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Scorpion grind... please hotfix this

  • starkerealm
    starkerealm
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    hiyde wrote: »
    Best way to help until it's fixed? Show up and help kill everything that spawns, as was intended. That's, unquestionably, a fair grind.

    And be prepared for a lot of abuse if you do, lol.

    That could be entertaining...
  • Ourorboros
    Ourorboros
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    In all the other TES games, alchemy could be exploited for super weps and armor. I don't see how this is not somewhat in line with what has gone before. It's a choice to use it or not.
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  • midnight_tea
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    All the other TES games are sRPG...
  • Tyr
    Tyr
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    At first i thought it was great that people with several vr14 characters would have a pretty high Champion point cap. At this point I think it should be capped closer to a single vr14 char.
  • Tulerezzer
    Tulerezzer
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    I wonder if these people are bored and claim "nothing to do" once they reach vr14. Or eight vr14's, whatever the case may be. They will probably sell the stuff, get bored and cancel their sub with a few million gold on the account. No loss.
  • driosketch
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    I'm more of the mind set it's the journey not the destination. But if other players want to grind up, it doesn't really bother me, with one exception: when I want clear credit on the encounter they are grinding on.

    So very important question, can you clear the boss and get the loot drop without killing the smaller scorpions? Because to be honest, if the answer is no, I have no problem interrupting the grind fest to get credit, but after that I'll move on. I'm not going to stick around and grief you guys.
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  • ers101284b14_ESO
    ers101284b14_ESO
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    Tulerezzer wrote: »
    I wonder if these people are bored and claim "nothing to do" once they reach vr14. Or eight vr14's, whatever the case may be. They will probably sell the stuff, get bored and cancel their sub with a few million gold on the account. No loss.

    Actually I did it to get to VR14 since it was the only grind no one was running at the time. Now I'm doing fishing and finishing the rest of my crafting to 50. Also trying to get some runs in trials and Dragonstar with my guildies. It's no different of a grind than the rest of them. Just more loot.
  • kewl
    kewl
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    My only concern here is the damage to the economy.

    Dupe bug took care of that already. This a pennies in comparison.

    Besides, if the mob drops a valuable set, everyone will have it. Supply increases, prices go down.
    Edited by kewl on October 6, 2014 10:31PM
  • firstdecan
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    I don't care if someone is grinding XP, it doesn't affect anyone else's game play. The whole excuse of "they haven't learned to play" is a poor rationalization. They would simply prefer to do a quicker grind then the questing grind. They're probably straight off to PvP after hitting VR14, at which point it will be very obvious if they can't play.

    The boss loot is also not a valid argument, boss loot is on a timer.

    Not everyone wants to have a second career of ESO questing. They want the short path to end game content, with the hope that what is there will be interesting enough for them. The questing (which I personally enjoy some of the time) simply isn't for everyone. If they enjoyed the questing they would be doing it. Remove their ability to get to the parts of the game they will enjoy, and you've removed their interest in playing (and subscribing to) the game. I don't see how that's in the long term interests of the product.

    ESO made an attempt to make most aspects of the game accessible to all players, but their attempt was unsuccessful. They're still balancing / tuning the game, and until they get a good balance (which could take years), why complain against the players who are simply skipping content they don't like to get to content they do like? Unless game balance is an issue here (which it is not), there's no reason to make this an issue. Players grind to max level so they can be on even footing in PvP and do some of the end game raid content. What is the point of taking that away from them?
  • kewl
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    Why just this grind? Why not call for all grinds to be hotfixed?
  • PBpsy
    PBpsy
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    zbtiqua wrote: »
    polar wrote: »
    Yea, I see no problem with this. So people want a way to get to VR14 without doing step by step through Cadwell's Silver and Gold. ..who cares? Pick your battles. If anything, I am a twinge jealous.. I wish I had such a smooth grind to get VR14.. but alas, I am already there.

