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VAMPIRES NEED LOVE

  • MornaBaine
    MornaBaine
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    So could we maybe, just once, NOT turn a thread about vampires into nothing more than a bunch of PvP-related posturing? Could we just possibly remember that there are OTHER aspects to this game and it is THOSE on which the original post is focused? Can we? Please? Thank you.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Thudunblundur
    Thudunblundur
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    Changes to Vampires have no effect on other players at all in any way - in pve. Changes to Vampires have HUGE effects on pvp. Could you maybe, just once, look further than yourself?
    -
    I have been polite, I've acknowledged your points where I felt they deserved it. I don't need your angst. Try learning some manners. It's becoming clear why YOU like vampires so much.

    Cheerio. Have fun.
  • Shunravi
    Shunravi
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    MornaBaine wrote: »
    So could we maybe, just once, NOT turn a thread about vampires into nothing more than a bunch of PvP-related posturing? Could we just possibly remember that there are OTHER aspects to this game and it is THOSE on which the original post is focused? Can we? Please? Thank you.

    My sincere apologies.

    To the OP; the only thing I really disagree with is the undaunted bit. Maybe boot from the fighters guild.... But I like vamps hunting vamps.

    There certainly need to be more downsides to being a starving vampire. As it is, stage 4 gives; a nerf to hp regen (wooooo), a monsterous appearance (which some people like), and a massive cost reduction to vamp abilities (including the infamous batswarm.) And what do you have to do to maintain this reduction?

    Nothing, absolutely nothing.

    So I propose two changes. Either what you describe, and make the world more dangerous for a stage 4, or change the stages so that you must maintain stage 1 to get the cdr. (Both would be good.)

    But then again, I'm once again beating that PvP horse...
    Edited by Shunravi on October 7, 2014 10:53PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • tordr86b16_ESO
    tordr86b16_ESO
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    I'm owning with VR14 Kuta fire enchant and my sweet passive fire resist from, you know, DUNMER! Master race >_> <_< ;)
  • MornaBaine
    MornaBaine
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    Changes to Vampires have no effect on other players at all in any way - in pve. Changes to Vampires have HUGE effects on pvp. Could you maybe, just once, look further than yourself?
    -
    I have been polite, I've acknowledged your points where I felt they deserved it. I don't need your angst. Try learning some manners. It's becoming clear why YOU like vampires so much.

    Cheerio. Have fun.

    And had you paid attention you would have seen that my proposed changes/additions with ONE exception, have no effect on PvP. Had people been able to confine themselves to discussing that ONE point as relates to PvP it would have been tolerable. But instead our time has been wasted over and over with post after post of, "Vampires-are-OP-I-don't-like-them-Twilight-reference-nerf-batswarm-nerf-nerf-nerf" and extraordinarily little relating to anything the post was actually about. So if I grow a little testy about the utter derailment of my thread under a sea of PvP-whining I would HOPE you could see why. My apologies if you felt I was signaling you out.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MornaBaine
    MornaBaine
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    Shunravi wrote: »
    MornaBaine wrote: »
    So could we maybe, just once, NOT turn a thread about vampires into nothing more than a bunch of PvP-related posturing? Could we just possibly remember that there are OTHER aspects to this game and it is THOSE on which the original post is focused? Can we? Please? Thank you.

    My sincere apologies.

    To the OP; the only thing I really disagree with is the undaunted bit. Maybe boot from the fighters guild.... But I like vamps hunting vamps.

    There certainly need to be more downsides to being a starving vampire. As it is, stage 4 gives; a nerf to hp regen (wooooo), a monsterous appearance (which some people like), and a massive cost reduction to vamp abilities (including the infamous batswarm.) And what do you have to do to maintain this reduction?

    Nothing, absolutely nothing.

    So I propose two changes. Either what you describe, and make the world more dangerous for a stage 4, or change the stages so that you must maintain stage 1 to get the cdr. (Both would be good.)

    But then again, I'm once again beating that PvP horse...

    Alas, I've conceded that being booted from Undaunted could have actually too many adverse effects because of access to content issues related to it. I do believe ZoS COULD work around that with a modicum of effort but, again, I see the concerns and they're quite legit.

