MornaBaine wrote: »So could we maybe, just once, NOT turn a thread about vampires into nothing more than a bunch of PvP-related posturing? Could we just possibly remember that there are OTHER aspects to this game and it is THOSE on which the original post is focused? Can we? Please? Thank you.
Thudunblundur wrote: »Changes to Vampires have no effect on other players at all in any way - in pve. Changes to Vampires have HUGE effects on pvp. Could you maybe, just once, look further than yourself?
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I have been polite, I've acknowledged your points where I felt they deserved it. I don't need your angst. Try learning some manners. It's becoming clear why YOU like vampires so much.
Cheerio. Have fun.
MornaBaine wrote: »So could we maybe, just once, NOT turn a thread about vampires into nothing more than a bunch of PvP-related posturing? Could we just possibly remember that there are OTHER aspects to this game and it is THOSE on which the original post is focused? Can we? Please? Thank you.
My sincere apologies.
To the OP; the only thing I really disagree with is the undaunted bit. Maybe boot from the fighters guild.... But I like vamps hunting vamps.
There certainly need to be more downsides to being a starving vampire. As it is, stage 4 gives; a nerf to hp regen (wooooo), a monsterous appearance (which some people like), and a massive cost reduction to vamp abilities (including the infamous batswarm.) And what do you have to do to maintain this reduction?
Nothing, absolutely nothing.
So I propose two changes. Either what you describe, and make the world more dangerous for a stage 4, or change the stages so that you must maintain stage 1 to get the cdr. (Both would be good.)
But then again, I'm once again beating that PvP horse...
MornaBaine wrote: »I'm trying to figure out how my post "explains" what you are claiming. Can you elaborate? I also am not asking for anything for PvP nor even anything that would probably affect it so I'm really unsure of what your point it other than, "Vampires are OP in PvP and I don't like it." That topic, of course, is covered in depth in numerous other threads.
It's simple marketing.
If you make an awesome class or spec or skill line (like vampirism) people will join it a lot. This greatly amplifies the number of those who later will try PvP and will just say: "wow, this is awesome in PvE and borderline overpowered in PvP, I am going to play vamp forever and also tell to my friends".
Result: instead of 70% PvP vamps we get 95% vamps, for MOAR bats spam.
I don't know man... I may want more vamps in PvP, it would make it just that much easier for me to get kills with my bolts and Hunter. It's easy enough already, but if I could get those procs on EVERYONE more or less guaranteed...
And that's not even counting FG passives and fire damage.
Easymode man.
you have no idea how wrong you are....... I envy your innocence.
Meh, I kill vamps easier than non-vamps. I have not died to a batswarm in a long time.
Then again, I 1v1 DKs and Temps on my Nightblade. So maybe I'm just good at working with the game mechanics.
So, yes, more vamps for me to turn into a smoking pile would be nice pls. Have you tried the fighters guild? If not, I pity your ignorance.
MornaBaine wrote: »I'm trying to figure out how my post "explains" what you are claiming. Can you elaborate? I also am not asking for anything for PvP nor even anything that would probably affect it so I'm really unsure of what your point it other than, "Vampires are OP in PvP and I don't like it." That topic, of course, is covered in depth in numerous other threads.
It's simple marketing.
If you make an awesome class or spec or skill line (like vampirism) people will join it a lot. This greatly amplifies the number of those who later will try PvP and will just say: "wow, this is awesome in PvE and borderline overpowered in PvP, I am going to play vamp forever and also tell to my friends".
Result: instead of 70% PvP vamps we get 95% vamps, for MOAR bats spam.
I don't know man... I may want more vamps in PvP, it would make it just that much easier for me to get kills with my bolts and Hunter. It's easy enough already, but if I could get those procs on EVERYONE more or less guaranteed...
And that's not even counting FG passives and fire damage.
Easymode man.
you have no idea how wrong you are....... I envy your innocence.
Meh, I kill vamps easier than non-vamps. I have not died to a batswarm in a long time.
Then again, I 1v1 DKs and Temps on my Nightblade. So maybe I'm just good at working with the game mechanics.
So, yes, more vamps for me to turn into a smoking pile would be nice pls. Have you tried the fighters guild? If not, I pity your ignorance.
if only you knew... your silver bolt does not have a huge chance at "banishing" or whatever its called, undead enemies.
I RARLEY EVER saw a vampire have trouble against silver bolts..... only time was when ZOS severly screwed up the damage to the point where they could be one shotted.
if FG skills were so dang effective.... then 75% of the community would not be using a vampire.
you will just have to experience it yourself.
MornaBaine wrote: »So...anyone interested in discussing any of the things that actually WERE in the OP? How about vampire emotes? Feasible? Fun? Yay or nay?