    I am happy to see a way for folks to quickly get some XP. Does not hurt me one bit... as a matter of fact, it may help me having more people that can group at my level.

    If they have no idea how to play their class/role because they sat on a rock and killed scorpions to max level, that will present a problem for your group when trying to complete content...

    The majority of the players that grind at the moment are on their 2nd ,3rd... character and they probably know how to play the game pretty well. Also the solo zones are not in any way a preparation for group end game content or pvp.The solo zones are there to feed you lore and stories.The gameplay in those zones is actually what generates bad builds and very inefficient and dumb, special snowflake, selfish "play as you want" play styles.

    The only way to get good at pvp is to do a lot of pvp. The only way to get good at end game pve is to play a lot of pve, talk to others,experiment different builds, research your class strengths and be willing to adjust your play depending on your team and the battle.
    Edited by PBpsy on October 6, 2014 10:49PM
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  • david271749
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    kewl wrote: »
    Why just this grind? Why not call for all grinds to be hotfixed?

    Yep. Quest grinds, pvp grinds, circuit grinds. No xp for anybody! That's what you want now that you're max level right, OP?
  • tordr86b16_ESO
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    What they are doing is completely fine, for now. But when the champion system goes live this HAS to get fixed otherwise you'll have people maxing champ points in a day.

    As it stands now, the progression system from vr10 to 14 is poorly designed. Grinding is the only sane way of getting to max veteran rank.
  • zbtiqua
    zbtiqua
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    kewl wrote: »
    Why just this grind? Why not call for all grinds to be hotfixed?

    Yep. Quest grinds, pvp grinds, circuit grinds. No xp for anybody! That's what you want now that you're max level right, OP?

    I think they should fix all of the exploit grinds. If people want to run around and kill monsters that are close together, then so be it. This is something different, it's exactly like the spindleclutch exploit.

    Anyways, I don't know why the dev's force so much XP to level, nor do I understand why they do that and then enable circuit grinds with such short respawns. None of those things make sense to me.
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  • david271749
    david271749
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    Has it occurred to you that some people enjoy grinding more than questing? Doing quests in enemy factions for 0.0001% of your level is much more mind numbingly boring than any grind in Craglorn. Why should people have to play the way you want them to play?
  • MrMT
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    I am personally quite happy they created a special rock for the people who enjoy grinding to stand on.
  • SienneYviete
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    I was watching this happening yesterday and the people were fine with other players coming and killing the boss if they needed to get it done. What was really funny though was when someone would jump in for the only purpose of killing the adds to upset the ones grinding. They would stop heals and let them die everytime.

    Honestly the only issue I see here is the gold you can get out of this grind, the XP is good but most of these players are on their second or third alt and don't wish to quest the same zones over and over again, and the pathetic XP from pvp just doesn't cut it.
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  • hiyde
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    I love how when people show up and refuse to jump on a rock to make the boss spawn every 10 seconds are the bad guys lol.

    Dear ZoS: let's just take this to the next logical step and allow for fully geared, wealthy level capped characters to be made on the character creation screen.
    Better yet, just have toons send postcards and email updates (like hirelings!) And we won't even have to log in!
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  • Natjur
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    As only 12 players get the exp and loot, they will have to fix this before the Champion system is released. (as farming Champion points, the whole SERVER will try this spot) Its currently the fastest exp in the game and good loot. People only leave to sell nearby, average 15k gold from trash every 25 mins.

    There is already two groups of 12 fighting there right now hassling each other and each claiming the other is stealing there exp\loot. (a few are V14's just there for the fast gold)

    But even if the whole server DOES try this spot, ESO is so slow at fixing theses things, we will see it stay like this until Feb 2015
    Edited by Natjur on October 7, 2014 12:37AM
  • midnight_tea
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    Doing quests in enemy factions for 0.0001% of your level is much more mind numbingly boring than any grind in Craglorn.

