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Dawn's Wrath is so mediocre...

jrgray93
jrgray93
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Just a few quick thoughts on how to improve this tree.

Vampire's Bane is terrible in comparison to Reflective Light. It just lasts a little longer than RL, whereas RL hits three targets at once. Vampire's Bane needs to be more potent as a single-target DPS option. All morphs of Sun Fire need to have faster projectiles.

Solar Flare has its uses. I like Dark Flare in PVP. Again, the projectile could stand to move faster. However, long casts don't particularly feel right as a Templar attempting to DPS, so this ability generally feels weird. I struggle to find uses for Solar Barrage, but it makes a nice filler DPS ability to use between other spells.

Backlash could use a major change. It needs to be instant cast. The cast time renders it useless for the vast majority of situations. If this mean nerfing some aspect of the spell, it might be a worthy tradeoff. The morph Purifying Light is absolutely useless. It should not drop a puddle that players will likely not be in. It should send a small burst of healing from the target, kind of like Healing Ritual works, but with a much smaller heal value. Keep the 10m radius.

Eclipse is another nearly useless spell. In PVE, it is nice for questing, I suppose, but in PVP, it is useless. It shares a lockout timer with CC immunity like stun. Stun is far more effective. Eclipse can actually serve to give targets an advantage by giving them stun lockout. If Eclipse had an independent CC lockout timer, it would be much more useful. It could also be fixed by adding some effect to the base spell and making the spell always cast to some effect, only adding the reflect if the CC timer isn't up. As it stands, the spell won't even cast, with no error message, if the target has CC immunity.

I seem to be one of the few people who like Blinding Light. More specifically, Blinding Flashes. I find it to be very useful in PVP. Searing Light, on the other hand, is useless by comparison. It needs either significantly more damage output or perhaps another secondary effect, like reduced spell resistance or a damage over time effect. Maybe even bumping the radius to 10 would be nice. It just needs something to justify using it over Blinding Flashes.

Nova annoys me. Why is it so much more expensive and so much less effective than comparable ultimates? Dragonknight Standard and Veil of Blades are far more effective. For starters, it would be nice if this ability had a sensible tooltip, telling you how much damage the synergy does. This and many other abilities in the game have terrible tooltips that do not list damage values. It's even worse here because one of the morphs adds synergy damage. I hate playing blindly like that. I'm not sure what Nova needs specifically, but bringing down the cost would sure convince me to use it more often.
EP: Slania Isara : Harambe Was an Inside Job
  • Xexpo
    Xexpo
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    I would love for Dawn's Wrath to get some love / fixes ... but...

    The problem is you can't give Templars too much offense/damage because they will become too beastly.
    ZOS has to be really careful buffing the main healing class's dps.
    I mean if templars could do spell based dps and tank on par with the other classes AND still be the best healer.
    Why would anyone play anything else?

    Also, experienced Templars can spec to be near invincible in PvP as it is, damage buffs would only make matters worse imo.

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  • Pmarsico9
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    kaer426 wrote: »
    I would love for Dawn's Wrath to get some love / fixes ... but...

    The problem is you can't give Templars too much offense/damage because they will become too beastly.
    ZOS has to be really careful buffing the main healing class's dps.
    I mean if templars could do spell based dps and tank on par with the other classes AND still be the best healer.
    Why would anyone play anything else?

    Also, experienced Templars can spec to be near invincible in PvP as it is, damage buffs would only make matters worse imo.
    Which would matter if every class couldn't heal. Restoring Light's power is so overblown that it's a joke.

    Every single class can stack Restoring Ward, Annulment, and Immovable.

    Aside from Rushed Ceremony and its morphs, there's essentially nothing in that skill tree that would require the class linger behind so badly.

    Green Dragon Blood is arguably stronger than Rushed Ceremony anyway and DKs are the top damage dealing class in the game.
  • ThatHappyCat
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    A lot of people say Dragon Blood is better than Rushed Ceremony and I struggle to see how. At most I would call it different: Dragon Blood is more reliable in zerg situations, is slightly cheaper and is effective for non-magicka builds, but Rushed Ceremony is much stronger with a magicka build in most situations and with Honour the Dead can shave off a decent amount of its cost.
  • timidobserver
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    kaer426 wrote: »
    I would love for Dawn's Wrath to get some love / fixes ... but...