11. Vampire only emotes. These NEED to happen! LOL 1) Snarl 2) Lunge 3)Mistform (the vampire dissolves into mist and remains a cloud of mist while WALKING but animation breaks when you run normally) 4) Vanish (the vampire actually vanishes and becomes invisible and this is maintained even while walking but breaks on normal run) 5) Cloudofbats (vampire briefly becomes a cloud of bats) 6)Vamplaugh (yes I want an evil sounding laugh where my vamp throws back their head and their fangs totally show as they laugh! Doooo eeeeet ZoS!!!)
MornaBaine wrote: »
2. Kick us out of the Undaunted. There is no way this rollicking group of monster hunters is going to let A MONSTER be part of their brotherhood. You want to be a vampire? No Undaunted skill line for you! The only caveat here is that vampires SHOULD have their own Persuade and Intimidate abilities. Why? Because they're VAMPIRES! What could be more terrifyingly intimidating or hypnotically persuasive? In addition, the Undaunted should be actively HOSTILE towards vampires. And as experienced monster hunters, yes they should know what you are! So you can't buy them drinks! If you try to talk to them, they should insult you. If you're Stage 4, they should actually attack you!
4. Add an invisibility skill like the one Nightblades have and make the nighttime bonuses better and more noticeable. Right now I can scarcely tell the difference between playing my vamp during the day or at night. I'd be okay with making the daylight disadvantages worse IF day and night were of equal length and daylight disadvantages did not apply when in dungeons or buildings (i.e. away from sunlight exposure).
6. Give us preternatural speed. No, I'm STILL not over what you did to Night's Silence. No, I don't care that people cried about a perk that had ZERO impact on PvP. Give it back.
12. Bat pet. Yes, a vanity pet that is a bat, only available to vampires, that will flit about them when activated. Even better if it's 2 or 3 bats!
MornaBaine wrote: »I'm trying to figure out how my post "explains" what you are claiming. Can you elaborate? I also am not asking for anything for PvP nor even anything that would probably affect it so I'm really unsure of what your point it other than, "Vampires are OP in PvP and I don't like it." That topic, of course, is covered in depth in numerous other threads.
It's simple marketing.
If you make an awesome class or spec or skill line (like vampirism) people will join it a lot. This greatly amplifies the number of those who later will try PvP and will just say: "wow, this is awesome in PvE and borderline overpowered in PvP, I am going to play vamp forever and also tell to my friends".
Result: instead of 70% PvP vamps we get 95% vamps, for MOAR bats spam.
I don't know man... I may want more vamps in PvP, it would make it just that much easier for me to get kills with my bolts and Hunter. It's easy enough already, but if I could get those procs on EVERYONE more or less guaranteed...
And that's not even counting FG passives and fire damage.
Easymode man.
you have no idea how wrong you are....... I envy your innocence.
Meh, I kill vamps easier than non-vamps. I have not died to a batswarm in a long time.
Then again, I 1v1 DKs and Temps on my Nightblade. So maybe I'm just good at working with the game mechanics.
So, yes, more vamps for me to turn into a smoking pile would be nice pls. Have you tried the fighters guild? If not, I pity your ignorance.
if only you knew... your silver bolt does not have a huge chance at "banishing" or whatever its called, undead enemies.
I RARLEY EVER saw a vampire have trouble against silver bolts..... only time was when ZOS severly screwed up the damage to the point where they could be one shotted.
if FG skills were so dang effective.... then 75% of the community would not be using a vampire.
you will just have to experience it yourself.
PlagueMonk wrote: »MornaBaine wrote: »
2. Kick us out of the Undaunted. There is no way this rollicking group of monster hunters is going to let A MONSTER be part of their brotherhood. You want to be a vampire? No Undaunted skill line for you! The only caveat here is that vampires SHOULD have their own Persuade and Intimidate abilities. Why? Because they're VAMPIRES! What could be more terrifyingly intimidating or hypnotically persuasive? In addition, the Undaunted should be actively HOSTILE towards vampires. And as experienced monster hunters, yes they should know what you are! So you can't buy them drinks! If you try to talk to them, they should insult you. If you're Stage 4, they should actually attack you!
4. Add an invisibility skill like the one Nightblades have and make the nighttime bonuses better and more noticeable. Right now I can scarcely tell the difference between playing my vamp during the day or at night. I'd be okay with making the daylight disadvantages worse IF day and night were of equal length and daylight disadvantages did not apply when in dungeons or buildings (i.e. away from sunlight exposure).
6. Give us preternatural speed. No, I'm STILL not over what you did to Night's Silence. No, I don't care that people cried about a perk that had ZERO impact on PvP. Give it back.
12. Bat pet. Yes, a vanity pet that is a bat, only available to vampires, that will flit about them when activated. Even better if it's 2 or 3 bats!
