Which would matter if every class couldn't heal. Restoring Light's power is so overblown that it's a joke.I would love for Dawn's Wrath to get some love / fixes ... but...
The problem is you can't give Templars too much offense/damage because they will become too beastly.
ZOS has to be really careful buffing the main healing class's dps.
I mean if templars could do spell based dps and tank on par with the other classes AND still be the best healer.
Why would anyone play anything else?
Also, experienced Templars can spec to be near invincible in PvP as it is, damage buffs would only make matters worse imo.
I would love for Dawn's Wrath to get some love / fixes ... but...
The problem is you can't give Templars too much offense/damage because they will become too beastly.
ZOS has to be really careful buffing the main healing class's dps.
I mean if templars could do spell based dps and tank on par with the other classes AND still be the best healer.
Why would anyone play anything else?
Also, experienced Templars can spec to be near invincible in PvP as it is, damage buffs would only make matters worse imo.
ThatHappyCat wrote: »A lot of people say Dragon Blood is better than Rushed Ceremony and I struggle to see how. At most I would call it different: Dragon Blood is more reliable in zerg situations, is slightly cheaper and is effective for non-magicka builds, but Rushed Ceremony is much stronger with a magicka build in most situations and with Honour the Dead can shave off a decent amount of its cost.
GDB also has the benefit of always healing the caster. Rushed Ceremony can target allies with low health, leaving the caster out to die. That benefit is not to be underestimated.
ThatHappyCat wrote: »A lot of people say Dragon Blood is better than Rushed Ceremony and I struggle to see how. At most I would call it different: Dragon Blood is more reliable in zerg situations, is slightly cheaper and is effective for non-magicka builds, but Rushed Ceremony is much stronger with a magicka build in most situations and with Honour the Dead can shave off a decent amount of its cost.
I would love for Dawn's Wrath to get some love / fixes ... but...
The problem is you can't give Templars too much offense/damage because they will become too beastly.
ZOS has to be really careful buffing the main healing class's dps.
I mean if templars could do spell based dps and tank on par with the other classes AND still be the best healer.
Why would anyone play anything else?
Also, experienced Templars can spec to be near invincible in PvP as it is, damage buffs would only make matters worse imo.
ThatHappyCat wrote: »I don't think Solar Flare needs a chance to be instant-cast, that makes it overlap far too much with Crystal Fragments: they already share the same damage and same cast time.
... But yes it does need something. The only reason Crystal Shards sees any use in PvP is because of Fragments. I just don't think giving Templars Fragments is the answer.
And yeah, PvP Templars rarely use Dawn's Wrath for DPS, so buffing it isn't going to make existing Templar builds more powerful. It will simply give us a larger variety of builds.
Breath of Life is nowhere near as good as Grand Healing, that is ridiculous.
BugCollector wrote: »What's wrong with 'DARK' Flare being similar to Crystal Fragments? When you think about it, Sorcs and Templars are very similar to each other, yet opposites. Templars using "white magic" and Aedric magic vs Sorcerer's using "dark magic" and Daedric magic.
ThatHappyCat wrote: »Breath of Life is nowhere near as good as Grand Healing, that is ridiculous.
Depends on context. In small group PvE/PvP Breath of Life greatly overshadows Grand Healing. In larger groups Breath of Life is still powerful and a lifesaver but Grand Healing's magicka efficiency makes it more desirable for general use.
Overall I'd say Breath of Life makes things very forgiving in a way Grand Healing could never match, but if you and your allies know what you're doing then it might not be needed.
ThatHappyCat wrote: »BugCollector wrote: »What's wrong with 'DARK' Flare being similar to Crystal Fragments? When you think about it, Sorcs and Templars are very similar to each other, yet opposites. Templars using "white magic" and Aedric magic vs Sorcerer's using "dark magic" and Daedric magic.
Nothing is wrong with it thematically, I just feel it falls into the trap of "balance it by making it the same". I'd like to see more diversity between classes rather than homogenisation.