    I also really like your suggestion and would actually be quite happy to see it in conjunction with my own as well.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Cody
    Cody
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    Shunravi wrote: »
    Cody wrote: »
    Shunravi wrote: »
    Vahrokh wrote: »
    MornaBaine wrote: »
    I'm trying to figure out how my post "explains" what you are claiming. Can you elaborate? I also am not asking for anything for PvP nor even anything that would probably affect it so I'm really unsure of what your point it other than, "Vampires are OP in PvP and I don't like it." That topic, of course, is covered in depth in numerous other threads.

    It's simple marketing.
    If you make an awesome class or spec or skill line (like vampirism) people will join it a lot. This greatly amplifies the number of those who later will try PvP and will just say: "wow, this is awesome in PvE and borderline overpowered in PvP, I am going to play vamp forever and also tell to my friends".

    Result: instead of 70% PvP vamps we get 95% vamps, for MOAR bats spam.

    I don't know man... I may want more vamps in PvP, it would make it just that much easier for me to get kills with my bolts and Hunter. It's easy enough already, but if I could get those procs on EVERYONE more or less guaranteed...

    And that's not even counting FG passives and fire damage.

    Easymode man.

    you have no idea how wrong you are....... I envy your innocence.

    Meh, I kill vamps easier than non-vamps. I have not died to a batswarm in a long time.

    Then again, I 1v1 DKs and Temps on my Nightblade. So maybe I'm just good at working with the game mechanics.

    So, yes, more vamps for me to turn into a smoking pile would be nice pls. Have you tried the fighters guild? If not, I pity your ignorance.


    if only you knew... your silver bolt does not have a huge chance at "banishing" or whatever its called, undead enemies.

    I RARLEY EVER saw a vampire have trouble against silver bolts..... only time was when ZOS severly screwed up the damage to the point where they could be one shotted.

    if FG skills were so dang effective.... then 75% of the community would not be using a vampire.

    you will just have to experience it yourself.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    The only thing that needs to change is that feeding is an unbreakable cc and you can still take damage from others. Its so broken, need to be breakable or are immune to damage for duration.
  • Shunravi
    Shunravi
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    Cody wrote: »
    Shunravi wrote: »
    Cody wrote: »
    Shunravi wrote: »
    Vahrokh wrote: »
    MornaBaine wrote: »
    I'm trying to figure out how my post "explains" what you are claiming. Can you elaborate? I also am not asking for anything for PvP nor even anything that would probably affect it so I'm really unsure of what your point it other than, "Vampires are OP in PvP and I don't like it." That topic, of course, is covered in depth in numerous other threads.

    It's simple marketing.
    If you make an awesome class or spec or skill line (like vampirism) people will join it a lot. This greatly amplifies the number of those who later will try PvP and will just say: "wow, this is awesome in PvE and borderline overpowered in PvP, I am going to play vamp forever and also tell to my friends".

    Result: instead of 70% PvP vamps we get 95% vamps, for MOAR bats spam.

    I don't know man... I may want more vamps in PvP, it would make it just that much easier for me to get kills with my bolts and Hunter. It's easy enough already, but if I could get those procs on EVERYONE more or less guaranteed...

    And that's not even counting FG passives and fire damage.

    Easymode man.

    you have no idea how wrong you are....... I envy your innocence.

    Meh, I kill vamps easier than non-vamps. I have not died to a batswarm in a long time.

    Then again, I 1v1 DKs and Temps on my Nightblade. So maybe I'm just good at working with the game mechanics.

    So, yes, more vamps for me to turn into a smoking pile would be nice pls. Have you tried the fighters guild? If not, I pity your ignorance.


    if only you knew... your silver bolt does not have a huge chance at "banishing" or whatever its called, undead enemies.

    I RARLEY EVER saw a vampire have trouble against silver bolts..... only time was when ZOS severly screwed up the damage to the point where they could be one shotted.

    if FG skills were so dang effective.... then 75% of the community would not be using a vampire.

    you will just have to experience it yourself.

    I have experienced it myself. I am talking from firsthand experience, as both a vamp and a non-vamp. you on the other hand sound like you are talking out your rear.

    What you want from bolts is not the proc chance, but the cc. You wait for an opening and then land them on their knees. The proc is just a bonus. as a vamp, it can go from a minor annoyance to "you see that train that hit me?"

