As a vamp, I disagree with most of this except this one10. Make Stage 4 have meaningful adverse consequences in towns. KoS to guards, townsfolk either flee or attack. Make there be inconveniently located vendors outside of towns that WILL deal with Stage 4 vampires, possibly at a higher price. Exempt vampires in Cyrodil from this.
There needs to be more consequences in game to make it more of pros/cons thing. Give vamps a special vamp only questing area for VR10+, stage 4 vamps only but make stage 4 a KoS for most towns.
That is a terrible suggestion. Stage 4 should not be KoS. Good thing you don't work for ZOS.
I not only agree with the undaunted but more specifically the fighters guild! I can almost see the undaunted as having a vampire amongst them since they are about exploring the deepest darkest areas of tamerial, but the fighters guild should be off limits to any vampire. Hell even throw the undaunted in there as well. Want to be a vampire? No fighters guild or undaunted for you.
And great ideas OP. I do think the vampire class is nothing more than another set of skills and thats it. Boring, and unrealistic even for a game.
MornaBaine wrote: »VAMPIRES NEED LOVE
2. Kick us out of the Undaunted. There is no way this rollicking group of monster hunters is going to let A MONSTER be part of their brotherhood. You want to be a vampire? No Undaunted skill line for you! The only caveat here is that vampires SHOULD have their own Persuade and Intimidate abilities. Why? Because they're VAMPIRES! What could be more terrifyingly intimidating or hypnotically persuasive? In addition, the Undaunted should be actively HOSTILE towards vampires. And as experienced monster hunters, yes they should know what you are! So you can't buy them drinks! If you try to talk to them, they should insult you. If you're Stage 4, they should actually attack you!
This obviously explains why 75% of the population in PvP is a vampire. its so bad that almost everyone uses it.
vampires do not need "love" in my opinion. They do fine as it is. the batswarm spam is insane, you get alot of magicka regain, increased movement speed in stealth, and the only trade off, is for a weakness to fire, which can easily be mitigated by fire resistance enchantments, or rolling a dunmer.
Kewljag_66_ESO wrote: »In Short..
nerf batswarm, its too strong in every aspect and better than almost every class ultimate for any situation.
buff the rest of the vampire line.
WraithAzraiel wrote: »Kicking players out of the Undaunted would seal them off from a whole section of game content.
However, seeing as there have been NO announcements to expand upon the Fighter's Guild skill and story line, Fighter's Guild would be a better choice to be excommunicated from.
If you watched the QuakeCon video or read the notes from the Guild Summit, there will be daily dungeon running quests available with loot and XP as reward through the Undaunted. There will also be special bits of gear that you receive from participating in these types of quests. IE: The helmets and pauldron sets that feature a slain boss monster's head.
Kicking vampire players out of a skill line that has had confirmed plans for expansion would be far too negative.
It's basically saying, "Oh do you like running dungeons and getting cool rewards for doing so? Oh well, sucks for you, you're a vampire. No content for you!"
I think Vampires need more negativity sides.
I guess when the 'bounty' system comes in place and vampires (stage 2-4) are attacked, then maybe it will be balanced, but for now, vampires are way more powerful then non-vampires.
Thudunblundur wrote: »The perception most seem to have of vampires is beautiful teenagers with angst.
Oh no. Really, oh no.
Have your plusses, but fry if you go into daylight. Rank 4 Vamps should look really really ugly and twisted. The modern vampire we see on tv is just a dismal watered down piece of rubbish designed to be shown before the watershed or with a kiddie acceptable rating. You want to be a vampire, BE a vampire, without the corporate prettification.
Oh and add Stake through the Heart to the Fighters Guild line (instead of the trap which seems no use at present): When knocked down this skill can be applied to a Vampire and is a one shot kill. Could be a cool animation too
I think Vampires need more negativity sides.
Both Vampires and werewolfs need to have balance so everyone is not forced to be one or the other to get the best out of their toon.
A normal toon should be balanced, and a vampire\werewolf positive traits should be balanced out with the negative.
At the moment, the vampires has way more positive then negative, which is why so many players are vampires. Sure, a lot are getting cured of vampirism for end game instances cause even with fire resistance, vampire get hit for more fire damage and a few vampires are not wanted in vet arena runs cause they get one shotted. But for leveling a toon, being a vampire makes it easy mode.
I guess when the 'bounty' system comes in place and vampires (stage 2-4) are attacked, then maybe it will be balanced, but for now, vampires are way more powerful then non-vampires.
@WraithAzraiel My comments is not about PVP balance. My comment was about the dev's back in beta said they would keep vampires and werewolf's balanced so they were not the 'must have' skill line.
They said their 'plan' was to have the negatives of those skills lines balance the positives of the skill line to make a 'normal' toon just as wanted as the vampire toon. Currently that is not the case. Ever one of my toons I used vampire skill line to level from 16 to V14 (at which point I dropped it)
The vampire skill line makes leveling easy and anyone not taking the vampire skill level for leveling is just making it a little harder for themselves.
All the 'extras' you want added, will make the vampire skill line a must have again and you might as well change the game to be called Vampires online as everyone will be one, which is stupid
MornaBaine wrote: »I'm trying to figure out how my post "explains" what you are claiming. Can you elaborate? I also am not asking for anything for PvP nor even anything that would probably affect it so I'm really unsure of what your point it other than, "Vampires are OP in PvP and I don't like it." That topic, of course, is covered in depth in numerous other threads.
It's simple marketing.
If you make an awesome class or spec or skill line (like vampirism) people will join it a lot. This greatly amplifies the number of those who later will try PvP and will just say: "wow, this is awesome in PvE and borderline overpowered in PvP, I am going to play vamp forever and also tell to my friends".