    The problem is you can't give Templars too much offense/damage because they will become too beastly.
    ZOS has to be really careful buffing the main healing class's dps.
    I mean if templars could do spell based dps and tank on par with the other classes AND still be the best healer.
    Why would anyone play anything else?

    Also, experienced Templars can spec to be near invincible in PvP as it is, damage buffs would only make matters worse imo.

    Making Dawn's Wrath less mediocre wont threaten your DKs king status in PvP, so don't worry. Healing Springs is the most powerful heal in the game for group play and everyone can use that.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Pmarsico9
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    A lot of people say Dragon Blood is better than Rushed Ceremony and I struggle to see how. At most I would call it different: Dragon Blood is more reliable in zerg situations, is slightly cheaper and is effective for non-magicka builds, but Rushed Ceremony is much stronger with a magicka build in most situations and with Honour the Dead can shave off a decent amount of its cost.

    Green Dragon's Blood + Reflective Scale together is how it's used. Generally they'll stack shields on top of that to reach a point where the shields, heal, and damage reduction combine for a much greater overall effect than anything that Rushed Ceremony and Blazing shield can combine to create.

    DK's and Sorcs really have the potential to have a much more powerful loadout that synergizes with a single light armor/staff combination that nobody can match.

    Now assuming you are a nightblade, there's issues, we get that, but Templars damage potential isn't remotely close to the other two.

    It's very important to remember that when obviously upset PVPers die to a Templar, they have no perspective at all that Templars are the only class in this game that are withheld and have no presence in the end-game large group PVE at all. In fact, they are shunned.

    To be afraid of the Dawn's Wrath tree being made to function and make the class function in a sustained DPS environment is ridiculous because most templars know that they are somewhat balanced in PVP (aside from the Blazing Shield Bug) comparatively. Hence why almost every single suggestion involves DoTs. Because DoTs are garbage in PVP in this game with how quickly healing happens.
    Edited by Pmarsico9 on October 3, 2014 5:44PM
  • ThatHappyCat
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    That says far more about Reflective Scales' power than Dragon Blood. The statement then should be "DK is better than Templar", not "Dragon Blood is better than Rushed Ceremony" when Rushed Ceremony actually heals significantly more most of the time...
  • jrgray93
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    DB also has the benefit of always healing the caster. Rushed Ceremony can target allies with low health, leaving the caster out to die. That benefit is not to be underestimated.
    Edited by jrgray93 on October 3, 2014 5:47PM
    EP: Slania Isara : Harambe Was an Inside Job
  • ThatHappyCat
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    jrgray93 wrote: »
    GDB also has the benefit of always healing the caster. Rushed Ceremony can target allies with low health, leaving the caster out to die. That benefit is not to be underestimated.

    Yes, that's why I said Dragon Blood has the advantage of reliability in zerg situations. My personal experience however is if I really need that heal in a zerg, I'm usually the one who gets it; or with Breath of Life I'd at least get the side heal (which is instant so that's nice). Plus I can use Sun Shield as a buffer.

    Also, I feel like in zergs pretty much anything goes: the most successful groups run Bat Swarm/Impulse/Healing Springs anyway. It's in smaller fights where classes tend to be more distinguished.

    EDIT: ON TOPIC

    My suggestion for Vampire's Bane would be to frontload the 2s extra DoT into the initial hit.

    Dunno what to do with Solar Flare, but the least they could do would be to make the power bonus work with itself. I don't see a good reason why it shouldn't.

    Eclipse should be changed for something else. It's current implementation can never be fixed, it will either be stupid OP or useless.

    Blinding Flashes should probably be baseline.
    Edited by ThatHappyCat on October 3, 2014 5:53PM
  • eliisra
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    A lot of people say Dragon Blood is better than Rushed Ceremony and I struggle to see how. At most I would call it different: Dragon Blood is more reliable in zerg situations, is slightly cheaper and is effective for non-magicka builds, but Rushed Ceremony is much stronger with a magicka build in most situations and with Honour the Dead can shave off a decent amount of its cost.