    Hunter gives a proc chance to do a decent bonus damage, and is passively applied on both bars after being activated once. You just activate it on your support bar, and enjoy your bonus damage.

    I also use turn undead to fear vamps and to defend against their spam.

    No one wants to slot fighters guild because there is only a few (if you can call 75%, as you say, "few") enemies who they actually affect. no one wants to waste the slot on a chance. For those of us who do use them though, it is very rewarding.

    Now if there were 95% as was said, there would be all the more reason to use these skills.

    It would be interesting for ZOS to buff these skills for a while. At least until your complaints are under control.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • MornaBaine
    MornaBaine
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    So...anyone interested in discussing any of the things that actually WERE in the OP? How about vampire emotes? Feasible? Fun? Yay or nay?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • jelliedsoup
    jelliedsoup
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    I think they should develop content only for vampires. This way those who dislike or aren't vampires will be encouraged to like them, as that will be the only viable alternative.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Shunravi
    Shunravi
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    MornaBaine wrote: »
    So...anyone interested in discussing any of the things that actually WERE in the OP? How about vampire emotes? Feasible? Fun? Yay or nay?

    I hang my head in shame.
    11. Vampire only emotes. These NEED to happen! LOL 1) Snarl 2) Lunge 3)Mistform (the vampire dissolves into mist and remains a cloud of mist while WALKING but animation breaks when you run normally) 4) Vanish (the vampire actually vanishes and becomes invisible and this is maintained even while walking but breaks on normal run) 5) Cloudofbats (vampire briefly becomes a cloud of bats) 6)Vamplaugh (yes I want an evil sounding laugh where my vamp throws back their head and their fangs totally show as they laugh! Doooo eeeeet ZoS!!!)

    I have an issue with 4, as there is potential for abuse. But a good snarl and lunge would be pretty fun for vampires. Something feral, maybe with a subtle flash of light in the eyes... a slow and cosmetic mistform would be nice for those who want the look, but find the skill to short or something. Same with cloudofbats. A small cloud that does not spread far beyond the characters dimensions could be cool (and it could be like a threat, "look what im holding back" ;) ) And make that laugh echo. even when there is nothing to echo off of. give it that special 'unknown' edge to it.

    And i find myself really enjoying the bat pet idea. Just a small black bat fluttering around.... nice :)

    But these changes may have to wait until the swarm-rage cools :neutral_face:
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • AoEnwyr
    AoEnwyr
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    If by love you mean a blazing fire ball to the face :) Just kidding, your post is well thought out and brings some pros and cons to being a vampire without unbalancing any gameplay mechanics. Well done, probably the most even handed discussion of Vampires I've seen.
  • PlagueMonk
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    MornaBaine wrote: »

    2. Kick us out of the Undaunted. There is no way this rollicking group of monster hunters is going to let A MONSTER be part of their brotherhood. You want to be a vampire? No Undaunted skill line for you! The only caveat here is that vampires SHOULD have their own Persuade and Intimidate abilities. Why? Because they're VAMPIRES! What could be more terrifyingly intimidating or hypnotically persuasive? In addition, the Undaunted should be actively HOSTILE towards vampires. And as experienced monster hunters, yes they should know what you are! So you can't buy them drinks! If you try to talk to them, they should insult you. If you're Stage 4, they should actually attack you!

    4. Add an invisibility skill like the one Nightblades have and make the nighttime bonuses better and more noticeable. Right now I can scarcely tell the difference between playing my vamp during the day or at night. I'd be okay with making the daylight disadvantages worse IF day and night were of equal length and daylight disadvantages did not apply when in dungeons or buildings (i.e. away from sunlight exposure).

    6. Give us preternatural speed. No, I'm STILL not over what you did to Night's Silence. No, I don't care that people cried about a perk that had ZERO impact on PvP. Give it back.

    12. Bat pet. Yes, a vanity pet that is a bat, only available to vampires, that will flit about them when activated. Even better if it's 2 or 3 bats!

    I'm going to comment on these 4, the rest I could care less about:

    2) Undaunted no, Fighters Guild, yes. The moment you present yourself to an Fighters Guild NPC as a Vamp they should instantly recognize and kill you on site (no save or escape) and strip you of your skills (you will have to respec out of any spent points just like curing a vamp requires the same to regain those points). So you can keep what you may have learned as long as you are extremely careful in towns.