Result: instead of 70% PvP vamps we get 95% vamps, for MOAR bats spam.
I don't know man... I may want more vamps in PvP, it would make it just that much easier for me to get kills with my bolts and Hunter. It's easy enough already, but if I could get those procs on EVERYONE more or less guaranteed...
And that's not even counting FG passives and fire damage.
Easymode man.
My first two toon were without being a vampire and my last was also not a vampire.MornaBaine wrote: »If every single character you have played has been a vampire then you have no basis for comparison with non-vampire characters. Go back and level a couple more toons without being a vampire and then report your findings please. Thank you.
@WraithAzraiel My comments is not about PVP balance. My comment was about the dev's back in beta said they would keep vampires and werewolf's balanced so they were not the 'must have' skill line.
They said their 'plan' was to have the negatives of those skills lines balance the positives of the skill line to make a 'normal' toon just as wanted as the vampire toon. Currently that is not the case. Ever one of my toons I used vampire skill line to level from 16 to V14 (at which point I dropped it)
The vampire skill line makes leveling easy and anyone not taking the vampire skill level for leveling is just making it a little harder for themselves.
All the 'extras' you want added, will make the vampire skill line a must have again and you might as well change the game to be called Vampires online as everyone will be one, which is stupid
it involves your post because you want vampires to be more powerful even though they are fine as they are.
re-read the changes you want. then you may see
My first two toon were without being a vampire and my last was also not a vampire.MornaBaine wrote: »If every single character you have played has been a vampire then you have no basis for comparison with non-vampire characters. Go back and level a couple more toons without being a vampire and then report your findings please. Thank you.
Bat swam = best ultimate for leveling, makes things easy. Even tho leveling is not really that hard anyway, bat swam just makes things easy mode.
The only down side of being a vampire (fire resistance) is not even an issue until end game.
Thudunblundur wrote: »You clearly know more about it than me. Fair enough
I don't understand this starving vampire at stage 4 - if they feed do they drop to rank 3? or are they just always starving?
The jury is not out on the OP-ness of Vampires though: 75%+ in Cyrodiil (EU) are Vamps (rough guesstimate). More on AD side than EP side (can't tell with DC - definitely some though) which suggests that the combat advantages outweigh the disadvantages by a large margin at present.
PVP is a different story. I was talking about PVE leveling. Even at the fire resistance cap, vampires still take 50% more damage then a non vampire also at the fire resistance cap.MornaBaine wrote: »Then I'm guessing you use it a lot more often than me. Of course I use it in Cyrodil but even with all 3 pieces of jewelry being fire resist I still ALSO regularly get ashed so I'm thinking there some pretty even odds there as well.
WraithAzraiel wrote: »I think Vampires need more negativity sides.
I guess when the 'bounty' system comes in place and vampires (stage 2-4) are attacked, then maybe it will be balanced, but for now, vampires are way more powerful then non-vampires.
Vampire is negative enough, I've said it before and I've said it again, if they up'd the cost of Bat Swarm to be on par with other Ultimates (WHICH THEY ARE DOING! err well in the sense that they're completely revamping how Ultimate Gain works so it's balanced between burst DPS and High Damage DoT builds ) or nerfed ultimate gain/reduction stacking, you wouldn't see so many bat swarms.
This whole "nerfing of abilities and classes because they're imbalanced in PvP" sh!ts gotta stop. Game after game, the loudest complainers are the PvP crowd. It's the truth, not an insult, not a flame, not a troll or mean comment that gets taken away by ZOS because it's not nice and happy and warm fuzzy. It's the truth. We are the loudest whiners in the gaming world. And as with everything else, the nail that sticks out the most, get's hammered.
Also, where are you getting this information that vampires in Stages 2 through 4 are going to be attacked when the bounty system comes out? Did you read that somewhere? (Not trying to be an @ss, seriously curious) If so can you post the link, I'd love to read it
And no kidding vampires are more powerful than non-vampires - THEY'RE VAMPIRES!
All the people raging about vampires being OP clearly aren't using Silver Bolts or Camouflaged Hunter as they pretty much one-shot vampires in Cyrodiil.
The tools are there to stop Vampires in their tracks. They're just not commonly used because it requires the use of those 2 skills that don't do as much damage to non-Vampires. Gaming should require work, not 1 button works for all. There's not much skill involved in running into a crowd and hitting 1-2 attacks over and over until that entire crowd is dead. That's just sloppy. Effective, but sloppy.
WraithAzraiel wrote: »The tools are there to stop Vampires in their tracks. They're just not commonly used because it requires the use of those 2 skills that don't do as much damage to non-Vampires. Gaming should require work, not 1 button works for all. There's not much skill involved in running into a crowd and hitting 1-2 attacks over and over until that entire crowd is dead. That's just sloppy. Effective, but sloppy.
MornaBaine wrote: »I'm trying to figure out how my post "explains" what you are claiming. Can you elaborate? I also am not asking for anything for PvP nor even anything that would probably affect it so I'm really unsure of what your point it other than, "Vampires are OP in PvP and I don't like it." That topic, of course, is covered in depth in numerous other threads.
It's simple marketing.
If you make an awesome class or spec or skill line (like vampirism) people will join it a lot. This greatly amplifies the number of those who later will try PvP and will just say: "wow, this is awesome in PvE and borderline overpowered in PvP, I am going to play vamp forever and also tell to my friends".
Result: instead of 70% PvP vamps we get 95% vamps, for MOAR bats spam.
I don't know man... I may want more vamps in PvP, it would make it just that much easier for me to get kills with my bolts and Hunter. It's easy enough already, but if I could get those procs on EVERYONE more or less guaranteed...
And that's not even counting FG passives and fire damage.
Easymode man.
you have no idea how wrong you are....... I envy your innocence.