    Because we cant compare a smart heal with a self-heal. How many times do you have to use Rushed Ceremony + morphs in group fights before it actually heals yourself? Think my record is 6 times, so spending 1.8k magicka to heal up once...

    I also use Igneous Shield on my DK, so 33% more from GDB and stamina recovery on top of it. It heals for about the same as Honour of the Dead really, when I'm low on health.

    BoL is however the best group heal in the game, hands down. Might even call it a bit OP. There's a reason "kill the healer" means kill the Templar.

    Dawn's Wrath: This skills line could definitely use an overhaul. But I do love Reflective Light in PvP, sadly not as effective in a PvE rotation.

    Nova is also a very nice ulti, actually our only ulti worth mentioning. The issue is the ridiculous cost. Base cost is 300 ultimate, which is roughly 50-100 more than your average class ulti (than I'm not counting in reduction passives). I cant find any argument for it really. It's not like Nova is way stronger than Standard or Negate Magic.
  • ThatHappyCat
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    I actually feel Nova is one of our weaker Ultis. Empowering Sweep's damage reduction is pretty rad, especially as it can be used quite often; and Rite of Passage... okay it's not THAT great but it has a place in PvE. Nova on the other hand feels like a weaker and more expensive version of other classes' Ultis.
  • BugCollector
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    kaer426 wrote: »
    I would love for Dawn's Wrath to get some love / fixes ... but...

    The problem is you can't give Templars too much offense/damage because they will become too beastly.
    ZOS has to be really careful buffing the main healing class's dps.
    I mean if templars could do spell based dps and tank on par with the other classes AND still be the best healer.
    Why would anyone play anything else?

    Also, experienced Templars can spec to be near invincible in PvP as it is, damage buffs would only make matters worse imo.

    Invincible Templars in PvP tend to use Blazing Shield, Biting Jabs and Blazing Spear, so we'll leave those skills alone.

    A faster flying Sun Fire (Reflective Light, Vampire's Bane) and Solar Flare (Dark Flare, Solar Barrage) won't make them OP. Reducing Nova's ultimate cost to the same level as Standard of Might won't make them OP, because Templars basically have no efficient way of making enemies stay in the Nova radius.

    So what should be done to the Dawn's wrath skill tree:

    1. Nova same ultimate cost as standard
    2. Sun Fire same speed as Nightblade's Strife
    3. Solar Flare same speed as Nightblade's Strife + when morphed into Dark Flare a chance to instant cast (like Sorcerer's Crystal Fragments, but without the reduced cost)
    4. Make Backlash an instant cast but with increased cost

    There you have it. Templars are now decent in matters of DPS, without being a threat for the other classes' DPS.
    Edited by BugCollector on October 3, 2014 6:00PM
    May knowledge guide you to enlightenment
  • ThatHappyCat
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    I don't think Solar Flare needs a chance to be instant-cast, that makes it overlap far too much with Crystal Fragments: they already share the same damage and same cast time.

    ... But yes it does need something. The only reason Crystal Shards sees any use in PvP is because of Fragments. I just don't think giving Templars Fragments is the answer.

    And yeah, PvP Templars rarely rely on Dawn's Wrath for DPS, so buffing it isn't going to make existing Templar builds more powerful. It will simply give us a larger variety of builds.
    Edited by ThatHappyCat on October 3, 2014 6:04PM
  • Pmarsico9
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    You can't just say that about Backlash, because only one backlash can exist on a target at a time, thereby killing the ability to bring more than one Templar.

    Breath of Life is nowhere near as good as Grand Healing, that is ridiculous.

    Vamp's Bane and Dark Flare reworks are more work than simply changing Backlash and/or Eclipse to something that doesn't have weird restrictions attached to either.

    Edited by Pmarsico9 on October 3, 2014 6:05PM
  • BugCollector
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    I don't think Solar Flare needs a chance to be instant-cast, that makes it overlap far too much with Crystal Fragments: they already share the same damage and same cast time.