    4) Bull****. Under no circumstances should you get the NB ability. That is about the only real unique (yet horribly broken) skill NBs have. Next you will be demanding TP strike. If you want this then BE, Talons, SoM and Blazing Shield (edit, oh AND BATSWARM) need to ALL be added to the Mage guild skill line.

    6) If you think moving faster than a galloping horse had zero impact on PvP you either don't PvP or you are trying to divert attention AWAY from why it was removed.

    Being able to move to objectives INVISIBLE and at blazing speed is A HUGE advantage. While the rest of us had to risk riding a horse, getting unhorsed and insta killed by all the camping gank squads......yeah it was an exploit. So you aren't fooling ANYONE.

    12) You want a bat pet? Then Undaunted get a Vanity saber-toothed tiger (dependent on #2 happening. No Undaunted boot and power stripping, no bat)

    13) The Fighters Guild skill line needs to be buffed to the level of what Vampires get (including stat passives). It should be the choice for those who want to play their race, "pure"


    I have ALWAYS asserted that becoming a Vampire should be a lifestyle choice, NOT a requirement or you are gimping yourself (which is what it currently is). Vampires should have different and unique skills, NOT more powerful ones.
    Edited by PlagueMonk on October 9, 2014 3:33AM
  • WraithAzraiel
    WraithAzraiel
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    Cody wrote: »
    Shunravi wrote: »
    Cody wrote: »
    Shunravi wrote: »
    Vahrokh wrote: »
    MornaBaine wrote: »
    I'm trying to figure out how my post "explains" what you are claiming. Can you elaborate? I also am not asking for anything for PvP nor even anything that would probably affect it so I'm really unsure of what your point it other than, "Vampires are OP in PvP and I don't like it." That topic, of course, is covered in depth in numerous other threads.

    It's simple marketing.
    If you make an awesome class or spec or skill line (like vampirism) people will join it a lot. This greatly amplifies the number of those who later will try PvP and will just say: "wow, this is awesome in PvE and borderline overpowered in PvP, I am going to play vamp forever and also tell to my friends".

    Result: instead of 70% PvP vamps we get 95% vamps, for MOAR bats spam.

    I don't know man... I may want more vamps in PvP, it would make it just that much easier for me to get kills with my bolts and Hunter. It's easy enough already, but if I could get those procs on EVERYONE more or less guaranteed...

    And that's not even counting FG passives and fire damage.

    Easymode man.

    you have no idea how wrong you are....... I envy your innocence.

    Meh, I kill vamps easier than non-vamps. I have not died to a batswarm in a long time.

    Then again, I 1v1 DKs and Temps on my Nightblade. So maybe I'm just good at working with the game mechanics.

    So, yes, more vamps for me to turn into a smoking pile would be nice pls. Have you tried the fighters guild? If not, I pity your ignorance.


    if only you knew... your silver bolt does not have a huge chance at "banishing" or whatever its called, undead enemies.

    I RARLEY EVER saw a vampire have trouble against silver bolts..... only time was when ZOS severly screwed up the damage to the point where they could be one shotted.

    if FG skills were so dang effective.... then 75% of the community would not be using a vampire.

    you will just have to experience it yourself.

    Try hitting a vampire with Camouflaged Hunter from stealth and watch them drop in 2 hits. Happened to pretty much every vampire in my group at least a handful of times.

    Silver bolts isn't the be all end all. It's not a 1 button win against vampires.

    If that's what you're after, you're in the wrong place.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • WraithAzraiel
    WraithAzraiel
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    PlagueMonk wrote: »
    MornaBaine wrote: »

    2. Kick us out of the Undaunted. There is no way this rollicking group of monster hunters is going to let A MONSTER be part of their brotherhood. You want to be a vampire? No Undaunted skill line for you! The only caveat here is that vampires SHOULD have their own Persuade and Intimidate abilities. Why? Because they're VAMPIRES! What could be more terrifyingly intimidating or hypnotically persuasive? In addition, the Undaunted should be actively HOSTILE towards vampires. And as experienced monster hunters, yes they should know what you are! So you can't buy them drinks! If you try to talk to them, they should insult you. If you're Stage 4, they should actually attack you!