    For me the grind is mind-numbingly boring. I only do it in short bursts, when I want to push to the next level or something - other than that, all my 4 characters (2 VR14, VR6 and VR2 atm) are leveled predominantly through legit ways - because if you actually DO stuff (kill dungeon bosses, world bosses, dolmens, group dungeons, etc. aside from questing) you can level pretty fast. I know people who have been grinding for days, yet I still manage to outlevel them just by completing zones. I was VR10 on my main (with much poorer xp before the VR nerf/xp boost) a day before or after Craglorn went live.
    Edited by midnight_tea on October 7, 2014 1:07AM
  • tordr86b16_ESO
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    Tyr wrote: »
    At first i thought it was great that people with several vr14 characters would have a pretty high Champion point cap. At this point I think it should be capped closer to a single vr14 char.

    You only get champion points from ONE VR14 character with the most played time / xp grinded past VR14.
  • AssaultLemming
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    firstdecan wrote: »

    The boss loot is also not a valid argument, boss loot is on a timer.

    Unfortunately this boss is not on the timer, loot drops like crazy, more than I have ever seen anywhere in this game. Only seems to be blue and green but it is way too easy to get gold here. risk vs reward is way out of whack. You can spam one skill for ten minutes, loot once and get full bags.
  • Blain
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    firstdecan wrote: »

    The boss loot is also not a valid argument, boss loot is on a timer.

    Unfortunately this boss is not on the timer, loot drops like crazy, more than I have ever seen anywhere in this game. Only seems to be blue and green but it is way too easy to get gold here. risk vs reward is way out of whack. You can spam one skill for ten minutes, loot once and get full bags.

    Unfortunately?

    The only people this is unfortunate for are the people who grinded out VR in the VR zones.

    Sucks for them though.

  • Oolou
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    I've no issue with players who like to grind out xp. How others get to VR14 doesn't affect my game and I can appreciate that not everyone wants to take alts through the vet zones.

    I've heard the argument that it means players will level up without learning how to play and so be a burden later on. I don't mind. Likely I won't end up grouping with them anyway - and if I do and the run ends up being harder because of some clueless players ... well okay. That gives an additional challenge to the game.

    If Zen doesn't classify it as an exploit then live and let live, guys.
  • hiyde
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    Not just about XP. It's also about more loot than people "...have ever seen anywhere in game."

    From resetting a mob every 10 seconds by jumping on a rock.

    If this isn't an exploit, *nothing* is.
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  • Blain
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    hiyde wrote: »
    Not just about XP. It's also about more loot than people "...have ever seen anywhere in game."

    From resetting a mob every 10 seconds by jumping on a rock.

    If this isn't an exploit, *nothing* is.

    Technically, it is a game mechanic put in place by ZOS.
  • midnight_tea
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    Technically, it is a game mechanic put in place by ZOS.

    Now that's just desperate.
  • starkerealm
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    Blain wrote: »
    hiyde wrote: »
    Not just about XP. It's also about more loot than people "...have ever seen anywhere in game."

    From resetting a mob every 10 seconds by jumping on a rock.

    If this isn't an exploit, *nothing* is.

    Technically, it is a game mechanic put in place by ZOS.

    Technically, so was bank duplication.
  • Natjur
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    Once everyone sees its also one of the fast gold per hour as it is also the fastest exp per hour I wonder how long before groups of 12 V14 player camp it for just the gold and fights break out.

  • Blain
    Blain
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    Blain wrote: »
    hiyde wrote: »
    Not just about XP. It's also about more loot than people "...have ever seen anywhere in game."

    From resetting a mob every 10 seconds by jumping on a rock.

    If this isn't an exploit, *nothing* is.

    Technically, it is a game mechanic put in place by ZOS.

    Technically, so was bank duplication.

    Good point, re-add that while you're at it ZOS.

    STOP REMOVING GAME MECHANICS ZENI.

    GOSH.


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