    ... But yes it does need something. The only reason Crystal Shards sees any use in PvP is because of Fragments. I just don't think giving Templars Fragments is the answer.

    And yeah, PvP Templars rarely use Dawn's Wrath for DPS, so buffing it isn't going to make existing Templar builds more powerful. It will simply give us a larger variety of builds.

    What's wrong with 'DARK' Flare being similar to Crystal Fragments? When you think about it, Sorcs and Templars are very similar to each other, yet opposites. Templars using "white magic" and Aedric magic vs Sorcerer's using "dark magic" and Daedric magic.
    May knowledge guide you to enlightenment
  • ThatHappyCat
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    Pmarsico9 wrote: »
    Breath of Life is nowhere near as good as Grand Healing, that is ridiculous.

    Depends on context. In small group PvE/PvP Breath of Life greatly overshadows Grand Healing. In larger groups Breath of Life is still powerful and a lifesaver but Grand Healing's magicka efficiency makes it more desirable for general use.

    Overall I'd say Breath of Life makes things very forgiving in a way Grand Healing could never match, but if you and your allies know what you're doing then it might not be needed.
  • ThatHappyCat
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    What's wrong with 'DARK' Flare being similar to Crystal Fragments? When you think about it, Sorcs and Templars are very similar to each other, yet opposites. Templars using "white magic" and Aedric magic vs Sorcerer's using "dark magic" and Daedric magic.

    Nothing is wrong with it thematically, I just feel it falls into the trap of "balance it by making it the same". I'd like to see more diversity between classes rather than homogenisation.

  • Pmarsico9
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    Pmarsico9 wrote: »
    Breath of Life is nowhere near as good as Grand Healing, that is ridiculous.

    Depends on context. In small group PvE/PvP Breath of Life greatly overshadows Grand Healing. In larger groups Breath of Life is still powerful and a lifesaver but Grand Healing's magicka efficiency makes it more desirable for general use.

    Overall I'd say Breath of Life makes things very forgiving in a way Grand Healing could never match, but if you and your allies know what you're doing then it might not be needed.

    Breath of Life's spill over to the secondary targets is nowhere near as powerful in any single case. That's not comparable. The reliability of a targeting reticle in Grand Healing is huge, as well.

    In PVE, BoL has some value. In PVP, not even close to the other morph or Lingering Ritual Spam, which has a cast time and must be spammed in an impulse blob.
  • Pmarsico9
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    What's wrong with 'DARK' Flare being similar to Crystal Fragments? When you think about it, Sorcs and Templars are very similar to each other, yet opposites. Templars using "white magic" and Aedric magic vs Sorcerer's using "dark magic" and Daedric magic.

    Nothing is wrong with it thematically, I just feel it falls into the trap of "balance it by making it the same". I'd like to see more diversity between classes rather than homogenisation.

    It's a proc. That's cool. Only one class has a proc right now. That's stupid.
  • ThatHappyCat
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    Grand Healing won't save a guy who got Taloned by a DK and is being piled on by three enemies, but Breath of Life can. That's BoL's value in PvP. (Yeah Honour the Dead would be better in this situation but I assume we're healing here)

    Also with everyone running pell-mell in PvP few are going to get all four ticks (unless you're capping a flag or something). Breath of Life doesn't have that problem.

    Targeting is all well and good, but with the way the camera works in ESO (and the lack of fast ground-casting) BoL effectively has greater range than Grand Healing.

    Overall I'd call BoL and Grand Healing different, I wouldn't say one is definitely better than the other. (I use both as a PvP healer)
    Edited by ThatHappyCat on October 3, 2014 6:37PM
  • Pmarsico9
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    Grand Healing won't save a guy who got Taloned by a DK and is being piled on by three enemies, but Breath of Life can. That's BoL's value in PvP. (Yeah Honour the Dead would be better in this situation but I assume we're healing here)

    Also with everyone running pell-mell in PvP few are going to get all four ticks (unless you're capping a flag or something). Breath of Life doesn't have that problem.

    Targeting is all well and good, but with the way the camera works in ESO (and the lack of fast ground-casting) BoL effectively has greater range than Grand Healing.