    4. Add an invisibility skill like the one Nightblades have and make the nighttime bonuses better and more noticeable. Right now I can scarcely tell the difference between playing my vamp during the day or at night. I'd be okay with making the daylight disadvantages worse IF day and night were of equal length and daylight disadvantages did not apply when in dungeons or buildings (i.e. away from sunlight exposure).

    6. Give us preternatural speed. No, I'm STILL not over what you did to Night's Silence. No, I don't care that people cried about a perk that had ZERO impact on PvP. Give it back.

    12. Bat pet. Yes, a vanity pet that is a bat, only available to vampires, that will flit about them when activated. Even better if it's 2 or 3 bats!

    I'm going to comment on these 4, the rest I could care less about:

    2) Undaunted no, Fighters Guild, yes. The moment you present yourself to an Fighters Guild NPC as a Vamp they should instantly recognize and kill you on site (no save or escape) and strip you of your skills (you will have to respec out of any spent points just like curing a vamp requires the same to regain those points). So you can keep what you may have learned as long as you are extremely careful in towns.

    13) the Undaunted Skill line needs to be buffed to the level of what Vampires get (including stat passives). It should be the choice for those who want to play their race, "pure"

    I have ALWAYS asserted that becoming a Vampire should be a lifestyle choice, NOT a requirement or you are gimping yourself (which is what it currently is). Vampires should have different and unique skills, NOT more powerful ones.

    That's a bit extreme. That's on par with permadeath and corpse-runs. I like to think we've move past those bits of Golden Age gaming.

    Also, Undaunted has ABSOLUTELY NOTHING to do with Vampires or Werewolves. They're a group of dungeoneers! The clear delves looking for riches and glory. They're adventurers. Not monster hunters.

    The only think the Undaunted skill line has in it is skills that would be helpful in dungeons. There isn't even any passives in it.


    You're like the 5th person today with "Undaunted need to be more powerful against vampires!"

    It makes no sense. And you even clearly delineated the difference between Undaunted and the Fighter's guild. How'd you go back to thinking Undaunted had anything to do with Vampire/Werewolf hunting in the same post?

    Also - aside from Vampires getting an extra 10% to their Magicka/Stamina Regen it's not a requirement to play the game. If you wanna be a cookie-cutter min/maxer build sure, go nuts.

    You see Vampires so often because Bat Swarm is the cheapest Ultimate for the most return.

    Stack that on top of the Ultimate Cost reduction you get from being a Sorc and mix it with a High DMG DoT attack set and you have a recipe for Bat Swarm after Bat Swarm.

    Not the Vampire skill line's fault. It's the result of poor balancing. Which they will be correcting in the near future.

    Vampire has only ever been the tool that people who take advantage of broken classes and unbalanced attributes and skills, never the problem.

    All anybody ever does anymore is "Hur hur hur Vamp r OP NERF dem nao or I no pay money game no more" without taking a step back and thinking for a moment why the majority of Vampires you see are either Sorc's or DKs.

    What do Vamp NB's get? We go into stealth faster..... la di friggin da.

    What to Vamp Temps get? Self-loathing.
    Edited by WraithAzraiel on October 8, 2014 9:02AM
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Mondo
    Mondo
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    The perception most seem to have of vampires is beautiful teenagers with angst.

    Oh no. Really, oh no.

    Have your plusses, but fry if you go into daylight. Rank 4 Vamps should look really really ugly and twisted. The modern vampire we see on tv is just a dismal watered down piece of rubbish designed to be shown before the watershed or with a kiddie acceptable rating. You want to be a vampire, BE a vampire, without the corporate prettification.

    Oh and add Stake through the Heart to the Fighters Guild line (instead of the trap which seems no use at present): When a Vampire is knocked down this skill can be applied and is a one shot kill. Could be a cool animation too ;)

    Actually are Vampires charismatic good looking to lure their Food. That is the Midian. That twilight *** is not to far away from this. Vampires are Monsters yes but not theyr apperance.
    Im not the Hero you need, im the Troll you deserve!
    - Survived the WoW Pre LK Rogue Forum "Come at me Bro" -

    L2P = Accept that DK is OP and stop complaining
  • Jacques Berge
    Jacques Berge
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    10000 different people do the same exact quest as me to save the worlds... But vampire feed breaks my immersion... Hahahaha... Box your list up, put it in the attic, get a cartoon egg timer and set it to 6 months... Then repost.... ZoS has way more important things to invest resources in than any of the ideas placed by the OP.