ThatHappyCat wrote: »Grand Healing won't save a guy who got Taloned by a DK and is being piled on by three enemies, but Breath of Life can. That's BoL's value in PvP. (Yeah Honour the Dead would be better in this situation but I assume we're healing here)
Also with everyone running pell-mell in PvP few are going to get all four ticks (unless you're capping a flag or something). Breath of Life doesn't have that problem.
Targeting is all well and good, but with the way the camera works in ESO (and the lack of fast ground-casting) BoL effectively has greater range than Grand Healing.
Overall I'd call BoL and Grand Healing different, I wouldn't say one is definitely better than the other. (I use both as a PvP healer)
ThatHappyCat wrote: »I don't think Solar Flare needs a chance to be instant-cast, that makes it overlap far too much with Crystal Fragments: they already share the same damage and same cast time.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ThatHappyCat wrote: »I don't think Solar Flare needs a chance to be instant-cast, that makes it overlap far too much with Crystal Fragments: they already share the same damage and same cast time.
nope crystel is 1.3sec CT flare is 1.5+1-4.5sec fly time ^^ my record so far are 3 additional flares befor the first one hits ^^
[edit] atleast thats whats the german client states - and time stamps indicate aswell mor of 1,5 than 1.3 sec CT as the eng client claims [/edit]
those holy mortars have to go
BugCollector wrote: »Invincible Templars in PvP tend to use Blazing Shield, and Blinding Flashes , so we'll leave those skills alone.
BugCollector wrote: »Invincible Templars in PvP tend to use Blazing Shield, and Blinding Flashes , so we'll leave those skills alone.
fixed
BugCollector wrote: »Invincible Templars in PvP tend to use Blazing Shield, and Blinding Flashes , so we'll leave those skills alone.
fixed
ThatHappyCat wrote: »I don't think Solar Flare needs a chance to be instant-cast, that makes it overlap far too much with Crystal Fragments: they already share the same damage and same cast time.
nope crystel is 1.3sec CT flare is 1.5+1-4.5sec fly time ^^ my record so far are 3 additional flares befor the first one hits ^^
[edit] atleast thats whats the german client states - and time stamps indicate aswell mor of 1,5 than 1.3 sec CT as the eng client claims [/edit]
those holy mortars have to go
I am a templar (good guess tho),timidobserver wrote: »I would love for Dawn's Wrath to get some love / fixes ... but...
The problem is you can't give Templars too much offense/damage because they will become too beastly.
ZOS has to be really careful buffing the main healing class's dps.
I mean if templars could do spell based dps and tank on par with the other classes AND still be the best healer.
Why would anyone play anything else?
Also, experienced Templars can spec to be near invincible in PvP as it is, damage buffs would only make matters worse imo.
Making Dawn's Wrath less mediocre wont threaten your DKs king status in PvP, so don't worry. Healing Springs is the most powerful heal in the game for group play and everyone can use that.
Blinding flashes is too situational. But when conditions are met, it's perfect skill to have in your 2nd bar.ThatHappyCat wrote: »I don't think Solar Flare needs a chance to be instant-cast, that makes it overlap far too much with Crystal Fragments: they already share the same damage and same cast time.
nope crystel is 1.3sec CT flare is 1.5+1-4.5sec fly time ^^ my record so far are 3 additional flares befor the first one hits ^^
[edit] atleast thats whats the german client states - and time stamps indicate aswell mor of 1,5 than 1.3 sec CT as the eng client claims [/edit]
those holy mortars have to go
%90 of sorcs i see, use fragments only when it procs instant cast. And it's pretty frequent when they use shock based abilities. This is why they pick that morph.
I see no reason to compare holy mortar with that. 1.5 cast time + fly time is too harsh imo.
And @Pmarsico9 I'm a templar since early access who plays fair and I dont exploit shield bug. If i do it by mistake, i send /tell for apologise:)
Im on your side, so calm down.
What i meant to say, we are somewhat invincible in SOME situations (for example vs melee builds) but still lacking dps to kill enemies while staying alive unless they are too dumb.