    Overall I'd call BoL and Grand Healing different, I wouldn't say one is definitely better than the other. (I use both as a PvP healer)

    Grand Healing is an AoE. Honor the Dead/Breath of Life are morphs of a single target healing spell.

    In the example you just made, you'd use a single target heal.

    Breath of Life isn't keeping up multiple people in that same situation unless they are stacking shields on themselves.

    This is all off topic.

    In any event, the issue listed above was that Dawn's Wrath has to remain crappy because "nobody would bring any other classes if Templar's can DPS."

    Which is stupid because Resto staves do exist.........any class can heal. Temp's just get a heal or two that doesn't require a resto staff........and pay for it by not having some flexibility because an entire tree is dedicated to it.

    In fact, the biggest advantage Templar Healer's have is ultimately the fact that they can use their ultimate to heal with.

  • Tankqull
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    I don't think Solar Flare needs a chance to be instant-cast, that makes it overlap far too much with Crystal Fragments: they already share the same damage and same cast time.

    nope crystel is 1.3sec CT flare is 1.5+1-4.5sec fly time ^^ my record so far are 3 additional flares befor the first one hits ^^

    [edit] atleast thats whats the german client states - and time stamps indicate aswell mor of 1,5 than 1.3 sec CT as the eng client claims [/edit]

    those holy mortars have to go :D

    Edited by Tankqull on October 3, 2014 7:29PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Pmarsico9
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    Tankqull wrote: »
    I don't think Solar Flare needs a chance to be instant-cast, that makes it overlap far too much with Crystal Fragments: they already share the same damage and same cast time.

    nope crystel is 1.3sec CT flare is 1.5+1-4.5sec fly time ^^ my record so far are 3 additional flares befor the first one hits ^^

    [edit] atleast thats whats the german client states - and time stamps indicate aswell mor of 1,5 than 1.3 sec CT as the eng client claims [/edit]

    those holy mortars have to go :D

    Cast times are fine, provided they do the damage worth the cast. The spell doesn't.
  • Soris
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    Invincible Templars in PvP tend to use Blazing Shield, and Blinding Flashes , so we'll leave those skills alone.

    fixed

    Welkynd [Templar/AD/EU]
  • jrgray93
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    faernaa wrote: »
    Invincible Templars in PvP tend to use Blazing Shield, and Blinding Flashes , so we'll leave those skills alone.

    fixed

    I'm the only templar I've ever seen use Blinding Flashes in PVP. Or PVE, for that matter. Much more rare than Blazing Shield.
    EP: Slania Isara : Harambe Was an Inside Job
  • Pmarsico9
    Pmarsico9
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    faernaa wrote: »
    Invincible Templars in PvP tend to use Blazing Shield, and Blinding Flashes , so we'll leave those skills alone.

    fixed

    If you see somebody abusing a bug, you should report them. Not whine in a PVE DPS thread about the class.

    If you died to a Blazing Shield non crit higher than 1K, you should pull a ticket and report that person for exploiting because it's an exploit.

    I've done it myself and always make them aware of that. Because as a Templar I know how it's done and it's blatant.

    As for Blinding Flashes, there's a visible debuff and if you are affected by it, don't use heavy attacks..............

    You obviously aren't a templar and you obviously lack the mental strength to understand that your class can participate as DPS in every aspect of this game and Templars cannot.

    Re-rollling to play the game sounds legit, eh brah?
    Edited by Pmarsico9 on October 3, 2014 8:28PM
  • Soris
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    Blinding flashes is too situational. But when conditions are met, it's perfect skill to have in your 2nd bar.
    Tankqull wrote: »
    I don't think Solar Flare needs a chance to be instant-cast, that makes it overlap far too much with Crystal Fragments: they already share the same damage and same cast time.

    nope crystel is 1.3sec CT flare is 1.5+1-4.5sec fly time ^^ my record so far are 3 additional flares befor the first one hits ^^

    [edit] atleast thats whats the german client states - and time stamps indicate aswell mor of 1,5 than 1.3 sec CT as the eng client claims [/edit]

    those holy mortars have to go :D

    %90 of sorcs i see, use fragments only when it procs instant cast. And it's pretty frequent when they use shock based abilities. This is why they pick that morph.