    Vamp is fine, it works, noticeble benefits for noticble drawbacks.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Osira
    Osira
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    Vahrokh wrote: »
    MornaBaine wrote: »
    I'm trying to figure out how my post "explains" what you are claiming. Can you elaborate? I also am not asking for anything for PvP nor even anything that would probably affect it so I'm really unsure of what your point it other than, "Vampires are OP in PvP and I don't like it." That topic, of course, is covered in depth in numerous other threads.

    It's simple marketing.
    If you make an awesome class or spec or skill line (like vampirism) people will join it a lot. This greatly amplifies the number of those who later will try PvP and will just say: "wow, this is awesome in PvE and borderline overpowered in PvP, I am going to play vamp forever and also tell to my friends".

    Result: instead of 70% PvP vamps we get 95% vamps, for MOAR bats spam.
    This
    MornaBaine wrote: »
    Still failing to see what this has to do with my post.

    You're asking developpers to make vampires like the greatest thing ever with so many "cool" vanity options. (Won't work anyway your op is way too long)
    You want it to get some love ? Already has, you wouldn't see 90% of players being one if it wasn't the case, there's a reason why, even after the nerf I think the vamp-tree has too many good things improving your char, werewolves have none of this even with the few changes they said they're going to make.

    If anything they deserve to be in line with other skill-trees, there's no reason for it to be that good. Fix the game first, ask for vanity kinky stuff later.

    I may be new but I'm already tired to see vamps in every corner of any city. They just deserve a holy bolt in da butt for being ugly and sucking beggars.

    If anything human form should have something special to make it attractive, a real "dawnguard" line or something. So people could choose depending on what they really want and not on which is more powerful???
    Edited by Osira on October 8, 2014 9:27AM
  • ItsMeToo
    ItsMeToo
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    Vamps should not be kicked from any guild or skill line. We should have access to all content everyone else has.

    I use silver bolts on both of my skill bars so that I have quick access to use it. It doesn't matter what the target is, I use it often. It's my quick hitting range attack and with it's morph, I hit 3 targets per attack.

    I like most of the OP's ideas.
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • MornaBaine
    MornaBaine
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    ItsMeToo wrote: »
    Vamps should not be kicked from any guild or skill line. We should have access to all content everyone else has.

    I use silver bolts on both of my skill bars so that I have quick access to use it. It doesn't matter what the target is, I use it often. It's my quick hitting range attack and with it's morph, I hit 3 targets per attack.

    I like most of the OP's ideas.

    Would you still be opposed to losing access to certain guild skill lines if they were replaced by comparable but different skills within the vampire skill line? Because my main aim is not to gimp vamps (though I do believe their unlives need to be made a bit more difficult than they currently are) but to make them feel more unique and their abilities to have more of a vampire feel and presentation. What do you think?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • phreatophile
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    I agree with all of it.
    An aside, just saw a trailer for 'Dracula Untold'. Looks bada$$.
  • MornaBaine
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    I agree with all of it.
    An aside, just saw a trailer for 'Dracula Untold'. Looks bada$$.

    Thanks! I am something of a Dracula scholar, having spent many years studying both the historical Prince of Wallachia and the Stoker creation of the same name. I am...cautiously optimistic... about this movie. Too often marriages of the historical character and the vampire myth created around him in the 1860s are poorly done. As much as I adored the Gary Oldman flick I was appalled by its lame attempt to shoehorn the actual Vlad Tepes in there. But this one DOES look fun and as if they are not making any serious effort to be either historically accurate or true to Stoker's work (which the Oldman film pretentiously did and then got completely wrong) so I have hope for something that will be, at best, a fun romp with fangs. :) Here's hoping!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Vampire, Werewolf, and the game revolving around them are all unfinished and need love, in many ways.

    Vampire stages have crappy scaling and no loss of penalty for lower stages other than unimportant health regen. And, despite popular belief, they aren't that strong. Its the build thats strong that could do without vampire added to it. Just ask anyone not playing a skirt wielidng staff/1h'shielder whats up with that.