I'm going to comment on these 4, the rest I could care less about:
2) Undaunted no, Fighters Guild, yes. The moment you present yourself to an Fighters Guild NPC as a Vamp they should instantly recognize and kill you on site (no save or escape) and strip you of your skills (you will have to respec out of any spent points just like curing a vamp requires the same to regain those points). So you can keep what you may have learned as long as you are extremely careful in towns.
13) the Undaunted Skill line needs to be buffed to the level of what Vampires get (including stat passives). It should be the choice for those who want to play their race, "pure"
I have ALWAYS asserted that becoming a Vampire should be a lifestyle choice, NOT a requirement or you are gimping yourself (which is what it currently is). Vampires should have different and unique skills, NOT more powerful ones.
Thudunblundur wrote: »The perception most seem to have of vampires is beautiful teenagers with angst.
Oh no. Really, oh no.
Have your plusses, but fry if you go into daylight. Rank 4 Vamps should look really really ugly and twisted. The modern vampire we see on tv is just a dismal watered down piece of rubbish designed to be shown before the watershed or with a kiddie acceptable rating. You want to be a vampire, BE a vampire, without the corporate prettification.
Oh and add Stake through the Heart to the Fighters Guild line (instead of the trap which seems no use at present): When a Vampire is knocked down this skill can be applied and is a one shot kill. Could be a cool animation too
ThisMornaBaine wrote: »I'm trying to figure out how my post "explains" what you are claiming. Can you elaborate? I also am not asking for anything for PvP nor even anything that would probably affect it so I'm really unsure of what your point it other than, "Vampires are OP in PvP and I don't like it." That topic, of course, is covered in depth in numerous other threads.
It's simple marketing.
If you make an awesome class or spec or skill line (like vampirism) people will join it a lot. This greatly amplifies the number of those who later will try PvP and will just say: "wow, this is awesome in PvE and borderline overpowered in PvP, I am going to play vamp forever and also tell to my friends".
Result: instead of 70% PvP vamps we get 95% vamps, for MOAR bats spam.
MornaBaine wrote: »Still failing to see what this has to do with my post.
Vamps should not be kicked from any guild or skill line. We should have access to all content everyone else has.
I use silver bolts on both of my skill bars so that I have quick access to use it. It doesn't matter what the target is, I use it often. It's my quick hitting range attack and with it's morph, I hit 3 targets per attack.
I like most of the OP's ideas.
phreatophile wrote: »I agree with all of it.
An aside, just saw a trailer for 'Dracula Untold'. Looks bada$$.
MornaBaine wrote: »phreatophile wrote: »I agree with all of it.
An aside, just saw a trailer for 'Dracula Untold'. Looks bada$$.
Thanks! I am something of a Dracula scholar, having spent many years studying both the historical Prince of Wallachia and the Stoker creation of the same name. I am...cautiously optimistic... about this movie. Too often marriages of the historical character and the vampire myth created around him in the 1860s are poorly done. As much as I adored the Gary Oldman flick I was appalled by its lame attempt to shoehorn the actual Vlad Tepes in there. But this one DOES look fun and as if they are not making any serious effort to be either historically accurate or true to Stoker's work (which the Oldman film pretentiously did and then got completely wrong) so I have hope for something that will be, at best, a fun romp with fangs.Here's hoping!
Totally agree, the problem is that you get everything while having like 0 cons as vampire. Choices should really matter, just like you can't join the Dawnguard and get their weapons/spells (unless using mods & additem cheats). Humans should have their own skill-line too.demonlkojipub19_ESO wrote: »
The game pigeonholes everyone into a vampire/werewolf/daedra hunter through the fighters guild. Hunter of those things should have been a "one or the other" type skill lines like vampire and werewolf. You should either be able to be Vampire, Werewolf, or Hunter, not Vampire/hunter or werewolf/hunter. Hunter shouldn't be part of fighters guild at all, it should be a light dealing with... FIGHTERS. Like how the mages guild line deals with MAGES. Meanwhile a new Hunter skill line can be added for people that actually want to be hunters with better bonuses than what fighters guild has to offer, that you can't pick if you are a vampire or werewolf, or any other anti-hunter associated skill lines they would add.
dodgehopper_ESO wrote: »I have to admit, the first thing I thought when I read the title of this post is a cliché that I've heard before 'fat girls need love too' (no insult intended to any chubby females, its just the saying).
I have no problem with more depth being added to the Vampire skill line or Werewolf skill line, but if they do this I'd really like to see some mutually exclusive content for which they are not allowed to access.
As I've said elsewhere regarding Fighters Guild, I really wish at least some of the skills represented the origins which they come from (fighting). Please make Silver Leash actually pull everyone, or give us an alternate morph that works that way.