    I see no reason to compare holy mortar with that. 1.5 cast time + fly time is too harsh imo.


    And @Pmarsico9 I'm a templar since early access who plays fair and I dont exploit shield bug. If i do it by mistake, i send /tell for apologise:)
    Im on your side, so calm down.
    What i meant to say, we are somewhat invincible in SOME situations (for example vs melee builds) but still lacking dps to kill enemies while staying alive unless they are too dumb.

    And i dont mean easy mode jab spam -one skill, all in one- templar builds. It's just poor gameplay and no fun for both sides imo.
    Edited by Soris on October 3, 2014 8:59PM
    Welkynd [Templar/AD/EU]
  • Xexpo
    Xexpo
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    kaer426 wrote: »
    I would love for Dawn's Wrath to get some love / fixes ... but...

    The problem is you can't give Templars too much offense/damage because they will become too beastly.
    ZOS has to be really careful buffing the main healing class's dps.
    I mean if templars could do spell based dps and tank on par with the other classes AND still be the best healer.
    Why would anyone play anything else?

    Also, experienced Templars can spec to be near invincible in PvP as it is, damage buffs would only make matters worse imo.

    Making Dawn's Wrath less mediocre wont threaten your DKs king status in PvP, so don't worry. Healing Springs is the most powerful heal in the game for group play and everyone can use that.
    I am a templar (good guess tho),
    I can crit for over 1500 with Breath of Life (and hit two more people for 700-900) and cast it instantly many times back to back w/o much issue. (and they don't have to be stacked together either)
    Imo that is the best healing in the game, regardless of situation.

    (Plus shield stacking and a certain set bonus = near invincibility.)

    GDB and Grand Healing pale in comparison.



    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • Pmarsico9
    Pmarsico9
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    faernaa wrote: »
    Blinding flashes is too situational. But when conditions are met, it's perfect skill to have in your 2nd bar.
    Tankqull wrote: »
    I don't think Solar Flare needs a chance to be instant-cast, that makes it overlap far too much with Crystal Fragments: they already share the same damage and same cast time.

    nope crystel is 1.3sec CT flare is 1.5+1-4.5sec fly time ^^ my record so far are 3 additional flares befor the first one hits ^^

    [edit] atleast thats whats the german client states - and time stamps indicate aswell mor of 1,5 than 1.3 sec CT as the eng client claims [/edit]

    those holy mortars have to go :D

    %90 of sorcs i see, use fragments only when it procs instant cast. And it's pretty frequent when they use shock based abilities. This is why they pick that morph.

    I see no reason to compare holy mortar with that. 1.5 cast time + fly time is too harsh imo.


    And @Pmarsico9 I'm a templar since early access who plays fair and I dont exploit shield bug. If i do it by mistake, i send /tell for apologise:)
    Im on your side, so calm down.
    What i meant to say, we are somewhat invincible in SOME situations (for example vs melee builds) but still lacking dps to kill enemies while staying alive unless they are too dumb.

    I can't disagree that Temps counter melee hard, but invincible is a very strong word. There are certain DK's and Nightblades that you can run into 1v1 and get severely owned by. At least on Thornblade.

    But let's be honest, this game's PVP is straight zergballs. And in those situations, we are the best healers. Provided we get protection. And it's mainly due to Lingering Ritual Spam.


  • Soris
    Soris
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    Well I didnt pick templar to be a dedicated healer. I picked it for its versatility and survivability. And also for its crusader/paladin/cleric archetype.

    As for zergy situaltions you mention, everyone can pick a restro staff and heal as good as templar. No use for ceremony in a zerg nor cleansing ritual nor any other in that tree. Ritual would be good if it had no movement penalty. But it hasn't.

    They are good at small scale. Especially ceremony. In fact it's the only skill in entire skill tree that unique and worth something in pvp. Others simply replaced with something else like Cleansing Ritual/Efficient Purge or Rune Focus/Immovable etc..

    And we shouldn't be doomed due to one instant heal skill.
    Welkynd [Templar/AD/EU]
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