    Werewolf.... yea. Not even close. Updates to come but their starting point just plain sucked.

    The game pigeonholes everyone into a vampire/werewolf/daedra hunter through the fighters guild. Hunter of those things should have been a "one or the other" type skill lines like vampire and werewolf. You should either be able to be Vampire, Werewolf, or Hunter, not Vampire/hunter or werewolf/hunter. Hunter shouldn't be part of fighters guild at all, it should be a light dealing with... FIGHTERS. Like how the mages guild line deals with MAGES. Meanwhile a new Hunter skill line can be added for people that actually want to be hunters with better bonuses than what fighters guild has to offer, that you can't pick if you are a vampire or werewolf, or any other anti-hunter associated skill lines they would add.

    Then it would be far easier to rebalance and re-strengthen them all and balance anything related to PvP and PvE around that. the 3 skill lines vs each other. Hunter VS Vampire VS werewolf VS, or LvLvL (line Vs line). Hunter would basically be sacrificing whatever power you would get as vampire and werewolf for greater mortal prowess.
    Edited by demonlkojipub19_ESO on October 8, 2014 1:12PM
  • Teiji
    Teiji
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    Hello friends!

    I like the sleeping NPC idea, sleeping NPC's would be a great addition with a unique feeding animation, usable only on sleeping NPCs, would naturally work with the justice system and may or may not wake up the person you're feeding on, having them run to a guard or having you commit cold-blooded murder.

    Stuff relating to guilds though, as the guild system stands now, I find them essential to be available to all characters at all times. It's a broad canvas that we have to to play with through TESO, I've encountered many a individual that's not role-played before but are really enthusiastic, interested and willing to observe and get involved when they feel comfortable, which has always been positive.

    TESO is a canvas that I've found really accommodating to that demographic, players should have full access to all the guilds, It's less stuff to worry about, be concerned with and just yeah, allows us to be more organic without feeling like we're being heavily moderated in-game. My character for example is extremely enthusiastic about the Undaunted, she has no reason to change, I'd feel confused if I logged in, had Jhael go to check-in with other fellow heroically undaunted Undaunted only to be unable to, she'd lash out in a fit of rage and throw angry bats everywhere, but I digress.

    A vanity pet only usable whilst a vampire or werewolf could be good. I could imagine Zeni doing it the easy way and having the vanity pets unlocked akin to dye, once you become a vampire / werewolf, level that to ten, you have access to the pet at all times. If you revert back, your loyal companion stays by your side, possibly feeding on you whilst you sleep or if you fall ill, killing you, painfully.

    With the justice system,

    Team Outlaw - Player A is a stage 4 vampire
    Team Guard - Player B is a stage 4 vampire

    I think an 'opt-in' system would be good as there's bound to be stage 4 vampires on both sides. It could be a skill added to the vampire tree upon introduction of the justice system, you can't use this skill if you're wearing a guard tabard and It has an active and passive element, so it has to be on your action-bar to minimise accidental use.

    Ravenous Terror [name-subject-to-change] -
    Passive - 'Activates' at stage four, guards, applicable NPC's and so on will acknowledge your monstrous presence and demand 'Justice' whatever that means. Feeding upon NPC's no longer triggers a cooldown but also no longer reduces your current stage of vampirism whilst on your action bar.

    Active - Upon use, character charms an enemy guard for 1.5 seconds, disorientating them.

    Emotes for vampires [and werewolves obviously] need to happen.
    /Bat /Bats - character summons a bat or several, It flies around, does stuff'n'things, bat things, bat stuff. Bats.

    Edit - As an enthusiast about going forwards, I think we should be able to specialize into skill lines to further promote build diversity, specifically. Specializing into the vampire skill line could provide more depth to vampire enthusiasts, this would limit us from performing in non-vampire areas as effectively as say someone who is a Fighter Guild specialist, as well as having specialist only passive and active abilities, depending on your area of expertise of course. This would take away nothing, but would grant the option to have more depth, maybe, possibly. And could be use as a delivery system of course to deliver such great ideas presented in this thread. Bats.
    Edited by Teiji on October 8, 2014 8:44PM
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • phreatophile
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    MornaBaine wrote: »
    I agree with all of it.
    An aside, just saw a trailer for 'Dracula Untold'. Looks bada$$.

