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Dawn's Wrath is so mediocre...

  • ThatHappyCat
    ThatHappyCat
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    Purifying Ritual is great for small group/duel PvP, it's cheaper than Purge and almost always sheds all debuffs from yourself; and creates an area of healing +/- increased healing. Repentance is another skill that sees use in PvP.

    I really don't see the value of Healing Ritual over Grand Healing for zerg healing. Zerg healing mostly aims to counter things like Impulse and Bat Swarm, lots of small hits rather than huge damaging hits. In the time it takes for my Ritual to proc Staff HoTs have already dealt with most of the damage. Plus the speed debuff when channelling the Ritual makes it near-impossible to use on-the-move.

    Overall I see Healing Ritual as a mostly useless skill. For mass healing Grand Healing is better, for small-scale healing Breath of Life reigns supreme.

    Regarding Blinding Flashes:

    As I said earlier, this should probably be baseline. TBH I rarely use this skill mainly because of its magicka cost, it seems generally better to go with the cheaper and more reliable Blazing Shield.
  • Firellight
    Firellight
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    I picked Templar because it plays similar to Bethesda's games. Keeping that heal on left hand in Skyrim is useful, and minor wounds is awesome in Oblivion. I like to keep doing that in ESO. I don't expect to be a good healer with Breath of Life; my targets are randomized, anyway. But I do like to help my teammates, help myself and provide dps with my arrows while I'm at it.

    What I find is pretty good is spamming (I forget what it's called, restores health and stamina). A person with a scroll would be using maneuver, and I follow with restoring stamina beside her.
    Edited by Firellight on October 4, 2014 4:20AM
  • JamilaRaj
    JamilaRaj
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    faernaa wrote: »
    Invincible Templars in PvP tend to use Blazing Shield, and Blinding Flashes , so we'll leave those skills alone.

    fixed

    While I can image scenarios when one might want use both, there is little point in using shield if you make opponent miss, therefore also little point in having both skills on skill bar and when it comes to it, BS has more utility.
    Overall, I think Blinding Light should be cheaper (than both how much it costs now and how much costs Blazing Shield).
    Edited by JamilaRaj on October 4, 2014 1:33PM
  • Tankqull
    Tankqull
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    Tankqull wrote: »
    And i dont mean easy mode jab spam -one skill, all in one- templar builds. It's just poor gameplay and no fun for both sides imo.

    wouldn´t call it poor gamplay - our options in regard of a magica based closerange attacks are slightly restricted ;)
    I really don't see the value of Healing Ritual over Grand Healing for zerg healing. Zerg healing mostly aims to counter things like Impulse and Bat Swarm, lots of small hits rather than huge damaging hits. In the time it takes for my Ritual to proc Staff HoTs have already dealt with most of the damage. Plus the speed debuff when channelling the Ritual makes it near-impossible to use on-the-move.

    Overall I see Healing Ritual as a mostly useless skill. For mass healing Grand Healing is better, for small-scale healing Breath of Life reigns supreme.

    its a great skill when playing in a medium group (6-12players) and fighting a much (much!) bigger force of enemys in a static situation. barn defence or sth like that. because of its unbelievebly good hp/mana ratio especially in combination with any cleansing ritual morph and channeld focus its possible for you to spam that heal over and over nearly infinite for insane amount of healing.

    Edited by Tankqull on October 4, 2014 3:45PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • ThatHappyCat
    ThatHappyCat
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    You can pretty much spam Healing Springs over and over in a big group too, and its stacked HoT is comparable to Lingering Ritual's delayed burst heal. Also Cleansing Ritual is currently bugged and Focused Healing only kicks in near its ticks.

    And yes, Blinding Light should probably be cheaper, plus Flashes baseline. Seriously, no one uses Searing Light and the main reason is because the base skill sucks.
  • Vilestride
    Vilestride
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    I'm with Faernaa, I also picked templar simply for survivability, not necessarily DPS or heals.

    As for Being Invincible, no way, but I'd be lying if I felt our class was underpowered. Some abilities I do find simply useless. but they need changing not necessarily buffing. Alot of the Skills the OP talked about are situational, not useless. for example, I find I can be near invincible to melee fighters, Combining Blinding flashes with shields and heals. BUT, Sorcs wreck me non stop. This is where you need to use Eclipse. I find this is pretty much its main use, to counter sorcs.

    You say dark flare should mimic fragments with a chance to insta proc, but your forgetting that other than the damage, dark flare has reduced healing and added spell power on next attack. Given it has the same damage as crystal frags, making it instant (or chance for) without removing those other perks would make it WAY TO OP.

    As I said some things could use changing. Things I find ti be legit useless are

    - Rune focus (Could work for allies in area
    - Nova (should be the same cost as standard, its too expensive for what it is)

    TBH, I don't think there is anything wrong with temp DPS, for PvP anyway. All the classes SHOULD be more or less effective in certain aspects. otherwise why even have classes. Myself, I find I kill people simply though out surviving them, and wearing them down, if your want huge burst damage, sorry temp isnt the go, and it shouldn't be.

    Aedric spear is better DPS line anyway... considering 1 in 4 of your hits will do some 250 extra damage, more on crit. that's where I pull DPS from.
  • Soris
    Soris
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    Tankqull wrote: »
    faernaa wrote: »
    And i dont mean easy mode jab spam -one skill, all in one- templar builds. It's just poor gameplay and no fun for both sides imo.

    wouldn´t call it poor gamplay - our options in regard of a magica based closerange attacks are slightly restricted ;)

    Yes. But I'd rather it could change into a "real" execute skill or something different with better animation rather than its current situation. I hate when I see someone using it over and over and over and over till his opponent die.

    It's too silly when you lost connection between you and your char for 10 seconds if you don't have stamina. You can't even use a potion when you knockback'ed. It is just poor desing and poor gameplay for me. And I prefer not to use it on my prey.

    However I have no problem when someone using it on me since I have blinding flashes on my skill bar. I laugh so hard when they knocback themself for each time of those 4 hits :smiley:
    And I can say that, a jab monster templar's best counter is an another templar. ;)


    edit: but yeah this will change soon anyways, when they bring soft cc immunity. but i still prefer better animation with instant cast instead of channeling
    Edited by Soris on October 8, 2014 2:00PM
    Welkynd [Templar/AD/EU]
  • Pmarsico9
    Pmarsico9
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    There is literally no logical reason that any class should purposefully be designed to have a lower dps potential than any other class. DK's and Sorcs have tools just as good as what the Templar has for survival and can also wreck face.

    The line of thought that a Templar shouldn't have the same DPS potential is also destroyed by the fact that the Restoring light tree is so expensive that 9 times out of 10 a turtling templar is using a resto staff to regen while using it anyway.
    Edited by Pmarsico9 on October 8, 2014 2:01PM
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