questing game with a network connection learn that there will be no major refreshing of the stand alone style, scripted and voice acted content. That was all seed content. It now has to become an online game.

    And mixing will be necessary. Otherwise the world will soon feel empty.
  • JKorr
    JKorr
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    k9mouse wrote: »
    I agree with ZOS to keep the faction separated to help to keep faction pride, after all they ARE at war with each other and they should NOT help each other for that reason.

    Also, keeping the faction separated will help the faction mean something, if anyone can be any faction, then what is the purpose of factions? They have lost their meaning then.

    ZOS is doing the right aspect by keeping them separated for those reasons.
    Yeah that would be a great reason if it made any sense at all. My Pact sorcerer is currently working for High King Emeric when he is not busy killing Daggerfall Covenant members. You see ZOS already ruined factions having any meaning.
    And the only reason they did that was because of the people complaining that they didn't want to have to make more than one character to go through all the content. Since they listened, you now have your EP character helping the AD and DC.

    I don't like that, and don't plan to do that. My EP character would NOT help the elves, or the Bretons, for that matter. Not what some players wanted, but the way I'm playing.

    Zenimax is damned if they do listen, and damned if they don't listen to what players want.
  • GreySix
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    Tapio75 wrote: »
    I find it a bit tiresome to explain to people that i am not wishing for open world pvp. What i am wishing is that it is a choice which everyone should and could do anywhere they want by flagging themselves for PVP if they want to do PVP.

    SWTOR appears to have it right in this regard. A player can voluntarily flag for PvP anywhere, and ganking is all but impossible. They did have the silly PvP areas you could stumble into, but those were rare.

    Wife and I leveled up two characters, seeing PvP only once (area PvP thing).
    Crotchety Old Man Guild

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  • sagitter
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    If you want break the lore , ok............
  • GreySix
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    sagitter wrote: »
    If you want break the lore , ok............

    Well, we already face enemies deep in friendly territory in PvE, so don't see how facing human enemies in the same territory would break lore, especially if doing so was entirely voluntary.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • SgtPepperUK
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    k9mouse wrote: »
    I agree with ZOS to keep the faction separated to help to keep faction pride, after all they ARE at war with each other and they should NOT help each other for that reason.

    Also, keeping the faction separated will help the faction mean something, if anyone can be any faction, then what is the purpose of factions? They have lost their meaning then.

    ZOS is doing the right aspect by keeping them separated for those reasons.

    Well, atm a big problem is there isn't much separating the factions in terms of philosophy, ideology etc. Fundamentally they have no meaning in this game.

    In Morrowind, for example, each of the great houses had a different feel.

    Same with The Secret World, there were definite differences between, say, the Templars and the Illuminati.

    And The Secret World's faction system at least allowed players to PvE with people in other factions, which is something this game should have done.
  • Solariken
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    I HATE that we are forced to do the other faction quests. It shouldn't even be an option, and it's my #1 biggest disappointment with this otherwise awesome game.

    After removing the Cadwell's Silver/Gold ridiculousness, we should still be able to travel to those other faction zones to pick fights with other (flagged) players and NPC's at leisure. It might be cool to have some quests there, but they shouldn't be anything that even remotely helps the other faction causes.

    Edited by Solariken on October 10, 2014 1:35AM
  • JessieColt
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    Tapio75 wrote: »
    Why is that? Why is Cyrodil the only place i can see other factions players?

    Why not just make a PVP falg which we could turn on and off and then open the whole world so we can go anywhere and do what ever we want?

    I just wish it would truly be an open world experience and not this "people be separated# craå which annoyed me in SWTOR as well.

    The largest issue at the moment is the levels of the zones for vet content.

    If I am in Reapers March with an EP character, I am in a level VR9-10 zone.

    Since the NPC's, quests, creatures, monsters, etc. are all of the same level, it would be impossible to share that zone with level 40 AD Characters.

    One group would suffer. Either it will be a nightmare for AD to level in the zone, or EP would be one shotting everything and facerolling through content without being able to get any loot or XP.

    The only real way for Zenimax to accomplish and create shared zones would be going forward and building new ones from the ground up that allowed all factions to equally share in the zone.

    They could have done this with Craglorn, but then its release would have been severely delayed since it was already well into production before game release.

    I do hope that going forward new zones that are starting production now will be built with the ability to share the zones across all 3 factions.

    Having new zones that are shared could then allow informal grouping, at least, so that even if you cannot officially group with other faction members, you can still open pug the world bosses, public dungeons and delves, etc.

    The zone could also allow On Flag PvP if Zenimax decided to try it out to see how well the users accept that ability.
  • RSram
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    Besides, the standard MMO reasons for the zone, I think that client and server memory limitation may be another reason for zone transitions. By keeping the zones non-continuous less memory on the client and server side is required; it may be a limitation in the game engine (trying to make ESO compatible for console systems).

    Also the game map system would have to be replaced.

    I myself would like to see the zone transitions removed because it makes the game more realistic.
  • AngryNord
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    Because this isn't UO. That's the game to go to if you want to feel your epeen rise by ganking newbies all day.
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