    Thanks! I am something of a Dracula scholar, having spent many years studying both the historical Prince of Wallachia and the Stoker creation of the same name. I am...cautiously optimistic... about this movie. Too often marriages of the historical character and the vampire myth created around him in the 1860s are poorly done. As much as I adored the Gary Oldman flick I was appalled by its lame attempt to shoehorn the actual Vlad Tepes in there. But this one DOES look fun and as if they are not making any serious effort to be either historically accurate or true to Stoker's work (which the Oldman film pretentiously did and then got completely wrong) so I have hope for something that will be, at best, a fun romp with fangs. :) Here's hoping!

    For better or worse, for as long as even the most basic forms of mass media have existed (printing press), supernatural legends of all sorts have become an a la carte menu. This has only accelerated as time goes on. In many culture the bloodrinkers were far more ghoul-like, in others the bloodrinker is a seductive creature, daywalkers to ashpiles and so on.

    I loved the Gary Oldman flick as well; I also loved Blade movies, True Blood, and the Underworld films. I reluctantly watched the twilight movies for my wife. They were all silly pulp fiction compared to the actual history of Vlad Tepes, but an awfull lot of fun. I really only ever expect a 'fun romp with fangs' when I watch a vampire movie.

    Re: Dracula Untold, I actually saw that trailer while I was reading a thread with the typical Vampire hate around here, and nearly sent my beverage through my nose. My first thought "Now that is an OP batswarm". That probably says more about me than anything else, but it still makes me laugh.

    Edited to remove Typo
    Edited by phreatophile on October 8, 2014 2:09PM
  • Osira
    Osira
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    The game pigeonholes everyone into a vampire/werewolf/daedra hunter through the fighters guild. Hunter of those things should have been a "one or the other" type skill lines like vampire and werewolf. You should either be able to be Vampire, Werewolf, or Hunter, not Vampire/hunter or werewolf/hunter. Hunter shouldn't be part of fighters guild at all, it should be a light dealing with... FIGHTERS. Like how the mages guild line deals with MAGES. Meanwhile a new Hunter skill line can be added for people that actually want to be hunters with better bonuses than what fighters guild has to offer, that you can't pick if you are a vampire or werewolf, or any other anti-hunter associated skill lines they would add.
    Totally agree, the problem is that you get everything while having like 0 cons as vampire. Choices should really matter, just like you can't join the Dawnguard and get their weapons/spells (unless using mods & additem cheats). Humans should have their own skill-line too.

    Right now it's just like anyone can join the Mage or Fighter guild, no tests, nothing. You're an instant recruit.
  • JamilaRaj
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    Lot of interesting ideas. Anyway, ZOS first needs to hire 10-20 new employees for its vampire department to make ESO proper vamp sim.
  • dodgehopper_ESO
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    I have to admit, the first thing I thought when I read the title of this post is a cliché that I've heard before 'fat girls need love too' (no insult intended to any chubby females, its just the saying).

    I have no problem with more depth being added to the Vampire skill line or Werewolf skill line, but if they do this I'd really like to see some mutually exclusive content for which they are not allowed to access.

    As I've said elsewhere regarding Fighters Guild, I really wish at least some of the skills represented the origins which they come from (fighting). Please make Silver Leash actually pull everyone, or give us an alternate morph that works that way.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • MornaBaine
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    I have to admit, the first thing I thought when I read the title of this post is a cliché that I've heard before 'fat girls need love too' (no insult intended to any chubby females, its just the saying).

    I have no problem with more depth being added to the Vampire skill line or Werewolf skill line, but if they do this I'd really like to see some mutually exclusive content for which they are not allowed to access.

    As I've said elsewhere regarding Fighters Guild, I really wish at least some of the skills represented the origins which they come from (fighting). Please make Silver Leash actually pull everyone, or give us an alternate morph that works that way.

    I absolutely agree that there should be skills (even if not entire skill LINES) that supernatural creatures should be locked out of. Just as their skill lines are something mortals are locked out of. It's SUPPOSED to be a trade-off. And as long as what is available is a reasonable balance ability there's no reason for anyone to complain. Much as my vampire loves that little mini-crossbow, she'd trade it in instantly for preternatural speed/celerity or far higher stealth abilities compared to what she has now.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

This discussion has been closed.